Simulate a video showing objects in real-time real-world projectile motion physics based on the provided image. The image layout features ground properties (top-right), coordinates (top-left), and environment physics (bottom-right). Next to each object, its physical properties are labeled. Unless otherwise specified, all physical quantity annotations follow standard conventions and use the International System of Units (SI). Specifically, g represents the vertical gravitational acceleration, F_drag denotes air drag, e denotes restitution (ranging from 0 to 1), and v0 denotes initial velocity (x, y, z); arrows (where shown) indicate initial velocity direction. All objects move dynamically under gravitational acceleration according to their physical parameters. During the simulation, keep the camera static. The generated video should not include these physical annotations, just the simulation.