| RETURN TO EDEN CLUES | |
| 0. Listed below are most of the objects, creatures, robots and particularly | |
| interesting places in Return to Eden. Look down the alphabetical lists to | |
| locate what you want to know about and then turn to the entries indicated by | |
| the bracketed numbers to find out about it. Of course, when you do turn to | |
| the answer, you may find that it just gives a short clue and another number | |
| to look up. | |
| Try to only read the clues that you are directed to: otherwise you may learn | |
| too much. A few red herrings have been mixed in with the real answers to | |
| reduce the risk of this. | |
| A great deal of care has gone into the preparation of these clues to make | |
| them accurate. If an answer should differ from the game in any respect, | |
| though, the game is always right! | |
| Objects, Creatures and Robots | |
| 1. Army Ants: location (262), details (310). | |
| 2. Autoscythe: location (401), details (442). | |
| 3. Balloons: location (320), details (282). | |
| 4. Band of Rubber: location (418), details (301). | |
| 5. Barrier (Ticket): location (328), details (471). | |
| 6. Bean: location (242), details (297). | |
| 7. Bed: location (295), details (321). | |
| 8. Bee: location (252), details (275). | |
| 8b. Berry: location (340), details (446). | |
| 9. Bevomat: location (176), details (299). | |
| 10. Big Robot: location (324), details (486). | |
| 11. Bird of Paradise: location (270), details (312). | |
| 12. Bird (Ouija): location (263), details (300). | |
| 13. Blue Berry: location (340), details (446). | |
| 14. Bodyguard: location (341), details (414). | |
| 15. Branch (Fragile): location (340), details (446). | |
| 16. Brick: location (271), details (257). | |
| 17. Bug: location (322), details (443). | |
| 18. Bulb: location (172), details (243). | |
| 19. Busker: location (402), details (470). | |
| 20. Buttons: location (158), details (444). | |
| 21. Cables: location (453), details (336). | |
| 22. Calculator: location (244), details (385). | |
| 23. Catapult: location (301), details (404). | |
| 24. City: location (451), details (500). | |
| 25. City Fathers: location (144), details (245). | |
| 26. Check-in: location (499), details (445). | |
| 27. Cherry: location (325), details (472). | |
| 28. Cherubim: location (309), details (403). | |
| 29. Cleaning Robot: location (304), details (296). | |
| 30. Cling Vine: location (418), details (254). | |
| 31. Cloak: location (386), details (395). | |
| 32. Cold Leaf: location (267), details (303). | |
| 33. Compass: location (244), details (261). | |
| 34. Cord (Emergency): location (202), details (504). | |
| 35. Credit Card: location (302), details (473). | |
| 36. Cutters: location (191), details (452). | |
| 37. Derelict Robots: location (167), details (326). | |
| 38. Doctor Death: location (298), details (382). | |
| 39. Dumpy Droid: location (304), details (296). | |
| 40. Egg: location (271), details (257). | |
| 41. Emergency Cord: location (202), details (504). | |
| 42. Enoch: location (464), details (464). | |
| 43. Fathers (City): location (144), details (245). | |
| 44. Fence: location (285), details (310). | |
| 45. Fig Leaf: location (396), details (407). | |
| 46. Fire: location (167), details (420). | |
| 47. Fish Fungus; location (170), details (291). | |
| 48. Fountains: location (334), details (274). | |
| 49. Foxgloves: location (266), details (304). | |
| 50. Fragile Branch: location (340), details (446). | |
| 51. Fruit: location (242), details (416). | |
| 52. Geiger Counter: location (244), details (406). | |
| 53. Geranium: location (242), details (387). | |
| 54. Gloves: location (266), details (303). | |
| 55. Godfather: location (341), details (405). | |
| 56. Grating: location (483), details (452). | |
| 57. Graunch: location (246), details (413). | |
| 58. Grid: location (193), details (484). | |
| 59. Grill: location (193), details (484). | |
| 60. Gunship: location (270), details (339). | |
| 62. Helicopter Gunship: location (270), details (339). | |
| 63. Helmet: location (337), details (264). | |
| 64. House Plant: location (257), details (287). | |
| 65. Human Bean: location (332), details (247). | |
