| SOFTWORKS ANNOUNCES WINNERS | |
| IN FOURTH ANNUAL ADVENTURE GAME WRITING CONTEST | |
| This year we truly had an international contest. We had entries from Germany, | |
| Ireland, Australia, Japan and the United States. | |
| The judging was extremely tough... We spent our days as a bumbling freshman | |
| at Tumbulgum University searching for a bathroom and trying to get better | |
| acquainted with some of the school's nubile coeds and our nights measuring the | |
| NMR (Nuclear Magnetic Resonance) spectrum of a mysterious alien substance. We | |
| rose again to do battle with an evil sorceress, to feed some "just desserts" | |
| to a few obnoxious pets, and to discover the meaning of life. We ordered | |
| burgers at the local hangout (in a foreign language), tried to win an | |
| inheritance of $7.4 million dollars, learned some Biblical quotations, and | |
| ended up walking a circus tightrope to escape from the Zamboni crime family's | |
| secret headquarters. After these diverse and thoroughly exhilarating | |
| experiences, our valiant judges (dazed, exhausted, but never played-out!) | |
| announce with pleasure the winner(s) of the fourth annual Adventure Game | |
| Toolkit (AGT) Adventure Game Writing Contest. | |
| Drum role, please! | |
| ......And the First Prize ($100) winner for the 1990 contest is: | |
| CRIME TO THE NINTH POWER -- By Patrick Farley. This game is the first of a | |
| planned series of interactive novels featuring Cliff Diver, a private | |
| investigator living and working in San Francisco. Cliff is cut from the same | |
| cloth as such famous PI's as Sam Spade and Philip Marlowe. In this game, you | |
| must help Cliff to escape from the deadly milieu of the Zamboni crime family's | |
| secret headquarters. Along the way, you and Cliff will face such challenges | |
| as snarling dobermans, bad booze, and a couple of Zamboni's goons (named Flash | |
| and Bonzo), and have a brief encounter with the succulent Tatiana and her | |
| three beautiful sisters. | |
| CRIME TO THE NINTH POWER comes with its own "pop-up" help system that allows | |
| the player to get complete and comprehensive hints whenever he or she hits | |
| Alt-H during the game. | |
| The author, Patrick Farley, is a full-time professional writer and part-time | |
| radio broadcaster. The quality and professionalism of Patrick's writing | |
| really makes CRIME TO THE NINTH POWER a joy to read and to play. CRIME is his | |
| first adventure game, but it is not going to be his last. He is currently | |
| crafting PURCHASED -- SIGHT UNSEEN, the next Cliff Diver computerized | |
| interactive novel, which he expects to release later this year. | |
| In addition to CRIME TO THE NINTH POWER, the contest had a number of other | |
| excellent entries. Among them, the judges have singled out the very best | |
| adventures as deserving an "Honorable Mention." These winning entries include | |
| (in alphabetical order): | |
| ANDKARA -- By Randy Smith. This game is a classic fantasy of swords and | |
| sorcery in which you lead a merry band of rogues, thieves, warriors and | |
| magicians on a quest through swamps, forests and hamlets. During the game, | |
| you must buy provisions and deal with evil wizards, nasty swordsmen, old | |
| crones, and a beautiful raven-haired warrior maiden. | |
| ESCAPE FROM THE ELI and WEEKEND SURVIVAL -- Both By Lowell Riethmuller. These | |
| two games were written as part of Professor Riethmuller's (of the English | |
| Language Institute of University of Delaware) research in using Computer | |
| Assisted Language Learning in the field of English as a Second Language or | |
| ESL. In designing both games, Professor Riethmuller used simplified English | |
| in the descriptions so that students from a wide variety of countries could | |
| understand them. A concerted effort was made to avoid the cultural bias, puns | |
| and other instances of rhetoric-for-its-own-sake found in most adventure | |
| games. | |
| MAGIC MANSION -- By Denise Sawicki. In this game, you play the role of a | |
| young girl, held captive by an evil wizard. He keeps you locked in a tiny, | |
| prison-like room in the basement of his mansion. Making your escape leads to | |
| an adventure filled with clever puzzles, obnoxious pets, beautiful flowers, | |
| lots of magic and a young girl's flight of fantasy. | |
