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MotionCLR: Motion Generation and Training-free Editing via Understanding Attention Mechanisms
Paper • 2410.18977 • Published • 15 -
FrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors
Paper • 2410.16271 • Published • 84 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 12 -
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
Paper • 2410.08168 • Published • 9
Collections
Discover the best community collections!
Collections including paper arxiv:2410.11419
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Colorful Diffuse Intrinsic Image Decomposition in the Wild
Paper • 2409.13690 • Published • 13 -
Latent Intrinsics Emerge from Training to Relight
Paper • 2405.21074 • Published • 1 -
Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections
Paper • 2409.14677 • Published • 15 -
SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
Paper • 2501.09756 • Published • 20
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Paper • 2410.01804 • Published • 6 -
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Paper • 2408.12601 • Published • 32 -
Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation
Paper • 2408.14819 • Published • 22 -
DressRecon: Freeform 4D Human Reconstruction from Monocular Video
Paper • 2409.20563 • Published • 9
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Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7 -
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
Paper • 2409.07441 • Published • 12 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 12 -
SpotLight: Shadow-Guided Object Relighting via Diffusion
Paper • 2411.18665 • Published • 3
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MotionCLR: Motion Generation and Training-free Editing via Understanding Attention Mechanisms
Paper • 2410.18977 • Published • 15 -
FrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors
Paper • 2410.16271 • Published • 84 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 12 -
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
Paper • 2410.08168 • Published • 9
-
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Paper • 2410.01804 • Published • 6 -
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Paper • 2408.12601 • Published • 32 -
Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation
Paper • 2408.14819 • Published • 22 -
DressRecon: Freeform 4D Human Reconstruction from Monocular Video
Paper • 2409.20563 • Published • 9
-
Colorful Diffuse Intrinsic Image Decomposition in the Wild
Paper • 2409.13690 • Published • 13 -
Latent Intrinsics Emerge from Training to Relight
Paper • 2405.21074 • Published • 1 -
Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections
Paper • 2409.14677 • Published • 15 -
SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
Paper • 2501.09756 • Published • 20
-
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7 -
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
Paper • 2409.07441 • Published • 12 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 12 -
SpotLight: Shadow-Guided Object Relighting via Diffusion
Paper • 2411.18665 • Published • 3
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9