| 66. Identity Document: location (272), details (338). | |
| 67. Jug: location (447), details (414). | |
| 68. Junkie: location (453), details (467). | |
| 69. Koala: location (299), details (422). | |
| 70. Leaf (Cold Leaf): location (267), details (303). | |
| 71. Leaf (Fig Leaf): location (396), details (407). | |
| 72. Leak: location (248), details (448). | |
| 73. Leotard: location (337), details (264). | |
| 74. Lever: location (342), details (503). | |
| 75. Leviathan: location (187), details (408). | |
| 76. Maize: location (266), details (290). | |
| 77. Minefield: location (415), details (409). | |
| 78. Mushmat: location (295), details (417). | |
| 79. Nest: location (273), details (321). | |
| 80. Note: location (400), details (410). | |
| 81. Nudibots: location (181), details (249). | |
| 82. Ouija Bird: location (263), details (300). | |
| 83. Parrot's Nest: location (273), details (321). | |
| 84. Pea: location (252), details (300). | |
| 85. Pepsy Koala: location (299), details (422). | |
| 86. Pill: location (266), details (411). | |
| 87. Pillars: location (453), details (336). | |
| 88. Plate: location (417), details (484). | |
| 89. Platforms: location (391), details (391). | |
| 90. Plug: location (483), details (449). | |
| 91. Quicksand: location (250), details (308). | |
| 92. Radcom: location (412), details (482). | |
| 93. Radsuit: location (244), details (516). | |
| 94. Rat: location (270), details (312). | |
| 95. Riverboat: location (306), details (306). | |
| 96. Roots: location (269), details (377). | |
| 97. Rubber Band: location (418), details (301). | |
| 98. Screen: location (427), details (441). | |
| 99. Screwfinger: location (155), details (494). | |
| 100. Seaweed: location (142), details (468). | |
| 101. See Bee: location (252), details (275). | |
| 102. Seed: location (242), details (251). | |
| 103. Shoot: location (378), details (488). | |
| 104. Shovel/Spade: location (371), details (498). | |
| 105. Skyhook: location (454), details (465). | |
| 106. Snowball 9: location (428), details (505). | |
| 107. Sorelips Mutamatic: location (276), details (305). | |
| 108. Space Base: location (348), details (508). | |
| 109. Squirrel: location (270), details (312). | |
| 110. Stalk: location (325), details (310). | |
| 111. Stem: location (419), details (424). | |
| 112. Stone Fruit: location (242), details (416). | |
| 113. Sweet Pea: location (252), details (300). | |
| 114. Telescope: location (311), details (278). | |
| 115. Tent: location (244), details (385). | |
| 116. Ticket: location (305), details (509). | |
| 117. Ticket Barrier: location (328), details (471). | |
| 118. Tower: location (376), details (466). | |
| 119. Tradclads: location (277), details (426). | |
| 121. Tramps: location (167), details (326). | |
| 122. Travel Pass: location (203), details (509). | |
| 123. Tubers: location (396), details (424). | |
| 124. Twigs: location (267), details (310). | |
| 125. Vine: location (394), details (254). | |
| 126. Visor: location (279), details (441). | |
| 127. Wall: location (469), details (455). | |
| 128. Washing Powder: location (276), details (305). | |
| 129. Watch: location (244), details (445). | |
| 130. Weeder: location (425), details (450). | |
| 131. Well: location (316), details (372). | |
| 132. Wishbone: location (281), details (301). | |
| Places | |
| 140. Ashy Plain: location (313), details (353). | |
| 141. Bank: location (368), details (440). | |
| 142. Beach: location (433), details (468). | |
| 143. Black Mountains: location (289), details (379). | |
| 144. Board Room: location (255), details (333). | |
| 145. Broken Lands: location (349), details (366). | |
| 146. Casino: location (517), details (284). | |
| 147. Caves: location (314), details (367). | |
| 148. Charity: location (388), details (381). | |
| 149. City Hall: location (501), details (462). | |
| 150. Clear Land: location (310), details (512). | |
| 151. Cliff: location (456), details (228). | |
| 152. Control Room of the Snowball: location (283), details (345). | |
| 153. Corridors of Power: location (350), details (365). | |
| 154. Dentist: location (384), details (477). | |
| 155. DIY Shop: location (431), details (489). | |
