| % \nodate | |
| \raggedbottom \widowpenalty 2000 | |
| \def\Spy{{\it SpySnatcher\ }} | |
| \centerline{\bf SpySnatcher -- information for reviewers} \vskip 0.25in | |
| As the introductory instructions tell the player, the object of | |
| \Spy is to identify and catch the ``Mole'' in MI7 (whose premises are known | |
| as ``The Zoo''). This person, last night sometime, removed the plans of the | |
| ``Sonic Macrothrodule'' from the chief's safe and is preparing to leak them | |
| to a hostile power (Ruritania). The chief, Sir Arthur Cayley, in co-operation | |
| with Superintendent Hardy of Special Branch, leaves us to explore the Zoo to | |
| see what evidence we can find. Because everyone else is under suspicion, | |
| nobody knows that the player is about, and there will be trouble if we run | |
| into the security guard, or any personnel who happen to be working late. | |
| The first task is to visit an office (owned by one Bertrand Newton) in which | |
| a tape recorder has been set to erase a tape. If we get there too late, we | |
| miss hearing a message recorded by Newton explaining that he is being framed | |
| (by the Mole, as it happens). We also stumble across Newton's passport, and | |
| some Ruritanian money. Since Newton is supposed to be abroad, this should | |
| cast some suspicion on him! {\bf N, N, W, ON, STOP TAPE, GET ALL}. | |
| Now to do what Cayley told us to do -- investigate his secretary's office. | |
| The secretary, Miss Pell, is in the building, and will be coming upstairs | |
| shortly, so we take the opportunity to read her appointments book and a | |
| cryptic memo which in fact contains the combination to Cayley's safe. | |
| Meanwhile the tape is playing. {\bf PLAY TAPE, E, S, S, W, ON, READ BOOK, | |
| READ MEMO and solve for the four digits.} (The first digit puzzle refers to a | |
| well-known song; the second to a series consisting of the number of letters | |
| in JANUARY, FEBRUARY, MARCH, ... or SUNDAY, MONDAY, TUESDAY, WEDNESDAY, ... | |
| or even ONE, TWO, THREE, ...; the single-digit perfect number is six; for the | |
| last puzzle, a circle is zero, a line is one and a lemniscate is a figure | |
| eight.) | |
| Into Cayley's office, to open the safe and read some files. The ones that | |
| contain useful information are on BURNSIDE (giving us his description so that | |
| we can impersonate him later), CONWAY (whose home address we need), | |
| MURCHISTON (whose file is inconsistent with another file on him downstairs), | |
| RUSSELL (whose initials we need in order to log on to the {\it MULTIPOCS} | |
| computer as him), ARCHIVE (to obtain the combination to the archive safe in | |
| the basement, and DRUGS (to show that the information on drugs being fed by | |
| Hilbert to a contact is actually false). {\bf E, S, ON, OPEN SAFE using | |
| combination, READ BURNSIDE, READ CONWAY, READ MURCHISTON, READ RUSSELL, READ | |
| ARCHIVE, READ DRUGS.} | |
| There is just about time to log on to Russell's computer next, but instead we | |
| go into Hardy's office and wait for Miss Pell and Mr Gibbs to come upstairs. | |
| Miss Pell's room is bugged and we hear some useful gossip which explains some | |
| of yesterday's actions. We also need to know Miss Pell's Christian name, | |
| which emerges in the conversation. {\bf N, N, W, ON, GET NEWSPAPER, DROP | |
| TAPE, WAIT until conversation starts next door, and LISTEN (to save typing).} | |
| Once the conversation has ended we go to Russell's office -- en route we may | |
| attempt to enter Burnside's office, but fail and notice that his door has a | |
| special lock, labelled with a name. This we note for later use. Once in | |
| Russell's office we find a poem written down: the initial letters of its | |
| lines spell out a password. Logging in to the computer we obtain information | |
| about what Russell did and saw last night -- this seems to incriminate | |
| Burnside! {\bf E, E, note number, S, E, ON, READ POEM, LOGON (or similar | |
| phrase) with username being Russell's initials (BOR / IGOR / USSR) , password | |
