| ******************************************************************************* | |
| Magnetic Scrolls Fact Sheet | |
| ******************************************************************************* | |
| Version: 16-10-2015 | |
| written by Stefan Meier (stefan dot msm at gmx dot de) | |
| Please let me know if you find any mistakes or misses! | |
| Contents: | |
| 1 About the company | |
| 2 The incomplete works of Magnetic Scrolls | |
| 2.1 The Pawn | |
| 2.2 The Guild of Thieves | |
| 2.3 Jinxter | |
| 2.4 Corruption | |
| 2.5 Fish! | |
| 2.6 Myth | |
| 2.7 Wonderland | |
| 2.8 Magnetic Scrolls Collection Vol. 1 | |
| 2.9 Magnetic Scrolls Collection Vol. 2 | |
| 2.10 The Legacy | |
| 2.11 Overview of known release versions | |
| 2.12 How to "detect" an Inter-Mediates release | |
| 2.13 Game manuals | |
| 3 The technical background | |
| 4 How to play the games today | |
| 4.1 The Magnetic Interpreter | |
| 4.2 Emulation | |
| 5 Resources | |
| 6 Credits | |
| 7 Change log | |
| 1 About the company | |
| ******************************************************************************* | |
| Magnetic Scrolls was founded in 1983 by Ken Gordon and Anita Sinclair. They | |
| started with an office in Eltham/South London and later moved to | |
| 1 Chapel Court | |
| London SE1 1HH | |
| England | |
| From 1985-1989 their games were published by Rainbird, a label of British | |
| Telecomsoft. | |
| When Telecomsoft was bought by Microprose (UK) in early 1989, Magnetic Scrolls | |
| did not participate in the merger and took the distribution of the classic | |
| games in their own hands. They bought the remaining stock and distributed the | |
| games themselves through Inter-Mediates Ltd. until the stock was sold. During that | |
| time they found Virgin Games as the distributor for the upcoming Wonderland. | |
| When the company got defunct in 1992, Microprose bought up all the rights, but | |
| except for releasing the game "The Legacy" under the Magnetic Scrolls label, | |
| they never made any use of it. The rights on the games are held by Magnetic | |
| Scrolls Ltd. They reverted back to Anita Sinclair and Ken Gordon after some | |
| time without the games being published. | |
| Several years ago Ken Gordon has registered the domain | |
| http://www.magneticscrolls.com | |
| but still today it does not carry anything except for the Magnetic Scrolls | |
| logo. | |
| A special member of the Magnetic Scrolls team was Murdoch, Anita Sinclair's | |
| bull terrier and in fact the corporate mascot. | |
| In 1988 Infocom had actually planned to release the sequel to Douglas Adams' | |
| The Hitchhiker's Guide to the Galaxy. When it became clear, that the inhouse | |
| development might fail due to the lack of ressources, one option discussed | |
| among the heads of Infocom was to hand over the development to Magnetic | |
| Scrolls. Eventually Infocom agreed on an internal solution, but because of the | |
| closure in early 1989 the game was never finished. | |
| 2 The incomplete works of Magnetic Scrolls | |
| ******************************************************************************* | |
| From 1985 to 1991 Magnetic Scrolls released seven games. Thrilling stories, | |
| a trailblazing parser and wonderful graphics made them a true competitor | |
| to Infocom and most probably the best and most successful European | |
| adventure game company. Like almost all text oriented game developers | |
| Magnetic Scrolls did not survive the start into the multimedia age. | |
| The following list mainly describes the original Rainbird releases of the | |
| games. The later Inter-Mediates releases were shipped in the well-known | |
| Rainbird boxes, but normally they had a small label on them showing Inter- | |
| Mediates as the distributor. The included disks did not carry the Rainbird | |
| logo anymore and were just made as a white label with the Magnetic Scrolls | |
| logo, a copyright notice and the name of the game. Some (all?) Inter-Mediate | |
| packages also contained a short note rendering clear, that Rainbird was no | |
| longer the distributor and thus defective disks had to be sent back to | |
| Inter-Mediates. Since Magnetic Scrolls had only limited supplies and game | |
| props left, these packages sometimes contained reproduced materials (like | |
| game manuals with a black cover instead of the well-known blue ones). | |
| The Apple2 and Macintosh versions were only released in North America and | |
