| FOR IMMEDIATE RELEASE | |
| June 25, 1993 | |
| CONTACT: Dave Malmberg | |
| 510-659-0533 | |
| Softworks announces -- | |
| THE SIXTH ANNUAL CONTEST WINNERS | |
| MISSION SAN JOSE, CALIFORNIA -- Softworks today announced the winners in | |
| its sixth annual (1992) contest for the best computer text adventure game | |
| developed using the Adventure Game Toolkit (AGT) system. | |
| The Adventure Game Toolkit is a computer program which allows MS-DOS, | |
| Macintosh, Amiga and Atari ST computer users to create their own "interactive | |
| fiction" or text adventure games. Games developed on one of these computers | |
| may be played on any of the other computers. | |
| It didn't seem possible! We got more and better entries in our 1992 contest | |
| than ever before. Our faithful judges played and replayed these wonderful | |
| games. They tirelessly rated and re-rated the innovative and the classic. | |
| As we tallied the results, it became apparent that we could not possibly | |
| declare one winner. And so, for the second year running, we have two | |
| winners...and a new category! From high atop a pile of entries, | |
| walk-throughs, and judges' ballots, we hereby declare the WINNER in the | |
| INDIVIDUAL CATEGORY ($100) to be | |
| CLIFF DIVER: INVESTIGATOR FOR HIRE -- PURCHASED SIGHT UNSEEN | |
| By Pat Farley | |
| and the WINNER in the SPECIAL GROUP EFFORT ($100) to be | |
| SHADES OF GRAY -- AN ADVENTURE IN BLACK AND WHITE | |
| By Mark Baker, Steve Bauman, Belisana, Mike Laskey, Judith Pintar, the | |
| hercules/Assoc. SysOp, and Cindy Yans | |
| More about the winning games: | |
| CLIFF DIVER: INVESTIGATOR FOR HIRE -- PURCHASED SIGHT UNSEEN -- "Contrary | |
| to popular belief, the life of a private investigator is not one of hot cars, | |
| flying bullets, and loose women." -- so begins this story about Cliff Diver, | |
| P.I. This game is the second of a series of interactive novels featuring | |
| Cliff Diver, a private investigator living and working in San Francisco. | |
| Cliff is cut from the same cloth as such famous PI's as Sam Spade and Philip | |
| Marlowe. | |
| Pat Farley's first Cliff Diver adventure won first place in the 1990 | |
| contest. We're delighted to join Diver again. In this adventure you and | |
| Cliff search for lost paintings. Pat Farley's game has everything a good | |
| adventure should have. The judges agreed that this game shines because Pat | |
| writes so well and his game very faithfully recreates the sound and feel of | |
| the classic "hard-boiled" detective stories of Raymond Chandler and Dashiell | |
| Hammett. High praise indeed! | |
| SHADES OF GRAY -- AN ADVENTURE IN BLACK AND WHITE -- Shades of Gray was | |
| conceived, written and coded by seven people: two from England, two from the | |
| East Coast and three from the West. They have never met each other, never, in | |
| fact, spoken to each other on the phone, nor even corresponded by mail. The | |
| entire project was managed through E-Mail, from within a private CompuServe | |
| Gamer's Forum. | |
| The game begins with you waking from a nightmare into another nightmare | |
| -- even more frightening: "You wake painfully, from a fitful sleep, to find | |
| yourself surrounded by three shadowy figures....After a horrible dizzying | |
| moment, the shapes come into focus -- vampires, they are vampires, and they | |
| are nonchalantly discussing your fate....The swarthy one wants to kill you out | |
| of hand. The second argues against. 'He has tasted blood. He's one of us | |
| now....' What blood have you been drinking? The thought of turning into a | |
| vampire frightens you: never to be able to face the light of day again, never | |
| to see Hilary laughing in the sun. But who is Hilary? You can't seem to | |
| remember anything. Not even who you are." This marvelous, mammoth game is as | |
| innovative as Pintar's previous winner, COSMOSERVE, which tied for first place | |
| last year. The Judges were unanimous in their praise of SHADES OF GRAY. This | |
| game blows us away! | |
