AnonymousSubmitt's picture
Add sim_subset/uniform_linear/2
d3eb6d5 verified
Simulate a video showing objects performing uniform linear motion in a real-time, real-world physics setting based on the provided image. The image layout features ground properties (top-right), coordinates (bottom-right), and environment physics (bottom-left). Next to each object, its physical properties are labeled. Unless otherwise specified, all physical quantity annotations follow standard conventions and use the International System of Units (SI). Specifically, g represents vertical gravitational acceleration, F_drag denotes air drag, mu_s denotes static friction coefficient, mu_k denotes kinetic friction coefficient, and v0 denotes the initial velocity vector (x, y, z); arrows (where shown) indicate initial velocity direction. All objects are smooth and frictionless; friction is determined solely by the ground friction coefficients. Objects slide smoothly across the surface, maintaining a constant velocity or decelerating naturally based on the surface friction parameters. During the simulation, keep the camera static. The generated video should not include these physical annotations, just the simulation.