| RED MOON CLUES | |
| (c) Level 9 Computing 1986 - Scanned in and corrected(?) by Bill Bennett | |
| <bspwrb@ bath.ac.uk> who takes full credit for any mistakes | |
| Below are most of the objects, creatures, people and particularly | |
| interesting places in "Red Moon". Look down the alphabetical lists to | |
| find the thing you want to know about, then turn to the entries | |
| indicated by the bracketed numbers. A few herrings have mixed with the | |
| answers, so try only to read the entries you are directed to. | |
| GENERAL CLUES | |
| 1. Getting Started: (442). | |
| 2. Combat: (361) | |
| 3. Ghosts: (325) | |
| 4. Iron: (343) | |
| 5. Magik: (380). | |
| 6. Scoring: (261). | |
| 7. Save/Restore: (282). | |
| 8. Seeing in the dark (265) | |
| 9. Tarot: (331). | |
| 10. Teleport: (401) | |
| 11. Treasures: 410) | |
| 12. Underwater Travel: (445). | |
| 13. Winning: (426) | |
| 14. Ian McGregor Prize for Protecting Jobs and Services. Winner (490) | |
| OBJECTS, CREATURES & PEOPLE | |
| 20. Acid: where (187), details (300). | |
| 21. Acorn: where (247) details (384) | |
| 22. Angel: where (185), details (331) | |
| 23. Armour: see (317) | |
| 24. Axe: where (192), details (291). | |
| 25. Black Ball: where (199) details (389) | |
| 26. Silver Bars: where (198) details (226) | |
| 27 Beans: where (210), details (264). | |
| 28 Blacksmith Giant: where (170), details (392). | |
| 29 Bletch: where (336),details (369). | |
| 30 Book: where (299) details (398) | |
| 31. Boots: where (191) details (232) | |
| 32. Bostog: where (152) details (396) | |
| 33. Box: where (223) details (411) | |
| 34 Bracers: where (227) details (301) | |
| 35 Bridge: where (404) details (404) | |
| 36 Bottle: where (183) details (470) | |
| 37. Brooch: where (460) details (262) . | |
| 38. Bushes: where (168) details (264). | |
| 39 Chain Mail: where (244) details (376) | |
| 40. Chalk: where (366) details (412) | |
| 41 Cloak: where (427) details (221) | |
| 42. Cloaked Statue: where (163) details (248), | |
| 43. Codex Oedipus: where (299) details (398) | |
| 44. Coins: where (467) details (266) | |
| 45. Crowbar: where (167) details (428) | |
| 46. Crown: where (303) details (226) | |
| 47. Crucifix: where (463), details (268) | |
| 48. Dagger: where (338) details (444) | |
| 49 Dagget: where (250) details (309) | |
| 50. Demon: where (189) details (461) | |
| 51. Dial: where (293) details (271) | |
| 52. Dog: where (178) details (386) | |
| 53 Dragons: where (308) details (465) | |
| 54 Dragonewt: where (250) details (239) | |
| 55 Drellap: where (362) details (369) | |
| 56 Dulcimer: where (304) details (464) | |
| 57 Dust: where (230) details (377) | |
| 58. Dwarf: where (152) details (396) | |
| 59. Emerald: where (443), details (262) | |
| 60. Exploding Foot: where (250), details (263) | |
| 61. Fan: where (198). details (459). | |
| 62 Fire: where (170) details (225). | |
| 63 Flashing Lights: where (274), details (397). | |
| 64. Flask: where (211), details (267). | |
| 65. Frog: where (297), details (302). | |
| 66. Fungus: where (342), details (393) | |
| 67 Gas Mask: where (244) details (433) | |
| 68. Gate: where (156) details (305) | |
| 69. Giant: where (17 0) details (392) | |
| 70. Gloves: where (207) details (381) | |
| 71. Glowing Sphere: where (251) details (434). | |
| 72. Grasper: where (363) details (292) | |
| 73. Grating: where(208) details (455) | |
| 74. Grid: where (182) details (341) | |
| 75. Grill: where (159) details (367) | |
| 76. Grue: where (344) details (310) | |
| 77 Guardian: where (466) details (472) | |
| 78 Handle: where (233) details (349) | |
| 79. Healer: where (151) details (340) | |
| 80. Hill of Beans: where (211),details (264) | |
| 81. Square Hole: where (168) details (349) | |
| 82. Horseshoe: where (364) details (413) | |
| 83. Iron: (343). | |
| 84. Kellf: where (294) details 473) | |
| 85. Key: where (233) details (339) | |
| 86. Lamp: where (192) details (295) | |
| 87 Leaves: where (307) details (264) | |
| 88. Lights (Flashing): where (274) details (397) | |
