| THE PRICE OF MAGIK | |
| Level 9 (1986) | |
| Walk Through by Dorothy Millard (C64 & Spectrum Versions) | |
| Notes | |
| 1. There were three different versions available for the Spectrum: A | |
| text-only version, a graphic version with reduced text, and a Spectrum 128K | |
| version with full text and graphics. | |
| 2. There is no limit to the number of items carried. | |
| 3. You should avoid combat unless it is essential, as dealing with your | |
| opponent's ghosts saps your stamina and slows progress through the game. | |
| 4. Casting magik spells costs you years so check "SCORE" at regular | |
| intervals. Touching the red moon reduces your game age. If you become 80 | |
| you're living dangerously and at 100 you're dead. | |
| Magik Spells and Uses | |
| 1. BOM - Brings inanimate items to life (focii trumpet) | |
| 2. DED - Cancels all spells (focii alloy wheel) | |
| 3. DET - Detects danger (focii elder cross) | |
| 4. DOW - Checks the magikal properties of target (focii pendulum) | |
| 5. ESP - Look into another room (focii crystal ball) | |
| 6. FIN - Turns mail-clad target into a fish (focii silver mail) | |
| 7. FIX - Cures target of injuries (focii valerian) | |
| 8. FLY - Causes target to "levitate" (focii broom) | |
| 9. HYP - Hypnotises target to obey you (focii staff) | |
| 10. IBM - Scares the target (focii blue box) | |
| 11. KIL - Madly confuses target in combat (focii axe) | |
| 12. MAD - Angers target (focii grimoire) | |
| 13. SAN - Restores sanity to target (focii claw) | |
| 14. SEE - Detects secret doors (focii feldspar lens) | |
| 15. SPY - See into room of target (focii candle) | |
| 16. XAM - Examines the "magik" properties of the target (focii prism) | |
| 17. ZAP - Magikally attacks target with lightning (focii ashes) | |
| 18. ZEN - Transports you to mists of time (focii mirror) | |
| Walk Through | |
| (Start on a winding drive), EXAMINE KNOCKER (word "ESP" is moulded into the | |
| knocker), W (woodshed), EXAMINE WOODPILE (ready for a fire, underneath it | |
| is something nasty), EXAMINE NASTY (it oozes away into the ground), GET | |
| CANDLE, EXAMINE CANDLE (it is burning weakly), LIGHT WOODPILE (it is soon | |
| converted to ashes), EXTINGUISH CANDLE (if you don't extinguish the candle | |
| as early as possible it burns completely away - taking with it your "focii" | |
| for the SPY spell), GET ASHES, W (herb garden), TAKE ALL (eyebright flowers | |
| and mandrake - the mandrake screams as you grab it - Do you want to | |
| continue?), YES (you wrench it from the ground and some things fall from | |
| around it's roots... you take the skull, knucklebone and elder cross), | |
| EXAMINE ALL (eyebright flowers - magical plant, mandrake - weed, skull - | |
| human, knucklebone - has a ring, ashes - remains of woodpile, candle - half | |
| burnt, elder cross - wooden), EXAMINE RING (set with a solitaire diamond), | |
| DROP MANDRAKE, REMOVE RING FROM KNUCKLEBONE, DROP KNUCKLEBONE, DROP SKULL. | |
| E, E, U (the vine), U, U (top of vine), U (onto the roof), U, RUB EYEBRIGHT | |
| INTO EYES, W (into the attic), N, EXAMINE WARDROBE, GET ROBES, WEAR ROBES, | |
| S (alcove), CUT MIRROR WITH DIAMOND, GET SMALL MIRROR, LOOK (a new exit has | |
| been created to the south), S (recess), GET PRISM, EXAMINE PRISM (inscribed | |
| "XAM"), N, W, GET CAGE (this is to house the bat later, but you can also do | |
| this without the cage if you prefer), SW, SE (office), EXAMINE TABLE (the | |
| word "MAD" is inscribed there), GET SCROLL, GET KNIFE, READ SCROLL (tells | |
| you how to cast spells), NW, NE, E, E (back to the roof), D (the vine), D, | |
| D, D, D (winding drive), CUT VINE (you cut a staff from the vine), GET | |
| STAFF. | |
| KNOCK DOOR, OPEN DOOR, IN (entrance hall), EXAMINE POSTCARD (deliveries | |
| have been suspended), NW, EXAMINE CLOCK, GET PENDULUM, EXAMINE PENDULUM | |
| (Inscribed with "DOW"), WAIT (until the clock goes "BOM"), E (broom | |
| cupboard), GET BROOM, W, SE, W, W, NW, N, NE, N (anti-alcove - a red moon | |
| is here and there is a feeling of magik), TOUCH MOON, TOUCH MOON (again - | |
| this action reduces your game age to 20 years old), S, SW, N, N, UP, E, N, | |
| NE, NE (roof garden), GET VALERIAN, EXAMINE VALERIAN (a magik herb), GET | |
| WOLFSBANE, NW, UP (belfry), GET BAT, EXAMINE BELL (caste from tonnes of | |
