| LOST DUTCHMAN'S GOLD (Programmer's Guild) - the solution | |
| by Stefano Lorenzin | |
| Get shovel / Get saddlebags / Examine bed / Get map / Read map /Go door | |
| / Go west / Go south / Go saloon / Examine tables / Get keys / Go west / | |
| Go north / Go north / Follow road / Examine pile / Get lantern / Go | |
| north / Go caves / Dig / Drop map / Get *spanish / Put *spanish / in | |
| saddlebags / Get map / Go east / Go north / Follow map / Go east / Drop | |
| map / Get burlap / Drop burlap / Get matches / Light lantern / Drop | |
| matches / get map / Go east / Go east / Unlock door / Go east / Go south | |
| / Go south / Dig / Drop map / Get #giant / Put #giant / in saddlebags / | |
| Get map / Go north / Go west / Dig / Drop map / Get #mint / Put #mint / | |
| in saddlebags / Get map / Go east / Go north / Examine crates / Read | |
| note / Go north / Go dark / Dig / Drop shovel / Get *bags / Go south / | |
| Go south / Go ladder /Unlock trapdoor / Go trapdoor / Go door / Go west | |
| / Go south / Go saloon / Drop keys / Drop map / Drop lantern / Get #mint | |
| / Get #giant / Get *spanish / Score. | |
| notes: | |
| - if a move (like GO NORTH) leaves you with the same location | |
| description, you have not really moved. That the program responds OK and | |
| let the move is just a trick to confuse the player. | |
| - type INV to see the items you're carrying. | |
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