| 156. Dome: location (459), details (459). | |
| 157. Dream Park: location (319), details (351). | |
| 158. Elevator: location (502), details (397). | |
| 159. Estate Agent: location (370), details (434) | |
| 160. Farmland: location (457), details (514). | |
| 161. Fence: location (285), details (310). | |
| 162. Fire in Hall: location (478), details (256). | |
| 163. Forest Edge: location (495), details (461). | |
| 164. Fountains of Paradise: location (334), details (274). | |
| 165. Habihome: location (429), details (476). | |
| 166. Habiviron: location (358), details (484). | |
| 167. Hall with Fire: location (439), details (493). | |
| 168. Hospital: location (392), details (382). | |
| 169. Hothouse: location (352), details (375). | |
| 170. Houseplant: location (257), details (287). | |
| 171. Human Bean: location (332), details (247). | |
| 172. Island above Waterfall: location (430), details (432). | |
| 173. Island of the Mighty: location (517), details (288). | |
| 174. Kitchen: location (292), details (299). | |
| 175. Leafpile: location (318), details (310). | |
| 176. Little Kitchen: location (292), details (299). | |
| 177. Lost Property: location (354), details (380). | |
| 178. Maize: location (266), details (290). | |
| 179. Meadow: location (315), details (355). | |
| 180. Molehill: location (343), details (258). | |
| 181. Nudist Beach: location (293), details (363). | |
| 182. Old Curiosity Shop: location (364), details (357). | |
| 183. Parkland: location (475), details (491). | |
| 184. Platforms in the Forest: location (458), details (503). | |
| 185. Platforms for Trains: location (346), details (507). | |
| 186. Quicksand: location (250), details (308). | |
| 187. River (above Waterfall): location (438), details (463). | |
| 188. River (below Waterfall): location (518), details (460). | |
| 190. Rivers: location (437), details (356). | |
| 191. Room of Roots: location (480), details (373). | |
| 192. Seat of Power: location (240), details (487). | |
| 193. Shower: location (436), details (484). | |
| 194. Snowball 9: location (428), details (506). | |
| 195. Space Base/Space Station: location (348), details (508). | |
| 196. Space Bus: location (499), details (490). | |
| 197. Starbike: location (481), details (435). | |
| 198. Statue: location (359), details (393). | |
| 199. Stratoglider: location (347), details (362). | |
| 200. Theme Park: location (475), details (491). | |
| 201. Ticket Barrier: location (328),details (471). | |
| 202. Train: location (259), details (507). | |
| 203. Travel Agent: location (360), details (389). | |
| 204. Vermillion Sands: location (293), details (363). | |
| 205. Well: location (316), details (372). | |
| 206. Woodland: location (438), details (496). | |
| 207. Woodpile: location (361), details (374). | |
| Other Clues | |
| 220. Reporting Exits (261). | |
| 221. Getting Started (510). | |
| 222. How to Carry More (297). | |
| 223. Illness (327). | |
| 224. How to Win (506). | |
| 225. Scoring (335). | |
| 226. Resurrection (247). | |
| 227. Robot behavior (390). | |
| 228. The Cliff: descending (317), ascending (282). | |
| Answers | |
| 240. In the Board Room. | |
| 241. Eat the "Apple". See (297). | |
| 242. In the Forest above the Cliff. | |
| 243. Water it. See (253). | |
| 244. Inside a cupboard. In from where you start. | |
| 245. Computers who run the City. | |
| 246. East of the Tunnel where the River enters the City. | |
| 247. If killed in the Forest, you're resurrected inside a "Human Bean". | |
| 248. In the Committee Room of City Hall. | |
| 249. Unclad Robots. They throw you out if you're wearing anything. | |
| 250. In a Water Meadow, beside the River below the Waterfall. | |
| 251. A suck-seed which provides a supply of air. See (260). | |
| 252. On the Green Sward in the Forest, above the Cliff. | |
| 253. Squeeze the water-Log. | |
| 254. Throw over the low branch above the Woodpile. | |
| 255. North of the Corridors of Power. | |
| 256. Leave it alone. | |
| 257. Plant the Brick on the Green Sward, using the Shovel. | |
| 258. The only place where you can dig without a Spade. See (265). | |
| 259. Arrives at the Platform as [sic] regular intervals. | |
