| SNOWBALL CLUES | |
| 1. How to use these clues | |
| Listed below are most of the things, interesting locations and main puzzles | |
| in Snowball. Look down the list to find what you want to know about and then | |
| turn to the entries indicated by the bracketed numbers to find out more | |
| about it. Of course, when you do turn to an entry you may find that it gives | |
| a short clue and you have to turn to yet more entries to learn the full | |
| story.. | |
| Warnings | |
| Try to only read the clue entries that you are actually directed to. | |
| Otherwise you may accidentally see solutions to problems that you've not yet | |
| reached in the game. A few red herrings have been mixed in with the real | |
| clues to reduce the risk of this - you won't be referred to them if you use | |
| this clue sheet properly, but reading random entries can be misleading! | |
| These clues are strictly copyright (c) 1984 Level 9 Computing. | |
| Things | |
| 2. Aerosol Paint: where it is (251), details (257). | |
| 3. Airlock: where it is (202), details (326). | |
| 4. Armour: where it is (324), details (218). | |
| 5. Batpack: where it is (247), details (286). | |
| 6. Battery: where it is (247), details (286). | |
| 7. Bed: where it is (336), details (351). | |
| 8. Body: where it is (227), details (242). | |
| 9. Bomb: where it is (250), details (213). | |
| 10. Bracelet: where it is (260), details (360). | |
| 11. Bubble Helmet: where it is (292), details (375). | |
| 12. Bumble Bearing: where it is (268), details (201). | |
| 13. Bunch of Keys: where it is (200), details (354). | |
| 14. Butler Robot: where it is (350), details (240). | |
| 15. Buttons (inside Airlock): details (307). | |
| 16. Buttons (inside Elevator): details (296). | |
| 17. Button: (inside Snowrail): details (316). | |
| 18. Buttons (Mortuary): details (263). | |
| 19. Button (Outside Airlock): details (283). | |
| 20. Button (Outside Elevator): details (325). | |
| 21. Button (Outside Snowrail): details (298). | |
| 22. Buttons (Security Door): details (210). | |
| 23. Cable (101-way Ribbon): where it is (268), details (201). | |
| 24. Can of Paint: where it is (251), details (257). | |
| 25. Cat (Catsucker): where is [sic] is (287), details (266) | |
| 26. Coffins: where they are (323), details (342). | |
| 27. Console: where it is (206), details (294). | |
| 28. Control Panel: where it is (402), details (402). | |
| 29. Corpse: where it is (227), details (242). | |
| 30. Credit Card: where it is (243), details (270). | |
| 31. Cup: where it is (318), details (207). | |
| 32. Cyladder: where it is (337), details (373). | |
| 33. Cylinders: where they are (362), details (230). | |
| 34. Dark Glasses: where they are (221), details (203). | |
| 35. Debt Card: where it is (243), details (270). | |
| 36. Doors: where they are (202), details (246). | |
| 37. Dozer: where it is (370), details (389). | |
| 38. Drinks Machine: where it is (233), details (207). | |
| 39. Dumpy Droid: where it is (254), details (300). | |
| 40. Elevator: where it is (339), details (296). | |
| 41. Extinguisher: where it is (357), details (374). | |
| 42. Flask of Air: where it is (251), details (368). | |
| 43. Flute: where it is (243), details (312). | |
| 44. Form (Green): where it is (232), details (270). | |
| 45. Form (Orange): where it is (232), details (235). | |
| 46. Form (Red): where it is (232), details (255). | |
| 47. Form (Yellow): where it is (232), details (248). | |
| 48. Forest: where it is (219), details (208). | |
| 49. Glasses: where they are (221), details (203). | |
| 50. Gown: where it is (271), details (225). | |
| 51. Green Form: where it is (232), details (270). | |
| 52. Green Ticket: where it is (232), details (275). | |
| 53. Gun: where it is (212), details (269). | |
| 54. Handgun: where it is (212), details (269). | |
| 55. Helmet: where it is (292), details (375). | |
| 56. Holograms: where they are (224), details (224). | |
| 57. Holo-wand: where it is (243), details (273). | |
| 58. Hopper: where it is (279), details (313). | |
| 59. Hospital Gown: where it is (271), details (225). | |
| 60. Indicator Lights: where they are (202), details (345). | |
| 61. Janitor Robot: where it is (268), details (363). | |
