Collections
Discover the best community collections!
Collections including paper arxiv:2408.16061
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CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
Paper • 2404.09458 • Published • 7 -
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
Paper • 2408.12894 • Published • 5 -
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Paper • 2408.15708 • Published • 8 -
3D Reconstruction with Spatial Memory
Paper • 2408.16061 • Published • 15
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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GECO: Generative Image-to-3D within a SECOnd
Paper • 2405.20327 • Published • 12 -
Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion
Paper • 2406.03184 • Published • 21 -
NPGA: Neural Parametric Gaussian Avatars
Paper • 2405.19331 • Published • 10 -
Unified Text-to-Image Generation and Retrieval
Paper • 2406.05814 • Published • 16
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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 10 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 19 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 9
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GECO: Generative Image-to-3D within a SECOnd
Paper • 2405.20327 • Published • 12 -
Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion
Paper • 2406.03184 • Published • 21 -
NPGA: Neural Parametric Gaussian Avatars
Paper • 2405.19331 • Published • 10 -
Unified Text-to-Image Generation and Retrieval
Paper • 2406.05814 • Published • 16
-
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
Paper • 2404.09458 • Published • 7 -
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
Paper • 2408.12894 • Published • 5 -
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Paper • 2408.15708 • Published • 8 -
3D Reconstruction with Spatial Memory
Paper • 2408.16061 • Published • 15
-
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 10 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 19 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 9
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9