| 260. Needed for underwater swimming. | |
| 261. Carry the Compass if you want details of exits. See (244) for where it | |
| is. | |
| 262. Living in the Leafpile. | |
| 263. Appears when you take the Sweet Pea. Guess why (271). | |
| 264. Objects (63) and (73) comprises a spacesuit. Wear them. | |
| 265. This reveals a passage down. | |
| 266. North of the River, above the Waterfall. See (280) to get there. | |
| 267. In the trees. Up, north, northeast and south twice from the Woodpile. | |
| 268. Up the Garden Path. | |
| 269. Dig in the Tangled Roots in the Forest below the Cliff. | |
| 270. Anywhere in the Forest. | |
| 271. Drop the Sweet Pea, the Bird lands to eat it and.. | |
| 272. In the Cop Shop. | |
| 273. Hidden in the Maize, once the Parrot has robbed you. See (286). | |
| 274. Listen to (48) to find the address of (141). | |
| 275. Drops a telescope and then reclaims it later. | |
| 276. In the Well. | |
| 277. You start the game wearing them. | |
| 278. Look through the Telescope to see details of the City's defences. The | |
| See Bee won't let you leave until you drop the Telescope again. | |
| 279. Lying on the Seat of Power. | |
| 280. You need objects (47), (111) and (123). See also (291). | |
| 281. Growing on an ash tree, south of the River above the Waterfall. | |
| 282. Pull a balloon and hang on to be carried up the Cliff. | |
| 283. Having reached the Snowball, go up twice, west, south and west again. | |
| 284. Unlike some casinos, this one is rigged. See (294). | |
| 285. At the Edge of the Forest, blocking the way east. | |
| 286. From the north bank of the river, where the Pill grows, go north, east, | |
| west and south (news). | |
| 287. A fast-growing hollow, woody vegetable. Lasts as long as most | |
| timber-framed houses. | |
| 288. The Emerald Isle. Only here as the setting for a casino, see (284). | |
| 289. Overlooking the Broken Land. | |
| 290. The way through is (286). | |
| 291. Offer the Fish Fungus to the Leviathan. | |
| 292. Inside the Little House on the Prairie, south of the Broken Lands. | |
| 293. Dig a tunnel from the Many-Coloured Sands, north of the Yellow Brick | |
| Road in the Park. But see (81). | |
| 294. Whether you say red or black, you win the first 6 bets. Then stop. | |
| 295. In the Space Station Habiviron. | |
| 296. Clears away litter dropped in the City. Leaves it in (177). | |
| 297. Eat the Bean to carry more. | |
| 298. In the Hospital. | |
| 299. Insert the Credit Card into the Machine in the Little Kitchen. | |
| 300. Throw the Sweet Pea to the Ouija Bird. Then it lands and lays a (16). | |
| 301. Attach (97) to (132) to make a Catapult. | |
| 302. In the Tunnel where the River enters the City Dome. | |
| 303. Wear the Foxgloves to protect your hands from the Cold Leaf. See (308) | |
| for what to do with this. | |
| 304. Shuffling around in the City. | |
| 305. Tear the Washing Powder packet apart to get the ticket. | |
| 306. Carries you between the Shores of Death and the Island of the Mighty. | |
| 307. Hidden in object (114). | |
| 308. Drop the Cold Leaf on the Quicksand to freeze it. | |
| 309. Guarding the City Door. | |
| 310. Play the Stalk with the Twigs to control the Ants. Then see (329). | |
| 311. Dropped by the Bee. | |
| 312. A cute forest animal. It's harmless, really, but if you don't believe | |
| this then see (323). | |
| 313. Take the Spade. West. dig and up. Then see (331). | |
| 314. Dig at (180). | |
| 315. Out from the Stratoglider where you start. | |
| 316. South twice from the Statue. | |
| 317. You need the para-Shoot. See (103). | |
| 318. In the Forest, due south from the bottom of the Waterfall. | |
| 319. Due south of the Many-Coloured Sand where you enter the Theme Park | |
| from the Ducts of the Undercity. | |
| 320. Beside the River below the Waterfall. | |
| 321. Nothing special. | |
| 322. In the trees, up and north from the Woodpile. | |
| 323. It is only hostile to the city robots (with good reason). Thus it will | |
| only attack you if... See (330). | |
| 324. Blocking the corridor south of the river tunnel under the city wall. | |
| 325. At the top of the Forest, east of the Fragile Branch. | |
| 326. They prevent you passing. To get rid of them, see (336). | |