| 62. Kevlar: where it is (202), details (348). | |
| 63. Keys: where they are (200), details (354). | |
| 64. Lamp: where it is (318), details (333). | |
| 65. Lance: where it is (232), details (230). | |
| 66. Laser: where it is (244), details 306). | |
| 67. LEDs: where it is (215), details (253). | |
| 68. Lentil Custard: where it is (364), details (400). | |
| 69. Leotard: where it is (260), details (375). | |
| 70. Levers: where they are (241), details (241). | |
| 71. Lift (Elevator): where it is (339), details (296). | |
| 72. Lift (Stacker) where it is (249), details (301). | |
| 73. Lights: where they are (202), details (345). | |
| 74. Massage Table: where it is (234), details (285). | |
| 75. Maxwell Sink: where it is (268), details (201). | |
| 76. Mempak: where is it (204), details (295). | |
| 77. Nightingales: where they are (328), details (404). | |
| 78. Night Watchman: where he is (291), details (322). | |
| 79. Nutrimat: where it is (399), details (403). | |
| 80. Orange Form: where it is (232), details (235). | |
| 81. Paint Can: where it is (214), details (257). | |
| 82. Panels: where they are (402), details (402). | |
| 83. Peg Warp: where it is (268), details (201). | |
| 84. Probe: where it is (215), details (253) | |
| 85. Pussy Cat: where it is (287), details (266). | |
| 86. Red Form: where they are (232), details (255). | |
| 87. Red Ticket: where it is (232), details (297). | |
| 88. Revival Machines: where they are (217), details (388). | |
| 89. Ribbon Cable: where is [sic] is (268), details (201). | |
| 90. Scalpel: where it is (249), details (280). | |
| 91. Screen: where it is (281), details (294). | |
| 92. Screwdriver: where it is (272), details (317). | |
| 93. Security Door: where is [sic] is (274), details (210). | |
| 94. Shovel: where it is (359), details (237). | |
| 95. Silver Tray: where it is (334), details (306). | |
| 96. Slabs: where they are (372), details (278). | |
| 97. Snowdozer: where it is (370), details (389). | |
| 98. Snowrail: where it is (369), details (338). | |
| 99. Spanner: where it is (272), details (311). | |
| 100. Stacker Lift: where it is (249), details (301). | |
| 101. Stratoglider: where it is (324), details (239). | |
| 102. Table: where it is (258), details (398). | |
| 103. Thin-walled Tube: where it is (395), details (407). | |
| 104. Ticket (Green): where it is (232), details (275). | |
| 105. Ticket (Red), where it is (232), details (297). | |
| 106. Toolbox: where it is (397), details (412). | |
| 107. Trapdoors: where they are (382), details (391). | |
| 108. Tray: where it is (334), details (306). | |
| 109. Unislime: where it is (335), details (381). | |
| 110. Video Viewer: where it is (277), details (295). | |
| 111. Viewer: where it is (277), details (295). | |
| 112. Waldroid: where it is (376), details (347). | |
| 113. Wand: where it is (243), details (273). | |
| 114. Web: where it is (205), details (252). | |
| 115. Welding Lance: where it is (232), details (230). | |
| 116. Yellow Form: where it is (232), details (248). | |
| Locations | |
| 117. Admin Window: location (232), details (319). | |
| 118. Airlocks (Inside): locations (202), details (299). | |
| 119. Airlocks (Outside): locations (202), details (304). | |
| 120. Archive: location (327), details (236). | |
| 121. Base of Web: location (290), details (228). | |
| 122. Bays: locations (378), details (211). | |
| 123. Blue Mortuary: location (303), details (405). | |
| 124. Cell: location (358), details (229). | |
| 125. Cocoon: location (340), details (377). | |
| 126. Coffin: location (323), details (342). | |
| 127. Condo: locations (264), details (226). | |
| 128. Console: location (206), details (294). | |
| 129. Control Room (Freezer); location (220), details (302). | |
| 130. Control Room (Main): location (365), details (418). | |
| 131. Control Room (Snowdozer): location (209), details (267). | |
| 132. Curving Corridor (between Mortuaries): location (414), details (416). | |
| 133. Cylindrical Ledge: location (413), details (417). | |
| 134. Docking Bays: locations (378), details (313). | |
| 135a. Door (Security Door): location (274), details (210). | |
| 135b. Droid Handled Stores Service: location (231), details (319). | |
| 136. Eden: location (396), details (415). | |