| as in the poem (WALRUS / WEASEL / WOMBAT), XFILE.} | |
| We are now due to explore downstairs, so we wait in Newton's office until the | |
| guard is out of the way -- he comes upstairs and goes into Dr Ramanujan's | |
| office for coffee with the scientist. {\bf W, N, N, W, WAIT until guard has | |
| gone for coffee.} | |
| Downstairs there is a cleaning lady, whom it {\it is} safe to meet but who | |
| will ignore most things the player does. We first go into Conway's office -- | |
| the stub of a theatre ticket there suggests that he was elsewhere last night | |
| but searching the rubbish bin before the cleaner gets to it reveals the rest | |
| of the ticket -- so much for that alibi! {\bf E, N, D, S, S, E, ON, EMPTY | |
| BIN, GET ALL.} | |
| Next into Gibbs' office where there is another computer terminal to log on | |
| at. The user name / password problem is harder here: the user name is in the | |
| {\it MULTIPOCS} manual, written in invisible ink on a page marked ``This page | |
| intentionally left blank'' (heating the page at an electric fire exposes the | |
| writing) and the password is Miss Pell's {\it full} Christian name (reading | |
| the newspaper gives a clue to this, and both Miss Pell's file and the | |
| conversation overheard earlier indicate the abbreviated form of her name -- | |
| Betty for Elizabeth, Freda for Winifred, Peggy for Margaret.) We again obtain | |
| useful information from the computer, namely the system log of accesses. {\bf | |
| W, N, W, ON, FIRE ON, HEAT MANUAL, READ MANUAL, LOGON with user name from | |
| manual and Miss Pell's full Christian name as password, XFILE.} | |
| Into Hilbert's office, where there are some holiday snaps and a viewer. | |
| Viewing the snaps reveals that one is a microfilm, though we cannot interpret | |
| it as yet. {\bf E, S, W, ON, VIEW SNAPS, GET FILM.} | |
| The guard will be back soon to lock up various offices, so we go into the | |
| basement to avoid him. En route we turn on the light in Murchiston's office | |
| (for future use) and steal the log (this will distract the guard and he will | |
| forget to lock up Brauer's office, which we must visit later.) {\bf E, S, E, | |
| ON, W, S, GET LOG, CALL LIFT, S, D.} | |
| The pressure is now off us, and we can do various useful things in the | |
| basement without being disturbed: first we read the log, to find out just who | |
| was supposed to be around last night. We then go into the equipment room and | |
| use a lens there to examine the passport more carefully -- it turns out to be | |
| a forgery, so Newton {\it could be} abroad after all. We can also enlarge the | |
| microfilm and read the the print produced -- this shows us that the | |
| information being fed by Hilbert to his contact is false since it is a | |
| totally inaccurate recipe for the {\it Veriton} truth drug whose true recipe | |
| we saw earlier. Meanwhile, upstairs, the guard is bemoaning the loss of his | |
| log and will be showing out the cleaning lady, who has finished work. {\bf | |
| READ LOG, N, N, E, ON, GET LENS, READ PASSPORT, ENLARGE FILM, READ PRINT, | |
| DROP ALL.} | |
| Once the guard is downstairs and back at his post we need to go back upstairs | |
| with various useful equipment, including the key to Burnside's office: the | |
| keys are labelled according to the lengths of the key bits and reading off | |
| the lengths gives us either 2304, 3011, or 103. These correspond to national | |
| saints' days, George being April 23rd, Andrew November 30th, and David March | |
| 1st. To get in, it is necessary to identify the correct key and use it. (Do | |
| not save the game at this point; doing so causes bad luck and the key jams in | |
| the lock -- this avoids an easy trial and error solution!) To get past the | |
| guard, we need to disguise ourselves as Burnside, by wearing a wig, false nose | |
| and beard to match his description in the personnel files. The guard will | |
| only see us at a distance and we should keep moving! When unlocking | |