| thus only available as imports throughout Europe. | |
| 2.1 The Pawn | |
| ******************************************************************************* | |
| The first game released by Magnetic Scrolls was QL-Pawn, the original | |
| version 1.0 of the later so popular The Pawn. QL-Pawn came on two | |
| micro drives that were enclosed within a micro drive wallet that was badged | |
| by Sinclair Research (size: 9.6 cm x 12 cm - 3.3/4" x 5.11/16"). A sleeve was | |
| also produced for the wallet along with an instruction booklet containing a | |
| short narrative to introduce the adventure. | |
| The game was text only, but it already had the powerful parser which was one | |
| of the basics for the success of Magnetic Scrolls. | |
| QL-Pawn also was the only Magnetic Scrolls game that was produced for | |
| the ill fated QL. | |
| All the ports of QL-Pawn, then called "The Pawn" had version numbers | |
| 2.0 or higher. | |
| Released: 1985 | |
| Distributed by: Firebird / Rainbird | |
| Story: Rob Steggles | |
| Graphics: Geoff Quilley | |
| Programming: ? | |
| Packaging: There are two different packages known, which can | |
| roughly be separated into "small banner" and "large | |
| banner" cover. The small banner version seem to be the | |
| early releases and are rarer than the large banner | |
| packages. | |
| Size: 15.2 cm x 21.4 cm - 6" x 8.5" | |
| Goodies authoring: A Tale of Kerovnia by Georgina Sinclair | |
| Package contents: A tale of Kerovnia (there exist at least two versions | |
| of this novella. The second issue states "Version II" | |
| on the front page), | |
| The Pawn Guide (platform dependent), | |
| The Pawn Game play, | |
| The Pawn poster, | |
| Addendum, | |
| Disc, | |
| At least the early Atari ST versions contained | |
| a "STOP PRESS" indicating a minor bug in the | |
| online hint system (all ciphered answers must be | |
| terminated with CO) | |
| Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple2, Archimedes, | |
| Atari ST, Atari XL/XE, Commodore 128/ 64, IBM-PC, | |
| Macintosh, Sinclair QL, Spectrum 128K, Spectrum +3 | |
| Known versions: 1.0 (QL-Pawn) | |
| 2.0 (Atari ST) | |
| 2.2 (Amiga) | |
| 2.3 (Amstrad CPC, Amstrad PCW,Archimedes, Atari XL, C64, | |
| Macintosh, IBM PC, Spectrum 128k) | |
| 2.4 (Spectrum +3) | |
| Unknown versions: none | |
| Addendum: The beautiful graphics were created with "Neochrome" | |
| on Atari ST. | |
| 2.2 The Guild of Thieves | |
| ******************************************************************************* | |
| Released: 1987 | |
| Distributed by: Firebird / Rainbird | |
| Story: Rob Steggles | |
| Graphics: Geoff Quilley, Tristan Humphries | |
| Title picture: Duncan McLean | |
| Programming: ? | |
| Packaging: One known package (standard blue Rainbird box) | |
| Size: 15.2 cm x 21.4 cm - 6" x 8.5" | |
| Goodies authoring: What Burglar by Michael Bywater | |
| Package contents: Bank of Kerovnia account card, | |
| Die, | |
| Magazine "What Burglar" (you could order another issue | |
| of What Burglar from Magnetic Scrolls), | |
| Kerovnia Guild of Thieves Discrete Entry And Removal | |
| Operatives contract, | |
| Adventure Guide, | |
| Disc(s)/Tape(s) | |
| Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple 2, Archimedes, | |
| Atari ST, Atari XL/XE, Commodore 64/128, IBM PC, | |
| Macintosh, Spectrum +3 | |
| Known versions: 1.0 (Atari XL, C64, Amstrad CPC, Amstrad PCW, Apple 2) | |
| 1. 0 (Amiga, Atari ST, Macintosh) | |
| 1.1 (IBM PC) | |
| 1.3 (Archimedes, Spectrum +3 and Collection Vol. 1) | |
| Unknown version: none | |
| 2.3 Jinxter | |
| ******************************************************************************* | |
| Released: 1987 | |
| Distributor: Firebird / Rainbird | |
| Story: Georgina Sinclair, Michael Bywater | |
| Graphics: ? | |
| Programming: ? | |
| Package: One known package (standard blue Rainbird box) | |
| Size: 15.2 cm x 21.4 cm - 6" x 8.5" | |
| designed by Michael Bywater | |
| Goodies authoring: Michael Bywater | |
| Package contents: Magazine "The Independent Guardian", | |
| Staff Memo, | |
| Adventure Guide, | |
| Beer mat "Old Moose Bolter", | |
| Disk(s)/Tape(s) | |
| Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple 2, Archimedes, | |
| Atari ST, Atari XL/XE, Commodore 64/128, IBM PC, | |
| Macintosh, Spectrum +3 | |
| Known versions: 1.01 (Amiga) | |
| 1.05 (Amiga, Apple 2, Atari ST, C64, IBM PC, Spectrum +3, | |
| Amstrad PCW) | |