| 137. Elevators (Inside): location (339), details (296). | |
| 138. Elevators (Outside): location (339), details (343). | |
| 139. Elevator Pit: location (284), details (225). | |
| 140. Eridani A: location (361), details (361). | |
| 141. Floating in Space: location (261), details (238). | |
| 142. Forest: location (219), details (208). | |
| 143. Freezer Control: location (220), details (302). | |
| 144. Green Mortuary: location (303), details (405). | |
| 145. Habidome: location (349), details (379). | |
| 146. Hanger: location (259), details (355). | |
| 147. Hilton: location (349), details (380). | |
| 148. Holograms: location (224), details (224). | |
| 149. Hopper: location (279), details (313). | |
| 150. Ice-field: location (392), details (408). | |
| 151. Ice-shell: location (392), details (408). | |
| 152. Jacob's Ladder: location (383), details (394). | |
| 153. Junk Heap: location (276), details (384). | |
| 154. Library: location (393), details (409). | |
| 155. Main Control Room: location (365), details (418). | |
| 156. Massage Parlour: location (282), details (285). | |
| 157. Massage Table: location (234), details (285). | |
| 158. Mortuary Disks: locations (366), details (366). | |
| 159. Mortuary (Blue & Green): locations (303), details (405). | |
| 160. Observatory: location (305), details (352). | |
| 161. Padded Cell: location (358), details (229). | |
| 162. Pit (Elevator): location (284), details (225). | |
| 163. Pluto: location (265), details (322). | |
| 164. PVTs: location (245), details (216). | |
| 165. Pylons: locations (315), details (338). | |
| 166. Ramp: location (256), details (266). | |
| 167. Revival Machine Room: location (217), details (388). | |
| 168. Robodome: location (340), details (387). | |
| 169. Large Round Room: location (219), details (208). | |
| 170. Rubbish Tip: location (276), details (384). | |
| 171. Seated at the Console: location (206), details (294). | |
| 172. Security Door: location (274), details (210). | |
| 173. Shuttle (Snowrail Car): location (369), details (338). | |
| 174. Shuttle (Snowrail) Station: location (369), details (338). | |
| 175. Snowball 9: location (344), details (262). | |
| 176. Snowdozer: location (370), details (389). | |
| 177. Snowdozer Control Room: location (209), details (267). | |
| 178. Space (Floating or Falling): location (261), details (238). | |
| 179. Stores (Droid Handled): location (231), details (385). | |
| 180. Stores Window: location (232), details (319). | |
| 181. Thin-walled Tube: location (395), details (407). | |
| 182. T-junction: location (386b), details (306). | |
| 183. Toroidal Walkway: location (341), details (223). | |
| 184. Video Archive: location (327), details (236). | |
| 185. Web: location (205), details (252). | |
| 186. Web Base: location (290), details (228). | |
| 187. Wide Ramp: location (256), details (266). | |
| 188. Wide Tube: location (353), details (386a). | |
| 189. Winch Room: location (346), details (390). | |
| 190. Window (Admin): location (232), details (319). | |
| 191. Window (Stores): location (232), details (319). | |
| Other Clues | |
| 192. How to reach the main part of the spaceship from the start (371). | |
| 193. What the indicator lights mean (222). | |
| 194. What is the code to the Security Door in the Habidome (210)? | |
| 195. Assembling the space suit (356). | |
| 196. Scoring (401). | |
| 197. Finishing the game (406). | |
| 198. How to carry more (285). | |
| Answers | |
| 200. Beside the Snowdozer. See (288). | |
| 201. One of the "spare parts" the Janitor Robot may need. | |
| 202. All over the place. | |
| 203. Wear them to protect your eyes when welding | |
| 204. In the Video Archive. | |
| 205. South of the Docking Bay (the one south of the Wide Tube), and north of | |
| the Base of the Web. | |
| 206. In Freezer Control. | |
| 207. Insert the cup into the drinks machine (e.g INSERT CUP) to fill it with | |
| liquid. Then see (332). | |
| 208. Central Habidome room. Holograms simulate a forest. See (273). | |
| 209. Enter, or Board, the Snowdozer. | |
| 210. Press the right combination of buttons to enter. See (314). | |
| 211. Where the crew play Bays' Ball. See also (313). | |
| 212. In the Docking Bay, south of the Wide Tube. | |