| Burnside's door we encounter Ramanujan, who is on his way home; luckily he is | |
| so short-sighted that we can get away with the impersonation provided that we | |
| act naturally! {\bf GET MONEY, GET PAPER, GET KEYS, GET correct BEARD, NOSE | |
| and WIG; WEAR BEARD, NOSE and WIG, W, N, N, U, U, S, S, UNLOCK DOOR with | |
| correct key (Copper for Andrew, Iron for George, Aluminium for David) E, ON.} | |
| This puts us in Burnside's office, but there is still his tripwire to | |
| negotiate (mentioned in the Gibbs-Pell conversation). We then find a love | |
| letter -- clearly this is what he removed from Cayley's office last night -- | |
| and his golfing umbrella, which will provide an additional disguise. We have | |
| also seen Ramanujan setting a burglar alarm on his laboratory as he left. We | |
| unset this and go in. {\bf JUMP E, READ LETTER, GET UMBRELLA, JUMP W, W, N, | |
| PUSH SWITCH, E, ON.} | |
| There are several things to be done in Ramanujan's laboratory: first we read | |
| the chronicles of his experiments, and so convince ourselves that the | |
| scientist was otherwise engaged last night; then we collect various useful | |
| items (some butter, some white powder and an aerosol spray called {\it | |
| Chloropooch}!) On leaving the laboratory and going downstairs we meet the | |
| Security Guard again. He will mistake us for Burnside even at close quarters | |
| if we are carrying the large golfing umbrella, but unfortunately he shows us | |
| out of the building and into the street (we dare not argue, or he will become | |
| suspicious!) {\bf READ CHRONICLES, GET BUTTER AND POWDER AND CHLOROPOOCH, W, | |
| N, D.} | |
| There are several things that can be done outside, but our most pressing duty | |
| is to get in again; exploring carefully (and taking the hint about ``the spy | |
| who came in from the cold'') reveals that Murchiston's room has a loose bar | |
| in the window, and we can get in again that way. This information changes the | |
| alibi situation completely -- the Mole need not have been signed in at the | |
| relevant time. The white powder from Ramanujan's laboratory can be used (like | |
| fingerprint powder) to show up some footprints -- someone with large feet has | |
| been using this room as a way in and out! Clearly walking across the floor | |
| obliterates the prints, so we took care not to do this before sprinkling the | |
| powder. The guard has now gone upstairs to lock up, and it is safe to wander | |
| about downstairs. {\bf NE, W, THROW POWDER, W.} | |
| Now into Brauer's office, where there are two things to be done. Firstly we | |
| leave the newspaper behind, for reasons which will become clear. Secondly we | |
| open Brauer's sea-chest, whose lock has a combination based on telephone | |
| dials (which is strongly hinted at in the telephone book the player can find | |
| in the basement.) The various combinations possible are: 20786 = BOSUN, 24278 | |
| = CHART, 35338 = FLEET, 42824 = HATCH, 53824 = KETCH, 74073 = SHORE, 74508 = | |
| PILOT, and 78076 = STORM. The chest contains incriminating negatives labelled | |
| ``Burnside'' -- clearly Brauer is blackmailing him. {\bf W, W, ON, DROP | |
| PAPER, OPEN CHEST with correct keyword.} | |
| For reasons of timing it is best to pay a visit to the basement next. We need | |
| to go into the archive room, where there is a duplicate set of personnel | |
| files (in a safe whose combination we have already discovered). All we need | |
| to do here is to read Murchiston's file, which is totally inconsistent with | |
| the copy upstairs -- clearly it has been made up, and this provides more | |
| evidence for supposing that Murchiston does not even exist! Another unusual | |
| agent, Emmie Noether (who is a Mata Hari like spy, complete with industrial | |
| strength perfume) comes into play at this stage -- she has also been sent by | |
| Cayley and Hardy to investigate the crime (as their remarks hint), and does | |
| not have an office in the Zoo. Noether will attempt to lock the player into | |
