| D E J A V U I | |
| (Mindscape) | |
| Note: During the game you make little use of the keyboard, except to type | |
| in the addresses to let the Cab Driver know where you want to go. You must | |
| then use the available commands displayed on the screen. The exact use of | |
| these commands is not described in this solution as their actions will be | |
| obvious, and full details are provided in the documentation accompanying | |
| the software. | |
| Examine each room carefully during the game, as well as the objects | |
| scattered around them. | |
| THE SOLUTION | |
| You begin your adventure in the Bathroom. It seems that you have been | |
| drugged. You don't remember who you are. Take the overcoat and examine the | |
| contents of the pockets. You will find some small change, a lighter with | |
| the initials J.S., some cigarettes, a handkerchief with the same initials, | |
| some sunglasses and a wallet with a key, plastic card and a 20 dollar | |
| bill. | |
| Take the .38 revolver armed with six bullets, and open the door. | |
| Look at the mirror.....where have you seen that face before?!! Leave the | |
| room.......you're in the Hallway. | |
| Directly to your LEFT is the Ladies' Bathroom. Enter this room (while | |
| preparing a good explanation should you ever get caught in there!). In the | |
| bathroom and to your LEFT, you notice an expensive pearl earring; take it | |
| if you feel so inclined, but it is not essential to your quest. | |
| Leave the room and in the Hallway, head for the Bar in front of you and | |
| climb the stairs to the second floor. | |
| If you examine the pictures on the wall, you'll see yourself in some of | |
| them! Enter the office. | |
| Open the drawer. Inside, you'll find a bill with an address - 934 West | |
| Sherman. | |
| Take the bill if you wish and open the door to your Left with the key from | |
| the wallet. | |
| In the Office, you'll find a corpse; Search the body and take the keys to | |
| the Mercedes you saw before, parked in the street. | |
| Open the desk and take the pen and key marked "Front". | |
| Leave the room by going out through the window behind the corpse and to the | |
| fire escape. Head for the third floor. | |
| Enter that strange room through the window......Hmmmmmmmmmm.......not the | |
| most reassuring place in the world! | |
| Carefully examine the trash can. You'll find a syringe. Take it. | |
| On the window ledge, you'll find three capsules; Examine those also. It | |
| seems it was here that they tied you up and drugged you. | |
| Take the elevator to visit the rest of the building. | |
| Inside the elevator, press the third button from the top, and you end up in | |
| the Casino. | |
| Insert coins into the machine until you win a jackpot. You will indeed | |
| require a lot of change for the cabs. | |
| Take the elevator again and press the basement button. You now end up in | |
| the sewers! | |
| Before descending into the sewers, SAVE YOUR GAME because you don't stand a | |
| chance of defending yourself against the alligator that roams down there | |
| and which appears from time to time! | |
| Head for the bottom of the sewer and examine the whirlpool that seems to | |
| remind you of something. Now, head for the exit but before leaving, SAVE | |
| YOUR GAME again because if you go out in the backyard alley, you risk | |
| meeting the big bad guy!!! | |
| Get to the Mercedes down the street and unlock the door with the key that | |
| you found on the cadaver earlier. Enter the car and open the glove | |
| compartment. | |
| You will find a photo there (I hope it's not a picture of your wife!!), a | |
| car registration form in the name of Joey Siegel (do the initials J.S. ring | |
| a bell?!) and the address 1212 West End St. | |
| If you feel so inclined, try starting the car (Ah! the old car bomb trick! | |
| I hope you had saved your game!!). | |
| Get out of the car and go to your RIGHT. You should meet the prostitute | |
| whom you promptly punch! Open her purse and go through its contents. You | |
| find another 20 dollar bill and a revolver which could become useful if you | |
| have the intention of shooting non-stop throughout the game. As for the 20 | |
| dollar bill, take it if you can find a way to make change for it, otherwise | |
| it's useless. | |
| And now, go to the LEFT to the newspaper stand, examine the headlnes and | |
| the date. This must be 1941!! Buy the paper and the merchant supplies a few | |
| important details. Go to the LEFT where you might meet the mugger. If you | |
| do, strike him, but take note of this: You can meet and strike the mugger | |
| only 4 TIMES during the whole adventure, so try to avoid him as often as | |
| possible by SAVING YOUR GAME regularly. | |
| You now face the weapons dealer shop. You may also meet a beggar who offers | |
| you some information for 20 dollars. As you won't need the money for the | |
| rest of the adventure, you may give it to him, but you could also ignore | |
| him. You could also enter the store and purchase the "special of the day" | |
| if you feel like it!! | |