| 1.1 (IBM PC) | |
| 1.2 (Amiga) | |
| 1.22 (Atari XL, Macintosh, Amstrad CPC) | |
| 1.3 (Archimedes) | |
| Unknown version: none | |
| Addendum: There exist at least three variants of the "Old Moose | |
| Bolter". | |
| During development, the game was named "Green Magic". | |
| 2.4 Corruption | |
| ******************************************************************************* | |
| Released: 1988 | |
| Distributor: Firebird / Rainbird | |
| Story: Rob Steggles, Hugh Steers | |
| Music: John Molloy | |
| Graphics: Alan Hunnisett, Richard Selby | |
| Title picture: Duncan McLean | |
| Programming: Hugh Steers | |
| Packaging: At least two different packages are known: A standard | |
| blue Rainbird box whose extents were smaller than the | |
| blue boxes before and a larger white box which was | |
| distributed on the US market. | |
| Sizes: | |
| European Box: 15.2 cm x 18.3 cm - 6" x 7.25" | |
| U.S. Box: 17.8 cm x 23.9 cm - 7" x 9" | |
| Goodies: Michael Bywater, Martin Atkinson, Damon Jones, | |
| Richard Cubison | |
| Package contents: Tape "Derek Rogers, March 25th", | |
| Casino chip 500, | |
| Adventure Guide, | |
| Gameplay guide, | |
| Hint section, | |
| Guide to casino games, | |
| Personal organizer pages, | |
| Disc(s)/Tape(s) | |
| Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple 2, Archimedes, | |
| Atari ST, Commodore 64, Macintosh, IBM PC, Spectrum +3 | |
| Known versions: 1.09. (Atari ST) | |
| 1.11. (Amiga, Apple 2, C64, Macintosh, MS DOS, | |
| Amstrad CPC, Spectrum +3) | |
| 1.12. (Archimedes and Collection Vol. 1) | |
| Unknown version: Amstrad PCW | |
| Addendum: Normally the game releases came with two different guides: | |
| One for the technical aspects like game loading and one | |
| gameplay guide. The Archimedes release only had one guide | |
| covering both topics. | |
| During development, the game was named "Upon Westminster | |
| Bridge". | |
| 2.5 Fish! | |
| ******************************************************************************* | |
| Released: 1988 | |
| Distributor: Firebird / Rainbird | |
| Story: John Molloy, Pete Kemp, Phil South, Rob Steggles | |
| Graphics: Geoff Quilley, Alan Hunnisett, Chris Kent, | |
| Richard Selby, Tristan Humphries | |
| Title picture: Duncan McLean | |
| Music: John Molloy | |
| Programming: Richard Huddy, Bob Coles | |
| Packaging: At least two different packages are known: A blue | |
| Rainbird box which was sized like the Corruption box, | |
| but it was printed "landscape" and also a larger box | |
| which was distributed on the US market (printed in | |
| portrait format). The US package calls the game just | |
| "Fish" (without the exclamation mark) | |
| European Box: 17.9 cm x 15.1 cm - 7.1/16" x 5.15/16" | |
| U.S. Box: 17.8 cm x 23.9 cm - 7" x 9" | |
| Goodies: John Molloy | |
| Package contents: One week travel card - Hydropolis Underground Omnibus | |
| Company, | |
| Fish identification chart, | |
| "How to take care for your fish", | |
| "The 7 Deadly Fins - Project" files including hints and | |
| Gameplay guide, | |
| Adventure guide (platform dependent), | |
| Disc(s)/Tape(s) | |
| Platforms: Amiga, Amstrad PCW, Apple 2, Archimedes, Atari ST, | |
| Commodore 64/128, Macintosh, IBM PC, Spectrum +3 | |
| Known versions: 1.00 (Atari ST) | |
| 1.02 (IBM PC) | |
| 1.03 (Amiga, Spectrum +3) | |
| 1.07 (C-64) | |
| 1.08 (Archimedes) | |
| 1.10 (Collection Vol. 1) | |
| Unknown version: Amstrad PCW, Apple 2, Macintosh | |
| 2.6 Myth | |
| ******************************************************************************* | |
| This game was only available as a welcome present in the UK adventure club | |
| Official Secrets and never released to the public. It is rather rare and | |
| often goes for several hundred dollars on auctions. The game itself is much | |
| shorter than the other Magnetic Scrolls' games and contains only four | |
| graphics while the other games have about 30. Official Secrets was founded | |
| by Tony Rainbird (also founder of the British Telecommunications' label | |
| Rainbird). | |
| Released: 1989 | |
| Distributor: Firebird / Rainbird | |
| Story: Paul Findley | |
| Graphics: Geoff Quilley, Tristan Humpries, Chris Kent | |
| Programming: ? | |
| Packaging: The game was shipped in a rather simple card folder, | |
| printed in b/w. | |
| Size: 14.4 cm x 14.4 cm - 5.5/8" x 5.5/8" | |
| Platforms: Amiga, Amstrad PCW, Atari ST, Commodore 64/128, | |
| IBM PC, Spectrum+3 | |
