| class AnalyticsManagerClient |
| { |
| static const int GEAR_COUNT = 3; |
| static string m_FullGear[GEAR_COUNT] = {"Shoulder","Melee","Back"}; |
| |
| void RegisterEvents() |
| { |
| ClientData.SyncEvent_OnEntityKilled.Insert(Event_OnEntityKilled); |
| ClientData.SyncEvent_OnPlayerIgnitedFireplace.Insert(Event_OnPlayerIgnitedFireplace); |
| } |
| |
| void UnregisterEvents() |
| { |
| ClientData.SyncEvent_OnEntityKilled.Remove(Event_OnEntityKilled); |
| ClientData.SyncEvent_OnPlayerIgnitedFireplace.Remove(Event_OnPlayerIgnitedFireplace); |
| } |
| |
| |
| |
| |
| void OnActionEat() |
| { |
| Achievements.OnActionEat(); |
| } |
| |
| |
| |
| |
| void OnActionDrink() |
| { |
| Achievements.OnActionDrink(); |
| } |
| |
| |
| |
| |
| void OnActionCookedSteak() |
| { |
| Achievements.OnCookedSteak(); |
| } |
| |
| |
| |
| |
| void OnActionFinishedShaveSelf() |
| { |
| Achievements.OnActionShave(); |
| } |
| |
| |
| |
| |
| void OnActionFinishedGutDeer() |
| { |
| Achievements.OnActionGutDeer(); |
| } |
| |
| |
| |
| |
| void OnActionRestrain() |
| { |
| Achievements.OnActionHandcuff(); |
| } |
| |
| |
| |
| |
| void OnActionBandageTarget() |
| { |
| Achievements.OnActionMedsSurvivor(); |
| } |
| |
| |
| |
| |
| void OnItemAttachedAtPlayer(EntityAI item, string slot_name) |
| { |
| bool weapon_present; |
| bool melee_present; |
| bool backpack_present; |
| HumanInventory inventory; |
|
|
| if ( GetDayZGame().GetGameState() != DayZGameState.IN_GAME ) |
| { |
| return; |
| } |
| |
| Man player = GetGame().GetPlayer(); |
| if (!player) |
| { |
| return; |
| } |
| |
| inventory = player.GetHumanInventory(); |
| |
| if ( player && inventory ) |
| { |
| for ( int i = 0; i < GEAR_COUNT; ++i ) |
| { |
| int slot_id = InventorySlots.GetSlotIdFromString(m_FullGear[i]); |
| EntityAI att_item = inventory.FindAttachment( slot_id ); |
| |
| if ( !att_item ) |
| { |
| |
| continue; |
| } |
| |
| |
| if (att_item.IsWeapon()) |
| weapon_present = true; |
| |
| else if (!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(InventorySlots.GetSlotIdFromString("Melee"))) |
| melee_present = true; |
| |
| else if (!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(InventorySlots.GetSlotIdFromString("Back"))) |
| backpack_present = true; |
| |
| } |
| |
| |
| att_item = inventory.GetEntityInHands(); |
| if ( att_item ) |
| { |
| |
| if (att_item.IsWeapon()) |
| weapon_present = true; |
| |
| else if (!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(InventorySlots.GetSlotIdFromString("Melee")) ) |
| melee_present = true; |
| |
| else if (!att_item.IsWeapon() && att_item.GetInventory().HasInventorySlot(InventorySlots.GetSlotIdFromString("Back"))) |
| backpack_present = true; |
| } |
| |
| if (weapon_present && melee_present && backpack_present) |
| { |
| |
| Achievements.OnEquippedFullGear(); |
| } |
| } |
| } |
| |
| |
| |
| |
| void Event_OnPlayerIgnitedFireplace( EFireIgniteType ignite_type ) |
| { |
| switch ( ignite_type ) |
| { |
| case EFireIgniteType.Matchbox: |
| { |
| Achievements.OnActionIgniteMatchbox(); |
| break; |
| } |
| case EFireIgniteType.Roadflare: |
| { |
| Achievements.OnActionIgniteRoadflare(); |
| break; |
| } |
| case EFireIgniteType.HandDrill: |
| { |
| Achievements.OnActionIgniteDrill(); |
| break; |
| } |
| } |
| } |
| |
| |
| |
| |
| void Event_OnEntityKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot) |
| { |
| if ( killer != null && killer.IsPlayer() && killer.GetID() == GetGame().GetPlayer().GetID() ) |
| { |
| Achievements.OnPlayerKilled(victim, killer, source, is_headshot); |
| } |
| } |
| } |