| Walkthrough for Necrotic Drift | |
| So, we're in New Haz again, on a different outing. How different? It's a | |
| bit like comparing The World's End to Shaun of the Dead and Hot Fuzz in | |
| the Blood and Ice-cream Trilogy: Necrotic Drift's setting and focus are | |
| more linear and narrow than Fallacy of Dawn, but with a darker, more | |
| mature plot and characters. I may make another reference to these films | |
| later, but I'll keep it to one. | |
| Chapter One: Duffy | |
| Our intro is to a nice guy named Duffy, his love of D&D and one of the | |
| few times he and his dad were best friends as well as family. Today | |
| however, he's rolling his Dodge stat against video rental fees by going | |
| to Academy Videos in New Haz so he can have a movie night with his | |
| on/off girlfriend Audrey. Trying to prove a point about The Lord of the | |
| Rings can lead to danger, it seems. | |
| You don't 'need' to talk to Gibs or your room-mates in this number-based | |
| dialogue system, but there's a nice bit of flavor. | |
| Gibs is your best mate and chatting to him goes a little bit more into | |
| your problems with Audrey (any number), and why your room-mates should | |
| not be around if you want a movie night with her (if you picked 3). | |
| Talking to him again after he mentions his plans for tonight offers some | |
| foreshadowing. | |
| Talking to both of your room-mates gives you an idea of why they | |
| probably shouldn't be your room-mates. | |
| X Clerk if you like- Adrian Bates hasn't changed a bit, not even his | |
| profile photo. | |
| X DVDs. You can also X the genres to get an idea of Duffy's personal | |
| taste. | |
| Take DVD- no need to specify as Duffy automatically takes The Lord of | |
| the Rings. | |
| You can also TAKE NAIL GUN when the clerk tells all of you to hurry up | |
| for sleazy reasons, as he places it on the counter. He doesn't notice | |
| you nicking it, so it looks like he really wants that massage... | |
| Soon enough it begins. Some creature lurks its way into the store. The | |
| clerk thinks it's a tramp and shows his caring attitude from the last | |
| game. Everyone else thinks it's a bot, but bots other than Failed Romero | |
| normally don't attack people- not even rude video store staff. | |
| I normally ATTACK THING and save the clerk, but as long as you deal with | |
| it before it starts on you. In fact, if you let it knock the clerk out, | |
| Gibs encourages you to go get the nail-gun- which you may not have | |
| noticed before because you weren't reading closely enough (oops). | |
| So, no need to pay to hire LOtR. Let's go home. E. | |
| You can X your car all you want, you can't realise that the bot's | |
| climbed into your car until you try to 'enter car'. Cheeky bastard knows | |
| to hide on the car floor. | |
| Attack thing again until it drops. | |
| Enter car. | |
| Drive. | |
| Chapter Two: Audrey | |
| Onto your date with Audrey! In your living room, with two troublesome | |
| housemates...This is definitely the part that reminded me a little of | |
| Shaun of the Dead, so this is a problem that many people are having | |
| today, especially since many people can't move out. This chapter is | |
| fairly dialogue-driven, and your choices matter more in the banter you | |
| read next. You can skip to the next chapter in this walkthrough if you | |
| like. | |
| The Duffster shares the story of his one big win that lead to his car, a | |
| less limited wardrobe and his relationship: a D&D tournament that was | |
| won through being a skilled and kind player...five years ago. | |
| T Pang. Unfortunately, no matter which number you pick he won't bugger | |
| off. When you hear the knock on the door, OPEN DOOR to let Audrey in. | |
| You can talk to your housemates as they argue over what DVD they're | |
| watching, but you can't change how they behave. | |
| You can give your housemates a serve for ruining your date and being | |
| rude to your girlfriend. T Pang, T Criswell in that order if you want to | |
| do both. | |
| N to go to your room and face the music. | |
| T Audrey. | |
| Rather than her talk being a generic bitch about your housemates and a | |
