| # Uncomment these lines with your custom file names |
| # set(USER_CODE_FILES |
| # ADD_HERE_YOUR_FILE1.cpp |
| # ADD_HERE_YOUR_FILE1.hpp |
| # ADD_HERE_YOUR_FILE2.cpp |
| # # ... |
| # ADD_HERE_YOUR_FILEn.cpp) |
|
|
| foreach(USER_CODE_FILE ${USER_CODE_FILES}) |
|
|
| get_filename_component(SOURCE_NAME ${USER_CODE_FILE} NAME_WE) |
|
|
| if (UNIX OR APPLE) |
| set(EXE_NAME "${SOURCE_NAME}.bin") |
| elseif (WIN32) |
| set(EXE_NAME "UserCustomCode") |
| endif () |
|
|
| message(STATUS "Adding Example ${EXE_NAME}") |
| add_executable(${EXE_NAME} ${USER_CODE_FILE}) |
| target_link_libraries(${EXE_NAME} openpose ${examples_3rdparty_libraries}) |
|
|
| if (WIN32) |
| set_property(TARGET ${EXE_NAME} PROPERTY FOLDER "User Code") |
| configure_file(${CMAKE_SOURCE_DIR}/cmake/OpenPose${VCXPROJ_FILE_GPU_MODE}.vcxproj.user |
| ${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj.user @ONLY) |
| # Properties->General->Output Directory |
| set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration)) |
| set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration)) |
| endif (WIN32) |
|
|
| endforeach() |
|
|