| OTHER WINNERS | |
| The 1992 winners circle also includes 15 great Honorable Mention | |
| Games (in alphabetical order by title): | |
| ALIENS LAUGHED AT MY CARDIGAN -- by Andre M. Boyle -- This is a takeoff | |
| of a "Hitch-hikers' Guide to the Galaxy" with a little Star Trek thrown in. | |
| WHAT? NO ALCOHOL FREE MINERAL WATER?! -- also by Andre M. Boyle -- You wake in | |
| the data banks of a computer. Your life depends on performing Herculean tasks | |
| set by the none-to-benevolent computer. | |
| THE CAVES OF DYANTY -- A SCIENCE FICTION ADVENTURE -- by Nathan Fritz -- | |
| The planet Dyanty had been the home of an incredibly advanced race which | |
| mysteriously disappeared long ago. You are one of the archaeologists working | |
| to recover the colossal cities of the ancient Dyantians. | |
| THE DETECTIVE -- by Kit W. Carson -- You're detective John L. Bloom and | |
| an attractive woman has hired you to find her missing husband. Your | |
| challenge: to bring a glimmer of brilliance to the world of detecting. | |
| JOURNEY INTO XANTH -- by Neil Sorenson (based on Piers Anthony) -- | |
| Welcome to Xanth, where everyone has a magical talent. Some talents are | |
| useless but your talent is the conjuration of a magic mirror of communication! | |
| THE LADY IN GREEN -- By D. F. Stone -- Friday night at a quiet 18th | |
| century hotel and return to the family were on the agenda. In your planning | |
| you hadn't counted on...the lady in green! | |
| MURDER OF JANE KRANZ -- A DETECTIVE ADVENTURE -- by Christian Andersen -- | |
| You are a famous detective in London during the madcap 1920's. The Yard | |
| summons you to a murder at Victoria Street 221B. | |
| OKLIB'S REVENGE -- by Sue Medley -- Sergeant Oklib himself "volunteered" | |
| you to find the King's missing staff. You are off on a classic quest vowing | |
| that you'll find your way back and show Oklib just what you think of him for | |
| doing this to you! | |
| QUEST FOR THE BLACK PEARL -- by Ralph W. Varble -- In this | |
| Indiana-Jones-type-adventure your old Professor begs you to meet him. He | |
| knows the location of the fabled black pearl. You must reach it before the | |
| volcano erupts. | |
| RERUNS AGAIN -- by Neil Sorenson -- In this dizzy adventure you are | |
| inside a world made of television reruns (Gilligan's Island, Star Trek, Brady | |
| Bunch, etc.) Seek the answer for the age old question: Is there life after | |
| syndication? | |
| THE TEMPEST: AN ADVENTURE BASED ON SHAKESPEARE'S PLAY -- by David R Grigg | |
| -- All the elements for adventure are here: searches, shipwrecks, castaways, | |
| villains, and maidens to rescue. You play Ferdinand, prince of Naples, in | |
| this adaptation of the Bard. | |
| TIMESQUARED -- CHAPTER ONE -- CENTROPLIS -- by Bert Lee -- You are about | |
| to graduate from the Chronos Academy, class of 2098. However, before you | |
| graduate you have a great adventure! Bert's the author of APPRENTICE -- | |
| TESTING OF A MAGICAL NOVICE -- one of the Best of 1991. | |
| WHAT PERSONAL COMPUTER? -- by John Minson -- Ah, the joys of computer | |
| journalism. Jet-setting around the world, huge amounts of dosh, instantly | |
| attractive to members of the opposite sex. At least that's what you thought | |
| when you started! | |
| WRAITH BLASTER -- by Ken Dibble -- Young, naive, but adventurous, you are | |
| bent on making your living as a trader and explorer in the great galaxy. This | |
| is a trading game with the object of acquiring wealth. | |
| ZIM GREENLEAF'S LABORATORY -- By Melody Grandy -- You are exploring a | |
| sorcerer-botanist's laboratory (complete with common and Latin botanical names | |
| if you're so inclined.) With nasty creatures that attack you, valuables to | |
| find, and the challenge of getting back to your own dimension, this game has | |
| something for everyone. | |
| WINNING GAMES AVAILABLE | |
| All of the winning games are available from Softworks in a special six | |
| disk set for only $ 30. The disks are ZIPped -- so they actually contain more | |