| 213. This has nothing to do with the game. | |
| 214. In the Store Room south of the Habidome entrance. | |
| 215. Look under the bed. | |
| 216. Personal Vehicular Transports. Small, omnipresent (on Earth), | |
| hire-cars. | |
| 217. North of each elevator on most levels in the Mortuary Disks. | |
| 218. Wear it for protection when welding. | |
| 219. Down through the Security Door in the Habidome. | |
| 220. Down the Cyladder from the Wide Cylinder. | |
| 221. In the Observatory. | |
| 222. Lights and buttons follow a similar code to resistor values: black = 0, | |
| brown = 1, red = 2, orange = 3, yellow = 4, green = 5, blue = 6, | |
| purple = 7, grey = 8 and white = 9. See also (303). | |
| 223. A circular path round the centre of each freezer disk - above the 8 | |
| mortuary levels and below the tube that runs through the very centre of | |
| the disks. It is the "black level" of the disks - see (222). | |
| 224. Used as 3D wallpaper in many parts of the spaceship. See also (273). | |
| 225. Nothing special. | |
| 226. Abbreviation for condominium - wide use has further devalued this term | |
| and it describes a one-room apartment. Rest accommodation for the duty | |
| crewmember. | |
| 227. South of Freezer control, behind the screens. | |
| 228. The web anchoring the Freezer Disks in place within the Ice-shell is | |
| attached to the ice at this point. | |
| 229. Prison Accommodation. Pull the machine to escape. | |
| 230. Used to weld the Snowdozer. | |
| 231. Down the ramp from the Wide Tube. Wear the Necklace, see (309), and the | |
| robots will probably let you enter. | |
| 232. In the Droid Handled Stores. | |
| 233. East from the Condo. | |
| 234. Down from the Massage Parlour. | |
| 235. Give it to the Stores Robot and take the Yellow Form. See also (319). | |
| 236. Contains all Human knowledge. Unfortunately you can only get at one | |
| mempak. | |
| 237. Use to dig in the "Snow" of the Ice-field. | |
| 238. Fire the gun repeatedly and you will float down and land safely. | |
| 239. An unpowdered landing craft for entering the atmosphere of a planet and | |
| reaching the ground safely. It has no function in this game. | |
| 240. Runs away, dropping the tray, when you release it. | |
| 241. One lever is in your coffin, pull it to escape. See (289) for the | |
| other. | |
| 242. Search it to find useful objects. | |
| 243. On the Silver Tray. | |
| 244. Guarding the T-junction some way above the Wide Ramp. | |
| 245. There are none in this game. | |
| 246. Open them by OPEN DOOR. If this fails, EXAMINE BUTTON to see what to | |
| press. | |
| 247. In the Video Viewer. | |
| 248. Give it to the Admin Robot and take the Green Form. See also (319). | |
| 249. In the store room, east of the Massage Parlour. | |
| 250. Hidden. Don't bother looking for it. | |
| 251. In the store room, south of the Habidome airlock. | |
| 252. A maze of strong ropes, anchoring the Freezer Disks inside the | |
| Ice-shell. Provides a way of reaching the surface from the Docking Bay | |
| south of the Wide Tube. Moving in a direction where "there's no web" | |
| leaves you floating in Space and may provide a quicker way down. See | |
| (238). | |
| 253. Attach to the Janitor Robot. If you have problems, see (410). | |
| 254. Wandering all around the Wide Tube etc., in the central part of the | |
| control module for the Freezer Disks - near the Stores etc. | |
| 255. You can take this form without needing authorisation, just give a Red | |
| Ticket to the Stores Robot. Give it to the Admin Robot to get the | |
| Orange Form. See also (319). | |
| 256. Above Jacob's ladder. | |
| 257. Blind the Waldroid with the Aerosol Paint. See (321) for more help. | |
| 258. In the Library. | |
| 259. Storage for landing craft, see the details of Stratogliders (239). No | |
| real function in the game. | |
| 260. Search the body. | |
| 261. Cut the thin-walled tube, or move off the web (in a direction where | |
| there is no web). | |
| 262. Comprises 9 Freezer Disks, see (366), linked into a chain and | |
| surrounded by a hollow Ice-Shell. This is towed by a fusion-powered | |
| "engine unit", connected to it by "Jacob's Ladder" - a hollow cylinder | |
| of immensely tough strands. North is towards the engine unit. The crew | |
