| TADS on MS-DOS and Windows - Revisions for versions 2.2.3 through 2.4.0 | |
| ======================================================================= | |
| This file contains a list of changes to TADS that are specific to the | |
| MS-DOS and Windows versions, from version 2.2.3 through version 2.4.0 | |
| Note that a separate file, called TADSV240.TXT, contains the | |
| corresponding set of historical release notes that apply to all types | |
| of computers, not only MS-DOS. Please refer to TADSV240.TXT for | |
| additional information about this series of releases. | |
| ------------------------------------------------------------------------------ | |
| 2.4.0 May 16, 1999 | |
| (No changes specific to MS-DOS or Windows.) | |
| ------------------------------------------------------------------------------ | |
| 2.3.0/MS-DOS patchlevel 1.0 02/01/1999 | |
| - Fixed a bug in the Windows 32-bit console application version of the | |
| runtime (TR32.EXE): when entering a command line longer than the width | |
| of the window, the run-time scrolled up an extra line, leaving a blank | |
| line in the middle of the command. This no longer happens. | |
| ------------------------------------------------------------------------------ | |
| 2.2.6/MS-DOS patchlevel 1.0 09/30/98 | |
| - The release notes are now separated into a generic section and a | |
| platform-specific section. This file (DOSVER.TXT) describes the | |
| changes that apply only to the MS-DOS and Windows versions of TADS; | |
| a separate file, TADSVER.TXT, describes the generic changes that | |
| apply to all platforms. Please refer to TADSVER.TXT for additional | |
| information about this TADS release. | |
| ------------------------------------------------------------------------------ | |
| 2.2.5/MS-DOS patchlevel 1.0 08/24/98 | |
| - The 32-bit Windows version of the run-time now supports external | |
| functions. This applies to both the character-mode run-time (TR32) | |
| and the graphical HTML TADS run-time (HTMLTADS). | |
| The process of designing and coding your external function in C is | |
| the same as in past versions; refer to the TADS Author's Manual for | |
| a detailed description of how to write and call an external function. | |
| On Win32, external functions are implemented with DLL's (dynamic link | |
| libraries). Each external function resides in its own DLL with the | |
| same name as the external function as given in the TADS source code | |
| of your game. For example, suppose you define a function like this | |
| in your game's source (.t) file: | |
| myfunc: external function; | |
| In this case, the run-time will attempt to load a DLL file called | |
| MYFUNC.DLL (note that the Windows file system is case insensitive, | |
| so the case of your function's name is not significant for the | |
| purpose of loading the DLL file). | |
| To compile your external function, simply use the options or settings | |
| for your compiler to produce a DLL file from your .c file. Note that | |
| your DLL must export the function "main". Using Visual C++ version | |
| 5.0 or later (and probably earlier, although we haven't tested these | |
| exact command line options with earlier versions), you can use the | |
| following command line to create a DLL from your .c file: | |
| cl /LD /I"TadsDir" testux.c /link /export:main /out:myfunc.dll | |
| In the line above, replace "TadsDir" with the path to your TADS | |
| executables directory; replace testux.c with the name of your .c | |
| source file; and replace myfunc.dll with the name of the DLL you | |
| wish to generate (which must be the same as the name of the external | |
| function as defined in your TADS source code file). | |
| The sample external function C code in TESTUX.C has additional | |
| information on the Win32 build procedure, including instructions | |
| for Borland C. | |
| At this time, there is no way to put a DLL into a .GAM file using | |
| the resource mechanism. Each external function that your game uses | |
| must reside in a separate DLL file that you include with your game. | |
| ------------------------------------------------------------------------------ | |
| 2.2.4/MS-DOS patchlevel 1.0 07/20/98 enhancements and fixes | |
| - maketrx and maketrx32 have several new options. First, three new | |
| options let you specify the run-time version to use to build your | |
| stand-alone game: | |
| -html - uses the HTML TADS Windows 95/NT run-time (HTMLTADS.EXE) | |
| -prot - uses the 16-bit protected-mode DOS run-time (TRX.EXE) | |
| -win32 - uses the 32-bit Windows 95/NT console run-time (TR32.EXE) | |
| If you don't specify one of these options, the standard DOS run-time | |
| (TR.EXE) is used by default. Note that these new options are merely | |
| a convenience feature, and you can still explicitly specify the | |
| executable to use; if you do specify a source executable, these | |
| options are ignored. | |
| Second, two new options can be used when building a stand-alone | |
| game executable based on the HTML TADS run-time: | |
| -icon icofile - specifies an icon file (.ICO) to use for the | |
| desktop icon for your game, instead of the default icon | |
| that the HTML TADS executable normally uses. Your .ICO | |
| file must contain a 16-by-16 pixel, 16-color small icon, | |
| and a 32-by-32 pixel, 16-color large icon. Other formats | |
| and sizes in the file are ignored. | |
| -savext ext - specifies the filename extension to use for saved | |
| game files produced by your stand-alone game. Refer to the | |
| DIST.HTM in the HTML TADS notes for details about using this | |
| option. | |
| The -icon and -savext options only apply to games based on the HTML | |
| TADS run-time; they don't work with the other run-time versions. | |
| The -icon option is only supported by MAKETRX32 (not MAKETRX). | |
| - The default memory sizes on the 32-bit command line tools have | |
| been increased to large values. | |
| The new compiler default settings are: | |
| -mp 24576 (parsing pool size) | |
| -ml 16384 (local symbol table size) | |
| -mh 65535 (heap size) | |
| -ms 512 (stack size) | |
| -mg 8192 (label symbol table size) | |
| The new run-time default settings are: | |
| -mh 65535 (heap size) | |
| -ms 512 (stack size) | |
| -u 60000 (undo size) | |
| The new debugger default settings (for both the 32-bit command-line | |
| version and the HTML TADS Debugger for Windows 95/NT) are: | |
| -mh 65535 (heap size) | |
| -ms 512 (stack size) | |
| -mp 24576 (parsing pool size) | |
| -u 60000 (undo size) | |
| - The 32-bit command-line tools now have their messages linked into | |
| the executables, so TADSERR.MSG is not needed by these vesions of | |
| the tools. | |
| - The DOS version of the TADS Debugger was unstable in certain situations | |
| where execution stopped outside the context of user code; the most | |
| likely way to encounter this type of situation was to code a routine | |
| that is called by the parser with the incorrect number of arguments, | |
| since this would cause execution to stop effectively in the context | |
| of the parser, and not in any valid game source code. The debugger | |
| is now more tolerant of this situation and can continue execution | |
| properly. | |
| - The Windows 32-bit console-mode run-time and debugger had a few | |
| problems with keyboard input; in particular, the "Alt" key didn't | |
| work properly for Alt + letter keys or Alt + numeric keypad keys. | |
| These problems have been corrected. | |
| - The Windows 32-bit console-mode run-time and debugger occasionally | |
| did not clear parts of the screen properly (this was most likely to | |
| be a problem during scrollback and using the save/restore dialogs). | |
| These problems have been corrected. | |
| ------------------------------------------------------------------------------ | |
| 2.2.3/MS-DOS patchlevel 1.0 03/25/98 | |
| (No DOS-specific changes were made in this version.) | |
| ------------------------------------------------------------------------------ | |
| Please consult TADSV222.DOS for information on releases from 2.1.1 | |
| through 2.2.2, and refer to TADSV200.DOS for information on releases | |
| prior to 2.1.1. See the note at the top of TADSVER.TXT for details | |
| on where to find these older release notes files. | |
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