| Package contents: Installation and Adventure guide, | |
| Disc/Tape | |
| Known versions: 1.0. (Amiga, Atari ST, C64, IBM PC) | |
| Unknown version: Amstrad PCW, Spectrum+3 | |
| 2.7 Wonderland | |
| ******************************************************************************* | |
| This game introduced the "Magnetic Windows" system, featuring an graphical | |
| user interface and a slightly enhanced interpreter. | |
| Released: 1990 | |
| Distributor: Virgin Mastertronic | |
| Story: David Bishop | |
| Graphics: Alan Hunnisett, Chris Kent, Geoff Quilley, | |
| and Anna Williams | |
| Music: Michael Powell | |
| Programming: Bob Coles, Paul Findley, Ken Gordon, Richard Huddy, | |
| Steve Lacey, Doug Rabson, Anita Sinclair, Hugh Steers, | |
| and Mark Taylor | |
| Packaging: They published at least two different packages, again | |
| one for the European and one for the US market. Both | |
| packages were similiar in design, however the color | |
| scheme and the fonts were different. The US box came | |
| in two flavours of identical size: A slipcase box and | |
| and a two-piece-box | |
| European Box: 18.3 cm x 23 cm - 7.25" x 9" | |
| U.S. Box: 17.8 cm x 23 cm - 7" x 9" | |
| Platforms: Amiga, Archimedes, Atari ST, IBM PC | |
| Package contents: 66-page user guide, | |
| Wonderland poster, | |
| Map, | |
| Quick reference guide, | |
| Voucher for single-sided disk set (Atari ST), | |
| Discs | |
| Known versions: 1.21 (IBM PC) | |
| 1.27 (Amiga, Archimedes, Atari ST) | |
| Addendum: Wonderland was later also released on CD-Rom for IBM PC. | |
| The game version is identical to the disk version. | |
| 2.8 Magnetic Scrolls Collection Vol. 1 | |
| ******************************************************************************* | |
| This release contains renewed and partly enhanced versions of "The Guild of | |
| Thieves", "Corruption" and "Fish!" running in the new Magnetic Windows | |
| system. | |
| Released: 1991 | |
| Distributor: Virgin Mastertronic | |
| Story, Graphics, | |
| and Programming: refer to Fish!, Corruption, The Guild of Thieves | |
| (2.2),(2.4),(2.5) | |
| Packaging: Two known boxes of the same size as the Wonderland box, | |
| one for the European market, one for the U.S. market. | |
| The colouring ist very similar, however the box extents | |
| are slightly different. | |
| European Box: 18 cm x 23 cm - 7.1/16" x 9" | |
| U.S. Box: 20.4 cm x 23 cm - 8" x 9" | |
| Platforms: Amiga, Archimedes, Atari ST, IBM PC | |
| Package contents: "Getting started", | |
| 92-page manual, | |
| Quick reference guide, | |
| Poster map (The Guild of Thieves), | |
| Fish identification chart (Fish!), | |
| Page from personal organizer and tape "Derek Rogers, | |
| March 25th" (Corruption), | |
| Discs | |
| Addendum: The Collection was later also released on CD-Rom for IBM PC. | |
| The game version is identical to the disk version. | |
| 2.9 Magnetic Scrolls Collection Vol. 2 | |
| ******************************************************************************* | |
| A second "Collection" with the other three classics (The Pawn, Jinxter, Myth) | |
| running under the new Magnetic Windows system was in the making. The imple- | |
| mentation was mainly done by Paul Findley while the management was done by | |
| Ken Gordon. Since the development of The Legacy had already started and Ken | |
| worked at Microprose in Tetbury while Paul was working in London, the | |
| management was not all that easy. So the second collection never got completely | |
| finished although it was well underway. | |
| 2.10 The Legacy | |
| ******************************************************************************* | |
| This horror RPG game was the last game of Magnetic Scrolls released by | |
| Microprose in 1993. Several ex-Magnetic Scrolls employees worked on it with | |
| Ken Gordon being the lead programmer. The box contained a manual, a Player's | |
| Guide and seven 3.5"-disks. It was released in slightly different boxes | |
| for the European and the the US market. The game interface was based upon | |
| the Magnetic Windows system. | |
| Released: 1993 | |
| Distributed by: Microprose | |
| Packaging: Two known boxes of the same size, one for the European | |
| market, one for the U.S. market. The colouring is | |
| slightly different and the fonts differ | |
| Package contents: Manual, | |
| Hard disc installation guide, | |
| Discs | |
| Platforms: IBM PC | |
| Known versions: 1.154 (IBM PC) | |
