| As the name may imply, this is a collection of EXE files for the LADS | |
| thingy that I posted about long ago (programming/lads/lads.zip). | |
| COMPILER.EXE is the compiled compiler (which compiles compiled | |
| compilations), DRIVER.EXE is the compiled driver (back then, they didn't | |
| have the word 'interpreter'), LADS.DOC is a thinly disguised ADVCOMP.DOC | |
| (from lads.zip; it talks about how to program .adv files), DEMO.ADV is the | |
| source to the semi-demo provided in lads.zip (I added a 'quit' command, | |
| since you can't Control-Break out of the EXE driver), and SLAB.ADV is a | |
| little demo I wrote that at least has the links right (unlike demo.adv... it | |
| has a way to win the game as well). Enjoy. | |
| As long as I'm speaking about LADS... if your adventure compiles fine, and | |
| crashes in the driver with an error 9 (or "Auto Action number mismatch", or | |
| "subscript error", or something) at the screen with the header message | |
| (before you're asked to depress space bar), type it in again. No, don't | |
| _write_ it from scratch again, just type it in in a different file. I have | |
| no idea why, but it worked for me (like the 'cursed files' msdos C compilers | |
| often have). | |
| -- Jesse McGrew, the ORIGINAL monolith. | |
Xet Storage Details
- Size:
- 1.19 kB
- Xet hash:
- f29e98fc3ec81f9f9513b56cd18f99887eccd18d719f9d10ab08d28c9cc28d4b
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.