| Habidome is built into the Ice-shell near the southern end, but the | |
| bulk of the humans on board are hibernating. The main control centre is | |
| in the engine unit. | |
| 263. Press any three buttons to choose the corresponding coffin which will | |
| slide out onto the slab at the other end of the mortuary. See (310). | |
| 264. North of the NW corner of Freezer Control. | |
| 265. Living with Micky Mouse. | |
| 266. Drop the Cat beside the Ramp to clean it. The cat is a vacuum cleaner! | |
| 267. Having mended the Snowdozer, turn the key in here to start it. Then | |
| leave so it can trundle off to do its work of refuelling the starship. | |
| 268. On the Junk Heap. | |
| 269. Not a weapon. It's useful if you're ever floating in space, see (238). | |
| 270. Give it to the Stores Robot and take the Lance. See also (319). | |
| 271. You start off wearing it. | |
| 272. In the toolbox. | |
| 273. Wave the wand to remove any holograms there may be. | |
| 274. South and down from the Habidome entrance. | |
| 275. Give this to the Admin Robot (at the south of the Stores) each time you | |
| want to take a form from him. You will need to hand over a form, too, | |
| of course. Another ticket will be available from the machine. | |
| 276. West of the Droid Handled Stores, behind a wall of crates. | |
| 277. On the table. | |
| 278. If a coffin is on the slab, see (263), go to it and you can climb up | |
| onto the coffin and up again to the mortuary on the level above. | |
| 279. In the Habidome Docking Bay. | |
| 280. Use to cut the thin-walled tube if you like. This leaves you floating | |
| in space. | |
| 281. Visible from the Console in Freezer Control. | |
| 282. Down from the Wide Tube. | |
| 283. Press it to open the airlock door. | |
| 284. Down from the Elevators. There are therefore 9 such pits. | |
| 285. Let the table massage you once and it removes the stiffness that | |
| results from long hibernation, allowing you to carry more. See (74). | |
| 286. Use the screwdriver to get at the battery. See (320) for what to do | |
| with it. | |
| 287. SE of the Large Round Room in the Habidome. | |
| 288. Dig to locate them. See (94). | |
| 289. Pull the lever in the Main Control Room to return the starship to | |
| automatic pilot. | |
| 290. South-most point on the Web. | |
| 291. Not in this game! | |
| 292. The Janitor gives you this. | |
| 293. Good Grief. | |
| 294. Sit in the Chair at the console in Freezer Control. Wear the visor. See | |
| (308). | |
| 295. Insert the Mempak into the Viewer. Examine it. | |
| 296. See (222) for button meanings. The elevator travels between the top | |
| (black) level and the bottom (white) level. The way out is via black | |
| level. Press the appropriate button for the level you choose. See | |
| (366). | |
| 297. Give one of these to the Stores robot, each time you visit there. | |
| 298. Push the button to call the Snowrail Shuttle so you can enter. | |
| 299. Search to find a panel of buttons. See (307). | |
| 300. Follow this, especially when it does [sic] down the Cyladder, | |
| 301. Indended [sic] for carrying coffins. However, as you can carry coffins | |
| perfectly OK without, I would leave this alone. | |
| 302. Nerve centre for the ten freezer disks, containing many computers and | |
| instruments. The south wall consists of holographic displays. Sit at | |
| the console to use the computer. | |
| 303. All mortuaries are accessible via the Curving Corridors in the Freezer | |
| Disks. Green mortuaries are north of the corridors and blue ones are | |
| south. See (310) for details on how to find a specific mortuary. | |
| 304. Press the floor button to open the door. | |
| 305. Down from the Large Round Room in the Habidome. | |
| 306. Wave the Silver Tray at the T-junction to reflect the Laser's beam back | |
| on itself. This disables the Laser completely. | |
| 307. Press the yellow button to open the door ahead, or the green button to | |
| open the door behind you. | |
| 308. Look at a numbered entry (e.g. LOOK AT 1) and BLINK. | |
| 309. Search the body to find it. | |
| 310. The code for a coffin is 6 colours for: Freezer Disk, location round | |
| corridor, level in Freezer Disk, 3-colour coffin "number". Go north | |