| 327. You need to eat the Pill. Soon. See (266) for where it is. | |
| 328. At the entrances to railway stations. One's south of the Dream Park. | |
| 329. Lead them east through the fence and they trample it. See (150) for how | |
| to survive in the Clear Land beyond. | |
| 330. Wearing the Radsuit makes you look like a robot. | |
| 331. Wait until it's safer. Head east through the ashes. | |
| 332. One grows in the forest if you get killed. | |
| 333. Where you become Mayor. Sit in the Seat of Power. | |
| 334. East of the Dream Park. | |
| 335. You score 50 points for each of 20 steps on the way to winning. See | |
| (474). | |
| 336. The Cables power the robots. Pushing the Pillars damages the cables and | |
| panics all the nearby robots. They can't get in the way any more. | |
| 337. In a Cupboard in the Space Station. | |
| 338. You need this in order to visit the listening Bank etc. | |
| 339. They are patrolling the Jungle from the city. If you hear one, (399). | |
| 340. In the treetops. Use the Platforms in the Forest to get there. See | |
| (503). | |
| 341. South of the Hall with Fire. | |
| 342. On the north Platform in the Forest. | |
| 343. East of the Meadow. | |
| 344. Don't move. | |
| 345. Your final destination. | |
| 346. In each station, past the Ticket Barrier. | |
| 347. You start inside it. | |
| 348. In orbit over Enoch. Reached via the Space Bus. | |
| 349. North of the Statue. | |
| 350. In City Hall, north of reception. | |
| 351. Sponsored by the Estate Agent. See also (397). | |
| 352. Due north of the Fountains of Paradise. | |
| 353. All that's left of the Meadow after the Starship's attack is a | |
| radioactive desert. Walk east. | |
| 354. Sponsors of the Nudist Beach. Visit there to find the address. See also | |
| (397). | |
| 355. Delightful. To leave, head for the (180). | |
| 356. Four rivers meet at the city of Enoch: Pison from the west, Gihon from | |
| the north, Hiddekel from the east and the Euphrates which flows south | |
| to the sea. Much of the game takes place beside the Pison. | |
| 357. Sponsored by the unisex dental stylists. See also (397). | |
| 358. Inside the Space Base. The space robots imprison you here. | |
| 359. South and west along the road from the Many Coloured Sand where you | |
| enter the Theme Park. | |
| 360. Sponsors of the Statue. A note of their address is hidden inside it. | |
| See (400) to get the address and (397) for more information. | |
| 361. East and then head south from the bottom of the Waterfall. | |
| 362. Unpowered space-to-planet transport with capacity for 100 people. | |
| 363. Sponsored by Lost Property. See also (397). | |
| 364. South, west twice and in from the Many Coloured Sand where you enter | |
| the Theme Park. | |
| 365. A maze. Head north, west, north and east to get through. | |
| 366. Sponsored by the Do it Yourself store. See also (397). | |
| 367. Apparantly dug by giant moles. To survive the blast, stay in the | |
| comfortable cave south of the domed cave (d, d, d, e, s from the | |
| Meadow). | |
| 368. Sponsors of the Fountains of Paradise. See also (397). | |
| 369. North of the Shores of Death. Wait here for the Riverboat. | |
| 370. Sponsors of the Dream Park. See also (397). | |
| 371. In the Caves. | |
| 372. Sponsored by a Charity. See also (397). | |
| 373. Root-less people are strangled. You need (96). | |
| 374. You need the Vine to (254). | |
| 375. Sponsored by the Cop Shop. See also (397). | |
| 376. Overlooking the Clear Land and the Farmland. | |
| 377. Needed for survival in (191). | |
| 378. On the Island above the Waterfall. There is a bulb here. See (243). | |
| 379. Sponsored by the Hospital. See also (397). | |
| 380. Where the Dumpy Droid takes things. | |
| 381. Don't visit here, they are only after your creds. | |
| 382. Dangerous. Stay away. | |
| 383. Blue, with sharp teeth. | |
| 384. Sponsors of the Old Curiosity Shop. See also (397). | |
| 385. Useless. | |
| 386. East of the Quicksand. | |
| 387. Tasty! | |
| 388. Sponsors of the Well. | |
| 389. Sells you a Travel Pass in return for all your money. Visit here last. | |
| 390. Outside the City they treat you as an enemy. Inside, they treat you | |
