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Simulate a video showing objects performing circular motion on a circular track in a real-time real-world physics environment based on the provided image. The image layout features ground properties (top-left), coordinates (bottom-right), and environment physics (top-right). The circular track is annotated with its physical parameters. Next to each object, its physical properties are labeled. Unless otherwise specified, all physical quantity annotations follow standard conventions and use the International System of Units (SI). Specifically, g represents vertical gravitational acceleration, F_drag denotes air drag, R denotes the track radius, and e denotes restitution (ranging from 0 to 1). The angular coordinate system is defined with 0 degrees at the bottom, increasing counter-clockwise to 360 degrees. theta_min and theta_max denote the start and end angles of the track, respectively, while theta_start represents the object's initial angle on the track. mu_s and mu_k denote static and kinetic friction coefficients, respectively. v0 represents the initial tangential velocity along the track (positive for counter-clockwise motion), and arrows (where shown) indicate the initial velocity direction. All objects are frictionless; friction is determined solely by the ground and track friction coefficients. During the simulation, keep the camera static. The generated video should not include these physical annotations, just the simulation.