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license: cc-by-nc-4.0
pretty_name: CounterStrike-1K
task_categories:
- video-classification
- reinforcement-learning
- video-to-video
- robotics
tags:
- counter-strike-2
- game
- world-model
- video-prediction
- action-conditioned-video
- multi-view
- multi-agent
- webdataset
- audio
- esports
size_categories:
- 10K<n<100K
configs:
- config_name: manifest
data_files:
- split: metadata
path: manifest.parquet
- config_name: rounds
data_files:
- split: metadata
path: round_index.parquet
- config_name: matches
data_files:
- split: metadata
path: match_index.parquet
- config_name: subsets
data_files:
- split: train_10h
path: subsets/train_10h.parquet
- split: train_50h
path: subsets/train_50h.parquet
- split: train_100h
path: subsets/train_100h.parquet
- split: train_500h
path: subsets/train_500h.parquet
- split: train_1000h
path: subsets/train_1000h.parquet
- split: train_all
path: subsets/train_all.parquet
- split: dust2_100h
path: subsets/dust2_100h.parquet
- split: full_demo_eval
path: subsets/full_demo_eval.parquet
---
# CounterStrike-1K
<p align="center">
<img src="media/introduction_video_wall_1000_hours.gif" alt="100+ POV video wall — 1,000+ hours of professional play" width="100%"/>
</p>
**1,490 rendered POV-hours · 7,347 synchronized rounds · 73,470 POV clips · 7 maps · 720p + audio**
<h3 align="center">Synchronized 10-POV rounds with per-frame action overlays</h3>
<p align="center">
<img src="media/multi_pov_with_actions.gif" alt="10 synchronized POVs with per-frame action HUD overlays" width="100%"/>
</p>
<h3 align="center">Seven active-duty maps</h3>
<p align="center">
<img src="media/seven_maps.gif" alt="Ancient · Anubis · Dust2 · Inferno · Mirage · Nuke · Overpass" width="100%"/><br/>
<sub>Ancient · Anubis · Dust2 · Inferno · Mirage · Nuke · Overpass</sub>
</p>
CounterStrike-1K is the first grounded, professional-grade Counter-Strike 2 dataset with **10 synchronized first-person perspectives per round**, captured from professional match demos. It is designed for video world modeling, action-conditioned video prediction, multi-view consistency research, and audio-conditioned learning.
## Quickstart
Start a fresh `uv` project and add the loader:
```bash
mkdir cs1k-demo && cd cs1k-demo
uv init
uv add datasets "counterstrike1k @ git+https://github.com/AnirudhhRamesh/counterstrike1k"
```
<details>
<summary>Using pip instead</summary>
```bash
mkdir cs1k-demo && cd cs1k-demo
python -m venv .venv && source .venv/bin/activate
pip install datasets "counterstrike1k @ git+https://github.com/AnirudhhRamesh/counterstrike1k"
```
</details>
Stream one sample from the public shards — no download required:
```python
from datasets import Video, load_dataset
from counterstrike1k import decode_sample
shards = load_dataset(
"ArnieRamesh/CounterStrike-1K-360-wds", split="train", streaming=True,
).cast_column("mp4", Video(decode=False))
sample = decode_sample(next(iter(shards)))
print(sample["actions"].shape) # (frames,) tick, delta_pitch, delta_yaw, buttons bitmask
print(sample["state"].shape) # (frames,) pos, view, weapon, ammo, hp, money, score, …
print(len(sample["video"])) # mp4 bytes with synchronized audio
```
Browse the manifest:
```python
import pandas as pd
from huggingface_hub import hf_hub_download
manifest = pd.read_parquet(hf_hub_download(
"ArnieRamesh/CounterStrike-1K", "manifest.parquet", repo_type="dataset",
))
mirage_train = manifest[(manifest["map_slug"] == "mirage") & (manifest["split"] == "train")]
```
Tiny offline preview (one match, ~2 GB):
```python
from counterstrike1k import load_sample
for sample in load_sample():
print(sample["metadata"]["sample_key"])
break
```
Verify that decoded actions actually align with the video — `overlay_frame` draws a HUD with WASD/FIRE/JUMP, mouse delta, HP/armor/money, and score onto any frame:
```python
from counterstrike1k import overlay_frame, overlay_video
overlay_frame(sample, 60) # PIL.Image, ready for display()
overlay_video(sample, "debug.mp4", max_frames=192) # full debug clip
```
The end-to-end Jupyter walkthrough is `cs2_release/quickstart.ipynb` in the [source repo](https://github.com/AnirudhhRamesh/CounterStrike-1K).