| much as an equal (though everyone knows robots are better than people, | |
| really). | |
| 391. In the forest, see (184). In the railway station, see (185). | |
| 392. Sponsors of the Black Mountains. See also (397). | |
| 393. Sponsored by the Travel Agent. A note is hidden inside, see (400) to | |
| get is [sic] and (397) for more information. | |
| 394. Growing amid the Twisty Roots in the forest. South and head east from | |
| the base of the Waterfall. | |
| 395. Wear it so the robots in the Tower can't see you on the Clear Land. | |
| 396. Near the river in the Woodland above the Waterfall. | |
| 397. Many places in the Theme Park are sponsored by shops. Search or Listen | |
| to discover an advert which gives the address. The numbers indicate the | |
| 3 buttons which you must press in the Elevator for the shop concerned | |
| (e.g for "23": PRESS 0, PRESS 2 and PRESS 3). 0 0 0 takes you to the | |
| station. | |
| 398. It will go away if you ignore it. | |
| 399. Don't move. | |
| 400. Drop the Koala beside the Statue. | |
| 401. Driving backwards and forwards along the Beach. | |
| 402. In a duct, east of the Hall with the Fire. | |
| 403. Waves a flaming sword to guard the City gate. | |
| 404. Shoot the catapult from the Clear Land to propel the Cherry bomb into | |
| the Minefield, detonating all the mines and making it safe. | |
| 405. Owns the stolen Credit Card. See (414) to get it back. | |
| 406. Needed to detect Radiation when you emerge from the Caves after the | |
| attack. It allows you to emerge as in (331). | |
| 407. A weightless article of clothing. | |
| 408. Blocks the river unless you give it the (47). | |
| 409. Very dangerous. Don't walk here until you've carried out (404). | |
| 410. Read it to find the address of the Travel Agent. | |
| 411. Eat it to cure Radiation Sickness. | |
| 412. In the storage bay on the lowest level of the Space Bus. | |
| 413. Graunch asks 9 riddles in a random-ish order. You need to get most of | |
| them right in order to win enough money to complete the games. See | |
| (423) for the answers, which are in code. Replace each letter by the | |
| one before it, e.g SJHIU means RIGHT. | |
| 414. Throw the Jug of Water over the Bodyguard. | |
| 415. East of the Fence and the Clear Land. | |
| 416. Very heavy. Pull you under if you try swimming. See also (515). | |
| 417. Kick the Mushmat and it produces a Plate. | |
| 418. In the Woodland, below the Cliff. | |
| 419. In the Woodland, above the Cliff. | |
| 420. Of no use at all. Keep Away. | |
| 421. Incredibly sexy. | |
| 422. A delightful pet. Drop it beside the (198) before it becomes too much | |
| of a pest. | |
| 423. The legs belong to NBO, the rich man wants OPUIJOH, the cold-blooded | |
| things are USFFT, the blind god is MPWF, you all know SVNPVS or OFXT, | |
| the healer is UJNF, the unfelt thing is MJGF, the pet is GJSF and the | |
| genii is a DPNQVUFS. | |
| 424. You need objects (47), (111) and (123) to go boating on the River above | |
| the Waterfall. | |
| 425. Driving round and round the Farmland. | |
| 426. Saggy coveralls which would have been the height of fashion is [sic] | |
| 2050. | |
| 427. Above the Seat of Power. | |
| 428. In orbit, reached by the Starbike, see (197), from the Space Station. | |
| 429. Press virtually any numbers in the elevator. Visit the Estate Agent to | |
| buy your own. | |
| 430. Sail north from the Riverbank above the Waterfall, see (424), and then | |
| steer east, downstream. | |
| 431. Sponsors of the Broken Lands. See also (397). | |
| 432. A bulb is here. See (243). | |
| 433. South of the Minefield. | |
| 434. Sells you a Habihome if you've an identity card and enough creds. | |
| 435. Pull the Starter and the bike transports you to the Snowball 9. | |
| 436. At the east of the Habiviron. | |
| 437. The River Pison flows east from the Ashes, over the Waterfall, and | |
| under the City Wall. This is roughly the route you should take. For the | |
| other rivers, see (356). | |
| 438. East on the Ashes, south of the River. It continues below the Cliff. | |
| 439. Almost due south of Graunch, past Big Robot. | |
| 440. Visit here with a Credit Card and an Identity Card to get a loan. | |