| from the Wide Tube until you reach the correct disk (the last colour | |
| shown by the Bracelet is that of the disk, by the way). Then into the | |
| elevator, and press the colour button for the right level. Walk along | |
| the corridor, looking at the ceiling lights, until they match the first | |
| 3 colours. Then go north if you want a green mortuary, or south for a | |
| blue one. Then press the three buttons matching the coffin "number". | |
| 311. Needed to open the trapdoor above the winch room. | |
| 312. Blow (or Play) the flute to shatter the petrol bomb. | |
| 313. Entering the Hopper triggers it to jump to the other Docking Bay. | |
| 314. Use the Video Viewer to find the code of a crewmember's coffin, see | |
| (295). Then find that coffin, see (310), and revive the crewmember, see | |
| (411), who will tell you the code to the Security Door. See (332) too. | |
| 315. There are eight of these on the Ice-sheet. | |
| 316. Push this to remove the Snowrail Shuttle to the next station. | |
| 317. Use it to get the Batpak from the Viewer. | |
| 318. In the cupboard, east and north from the Condo. | |
| 319. The robot at each window wants the ticket from the diagonally-opposite | |
| machine before it will do anything. See also (329). | |
| 320. Put the Batpak in the Lamp before lighting it. | |
| 321. Carry it in something to protect it from the vacuum. See (330). | |
| 322. Nothing to do with this game. | |
| 323. In mortuaries. See (310) to find a coffin with a particular code. | |
| 324. In the Hanger. | |
| 325. Press it and the Elevator arrives. | |
| 326. See (299) if you're inside one, or (304) if you're outside it. | |
| 327. North of the Library. | |
| 328. Patrolling the Curving Corridors round the Freezer Disks. | |
| 329. You can take the red form without authorisation. Taking any other form, | |
| or the lance, requires you to first give the appropriate form at the | |
| window beside it. See (367) too. | |
| 330. Use objects (106), closing it tightly. | |
| 331. Lights tend to show where you are. See (222). | |
| 332. Give a cup of liquid to the crewmember so that she can talk. | |
| 333. Light it to see in dark places. If you have problems, see (320). | |
| 334. Carried by the butler, NE of the Large Round Room in the Habidome. | |
| 335. On the Wide Ramp above Jacob's Ladder. | |
| 336. In the Condo. | |
| 337. Links the Wide Tube to Freezer Control. | |
| 338. The Snowrail shuttle visits 8 stations, each raised up on a pylon. They | |
| are numbered 1-8, with station 1 being above the base of the Web. | |
| 339. Travels between the Toroidal Walkway and Curving Corridors in each | |
| Freezer Disk. | |
| 340. North of the Main Control Room. | |
| 341. Press the black button in an Elevator and north, or down from the | |
| Cylindrical Ledge. There is one round the hub of each Freezer Disk. | |
| 342. You start in a coffin, pull the lever to raise the lid so that you can | |
| leave. Each coffin contains a passenger in hibernation, supplying | |
| life-support services to keep her alive. Thus, although the journey | |
| will take around a century, colonists will not age much during the | |
| trip. To find an individual coffin see (310), or to get any old coffin | |
| just press any three buttons in a mortuary, see (263). A coffin can be | |
| used to climb up to the mortuary above, see (278). | |
| 343. Press the button to call the elevator. | |
| 344. Nearing Eridani A, one of a pair of stars just over 10 light years from | |
| Earth. Consult an astronomy book to know more. | |
| 345. A series of 3 or 4 lights shows where you are. Six lights are a coffin | |
| number (location + 3 digit code). See (222) for the code. | |
| 346. Up from the Elevator. | |
| 347. A Waldroid is a slave robot. Its driver stands in a control cocoon, | |
| making running movements for example, and the Waldroid mirrors her | |
| movements exactly. Also, whatever the Waldroid sees or hears is relayed | |
| back to the driver. Thus tourists on Earth who want to go skiing in | |
| Switzerland, for example, just go along to their local travel agent | |
| amd [sic] link their cocoon there to a Waldroid on the slopes. This | |
| eliminates the need for tedious travel. Eventually, it is said, | |