| Always to your LEFT, you're now in front of a taxicab. Go to it and ask the | |
| driver to get you to 1212 West End Street, the address you found in the | |
| Mercedes. The ride costs you 75.......pay and get out of the cab. | |
| Enter the building. In front of you is a private entrance. Take the plastic | |
| card from your wallet to use the elevator. At the top floor, examine the | |
| penthouse and on the fireplace is a photo and another address (520 S. | |
| Kedzie). Leave the building, enter the waiting taxi and go to that | |
| address. | |
| You will now be in front of a house, the door to which you are unable to | |
| open. Shoot the lock off with your pistol and enter the house. | |
| On the table you find a paper on which is written the number combination: | |
| 33-24-36 (a pretty good number for a safe, eh?!). You also find another | |
| expensive pearl earring. Now, all that's left for you to do is to find the | |
| woman who might fit between them! | |
| Open the desk drawer, take the diary and the key. | |
| It is now time to head for 934 West Sherman. Enter the building and head up | |
| the stairs to the office of Dr.Brody. Open the door with the key found at | |
| 520 S. Kedzie. In the office, shoot a bullet at the filing cabinet lock and | |
| you'll find various files in it. | |
| First, read the Siegel file to discover the Diethanol Thimene antidote | |
| called Bisodumitis. Read the other files too, to gain more interesting | |
| facts. | |
| Examine the contents of the medicine cabinet and take the Bisodumitis | |
| (click on the bottle) and place the product into the syringe. | |
| Inject yourself with the contents of the syringe. The drug goes to work | |
| quickly and you begin to remember. | |
| Take the Sodium Pentathol capsule from the cabinet; it will come in handy | |
| in a few moments. Get out of the office and go to the second floor in front | |
| of Dr. Ace Harding's office door. | |
| Unlock the door with the same key as for the other Doctor's office. Fire a | |
| bullet at the shadow behind the door and enter the office. | |
| Open the file cabinet and read the contents of the files. Open the desk | |
| drawers and your memory comes back gradually (it will come back with more | |
| regularity from now on). You can always take bullets for the .38 if you | |
| like. And now, you must search for a new destination. | |
| Examine the map found in the Mercedes. The following address is indicated: | |
| 1060 South Peoria Street, which is actually Joe's Bar, the place you | |
| initially started from! | |
| Time for another little visit. Unfortunately, the taxi doesn't go that far | |
| and you must walk part of the way. You risk encountering the mugger, so be | |
| careful. Walk to the bar on the RIGHT hand side. | |
| (Enter the bar through the sewer if you like, but it's much easier to use | |
| the front door since you found the key to it earlier). | |
| Once you get into the building, go to the second floor office and open up | |
| the safe since you now have the combination. Inside the safe are a small | |
| box and a file folder. Take the key from the box and read the file. Leave | |
| the office and head down he street towards the Mercedes. | |
| Open the trunk with the key found in the safe. You find there a lovely | |
| (Hum!!) looking woman, tied up and gagged. Remove the bind with a mouse | |
| click. Inject her with a dose of Sodium Pentathol and she blurts out the | |
| address: 626 Auburn Road. Take a cab and go there. | |
| In front of the house, open the mailbox and take the ransom note found | |
| there. Head for the house and knock on the door with the knocker. A butler | |
| answers but refuses to let you in! Punch him down too!! He falls | |
| unconscious. | |
| Climb to the first floor and in the first bedroom you discover a woman | |
| sleeping. Open the drawer and grab the notepad. Rub the pencil on the | |
| notepad and you can now read the message writen on it. How about that for | |
| informative clues! | |
| Go to the other room and there, a man is stacking Z's!! Take the attache | |
| case, open the drawer and take the letter left there. You can eat the | |
| chocolates if you wish and the same thing goes for the bologna sausage down | |
| in the kitchen too!! Leave the building and head for 1060 South Peoria. | |
| You now have all the elements you need to go to the Police Station. But | |
| first you must get rid of the gun. | |
| (Notice that from now on, the mugger may appear at any moment, so SAVE YOUR | |
| GAME as often as possible). | |
| A good place to rid yourself of the weapon is in the whirlpool inside the | |
| sewer. Go through the backyard alley to avoid meeting the alligator. Throw | |
| the gun down there. | |
| Now head for the Police Station and with the evidence you have - the | |
| notepad, diary and letter - you have the solution to the enigma. | |
| Right on! You've solved this adventure and as a bonus you now get to print | |
| your reward!! See you in Deja Vu II!!!!!!!!!! | |
| * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * | |
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