| 441. Wear the Visor, look at a number and blink. | |
| 442. Wait at the west end of the beach. Board it, and wait until it reaches | |
| the bank of the Euphrates. Then leave. | |
| 443. Hums to confuse the sensors in the Clear Land. | |
| 444. Press them to go places. See also (397). | |
| 445. A waste of time. | |
| 446. The Fragile Branch will bear no weight unless glued by the Berry. Even | |
| then you can't carry more than one ordinary object across it. | |
| 447. On the Roof, east and repeatedly up from the corridor just past Big | |
| Robot. | |
| 448. Vital in a Democracy. but unimportant in this game. | |
| 449. Pull it to deactivate Big Robot. | |
| 450. Wait where you leave the Autoscythe until the Weeder arrives. Wait one | |
| more turn. Board the Weeder and wait until it reaches the other river | |
| bank. Then leave. | |
| 451. In a wide valley, east of the plain where the Stratoglider landed, a | |
| klom or so beyond the Cliff. To get there from the Woodland below the | |
| Cliff, see (310), (468) and (450). Then go north and swim east into the | |
| City. See (102) and (112). | |
| 452. Cutting (56) with (36) is one way of reaching a Railway Station. | |
| 453. West of the Hall with the Fire. | |
| 454. Lowered all the way from the Snowball 9 in orbit. Appears over the | |
| Meadow. | |
| 455. Impassible. Head south to the Beach at the southern end, instead. | |
| 456. Running north-south, dividing the Woodland. | |
| 457. Bounded by a wall to the west, the City Dome and River Euphrates to the | |
| east, the beach to the south and the River Pison to the north. | |
| 458. There are two of these on the western edge of the trees below the | |
| Cliff. Initially, from the Woodpile, go up, north, west, west; or up, | |
| north, north, west and west - depending which platform you want. | |
| 459. Covers the City, providing a controlled climate inside. See (24). | |
| 460. The only way into the City is to swim underwater. You need to cross the | |
| Farmland (using the Autoscythe and Weeder) to get there. | |
| 461. Woodland overlooking the Clear Land at the east edge of the Woodland. | |
| See (310) to get past the Fence. | |
| 462. Where you get elected Mayor. | |
| 463. You need to cross to the other bank, see (424) and then (430) to reach | |
| the Island above the Waterfall. See (408) for details of the Leviathan. | |
| 464. The name of the City. See (24). | |
| 465. Usual means of loading/unloading starships in orbit. | |
| 466. Guarding the Farmland etc. Wear the Cloak and avoid disturbing the | |
| wheat for a longer life. | |
| 467. Addicted to direct-stim. Useless. | |
| 468. The Seaweed is attacking the Farmland: rearing out onto the beach. It | |
| is very dangerous to walk east onto the Beach. See (2). | |
| 469. East of the Clear Land - blocking the direct route east to the Farm. | |
| 470. Give the Credit Card to the Busker and he opens a way to the Theme | |
| Park. | |
| 471. You need the Ticket or Travel Pass to go through. See (509). | |
| 472. Whatever you do, don't drop it! See also (404). | |
| 473. Your money. Absolutely vital to completing the game. See (413) and | |
| (146) to increase your creds. It's essential to get the Card back if | |
| you lose it - for example, the shops don't permit you to visit them | |
| without any money. | |
| 474. Dig into the Mole Hill, sleep in the comfortable cave, grow the House | |
| Plant and feed the Leviathan. Then see (479). | |
| 475. In the City, accessed from the first railway station or by getting past | |
| the Busker. | |
| 476. A modern environment for living. Everyone who is anyone owns one. | |
| 477. The most fearsome place in the known Galaxy. | |
| 478. South of Graunch, past Big Robot. | |
| 479. Eat the Pill, grow the para-SHOOT, mend the Branch and freeze the | |
| Quicksand. Then see (485). | |
| 480. South and West of Big Robot. | |
| 481. In the docking bay of the Space Station. From the Cupboard, go out, | |
| south, east and continue south. Warning, see (264). | |
| 482. A radio communicator. Vital for establishing contact between the Space | |
| Station and the Snowball 9. See also (506). | |
| 483. In the ventilation duct, east and then west from the hall just south of | |
