| class AnalyticsManagerServer |
| { |
| const string STAT_DISTANCE = "dist"; |
| const string STAT_PLAYTIME = "playtime"; |
| const string STAT_PLAYERS_KILLED = "players_killed"; |
| const string STAT_INFECTED_KILLED = "infected_killed"; |
| const string STAT_LONGEST_SURVIVOR_HIT = "longest_survivor_hit"; |
| |
| void OnPlayerConnect(Man player) |
| { |
| player.StatRegister(STAT_DISTANCE); |
| player.StatRegister(STAT_PLAYTIME); |
| player.StatRegister(STAT_PLAYERS_KILLED); |
| player.StatRegister(STAT_INFECTED_KILLED); |
| player.StatRegister(STAT_LONGEST_SURVIVOR_HIT); |
| } |
| |
| void OnPlayerDisconnect(Man player) |
| { |
| player.StatUpdateByPosition(STAT_DISTANCE); |
| player.StatUpdateByTime(STAT_PLAYTIME); |
| } |
| |
| |
| void OnEntityHit(EntityAI source, Man target) |
| { |
| if (source) |
| { |
| Man survivor = source.GetHierarchyRootPlayer(); |
| if (survivor && source.IsWeapon()) |
| OnPlayerToPlayerHit(survivor, target); |
| } |
| } |
| |
| protected void OnPlayerToPlayerHit(Man shooter, Man target) |
| { |
| float longestHitDistance = shooter.StatGet(STAT_LONGEST_SURVIVOR_HIT); |
| float currentDistance = vector.Distance(shooter.GetPosition(), target.GetPosition()); |
| float distanceUpdate; |
| |
| if (longestHitDistance < currentDistance) |
| distanceUpdate = currentDistance - longestHitDistance; |
| |
| shooter.StatUpdate(STAT_LONGEST_SURVIVOR_HIT, distanceUpdate); |
| } |
| |
| |
| void OnEntityKilled(Object killer, EntityAI target) |
| { |
| EntityAI killerEntity = EntityAI.Cast(killer); |
| if (killerEntity) |
| { |
| Man killerSurvivor = killerEntity.GetHierarchyRootPlayer(); |
| if (killerSurvivor) |
| { |
| if (target.IsPlayer()) |
| OnPlayerKilled(killerSurvivor, target); |
| else if (target.IsZombie()) |
| OnInfectedKilled(killerSurvivor, target); |
| } |
| } |
| } |
| |
| protected void OnPlayerKilled(Man killer, EntityAI target) |
| { |
| killer.StatUpdate(STAT_PLAYERS_KILLED, 1); |
| } |
| |
| protected void OnInfectedKilled(Man killer, EntityAI target) |
| { |
| killer.StatUpdate(STAT_INFECTED_KILLED, 1); |
| } |
| } |
|
|