| class BillboardSetHandler |
| { |
| protected bool m_BillboardSetIndex = -1; |
| protected ref array<ref BillboardSet> m_BillboardSets; |
| protected static const string ROOT_CLASS = "BillboardPresets"; |
| protected static int m_SetIndexCached = -1; |
| |
| string GetTextureByType(string type) |
| { |
| if (m_BillboardSetIndex == -1) |
| return ""; |
| BillboardSet bbset = m_BillboardSets.Get(m_BillboardSetIndex); |
| return bbset.GetTextureByType(type); |
| } |
|
|
| void OnRPCIndex(int index) |
| { |
| if (!m_BillboardSets) |
| LoadBillboardConfigs(); |
| |
| if (m_BillboardSets && m_BillboardSets.IsValidIndex(index)) |
| { |
| m_BillboardSetIndex = index; |
| } |
| } |
| |
| protected bool LoadBillboardConfigs() |
| { |
| m_BillboardSets = new array<ref BillboardSet>(); |
| |
| int setCount = g_Game.ConfigGetChildrenCount(ROOT_CLASS); |
|
|
| for (int setIndex = 0; setIndex < setCount; setIndex++) |
| { |
| string setName; |
| GetGame().ConfigGetChildName(ROOT_CLASS, setIndex, setName); |
| string path = ROOT_CLASS + " " + setName; |
| m_BillboardSets.Insert(new BillboardSet(path)); |
| } |
| |
| return true; |
| } |
| |
| static bool ActivateBillboardSet(string setClassName, PlayerIdentity identity) |
| { |
| if (!g_Game) |
| return false; |
| |
| if (m_SetIndexCached == -1) |
| { |
| int setCount = g_Game.ConfigGetChildrenCount(ROOT_CLASS); |
| for (int setIndex = 0; setIndex < setCount; setIndex++) |
| { |
| string setName; |
| GetGame().ConfigGetChildName(ROOT_CLASS, setIndex, setName); |
| |
| if (setName == setClassName) |
| { |
| m_SetIndexCached = setIndex; |
| break |
| } |
| } |
| } |
| |
| if (m_SetIndexCached != -1) |
| { |
| auto param = new Param1<int>(m_SetIndexCached); |
| GetGame().RPCSingleParam( identity.GetPlayer(), ERPCs.RPC_SET_BILLBOARDS, param, true, identity ); |
| return true; |
| } |
| return false; |
| } |
| } |
|
|
|
|
| class BillboardSet |
| { |
| protected ref map<string, string> m_TypeTextureMapping = new map<string, string>(); |
| |
| void BillboardSet(string path) |
| { |
| LoadConfig(path); |
| } |
| |
| string GetTextureByType(string type) |
| { |
| return m_TypeTextureMapping.Get(type); |
| } |
|
|
| protected void LoadConfig(string path) |
| { |
| int count = g_Game.ConfigGetChildrenCount(path); |
| for ( int i = 0; i < count; i++ ) |
| { |
| string itemName; |
| GetGame().ConfigGetChildName(path, i, itemName); |
| |
| string typesPath = path + " " + itemName + " types"; |
| string texturePath = path + " " + itemName + " texture"; |
| |
| if (GetGame().ConfigIsExisting(typesPath) && GetGame().ConfigIsExisting(texturePath)) |
| { |
| TStringArray types = new TStringArray(); |
| string texture; |
| GetGame().ConfigGetText(texturePath, texture); |
| GetGame().ConfigGetTextArray(typesPath, types); |
| |
| foreach (string s: types) |
| { |
| m_TypeTextureMapping.Insert(s,texture); |
| } |
| } |
| else |
| { |
| ErrorEx("Billboard set incorrect configuration, type or texture param missing: " + path); |
| } |
| |
| } |
| } |
| } |