| Big Robot. | |
| 484. Drop the Plate over the drainage Grid in the Shower. Then see (494). | |
| 485. Destroy the Fence, and the Mines, bypass Big Robot and recover the | |
| Credit Card from the Godfather. Then see (492). | |
| 486. Give him the credit card. Then find the Plug. See (449). | |
| 487. Control centre of the City. See also (441). | |
| 488. A para-SHOOT. You need it in order to descend the cliff. | |
| 489. Visit here to get the Screwfinger. | |
| 490. Takes you to the orbiting Space Station. | |
| 491. City recsport zone. Fun, frolics and foliage. Many places are funded | |
| by local shops: see (397). | |
| 494. Get the Ticket, buy the Koala, own your own Habihome and become Mayor. | |
| Then see (497). | |
| 493. Where robot misfits hang out. | |
| 494. Use the Screwfinger to open the ventilation Grill in the Shower. | |
| 495. East of the Woodland below the Cliff. | |
| 496. Where the first part of the game takes place. The idea is to collect | |
| useful plants which you will need to get through the City defences. | |
| 497. Reach the Space Station, escape from the Habiviron, travel to the | |
| Snowball and win by getting the Radcom to the Control Room. | |
| 498. Needed for digging. See (257), (269), (293) and (513). | |
| 499. In the Space Port, reachable from Railway Station 4. | |
| 500. Where the colonists will live. Currently it's inhabited by Robots. | |
| 501. North from railway Platform 3. Unfortunately the train doesn't stop | |
| here. See (504). | |
| 502. North from railway Platform 2. | |
| 503. There are 2 Platforms, supported by vines over a pulley. If you pull | |
| the Lever, the lighter Platform goes up and the heavier one down. You | |
| weigh the same as five ordinary objects, so if you were to put six | |
| things on the south Platform and then stand on the north Platform | |
| carrying nothing, you'd go up when you pulled the Lever. Note that | |
| objects (45) and (112) weigh different amounts. | |
| 504. Pulling the Emergency Cord stops the train for a while. See (511). | |
| 505. Interstellar Colony Ship featured in "Snowball" by Level 9 Computing. | |
| 506. You win by taking the Radcom to the Snowball's control room. This | |
| involves buying a House, visiting City Hall and becoming Mayor, using | |
| the Space Bus to reach the Space Base in orbit, escaping from the | |
| Habiviron and using the Star Bike to reach the Snowball. | |
| 507. Wait on the Platform for the Train. It visits the stations in order: | |
| Park, Shops, City Hall, Spaceport and back to the Park. | |
| 508. Defends Eden from orbit. To escape from the Habiviron, see (484). | |
| Having done this, head rapidly for the Cupboard (west twice, north, | |
| open door and in) where you can hide from the robots. Then find the | |
| Star Bike. | |
| 509. You need the Ticket or the Travel Pass to go through the Ticket | |
| Barrier. The Ticket is a single, valid for one trip only, but the | |
| Travel Pass lets you have as many journeys as you like. | |
| 510. From the Stratoglider Control Room, go in. Wear the Radsuit and take | |
| the Compass and Geiger Counter. Out, out and east to the Molehill: see | |
| (258), then (367) and (513). | |
| 511. Then you can return to the Platform, climb down onto the track and walk | |
| east or west to the next station. | |
| 512. Wear the Cloak to hide from the robot guards in the Tower, and carry | |
| the Bug to confuse the sensors. Then head for the west end of the | |
| Beach. See also (77). | |
| 513. Digging in the cave west of where you find the Shovel, opens up a | |
| tunnel to the surface. | |
| 514. A very dangerous place. Don't move in the wheat. See (450). | |
| 515. Together, the Stone and Seed allow you to swim into the City. | |
| 516. Wear this for protection against the radiation caused when the starship | |
| attacks. | |
| 517. Travel on the Riverboat. | |
| 518. East of the Waterfall. See also (451) to reach the City. | |
| 519. Clues are copyright (C) 1984 Level 9 Computing. | |
Xet Storage Details
- Size:
- 30.6 kB
- Xet hash:
- 81568f8bdbf70e5cc9a8177c1a35d0897accf41b09265e3d65cd4ec03e3a39f0
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.