| nasty screech blaming you for it, Audrey is concerned about you. She | |
| believes you deserve and can make a happier life for yourself, and that | |
| you two are falling into a rut instead of enjoying life. Looks like | |
| she's grown from once dumping Duffy for someone trying to buy his | |
| funeral plot early- then dumping him for failing. You don't have to | |
| agree, but repeat T Audrey and choose numbers to keep the conversation | |
| going. | |
| She's also moving to Texas and wants you there with her, but you're not | |
| keen on it. When you tell her this, she's a bit miffed and begins trying | |
| to convince you. | |
| Your only option is to say you have work. Not exactly a lie, but you'll | |
| be starting early. Audrey agrees to talk more about Texas later and you | |
| leave on uneasy-but-happy terms. | |
| S to get ready to leave. | |
| You have nothing to say to anyone now. Let's go to work. OUT. | |
| Chapter 3: Corporate Fret | |
| Talk to Trott, read the postcard to learn a little about Delarion Yar's | |
| happy ending. | |
| Talk to Gibbs when he arrives, and do the same for Audrey when she shows | |
| up. | |
| Audrey wants to talk to you, but the request is more mundane: can you | |
| help her friends working at the Bead Store with their register computer? | |
| Try talking to the girls as they set up their ill-advised ritual. X | |
| register. A cable appears to be causing the problem for the PC. Ooh, a | |
| pretty crystal ball holder. Take Holder. | |
| Take cable. | |
| To get back to it more quickly, STAND UP. Everyone is fine, Casey even | |
| seems a bit too happy that the lights have blown. Sydney may need help. | |
| X her... | |
| And that's not Sydney. The Not-Sydney has weird demon eyes, is floating | |
| and has now summoned a... | |
| Skeleton: Duffy knows that skeletons, if they are like role-playing | |
| skeletons, are vulnerable to blunt force. Where's a good bludgeon...the | |
| crystal ball holder. Attack with holder! | |
| Unfortunately, Duffy's afterthoughts inspire the Not-Sydney demon to | |
| play with the funny little monsters and rules of D&D. At least they're | |
| well-known, right? | |
| Chapter Four: Necrotic Progression | |
| After the crickets stop, Gibbs pulls everyone out of the store with | |
| plans to escape the mall, which is now in lock-down. You, as Duffy, have | |
| now been entrusted with being the group tank. | |
| The only other person we care about in the mall is Trott (and even if we | |
| don't care, he knows how to open the doors) so let's go find him. You | |
| might as well drop that holder, as it's broken. | |
| With Trott being as smart as he is, he would have gone to security to | |
| find a way to lock out monsters or find weapons. We have to make sure | |
| he's okay either way. Go east twice and then south to get back to your | |
| store. Pick up the stool if you want to use another blunt object. E to | |
| back office, x handprint on the window. X shelves, then LOOK IN | |
| cardboard box to get the Sierra Hobbies Gamer Glove. N to move on from | |
| dumping ground to lounge. Open the door to get into the security room | |
| antechamber. | |
| Trott must not have heard us. The doors may be kept shut for a reason. | |
| Maybe we haven't checked everything yet...Damn. | |
| Zombie: Gibs makes a good start on attacking the zombie but his lacrosse | |
| stick is knocked away and you have to save him lest you get two zombies | |
| on your neck. TAKE STICK and do not let it go. You will need this more | |
| often. | |
| Attack zombie with stick! | |
| Talk to Gibs to see if he is okay and to cheer him up with the story of | |
| losing your virginity...on 9/11. | |
| Trott is actually quite well and will not turn into a zombie soon, one | |
| of the few benefits of being a chubby nerd. He will open doors if you | |
| ask him nicely. He offers to open the Sports Store door now, but I | |
| prefer the 'later' option as the girls are just outside and have no | |
| weapons. When he gives you the switched-on phone, just talk to Trott | |
| when you're back at the sporting goods store. | |
| However, there may be a few potential improvised weapons in the sport | |
| shop, even if it's just a door knob in a sock. I like taking this moment | |
