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{
  "schema_name": "match_states_parquet",
  "schema_version": 2,
  "artifact_pattern": "match_states/match_{match_id}.parquet",
  "format": "parquet",
  "row_grain": "one row per POV per parsed demo tick",
  "description": "Anonymized tick-level POV and game-state traces derived from the source demo. The match_id is encoded in the artifact path. This is the redistributable substitute for raw demo state access.",
  "sort_order": [
    "tick",
    "pov_idx"
  ],
  "privacy_boundary": {
    "contains_steam_ids": false,
    "contains_online_account_ids": false,
    "contains_player_names": false,
    "player_reference": "pov_idx is stable within one match-map demo"
  },
  "columns": [
    {
      "name": "tick",
      "arrow_type": "int32",
      "nullable": false,
      "description": "Absolute demo tick."
    },
    {
      "name": "pov_idx",
      "arrow_type": "int16",
      "nullable": false,
      "description": "Anonymized player POV id."
    },
    {
      "name": "team_side",
      "arrow_type": "string",
      "nullable": false,
      "valid_values": [
        "T",
        "CT",
        ""
      ]
    },
    {
      "name": "FORWARD",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "BACK",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "LEFT",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "RIGHT",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "JUMP",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "DUCK",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "WALK",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "FIRE",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "RIGHTCLICK",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "RELOAD",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "INSPECT",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "USE",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "pitch",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "degrees"
    },
    {
      "name": "yaw",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "degrees"
    },
    {
      "name": "delta_pitch",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "degrees"
    },
    {
      "name": "delta_yaw",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "degrees"
    },
    {
      "name": "pos_x",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "CS2 world units"
    },
    {
      "name": "pos_y",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "CS2 world units"
    },
    {
      "name": "pos_z",
      "arrow_type": "float32",
      "nullable": false,
      "unit": "CS2 world units"
    },
    {
      "name": "active_weapon",
      "arrow_type": "int16",
      "nullable": false,
      "description": "Coarse weapon category id; indexes weapons.json."
    },
    {
      "name": "active_weapon_id",
      "arrow_type": "int16",
      "nullable": false,
      "description": "Exact weapon id; indexes weapons.json."
    },
    {
      "name": "health",
      "arrow_type": "int16",
      "nullable": false
    },
    {
      "name": "ammo_clip",
      "arrow_type": "int16",
      "nullable": false
    },
    {
      "name": "ammo_reserve",
      "arrow_type": "int16",
      "nullable": false,
      "description": "255 means unknown or not applicable."
    },
    {
      "name": "armor_value",
      "arrow_type": "int16",
      "nullable": false
    },
    {
      "name": "has_helmet",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "has_defuser",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "has_bomb",
      "arrow_type": "bool",
      "nullable": false
    },
    {
      "name": "balance",
      "arrow_type": "int32",
      "nullable": false,
      "description": "Player money balance when available from parser state."
    },
    {
      "name": "t_score",
      "arrow_type": "uint8",
      "nullable": false
    },
    {
      "name": "ct_score",
      "arrow_type": "uint8",
      "nullable": false
    }
  ],
  "validation": [
    "no denied identity columns are present",
    "rows are sorted by tick and pov_idx",
    "pov_idx values are within [0, 9] for complete 10-POV matches",
    "button columns are boolean",
    "health and armor_value are in [0, 100]"
  ]
}