| the archive room, but dropping Ramanujan's butter outside causes her to slip | |
| on it, which avoids that problem. {\bf E, N, N, N, D, S, S, DROP BUTTER, W, | |
| ON, OPEN SAFE, READ MURCHISTON, E, N, N, U, S.} | |
| We are now ready to go into Mrs Hamilton's office and deal with her dog using | |
| the {\it Chloropooch} spray. However the act of stunning Fido causes a | |
| certain amount of noise, bringing the guard down to investigate. When the | |
| guard thumps on the door, it is necessary for the player to bark back in | |
| order to reassure him. (We have thus impersonated both Burnside and Fido!) We | |
| collect a compact disc from Hamilton's office. Meanwhile the newspaper that | |
| we left in Brauer's office (with {\it The Sexy Secrets of Securiplod}) | |
| distracts the guard long enough for us to go to the {\it ELGAR} Enigma | |
| machine in the cipher room downstairs and decipher the disc. It contains a | |
| recent transmission from Ruritania -- in fact it is from Brauer who is not on | |
| holiday, but on business. He warns us of an agent called `Purple Yeti' and | |
| signs off enigmatically with ``Move left on your keyboard!'' and a codename. | |
| This in fact identifies Brauer by his Christian name: for example {\it Perm} | |
| translates as {\it Owen} if you move each typewriter key one place to the | |
| left, since {\it O} is immediately to the left of {\it P}, and so on; | |
| similarly {\it Sty} becomes {\it Art} and {\it Hid} turns into {\it Gus}. | |
| {\bf E, SPRAY DOG, WOOF (or similar), GET DISC, W, N, D, S, S, S, E, ON, | |
| INSERT DISC.} | |
| This concludes all that needs to be done in the Zoo, so we leave via | |
| Murchiston's office while the guard is still reading the newspaper. Now | |
| consider the evidence: we have accounted for everyone's movements last night | |
| except Conway, who is doubly suspect because of his big feet (and footprints | |
| in Murchiston's office) and his phoney alibi (the theatre ticket). Cayley and | |
| Hardy are in the {\it Cloak and Dagger} pub but we don't yet know where the | |
| plans are to be handed over, so we take a taxi to Conway's home. Luckily for | |
| us the taxi-driver can be persuaded to accept some of our Ruritanian currency | |
| to pay the fare! {\bf W, S, U, N, N, E, E, E, SW, S, TAXI to MILL LANE.} | |
| We now wait awhile. Someone leaves Conway's house and goes off into the park, | |
| so we follow. The someone conveniently drops a {\it Yummy Choccy Dentorots} | |
| sweet-wrapper in the park, which we intercept: it contains a coded message | |
| explaining where the rendez-vous will be. (As a slight twist, it is the case | |
| that if we were to go to the {\it wrong} address, then we would find an | |
| innocent person also wandering in a nearby park!) {\bf WAIT until someone | |
| appears, S, follow directions until we find the wrapper, GET WRAPPER, READ | |
| WRAPPER.} | |
| The message is not difficult to decode, especially since we know that someone | |
| called the `Purple Yeti' is involved. It is a simple letter-substitution | |
| cipher, and what it actually says is: ``{\it Grazing Goldfish to Purple Yeti. | |
| The wild goose will land at Midnight on the corner of Kerslake Street in | |
| order to make the transfer of its eggs. Please bring the parsnips as | |
| promised. We shall overcome.}'' We therefore take a taxi back to Philby Lane | |
| (using the rest of our Ruritanian money) and enter the {\it Cloak and Dagger} | |
| pub. When played efficiently, the adventure should be completed before 11 | |
| p.m., so that we are still able to find Cayley and Hardy and give them the | |
| information. This completes our part of the mole-catching, and we have won -- | |
| our {\it `Licence to Maim'} is upgraded to a {\it `Licence to Kill'!}\ {\bf | |
| N, W, TAXI to PHILBY LANE, S, and answer catechism (Conway will be handing | |
| over the plans at Midnight in Kerslake Street).} | |
| \bye | |
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