| to talk to Casey, especially about boyfriends, caps and Audrey being | |
| happiest with you. However, get in that store when the screams start! | |
| Ghoul: X ghoul. Gibs is brave enough to draw attention away from Audrey, | |
| but becomes paralysed due to direct contact with it. If you haven't | |
| already, get those socks from outside the shop. Wear socks (as mittens | |
| so they protect your hands). Attack! | |
| Audrey takes you to see if an exit can be found, leaving Casey to look | |
| after Gibs. What she finds instead is a suspected wraith at the perfume | |
| counter and pulls you into the jewelry store to hide. | |
| This part was a bit tricky. | |
| Talk to Audrey as the vision unfolds. Empty pleather purse, and take the | |
| silver comb that drops. Wraiths don't like silver. | |
| When you first notice Audrey's shadow acting strangely, attack shadow | |
| with comb. Shadows also hate silver and we don't want it hurting Audrey. | |
| It will crumble and Duffy will entertain the risky idea of getting the | |
| wraith inside to lower the temperature so the safe will open and get rid | |
| of the wraith. | |
| Yell to bring the wraith over. Now it's a waiting game. Watch | |
| As soon as that sleazy bastard makes the safe lock open, open safe, take | |
| silver rings and then throw those rings at the wraith. It will now turn | |
| to dust and it is safe to leave. | |
| The make-up kiosk is broken, but there is a bottle of perfume to be | |
| salvaged. Not a gift for Audrey though. Throw that bottle of perfume | |
| over the railing to get rid of that horrible smell. | |
| IN to enter elevator. Press 'Down'. Press 'Open Doors'. | |
| West. | |
| Ghast: This guy hates cleanliness more than a sharehouse slacker. Take | |
| water from the fountain. Throw water from the fountain at it. Even you | |
| feel sorry for the hopeless sap. | |
| For fun, go north, the display case at the Sunglass Hut and grab those | |
| shades. | |
| Lips in Poster Store: Be polite, there's no need to tempt fate. Listen | |
| carefully to directions out and turn the flip rack to see the posters, | |
| some even relevant to your quest. Remember the candles, text and water. | |
| Spectre: Be nice. We'll need him later. Never tempt the non-immediately | |
| hostile creatures. | |
| You can't help the poor dead girl crucified in the cheap paperback | |
| bookstore, but the text by her will be helpful. Take text. If you read | |
| pink text with messed-up capitalization and accusations of being screwed | |
| up, you are taking the right things to banish Not-Sydney. | |
| Revenant in Candle Shop: Be nice. Tell him his murderer was the | |
| Not-Sydney if you like. Talk to Audrey during the vision. Take menorah. | |
| Take the urn from the crappy party favors store. Go back to the | |
| fountain. Take water. Put water into urn. | |
| Get back to the west side where Gibs and Casey were digging up rubble | |
| for the way out until a vampire lady stole her. We can still save Casey | |
| but we need protection in the form of garlic and to handle that | |
| poltergeist throwing stuff at us. | |
| Poltergeist: Drop all items at health store. W. Take all. E. Drop all. | |
| Repeat this until there is nothing there to play with. | |
| At the Health store, search shelf. Take ointment. You will most likely | |
| need this shortly. Move down, move further into the coffin room, then | |
| into the alcove and take the garlic from the trestle. Immediately, you | |
| have triggered the mummy, possibly Guardian of the Garlic? | |
| Mummy: This guy's strong, fast and poisonous for being dead for so long, | |
| so you can't take too many hits and running away will only mean you get | |
| hit in the back. It can be infuriatingly funny if you make a dash back | |
| to the shop during the fight because Gibs will warn that the mummy's | |
| behind you just as the last hit and poison is killing you. | |
| So... | |
| Back to coffin room. South to go out. (Listen for the bang as the mummy | |
| hits the bracket). North to go in again. Throw stick at bracket. The | |
| torch will fall and burn the mummy to a crisp. Take stick. | |
| If you're touched from the hits: Open jar. Take salve. 'Put salve on me' | |