## Repos
| Repo | Contents | Size |
|---|---|---:|
| `ArnieRamesh/CounterStrike-1K` | Manifest, round/match indices, schema, subsets, Croissant. | ~700 MB |
| `ArnieRamesh/CounterStrike-1K-sample` | One match-map (16 rounds, 160 POV clips). | ~2 GB |
| `ArnieRamesh/CounterStrike-1K-360-wds` | 360p WebDataset shards (recommended for training). | ~1.3 TB |
| `ArnieRamesh/CounterStrike-1K-720-wds` | 720p WebDataset shards. | ~1.5 TB |
## What's in a sample
Each WebDataset sample is one player POV across one round.
| Member | Format | Description |
|---|---|---|
| `mp4` | H.264 + AAC | 720p or 360p video at 32 FPS with synchronized stereo game audio |
| `actions.bin` | packed binary, 14 B/frame | `tick`, `delta_pitch`, `delta_yaw`, 12-button bitmask |
| `state.bin` | packed binary, 37 B/frame | view, world position, active weapon, ammo, HP, armor, money, score, helmet/defuser/bomb |
| `events.json` | JSON | Sparse events: round boundaries, kills (with attacker/victim/assister `pov_idx`), bomb plant/defuse/explode, blinds |
| `json` | JSON | Public sample metadata: ids, alignment, alive window, weapon flags, kill counts |
Buttons (bit order): `FORWARD, BACK, LEFT, RIGHT, JUMP, DUCK, WALK, FIRE, RIGHTCLICK, RELOAD, INSPECT, USE`.
Group POVs of one synchronized round via the shared `round_id` = `match_{12hex}__r{round:03d}`. Sample keys are `match_{12hex}__r{round:03d}__p{pov:02d}` with `pov_idx ∈ {0..9}`.
Full field-level schema is in `schema/`.
## Splits and subsets
Splits are disjoint at the **match-map** level — the same match never appears in two splits.
| Split | POV-hours | Match-maps | Rounds | POV clips |
|---|---:|---:|---:|---:|
| train | 1,341.7 | 301 | 6,573 | 65,730 |
| val | 74.5 | 21 | 383 | 3,830 |
| test | 74.5 | 20 | 391 | 3,910 |
Bandwidth-friendly subsets:
```python
ten_hours = pd.read_parquet(hf_hub_download(
"ArnieRamesh/CounterStrike-1K", "subsets/train_10h.parquet", repo_type="dataset",
))
dust2 = pd.read_parquet(hf_hub_download(
"ArnieRamesh/CounterStrike-1K", "subsets/dust2_100h.parquet", repo_type="dataset",
))
```
Available: `train_10h.parquet`, `train_50h.parquet`, `train_100h.parquet`, `train_500h.parquet`, `train_1000h.parquet`, `train_all.parquet`, `dust2_100h.parquet`, `full_demo_eval.parquet`.
## Maps
Ancient · Anubis · Dust2 · Inferno · Mirage · Nuke · Overpass — all 7 active-duty competitive maps, balanced by rendered POV-frame count.
## Intended uses
- Action-conditioned video prediction
- Game world modeling
- Multi-view and multi-agent consistency evaluation
- Audio-conditioned prediction
- State-conditioned modeling
- Representation learning
## Out of scope
- Re-identifying players or linking players across matches
- Recovering Steam IDs or online accounts
- Player profiling, ranking, anti-cheat, surveillance
Public artifacts contain no Steam IDs, online account identifiers, raw HLTV identifiers, profile URLs, player names, or chat text. `pov_idx` is anonymous and only stable within a single match.
## Citation
```bibtex
@dataset{counterstrike1k2026,
title = {CounterStrike-1K: Synchronized Multi-POV Counter-Strike 2 for World Modeling},
author = {Ramesh, Anirudhh},
year = {2026},
publisher = {Hugging Face},
version = {1.0.0},
url = {https://huggingface.co/datasets/ArnieRamesh/CounterStrike-1K}
}
```
## License
CounterStrike-1K release artifacts are distributed for non-commercial research under CC BY-NC 4.0 to the extent of the authors' rights. Counter-Strike 2 and underlying game assets remain property of Valve Corporation. Raw HLTV demo files are not redistributed.
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