| everyone will have a control cocoon at home and will never leave their | |
| habiviron at all. In the game, the Waldroid is being controlled by | |
| someone else and is blocking your way. See (257) to get rid of it. | |
| 348. A very strong and flexible man-made fabric. | |
| 349. Below snowrail station 2. See (338). | |
| 350. NE of the Large Round Room in the Habidome. | |
| 351. A very thin sheet, supported by warm air. Very comfortable. See (215) | |
| for why it's in the game. | |
| 352. Once used to double-check navigation. Now destroyed. | |
| 353. From the Thin-walled Tube, head south repeatedly. Press the yellow | |
| button in the airlock and south again. Or, head north through the | |
| Docking Bay where the gun starts. | |
| 354. Turn the keys in the Snowdozer Control Room to start the Dozer. Then | |
| leave so that it can trundle off to refuel the Snowball 9. | |
| 355. Large warehouse where Stratogliders wait for use in landing on Eden. It | |
| has no function in the game. | |
| 356. The space suit is made up of two parts: a leotard and a bubble helmet. | |
| Search the body south of the Freezer Control to find the leotard; | |
| attach the probe, see (215) to find it, to the Janitor Robot and then | |
| give hnim [sic] the spare part he needs to get the helmet. Wear the | |
| leotard and helmet to breathe in space. There is only a little air in | |
| the helmet, see (368) for how to get more. | |
| 357. In the engine room, below the Snowdozer Control Room. | |
| 358. Near the Stores. Say a magic word to get here. Warning: visiting here | |
| early in the game can confuse the Snowball instrumentation, see (371). | |
| 359. Below snowrail station 4. Near the entrance to Jacob's Ladder. See | |
| (338). | |
| 360. The lights show where you are in the game. In particular, the last | |
| colour is that of the Freezer Disk or Snowrail Station where you are. | |
| 361. Over 10 light years from Earth. | |
| 362. In the Robodome. | |
| 363. Mend it for a reward. See (84) and give him what he needs. | |
| 364. In the cup when this is filled by the Drinks Machine. | |
| 365. South and West from T-junction. | |
| 366. The Snowball 9 carries hibernating colonists in Freezer Coffins. These | |
| coffins are arranged in "mortuaries", 999 per mortuary. In turn, these | |
| mortuaries are contained within Freezer Disks. Each disk looks like a | |
| fat LP, rotating slowly to simulate gravity, and is made up from 9 | |
| mortuary levels: 20 mortuaries along a curving corridor on each level. | |
| The disks are linked by a translucent tube through the hubs, and there | |
| are 10 of them in all. See (222) for details of the coloured indicator | |
| lights that you'll need to find your way about. | |
| 367. Give the red form to get the orange form, and so on. The order is red, | |
| orange, yellow, green. Finally, give the green form to get the lance. | |
| See also (270). | |
| 368. Attach the flask to the helmet to refresh your air. | |
| 369. Calling at each of the 8 Snowrail stations in turn. | |
| 370. Below snowrail station 3. See (338). | |
| 371. The following sequence of commands will get you out of the mortuaries, | |
| and to the main part of the starshsip [sic]: PULL LEVER, OUT, N, PUSH | |
| RED BUTTON, A, A, S, U, U, wait here until the Nightingale goes past, | |
| N, OPEN DOOR, N, E, PUSH BUTTON, S, UP or DOWN from the Elevator if you | |
| wish, PUSH BLACK BUTTON, N, W, W, W, U, S, S, S ... S until you reach | |
| an airlock, PRESS YELLOW BUTTON, S, In the Wide Tube. It's up to you | |
| from here! | |
| 372. At the far end of the mortuary. | |
| 373. If you are wearing the Necklace, you can go up or down the Cyladder at | |
| will. Otherwise, see (39). | |
| 374. Press the extinguisher to put out any fire. | |
| 375. Part of a space suit. Wear it. See (368) for more air. | |
| 376. At the base of Jacob's Ladder, north of the pylon to snowrail station | |
| 4. See (338). | |
| 377. This has no function in the game. It's there to control the Waldroid. | |
| See (347) for general information. | |
| 378. One Docking Bay is south of the Wide Tube in the main part of the | |
| starship. The other is by the Habidome entrance. | |
| 379. Crew accomodation. About 5 or 6 crewmembers would normally be on duty | |