| than 5 megabytes of goodies when they are unzipped to their playable form. | |
| EARLIER CONTESTS | |
| Softworks has sponsored five earlier adventure game writing contests. | |
| The winner of the first contest was ALICE, written by Douglas Asherman. ALICE | |
| put the player in the role of Alice in Wonderland, meeting many of the same | |
| characters described in Lewis Carroll's 19th-century book while also adding | |
| some humorous 20th-century perspective. | |
| The 1988 contest winner was A DUDLEY DILEMMA, by Lane Barrow, a Ph.D | |
| candidate at Harvard. In this game, the player assumes the role of a Harvard | |
| student in his/her quest for knowledge, adventure and a diploma. Along the | |
| way, the player experiences a student sit-in and meets panhandlers, MIT | |
| students and other bizarre characters roaming Harvard Square. | |
| SON OF STAGEFRIGHT, by Mike McCauley was the 1989 winner. In this game, | |
| you play the role of an actor (or actress) trying to get out of an old, | |
| abandoned theater. This is an adventure game in three "Acts", where each Act | |
| has a different theme and a different challenge. The game is fun(ny), | |
| frightening and very clever. | |
| CRIME TO THE NINTH POWER by Patrick Farley was the 1990 contest winner. | |
| In this game, the player helps Cliff Diver, a San Francisco private | |
| investigator escape from the deadly milieu of the Zamboni crime family's | |
| secret headquarters. A "hard-boiled" detective adventure in the style of Sam | |
| Spade or Philip Marlowe! | |
| In the 1991 contest, we had a tie for first place: COSMOSERVE - AN | |
| ADVENTURE GAME FOR BBS-ENSLAVED by Judith Pintar, and THE MULTI-DIMENSIONAL | |
| THIEF by Joel Finch. | |
| COSMOSERVE - AN ADVENTURE GAME FOR BBS-ENSLAVED -- as might be guessed | |
| from the title -- is an adventure that takes place inside a BBS or Bulletin | |
| Board System (complete with sound effects for logging on, switching the | |
| computer ON and OFF, etc.) COSMOSERVE is a very, very original, innovative | |
| and unusual game! | |
| In the game THE MULTI-DIMENSIONAL THIEF, you play the role of a thief | |
| faced with the challenge of rooms "borrowed" from other universes and | |
| permeated with a number of useful items including the infamous "portable | |
| hole." Filled with wonderful puzzles that will remind you of Infocom's | |
| finest, THIEF is extremely well-written, clever and very funny. | |
| AGT BACKGROUND | |
| The Adventure Game Toolkit has been favorably reviewed in a number of | |
| personal computer publications including "PC Magazine", "Computer Gaming | |
| World", "Big Blue Disk", and "Public-Domain Software & Shareware." According | |
| to those reviews, AGT "allows for creating remarkably complex and | |
| sophisticated games in a fairly simple way," that "anyone with an ounce of | |
| imagination can create adventure games...similar in layout and sophistication | |
| to those from Infocom," and "the process is easy...and you'll have hours of | |
| fun doing it." AGT was the winner of the Adventure & Strategy Club's Golden | |
| Chalice Award for 1992. | |
| The Adventure Game Toolkit is distributed as shareware, so that MS-DOS, | |
| Macintosh, Amiga and Atari ST computer owners can try out the program before | |
| buying it. Copies of the program disks may be obtained from user groups, | |
| bulletin boards, and authorized disk vendors for a nominal fee, or directly | |
| from Softworks. Included on the program disks are a dozen sample adventure | |
| games with complete AGT source code. Registration is only $20, or $40 | |
| including a printed copy of the 223-page manual, which can also be purchased | |
| separately for $25. Registered users may also purchase the Pascal source code | |
| for AGT for only $50. | |
| For more information, contact Softworks, 43064 Via Moraga, Mission San | |
| Jose, CA 94539. Telephone (510) 659-0533. | |
| - 30 - | |
| CONTACT: Dave Malmberg 510-659-0533 | |
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