| Addendum: An Amiga version was in the making, but never released. | |
| In the U.S. the game was also available as a special | |
| collector's edition from Radioshack. There is a small | |
| speaker inside the box that makes a creaking noise | |
| when the box is opened. | |
| 2.11 Overview of known release versions | |
| ******************************************************************************* | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Platform | Pawn | GoT | Jinx | Corr | Fish | Myth | Wond | Coll | | |
| +=============|======|======|======|======|======|======|======|======+ | |
| | Amiga | 2.2 | 1. 0 | 1.01 | 1.11.| 1.03 | 1.0 | 1.27 | * | | |
| | | | | 1.05 | | | | | | | |
| | | | | 1.2 | | | | | | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Amstrad CPC | 2.3 | 1.0 | 1.22 | 1.11.| ---- | ---- | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Amstrad PCW | 2.3 | 1.0 | 1.05 | ?? | ?? | ?? | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Apple 2 | 2.3 | 1.0 | 1.05 | 1.11.| ?? | ---- | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Archimedes | 2.3 | 1.3 | 1.3 | 1.12.| 1.08 | ---- | 1.27 | * | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Atari ST | 2.0 | 1. 0 | 1.05 | 1.09.| 1.0 | 1.0 | 1.27 | * | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Atari XL | 2.3 | 1.0 | 1.22 | ---- | ---- | ---- | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | C-64 | 2.3 | 1.0 | 1.05 | 1.11.| 1.07 | 1.0 | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | IBM PC | 2.3 | 1.1 | 1.05 | 1.11.| 1.02 | 1.0 | 1.21 | * | | |
| | | | | 1.1 | | | | | | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Macintosh | 2.3 | 1. 0 | 1.22 | 1.11.| ?? | ---- | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Sinclair QL | 1.0 | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Spectrum ZX | 2.3 | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| | Spectrum +3 | 2.4 | 1.3 | 1.05 | 1.11.| 1.03 | ?? | ---- | ---- | | |
| +-------------+------+------+------+------+------+------+------+------+ | |
| * The Magnetic Scrolls Collection contains the following versions of the | |
| three classic games: | |
| Guild of Thieves: 1.3 | |
| Corruption: 1.12. | |
| Fish!: 1.10 | |
| 2.12 How to "detect" an Inter-Mediates release | |
| ******************************************************************************* | |
| The Inter-Mediates boxes that Magnetic Scrolls sold after the Telecomsoft | |
| buyout differ in several aspects from the original Rainbird releases. Since | |
| the Inter-Mediates boxes do not necessarily show all these characteristics, | |
| they can not be more than indicators: | |
| * The box has a sticker on the backside reading | |
| Magnetic Scrolls | |
| c/o Inter-Mediates Ltd | |
| 2 South Block | |
| The Maltings | |
| Sawbridgeworth | |
| Herts. CM21 9PG | |
| * The game disk has a white label carrying the Magnetic Scrolls logo, the | |
| name of the game, the target platform and a copyright notice which is | |
| (normally?) dated to 1989, also for the earlier released games. | |
| * The game boxes are often relabeled. The orginal sticker with the target | |
| platform is pasted over with a new white sticker. | |
| * A note explaining the change in distribution and a demand not to return | |
| defective disks to Rainbird, but Inter-Mediates instead. | |
| * The game manuals are sometimes reproductions. These reprinted manuals have | |
| a black coloured cover instead of the original blue. | |
| * Game feelies, especially the hard-to-reproduce ones, might be missing, e.g. | |
| the die of The Guild of Thieves or the beer mat of Jinxter. | |
| 2.12 Game manuals | |
| ******************************************************************************* | |
| Magnetic Scrolls/Rainbird shipped the games with a manual called "Adventure | |
| Guide" that contained the platform-specific instructions to run and play the | |
| games. These guides were independed from the actual game and shipped unchanged | |
| or only slightly changed with all the classic games. The one exception is The | |
| Pawn which partially seems to have had its own batch of manuals. In contrast | |
| to the later manuals these were not called "Adventure Guide" but just | |
| "The Pawn ... guide". | |
| Somewhere noted on these manuals is a small id number. These numbers correspond | |
| to the follwing manuals (list is incomplete): | |
| The Pawn technical guides: | |