| bronze), D, SE, SE, EXAMINE WARGAME (re-enacts a massacre), SW, W, W, DROP | |
| BAT (you almost fall over a wheel which rolls out of sight), CAST HYP AT | |
| BAT, BAT TAKE WHEEL (the bat flies off and returns with the wheel), GET | |
| WHEEL, GET BAT. | |
| S, SE (oak panelled corridor), PUSH PANEL (a group of panels swing back as | |
| a door), LOOK (there is a new exit to the east), E (store room), EXAMINE | |
| SWORD (it is pushed into the floor of this room from the ceiling of the | |
| location directly under this), PULL LEVER (the sword drops down below where | |
| it can be picked up later), W, S, E (another store room), GET SHOVEL, W, | |
| NW, SW (cellar), EXAMINE CHESTS (there are ten of them all coloured | |
| differently, ie. black, brown, red, orange, yellow, green, blue, violet, | |
| grey, white - it is necessary to magikally examine each one in turn with | |
| the DOW spell to establish which one contains the salt that you will need, | |
| to do this you will need to study the action of the pendulum when the spell | |
| is cast... a circular movement of the pendulum indicates no contents, a | |
| side to side motion is the indication that you've located the correct | |
| chest... the colour of the chest containing the salt is randomly allocated | |
| for each game), CAST DOW AT (colour) CHEST (repeat this with each chest in | |
| turn until you get the correct response from the pendulum), OPEN (colour) | |
| CHEST, EXAMINE (colour) CHEST, GET SALT. | |
| NE, SE, SW (arch-roofed corridor (you see an inscription on the ceiling), | |
| CAST FLY AT ME (you float into the air), READ INSCRIPTION ("HYP"), WAIT | |
| (until the "FLY" spell wears off), NE, N, N, NE, S (Musty hall), EXAMINE | |
| TAPESTRY (showing a healer), E, D, W, NW (bone chamber), GET BONES, EXAMINE | |
| BONES (human), S, SE, GET SWORD, EXAMINE SWORD ("Excalibur" backwards), S | |
| (the werewolf leaves you alone because you have the wolfsbane for | |
| protection), SW, SE, OPEN DOOR, OUT, W, W (you have now to bury all the | |
| bones to enable you to get the plate armour), GET SKULL, GET KNUCKLEBONE, | |
| BURY BONES, BURY SKULL, BURY KNUCKLEBONE (a ghost says you can now have the | |
| plate armour), E, E, OPEN DOOR, IN, NW, NE, N, NW, N, W (echoing crypt), | |
| GET PLATE ARMOUR. | |
| E, E, N, N (library), EXAMINE GRIMOIRE (a tome which explains that you must | |
| be mad to use magik), GET GRIMOIRE, NW (study), EXAMINE DESK, GET | |
| PARCHMENT, READ PARCHMENT (the "ZEN" spell allows rapid movement), SE, S, | |
| NW, SW (collapsing junction), CUT CURTAIN (the enchanted curtain | |
| disappears), LOOK (you now go west), W, S (inner sanctum), GET FELDSPAR | |
| LENS, N, E, N, NW (laboratory where the word "SEE" is written on one wall), | |
| SE, S, NE, SE, N, NW (study surrounded by dark shadows), CAST SEE (you see | |
| a hidden exit leading north), N (dusty priest's hole where the word "DET" | |
| is scrawled in blood on the wall), SE, N (magnificent treasury), GET BAG, | |
| EXAMINE BAG (in it is some gold), S, NW, S, SE, S, S, W, S, SE, S, SW, SE, | |
| W, W, NW, N, NE, N (anti-alcove), TOUCH MOON, TOUCH MOON again), S, SW, S. | |
| S (slime slide where a giant slug attacks you and the blow strikes your | |
| armour), THROW SALT AT SLUG (it drives it away), DOWN, EXAMINE STATUE | |
| ("SPY" is written on it's left foot), DOWN (chute to a circular room), S, | |
| SW, SE, NE, S, S, E (ominous chamber where "FLY": is written on the wall), | |
| W, N, N, SW, SW, NW, NW, S, S, W (to where the metallic golem is), EXAMINE | |
| METALLIC GOLEM (wearing some silver mail), REMOVE ROBES, GIVE ROBES TO | |
| GOLEM (just what he was looking for - he quickly changes into the robes and | |
| hands you the silver mail), DOWN, NW, SW, W, SE, E, SE (web cavern), CUT | |
| WEB (it collapses on the spider), GET CROWBAR, W, N, NW, E, NE. | |
| W (landing stage where a ferryman is here standing in a boat - he needs | |
| paying), GIVE CROWBAR (he says, "I suppose that will do, Hop in"), HOP IN | |
| (you are now in the boat on the river), CAST FIN AT ME (you are transformed | |
| into a fish), DOWN (riverbed), READ PLAQUE (reads "SAN"), WAIT (until the | |
| "FIN" spell wears off and you are returned to the boat), TAKE ALL (this | |
| latter command is extremely important because when you transformed all your | |