| at a time and this is a rest and recreation area for them. | |
| 380. Nick-name for the Habidome. See (379) above. | |
| 381. A thick, gelatinous lubricant. See (266) to clean it. | |
| 382. In the mortuaries, Elevator and Winch Room. See (391) | |
| 383. North of the pylon to snowrail station 4. See (338). | |
| 384. Where junk is supposed to be recycled. | |
| 385. You're only supposed to enter if wearing the Necklace. See (319) for | |
| how the burocracy [sic] works. | |
| 386a. In effect the centre of the starship. | |
| 386b. West of the top of the Wide Ramp. | |
| 387. The robot equivalent of the Habidome. | |
| 388. Carry a coffin into here and the occupant will be revived. | |
| Unfortunately, the ordinary colonists panic if you try this - but there | |
| is one coffin which holds a surviving crewmember and she can be safely | |
| wakened. | |
| 389. Mend the Snowdozer and then start it so that it can resume its task of | |
| collecting ammonia-ice for use as fuel by the fusion engines of the | |
| Snowball 9. | |
| 390. Use the spanner to open the trapdoor. | |
| 391. You can go through these trapdoors, through [sic] see (390) above for | |
| the one in the Winch room. The others do not need opening. | |
| 392. Around the linked freezer disks, see (366). The Snowrail runs round | |
| inside it. | |
| 393. North of the Freezer Control. | |
| 394. See (257) to move the Waldroid. The "ladder" is a transport system from | |
| the Ice-shell to the Engine Unit of the Snowball 9. | |
| 395. Joins the hubs of Freezer Disks together. | |
| 396. Orbiting Eridani A. | |
| 397. In the Elevator Pit nearest to where you start. | |
| 398. Can be used to carry things. It floats. | |
| 399. In the padded cell. | |
| 400. A drinkable liquid. No worse than one of the 20th Century cola drinks! | |
| 401. The scoring is 50 points for each of the 20 tasks as follows: Open | |
| Coffin; Produce New Coffin; Reach Top of Mortuary; Get Massaged; Down | |
| Cyladder; Use Computer Screen; Use Video Viewer; Fill Cup; Mend Janitor | |
| Robot; Get the Lance; Revive Crewmember; Learn the Habidome Code; Use | |
| Snowrail Shuttle; Open Security Door; Mend Snowdozer; Start it; Dispose | |
| of Waldroid; Clean Ramp; Get Rid of Hijacker; Return the Snowball 9 to | |
| Automatic Pilot. That's all! | |
| 402. In mortuaries. See (222) for light meanings, and press any three | |
| buttons to produce the corresponding coffin. | |
| 403. Pull it. | |
| 404. Hide behind the nearest door. They are lethal! Note that they will come | |
| looking for you in blue mortuaries on white level (where you start), | |
| but that you are safe in other mortuaries. | |
| 405. A store room for 999 "freezer coffins", one of which can be on the slab | |
| at any time. See (263). | |
| 406. Enter the Habidome and collect the contents. Mend and start the | |
| Snowdozer. Get rid of the Waldroid and climb Jacob's Ladder. Clean and | |
| climb the ramp. Into the control room, use the flute etc to defeat the | |
| hijacker and return the Snowball 9 to autopilot. | |
| 407. Connects the freezer disks. Head south, repeatedly, to the airlock. Or | |
| you can maybe cut the tube... | |
| 408. Hollow Ice-ball around the freezer disks. | |
| 409. Nothing much happens here. | |
| 410. Using magic words early in the game can cause problems for you later. | |
| Start with the sequence in (371) instead. | |
| 411. Remember the Revival Rooms? See (388). | |
| 412. A container. Open it and look inside. You can put things in it, too. | |
| 413. Above the toroidal walkway. | |
| 414. There is one of these running completely round each level of each | |
| Freezer Disk. Use the Elevator to get to them. | |
| 415. Planet orbiting Eridani A. "Eden" is derived from "Eridani". It is | |
| Earth-like and habitable but plays no part in the game. | |
| 416. The Nightingales patrol these corridors - go through the nearest door | |
| if you hear one coming. | |
| 417. Part of the tube connecting the Freezer Disks. | |
| 418. The only thing that you can control is the position of the lever. | |
| 419. The microscope is needed for this. | |
| 420. Below snowrail station 6. See (338). | |
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