| #ifdef GAME_TEMPLATE |
|
|
| class Settings |
| { |
| static void OnChange(string variableName) {} |
| static void OnAnyChange() {} |
| static void OnLoad() {} |
| static void OnSave() {} |
| static void OnReset() {} |
| static void OnRevert() {} |
| static void OnApply() {} |
| |
| private void Settings() {} |
| private void ~Settings() {} |
| }; |
|
|
| class GameSettings: Settings |
| { |
| [Attribute("false", "checkbox", "Is debug mode enabled")] |
| static bool Debug; |
| |
| override static void OnAnyChange() |
| { |
| GetGame().SetDebug(Debug); |
| } |
| } |
|
|
| class SettingsMenu: MenuBase |
| { |
| proto native external bool AddSettings(typename settingsClass); |
| proto native void Save(); |
| proto native void Reset(); |
| proto native void Revert(); |
| proto native void Apply(); |
| proto native void Back(); |
| }; |
| #endif |
|
|
|
|