| -------------------------- | |
| No ID Atari ST | |
| E1012 Amiga | |
| E1013 Macintosh | |
| E1014 Commodore 64 | |
| E1015 Amstrad CPC | |
| E1016 Atari XL/XE | |
| E1017 Amstrad PCW | |
| Adventure guides: | |
| ----------------- | |
| K612 Spectrum 128k | |
| K630 Atari ST | |
| K6309 Atari ST (German version) | |
| K630 Amiga | |
| K6319 Amiga (German version) | |
| K632 Macintosh | |
| K633 Commodore 64 | |
| K633F Commodore 64 (French version) | |
| K633G Commodore 64 (German version) | |
| K634 Amstrad 6128 | |
| K634G Amstrad 6128 (German version) | |
| K635 Atari 800XL/Atari 130XE | |
| K635G Atari 800XL/Atari 130XE (German version) | |
| K636 Amstrad PCW | |
| K637 IBM PC | |
| K639 Apple 2 | |
| K640 Spectrum 128k/+3 | |
| K10720 Archimedes (Corruption "Key guide") | |
| K10311 Amiga | |
| K11120 Archimedes | |
| 3 The Technical Background | |
| ******************************************************************************* | |
| * Major parts of the games were implemented with a tool called FRED. Mainly | |
| Fred was a data entry tool which was used to store the descriptions of | |
| objects, rooms and NPCs and describe the properties of each object (e.g. | |
| weight, movable, burnable, container,...). Each object had a 14 byte | |
| descriptor block. For The Pawn Fred 23 was used, the later games were | |
| done with Fred 23junior, which were both developed by Hugh Steers. In | |
| several games magazines (e.g. the german Happy Computer) FRED was | |
| incorrectly denoted as a "language". | |
| * Eventually this game code was compiled into an intermediate code called | |
| ELTHAM (Extra Low Tech Highly Ambiguous Methodology or alternativly | |
| Extra Low Tech Highly Ambiguous Metacode). | |
| * The ELTHAM code implemented a subset of the 68000 machine code. It was | |
| executed "natively" on ST, Amiga, QL, Macintosh and emulated on the | |
| other systems. The virtual machine used up to 64k. On 8 bit machines | |
| they used virtual memory mechanisms. On the C64 non-active pages were | |
| held on the floppy disc. Only "read-only" pages were swapped. | |
| * In contrast to the Infocom games the stack is part of the 64k. | |
| * Except for The Pawn, the game text is stored externally. It is encoded | |
| with Huffmann algorithm. | |
| * The pictures of the 16bit ports are RLE encoded. | |
| * Except for The Pawn the game dictionary is stored externally. With The | |
| Pawn it is stored plainly within the 64k segment. | |
| * Due to the emulation the game itself is not aware of the environment it | |
| is using. The communication between emulation and real system is done | |
| through LINE_A commands. | |
| * The I/O model is quite simple. It just supports streams for input and | |
| output and routines for drawing the images. The output is much more | |
| limited than for example the Infocom output. However the simple I/O | |
| model has huge adventages when porting the games to new operating | |
| systems. | |
| * With Wonderland and the Collection the communication between emulation | |
| and real system was heavily enhanced. The 64K limit disappeared. This | |
| was used to add new features to the games, e.g. the FIND (object) | |
| command in Fish! | |
| * The disc protection for the Atari ST (which could only be copied with | |
| ACopy 1.2p) was realized through a BBC Micro. The ST and the BBC used | |
| different floppy controllers. The copy protection relied on some special | |
| features of the BBC controller to write sector numbers > 0xF0. Those | |
| sectors could be read with the ST floppy controller, but normally it was | |
| impossible to write the format, because these sector numbers were | |
| treated as "magic". Though a BBC Micro should not have any problems with | |
| making copies of the discs. | |
| 4 How to play the games today | |
| ******************************************************************************* | |
| The games are long out of print and not available through "standard" | |
| channels anymore. | |
| One alternative are the numerous online auctions like ebay or yahoo. | |
| Magnetic Scrolls' games come up there occasionally. However, sometimes | |
| the prices that are payed there are beyond rational, so you might prefer | |
| to check "Classic game specialists" first. There is a well-known | |
| seller (see 5.[3]) with reasonable pricing. | |
| 4.1 The Magnetic Interpreter | |
| ******************************************************************************* | |
