| # AdamsHintReader.zip | |
| A hint reader that lets you look up individual hints from | |
| the Scott Adams hint sheets in AdamsHints.tar.Z without | |
| having to decode them manually, a compiler to create those | |
| hint files, and the Scott Adams hints. | |
| C source code and Archimedes executables by David Lodge. | |
| # AdamsHints.tar.Z | |
| Complete hint sheets (not walkthroughs) to all the Scott | |
| Adams adventures published by Adventure International, | |
| including the code key from the end of Savage Island II | |
| by David Librik, with additions by Paul David Doherty. | |
| The hints are coded so you don't accidentally read more | |
| than you want to. | |
| # AdamsHints.zip | |
| Same as above, but with DOS CRLFs as line separators. | |
| # SAhints.zip | |
| The offical hints, taken from the original AI hint | |
| sheets (in rich text format) and maps (in GUEmap | |
| format) for all the Scott Adams' games, compiled by | |
| Julian Fleetwood. | |
| # adamssol.zip | |
| Walkthroughs for 12 Scott Adams adventures | |
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