| MOLD -- DEEP SPACE AWAKENING -- By Declan Stanley. In this adventure, you | |
| play the part of a crew member of an interstellar spaceship who is awakened | |
| from deep sleep (an artificially induced hibernation to allow people survive | |
| the long periods needed to span the stellar gulfs) to find most of the crew | |
| killed by a strange orange mold and the various systems aboard the ship | |
| damaged beyond repair. The objects of the game are to explore the ship, find | |
| the one other surviving crew member, and get off the ship alive. | |
| NMR2 -- By Douglas P. Burum. In this game, you play the role of a research | |
| chemist working at a top-secret government laboratory. The earth has been | |
| invaded by powerful creatures from another galaxy. They have the power to | |
| transform their appearance at will, which makes them very hard to recognize. | |
| It has recently been learned that the secret of the alien transformation power | |
| lies in a special substance manufactured by the alien body that acts as a | |
| catalyst. The object of the game is to measure the NMR (Nuclear Magnetic | |
| Resonance) spectrum of this substance, discover its secret, and save the world | |
| without killing yourself in the process. | |
| PYRAMID -- By Roland Goulsbra. This game is an interactive "phantasy" set in | |
| modern Egypt. The player must discover the secret of the pharaoh's tomb. The | |
| game is won by doing the right things, rather than collecting the right | |
| things. The ultimate goal is to figure out the MEANING OF LIFE (or LIFF as | |
| it's called in the game -- as in Douglas Adams' book The Meaning of Liff). | |
| STORMS -- By Ryan Burrus. A phone call informs you that your uncle, the | |
| famous scientist Professor Nightshade, has passed away. According to the | |
| instructions in his will, whoever can recover his greatest invention will | |
| receive the inheritance of $7.4 million dollars. To win the game and the | |
| inheritance, you must explore your uncle's house, his lab, and such diverse | |
| locales as a joke shop, the town graveyard and an amusement park. | |
| TWO WAYS -- By Grant E. Metcalf. This is a Christian text adventure. You, a | |
| weary traveler, can choose between a quick and easy path for your journey or | |
| take the path fraught with untold hidden dangers which can strike without | |
| warning. This game is unabashedly evangelistic and there are numerous | |
| Biblical quotations. The game is presented in an very entertaining fashion | |
| and is filled with the traps, puzzles and humor. | |
| WHATEVER WE DECIDE TO CALL THIS GAME -- By Joel Finch, Glen Henville and | |
| little bits by Matthew Newbery. In this very funny adventure game, you play | |
| the role of a bumbling freshman during his first day at Tumbulgum University. | |
| You must (1) find a bathroom -- this is very urgent, (2) get enrolled, (3) get | |
| a parking permit, and (4) get better acquainted with some of the school's | |
| winsome coeds. A game from Australia with a wry sense of humor. | |
| All of the winning games are available from Softworks, the publisher of the | |
| Adventure Game Toolkit, in a special 2-disk set of files called "1990 Best of | |
| the Contest". Both of these disks are available for only $15 (total for | |
| both). | |
| All of the games on the "1990 Best of the Contest" disks are provided in AGT | |
| source code form -- with the exception of CRIME TO THE NINTH POWER. These AGT | |
| source code games require AGT's COMPILE and RUN programs which can be ordered | |
| separately. | |
| CRIME TO THE NINTH POWER is only available for IBM or Compatible computers. | |
| It is provided in a "ready-to-play" version which requires 512K of memory and | |
| for which a hard disk drive is recommended -- though not required. CRIME does | |
| not require AGT's COMPILE and RUN programs. It's "ready-to-play" as is. | |
| CRIME also comes with a complete "walkthru" solution -- just in case you get | |
| stuck. | |
| These and other fine products may be ordered from: | |
| Softworks | |
| 43064 Via Moraga | |
| Mission San Jose, California 94539 | |
| You can also order by phone using your Mastercard or VISA by dialing | |
| (415) 659-0533, 6:00 PM to 9:00 PM, PST ONLY, Monday to Thursday, or | |
| Saturday or Sunday from 9:00 AM to 6:00 PM. | |
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