| possessions were automatically "dropped" in the boat - if you forget and | |
| get out of the boat you cannot retrieve anything as you have nothing with | |
| which to pay the ferryman), N, N, N (to where the colossal bloodworm is - | |
| the bat deals with the bloodworm for you), N, NW, N, SW, S (temple - above | |
| the altar is a weight), CAST FLY AT WEIGHT (to prevent it from falling upon | |
| you when you attempt to take the talisman), GET TALISMAN. | |
| N, NE, NE (hall of statues), EXAMINE CHERUB (carrying a trumpet), CAST ZAP | |
| AT CHERUB (until it is dead and disappears), LOOK, GET TRUMPET, SE, NE, N | |
| (towards the gate - a voice says before you may enter you must offer a gift | |
| to Myglar), GIVE PENDULUM, N (as you go through a monkey drops on your | |
| back), S, SW, CAST ZEN (you are transported to the mists of time), S, S, D | |
| (cold store), WAIT (and the cold is enough to freeze the b***s off the | |
| monkey - the monkey runs off), EXAMINE SNOW, GET CRYSTAL BALL, GET BLACK | |
| BALL, CAST ZEN (you are transported to the mists of time), S, E, D | |
| (anti-alcove), TOUCH MOON, TOUCH MOON, S, SW, S, SE (rock walled room), | |
| EXAMINE PICTURE (of Stonehenge), CAST BOM AT PICTURE (you are sucked into | |
| the picture and transported to a standing stone at Stonehenge), SE, SE, W, | |
| NW, S (carved pedestal), GET BLUE BOX, EXAMINE BLUE BOX ("IBM is written | |
| here), N, SW, W, NE, NE, N (back to the rock walled room). | |
| RUB TALISMAN (you're transported to a stone archway on the other plain), N, | |
| NE, E, E, IN (pillar), D (the steps), D, D, SW, N (you are in spherical | |
| rock bubble), READ RIDDLE (the answer is "FEAR"), S, NE, U, U, U, OUT, SW | |
| (lake shore), EXAMINE LAKE (sparkling water), DRINK WATER, RUB TALISMAN | |
| (you're transported back to the rock-walled room), (check your "Age" and | |
| "SANITY" at this stage - if 50 or over go to the red moon in the | |
| anti-alcove and touch it twice), CAST ZEN (you are transported to the mists | |
| of time), S, E, E, E, E, S, S, S, S, D (winding corridor), N, N, SE, N | |
| (dark room), EXAMINE PICTURE (showing a dark spawn clawing its way through | |
| the earth), CAST BOM AT PICTURE (the dark spawn leaps from the picture - in | |
| it's frenzy it breaks a claw on the frame), GET CLAW, S, CAST ZEN (you are | |
| transported to the mists of time). | |
| S, E, E, E, E, S, S, S, D (portico), CAST IBM AT ANTS (they try to hide in | |
| a corner), OPEN DOOR, IN, N, NW, N, N, SE (stone room - the door to the | |
| east of this room cannot be opened from this side), CAST ESP EAST (and your | |
| spiritual form arrives east of the door), EXAMINE IDOL (a huge stone | |
| representation of Myglar), CAST ESP EAST (again), CAST BOM AT IDOL (it | |
| wakes but you return), CAST ESP EAST, CAST HYP AT IDOL (the idol looks at | |
| you expectantly), CAST ESP EAST, IDOL OPEN DOOR, LOOK (you return to the | |
| stone room but the eastern door is now open), E, NE, S (great stone room ), | |
| S (the floor is so cold that you jump back), CAST FLY AT ME (this first | |
| cast destroys the black ball which was used to absorb an offensive spell | |
| against you, but you shouldn't need it's protection any more), CAST FLY AT | |
| ME (you float into the air), S. | |
| S (moon room where the moonbeast attacks you), WAVE MIRROR (the moonbeast | |
| runs away from it's own reflection), EXAMINE GARGOYLE (a hideous winged | |
| monster), NW (the gargoyle says "Before you may enter the tomb of Myglar, | |
| you must tell me the answer to the riddle"), FEAR, CAST ESP NW (this is the | |
| only safe way to enter Myglar's tomb), CAST SAN AT MYGLAR (Myglar stares at | |
| you from newly sane eyes, haunted by the final realisation of his crimes - | |
| you now return to your normal form back in the moon room), CAST ESP NW, | |
| CAST DED AT MYGLAR (there is a loud thunderclap as Myglar's magik is | |
| neutralised... he crumples as time regains it's power and soon nothing | |
| remains of the proud wizard but ancient dust). | |
| Well done you have won the right to take Myglar's place | |
| as guardian of the Red Moon Crystal. | |
| ************************************************************* | |
| Displayed on the Classic Adventures Solution Archive: | |
| http://hjem.get2net.dk/gunn/ | |
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