| to cure mummy ichor. | |
| Search the coffin. You will find a blood bag amongst the dried blood. | |
| Always good to have some of the universal type lying around, so take it. | |
| Get back to near the fountain. The spectre is friendly enough, despite | |
| his chilly exterior. He's happy to hold onto the blood for you and keep | |
| it in good nick. | |
| W. | |
| Vampire: We have our garlic now. Attack with stick to eventually stake | |
| heart. | |
| Let's go NW to get out of here. Not-Sydney is back now, but we have the | |
| tools to banish the demon. | |
| Follow Audrey's cue to read the text. | |
| As far as drinking the water goes, we need a virgin. Who is a virgin? | |
| Well, not our main characters and Trott's too far away anyway. Ah, the | |
| head of the ghast you felt sorry for as you defeated it! No one would | |
| touch someone that awful. | |
| Pour water into the head. | |
| You need to light a candle to finish the banishing ritual. X menorah. | |
| Note white candle. Trott will appear and give you a lighter. | |
| Light white candle with lighter. | |
| Now the demon is defeated and cowed as you explain that your friends | |
| that allegedly slowed you down are the ones who helped you get there, | |
| and that the tabletop games fundamentally teach you about working | |
| together, using your strengths to assist others' weaknesses and | |
| protecting them so that they can repay you. | |
| Sydney is now safe. Casey is not out of the woods yet, but the main | |
| danger is gone. | |
| Gibs will be telling you of the time you have left to save Casey. The | |
| vampire curse may be gone, but so is a lot of her blood. | |
| N. | |
| Because you gave the blood bag to the spectre, he will now appear and | |
| give it back. Audrey, being a good medical student, can now start the | |
| transfusion to save her and you immediately know the video store is a | |
| good isolated, dark place for a makeshift surgery. With the help of your | |
| friends, your grit and a lot of D&D knowledge, you have saved a life and | |
| may have kicked smoking. However... | |
| Epilogue | |
| Story time. Four months later, Benji's turned the arcade into something | |
| more like a junk store. With Dance Dance Revolution knock-offs and | |
| vomiting dolls. The more things change, the more they stay the same. | |
| Everyone has pretended the incident never happened. Casey has severed | |
| all contact from you. Audrey moved to Texas anyway, leaving you behind. | |
| This portion is conversation dependent, so talk a bit to Trott. It turns | |
| out we couldn't have used him at the end and he's convinced there are | |
| several mundane explanations for that night. | |
| Attack the reappearing bot before it attacks you. Gibs will become a big | |
| damn hero and find a practical use for a stripper pole. He's finally | |
| ready to talk a bit about that night if you choose (and you finally get | |
| a thank-you and bro-hug) or you can ask about new job opportunities. | |
| Either way, keep talking to Gibs and Duffy will finally get the penny | |
| that dropped for us ages ago, make the hardest phone call of his life | |
| and take Gibs up on a long-standing offer. This will be the first night | |
| for the rest of his life... | |
| For anyone who's really cut up about the ending: | |
| Yes, there's a lot of sadness in it all, but the final moment here is | |
| Duffy's personal turning point. I think it makes sense: while main | |
| characters often have their 'Eureka!' or personal problems solved during | |
| the intense conflict, and Duffy did have his realization to what his | |
| only real hobby was truly about, he was trying to help himself and his | |
| friends survive the night rather than trying for a crowning moment of | |
| awesome. The fact that no one ever wants to talk about it and face up to | |
| nearly dying doesn't help his self-image either. It's only after he | |
| chooses to take a real opportunity to start something better in his life | |
| that he becomes a hero. | |
Xet Storage Details
- Size:
- 15.3 kB
- Xet hash:
- 39b9180a6918c89cf475a9466fc03f1c0547c3fc825d203b5c8de31c6030eb94
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.