| In 1997 Niclas Karlsson has published the first release of his Magnetic | |
| interpreter. This original release supported all the "classic" games | |
| including support for the wonderful graphics from the Atari ST. Later | |
| this version was extended with support for the title screens and the | |
| title music. In December 2000 the second major release Magnetic 2.0 was | |
| made available to the public (written by Niclas Karlsson, David Kinder, | |
| Stefan Meier, and Paul David Doherty), now with support for the Magnetic | |
| Windows games including the animated graphics. In March 2003 Magnetic 2.2 | |
| was released which came with support for the online hints of the Magnetic | |
| Windows games. The latest version of Magnetic is 2.3, which was released | |
| in September 2008. It adds support for the ingame music scores of Wonderland | |
| that were originally included with the Amiga, Atari ST, and PC versions. | |
| Magnetic has been ported to a variety of platforms. You can find the Magnetic | |
| ports at the Magnetic Scrolls Memorial (5.[1]), the development project page | |
| at Sourceforge (5.[5]) and the IF Archive (5.[6]). The interpreter requires | |
| the game data and the image data in a proprietary format. Magnetic comes with | |
| several tools helping you in extracting the data from your original discs. | |
| Alternatively, you can download pre built files from the Memorial pages | |
| (Please keep in mind that downloading any of the game files is technically | |
| speaking illegal if you do not own the appropriate originals of the games). | |
| The following table provides you with a short overview of the features supported | |
| by the various ports. All versions support the classic games. If a field is | |
| marked "-" the feature is not supported. If support is introduced in a | |
| specific version, that version number is indicated. Generally, it is | |
| recommended to use the latest available version for your desired platform. | |
| If a particular option is set in braces, it might be functional according | |
| to the documentation of the port, but it is unconfirmed. | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Platform | MW Games | Title Pics | Music | Wonder Msc.| Animations | Hints | | |
| +===========|==========|============|=======|============+============|=======+ | |
| | Acorn | 2.2 | 2.2 | - | - | 2.2 | 2.2 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Amiga | 2.0 | 2.0 | 2.0 | - | 2.2 | 2.2 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | BeOS | - | - | - | - | - | - | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | DOS | 2.0 | 1.0r2+ | 2.0 | - | - | 2.2 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | DOS/32 | 2.0 | 2.0 | - | - | - | 2.2 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Epoc | 2.0 | 2.0 | - | - | - | - | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | GEM | 0.8 | (0.8) | - | - | (0.8) | (0.8) | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | HTML+JS(#)| 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Java | 2.0 | 1.10+ | 1.2+ | 2.3 | 2.0 | 2.0 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Linux/glk | 2.1+ | 2.1+ | - | - | - | 2.1+ | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Linux/GTK | 2.1+ | 2.1+ | 2.1+ | - | 2.1+ | 2.1+ | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | MacOS X | 2.2 | 2.2 | 2.2 | 2.3 | 2.2 | 2.2 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | PalmOS (*)| 2.2 | 2.2 | - | - | 2.2 | 2.2 | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | Windows32 | 2.0r5+ | 1.0r3+ | 1.0r4+| 2.3r14 | 2.0r5+ | 2.1r6+| | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| | XWindows | - | - | - | - | - | - | | |
| +-----------+----------+------------+-------+------------+------------+-------+ | |
| (*) Magnetic interpreter is part of Kronos package. | |
| (#) Interpreter features are partially implemented using web standards and thus | |
| are not using the normal interpreter data files, e.g. for graphics. | |
| 4.2 Emulation | |
| ******************************************************************************* | |
| If you have an option to transfer your original floppy disc to a newer | |
| machine like a PC, you can probably run the game under one of the | |
| many emulators. The games are more or less supported on many of them. | |
| Some ports of the Magnetic Scrolls games used advanced programming | |
