| |
| class StatsEventMeasuresData |
| { |
| string m_CharacterId; |
| int m_TimeInterval; |
| int m_DaytimeHour; |
| vector m_PositionStart; |
| vector m_PositionEnd; |
| float m_DistanceOnFoot; |
| |
| float m_DistanceVehicle; |
| float m_TimeVONIn; |
| float m_TimeVONOut; |
| int m_CntLootAny; |
| int m_CntLootFood; |
| int m_CntLootCloth; |
| int m_CntLootFirearm; |
| int m_CntLootAmmo; |
| int m_CntKillInfected; |
| int m_CntConsumedFood; |
| int m_CntConsumedWater; |
| int m_HealthRestored; |
| int m_CntFiredAmmo; |
| int m_CntCraftedItem; |
| |
| |
| int m_HealthStatus; |
| int m_BloodStatus; |
| int m_SicknessStatus; |
| int m_TemperatureStatus; |
| int m_FoodStatus; |
| int m_HydrationStatus; |
| }; |
|
|
| |
| class StatsEventDeathData |
| { |
| string m_CharacterId; |
| int m_CharacterLifetime; |
| string m_Cause; |
| string m_WeaponName; |
| float m_Distance; |
| vector m_Position; |
| |
| int m_ListDamages[5]; |
| }; |
|
|
| |
| class StatsEventScoredKillData |
| { |
| string m_CharacterId; |
| string m_WeaponName; |
| int m_KillDistance; |
| vector m_PositionKiller; |
| vector m_PositionVictim; |
| }; |
|
|
| |
| class StatsEventDisconnectedData |
| { |
| string m_CharacterId; |
| string m_Reason; |
| }; |
|
|
| |
| class StatsEventSpawnedData |
| { |
| string m_CharacterId; |
| int m_Lifetime; |
| vector m_Position; |
| int m_Population; |
| int m_DaytimeHour; |
| }; |
|
|
| |
| class StatsEventData |
| { |
| void StatsEventData(string eventName) |
| { |
| m_eventName = eventName; |
| m_valuesBool = new map<string, int>(); |
| m_valuesInt = new map<string, int>(); |
| m_valuesFloat = new map<string, float>(); |
| m_valuesString = new map<string, string>(); |
| m_valuesVector = new map<string, vector>(); |
| } |
| |
| void AddBool(string key, bool value) |
| { |
| m_valuesBool.Insert(key, (int)value); |
| } |
| |
| void AddInt(string key, int value) |
| { |
| m_valuesInt.Insert(key, value); |
| } |
| |
| void AddFloat(string key, float value) |
| { |
| m_valuesFloat.Insert(key, value); |
| } |
| |
| void AddString(string key, string value) |
| { |
| m_valuesString.Insert(key, value); |
| } |
| |
| void AddVector(string key, vector value) |
| { |
| m_valuesVector.Insert(key, value); |
| } |
| |
| private string m_eventName; |
| private autoptr map<string, int> m_valuesBool; |
| private autoptr map<string, int> m_valuesInt; |
| private autoptr map<string, float> m_valuesFloat; |
| private autoptr map<string, string> m_valuesString; |
| private autoptr map<string, vector> m_valuesVector; |
| } |
|
|
|
|
| class ScriptAnalytics |
| { |
| |
| static proto native void SendPlayerDeath(StatsEventDeathData data); |
| |
| |
| static proto native void SendPlayerScoredKill(StatsEventScoredKillData data); |
| |
| |
| static proto native void SendPlayerDisconnected(StatsEventDisconnectedData data); |
| |
| |
| static proto native void SendPlayerMeasures(StatsEventMeasuresData data); |
| |
| |
| static proto native void SendPlayerSpawned(StatsEventSpawnedData data); |
| |
| |
| static proto native void SendEvent(StatsEventData data); |
| }; |
|
|
|
|
|
|
| class Analytics |
| { |
| |
| static void PlayerDeath(StatsEventDeathData data) |
| { |
| ScriptAnalytics.SendPlayerDeath(data); |
| } |
| |
| |
| static void PlayerScoredKill(StatsEventScoredKillData data) |
| { |
| ScriptAnalytics.SendPlayerScoredKill(data); |
| } |
| |
| |
| static void PlayerDisconnected(StatsEventDisconnectedData data) |
| { |
| ScriptAnalytics.SendPlayerDisconnected(data); |
| } |
| |
| |
| static void PlayerMeasures(StatsEventMeasuresData data) |
| { |
| ScriptAnalytics.SendPlayerMeasures(data); |
| } |
| |
| |
| static void PlayerSpawned(StatsEventSpawnedData data) |
| { |
| ScriptAnalytics.SendPlayerSpawned(data); |
| } |
| } |