| techniques on the various platforms, e.g. the title screens on the Atari ST | |
| were displayed in a non-standard graphics mode (requiring an emulator which | |
| supports these modes like Pacifist) or the extensive use of the floppy | |
| disc processor on the C64 (requiring an advanced floppy emulation, e.g. in | |
| Frodo). | |
| Enumerating the various emulators is beyond the scope of this document, | |
| but a good emulation starting point is at 5.[4]. Besides there are some | |
| guides available for running Magnetic Scrolls games on selected emulator | |
| at 5.[1]. | |
| 5 Resources | |
| ******************************************************************************* | |
| There are some Magnetic Scrolls related web sites: | |
| The Magnetic Scrolls Memorial [1] | |
| * http://msmemorial.if-legends.org/ | |
| Magnetic Scrolls Chronicles [2] | |
| * http://www.mschronicles.com | |
| Buying classic adventure games | |
| Ye Olde Infocomme Shoppe, maintained by C.E. Foreman [3] | |
| * http://yois.if-legends.org/ | |
| Emulation | |
| Zophar [4] | |
| * http://www.zophar.net | |
| Magnetic Development | |
| Magnetic Project Page [5] | |
| * http://sourceforge.net/projects/magnetic/ | |
| (this site is outdated, refer to [1] or [6] for Magnetic sources) | |
| Interactive Fiction Archive [6] | |
| * http://www.ifarchive.org | |
| 6 Credits | |
| ******************************************************************************* | |
| Many people from all over the place provided me with information about | |
| Magnetic Scrolls. A big *Thank you* to all of them. Some special thanks | |
| for exhaustive help and sharing their memories go to (in random order): | |
| Paul David Doherty, Stefan Jokisch, Niclas Karlson, Rob Steggles, | |
| John Molloy, David Kinder, Michael Bywater, Anita Sinclair, Roddy Pratt, | |
| Richard Hewison, Peter Verdi, Matthias B�cher, Ken Gordon | |
| 7 Change log | |
| ******************************************************************************* | |
| 2015-10-16 Added Amiga Jinxter 1.2 to versions table | |
| Fixed some formatting errors | |
| 2015-10-08 Added several adventure guides and technical guides | |
| Removed wrong entry about Kerovnia map | |
| 2015-08-15 PCW game version of Pawn, GoT, Jinxter | |
| Added Magnetic Scripts | |
| Minor additions and corrections | |
| 2014-01-20 Game manual id for Atari XL (engl.) | |
| Added Jinxter 1.2 Amiga version | |
| 2013-10-22 Minor updates to Magnetic section | |
| Game manual IDs | |
| 2010-11-13 Minor addtitions to The Legacy and Corruption | |
| 2010-04-15 Minor corrections (Thanks Maddes!) | |
| 2010-03-27 Minor corrections | |
| 2009-05-07 Expanded Legacy chapter | |
| Note about legal rights | |
| 2009-02-02 Fixed founding year and Collection v2 info | |
| The Legacy part rewritten | |
| 2008-11-01 Fixed a lot of spelling and formatting errors | |
| (Thanks to Matthias B�cher!) | |
| 2008-10-26 Added two-piece-box of Wonderland | |
| 2008-10-13 Added Spectrum+3 version of Myth | |
| Minor corrections | |
| 2008-09-08 Updated Magnetic part to release 2.3 | |
| Minor corrections | |
| 2008-07-19 Added Amstrad PCW releases | |
| Minor corrections | |
| 2008-07-11 Details about Inter-Mediates boxes | |
| 2008-04-28 Inter-Mediates Kerovnia map | |
| Minor corrections | |
| 2008-04-22 Version of Wonderland for Archimedes added | |
| 2008-04-21 Fixed YOIS link | |
| "Restaurant" story | |
| MS Chronicles Website | |
| Removed MS Gallery link | |
| CDRom-Versions | |
| Fixed paragraph numbering | |
| Release overview | |
| Renamed MS-DOS to IBM PC | |
| Jinxter 1.01 version | |
| Collection US box | |
| Box sizes | |
| 2008-04-05 Renamed "Legacy" to "The Legacy" | |
| Added note on variants of "Old Moose Bolter" | |
| Fish note | |
| 2008-04-03 Inter-Mediates notes | |
| Release note for Apple2 and Mac versions | |
| Renamed Schneider CPC to Amstrad CPC | |
| Update JMagnetic notes | |
| Archimedes Corruption note | |
| Minor corrections | |
| 2007-07-15 Minor corrections | |
| 2007-06-16 Updated Magnetic section | |
| Specific game versions added | |
| Minor corrections | |
| New contact address | |
| 2003-12-30 Updated Magnetic section, links | |
| 2003-08-22 Added some notes about FRED (provided by Rob Steggles) | |
| Removed link to Software and More (only selling on ebay now) | |
| 2003-03-27 Magnetic 2.2 update, fixed some typos | |
| 2002-07-11 First release |
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