| 89. L ine: where (189), detaiIs (311) | |
| 90 Linen Shirt: where (227) details (348) | |
| 91. Magician: where (212), details (369) | |
| 92 Chain Mail: where (244) details (376) | |
| 93 Mandana: where (162) details (432) | |
| 94. Man in the Moon: where (298) details (224) | |
| 95. Gas Mask: where(244) details (433). | |
| 96. Meat: where (312)details (405). | |
| 97. Medallion: where (474) details (262) | |
| 98. Merlin: where (154) details (352) | |
| 99. Metal Gate: where (156) details (305) | |
| 100. Mole: where (220), details (398) | |
| 101. Moon Crystal: where (484) details (475). | |
| 102. Mummy: where (272), details (446). | |
| 103. Mummy Dust: where (230) details (377) | |
| 104. Mushroom: where (313) details (270) | |
| 105 Necklace: where (479) details (262) | |
| 106. Newtling: where (382) details (369) | |
| 107. Nezzon: where (151) details (340) | |
| 108 Oil: where (296) details (315) | |
| 109 Oyster Fungus (342) details (393) | |
| 110. Pearl: where (252) details (226) | |
| 111. Pills: where (366) details (405) | |
| 112. Poison: where (408). details (408). | |
| 113. Pool of Acid: where (234) details (300). | |
| 114. Potion: where (175). details (387). | |
| 115. Raisin: where (415) details (402). | |
| 116. Rat: where (229). details (292), | |
| 117. Red Line: where (189). details (311) | |
| 118. Red Moon Crystal: where (484) details (475). | |
| 119. Reflection: where (183) details (347). | |
| 120. Ring: where (447), details (284). | |
| 121. Safe: where (238) details (316). | |
| 122. Sarcophagus: where (201). details (476) | |
| 123. Saxa the Sage: where (403) details (481). | |
| 124. Scorpion Man: where (336) details (369) | |
| 125. Scroll: where (368), details (400) | |
| 126. Shield: where (414), details (480) | |
| 127. Shirt: where (227), details (348), | |
| 128. Silver Bars: where (198). details.(226). | |
| 129. Sog: where (382) details (369) | |
| 130. Sphere: where (251) details (434) | |
| 131 Spices: where (212) details (333) | |
| 132. Spider: where (250) details (344) | |
| 133. Square Hole: where (168), details (349). | |
| 134. Statue: where (163) details (248) | |
| 135. Sword: where (170) details (319) | |
| 136, Thin Red Line: where (189) details (311) | |
| 137 Tiny Door: where (194) details (332) | |
| 138. Troll: where (362), details (369). | |
| 139, Tubing: where (477), details (445). | |
| 140. Vampire: where (162). details (432). | |
| 141. Watchdog: where (178) details (386) | |
| 142. Water: where (478) details (469) | |
| 143. Weapons: (355) | |
| 144. Wellington Boots: where (191), details (232). | |
| 145. Wizard: where (196) details (416) | |
| 146. Worm: where (185) details (298) | |
| 147. Xiiz: where (196) details (416) | |
| 148. Ziix: where (212) details (369) | |
| 149. Zombi: where (250), details (287). | |
| PLACES | |
| 150. Acid Pool: where (234), details (300). | |
| 151. Alchemist's Sanctum: where (241) details (340). | |
| 152. Beautiful Room: where (417) details (396). | |
| 153. Bone Room: where (273). details (239) | |
| 154. Camelot: where (253), details (374). | |
| 155. Castle: where (421). details (483) | |
| 156 Castle Entrance: where (321) details (305) | |
| 157. Cave (Windy) : where (286) details (374) | |
| 158. Chasm: where (276), details (404). | |
| 159. Chimney: where (326), details (379). | |
| 160. Circular Lamplit Room: where (240) details (374). | |
| 161. Crater of Volcano: where (345), details (259). | |
| 162. Crypt: where (440). details (432). | |
| 163. Dark Junction: where (430) details (374). | |
| 164 Entrance Hall: where (242) details (305) | |
| 165. Fantastic Chamber: where (231) details (374) | |
| 166. Flashin g Lights: where (274). Details (397) | |
| 167 Flooded Tunnel: where (482) details (445) | |
| 168. Folly: where (330), details (431). | |
| 169. Forest: where (439) details (239) | |
| 170. Forge: where (350) details (451) | |
| 171. Grassy Mound: where (254 ) details (290). | |
| 172. Grassy Plain: where (373 details (333) | |
| 173. Great Hall: where (306). details (259). | |
| 174. Helix of Het: where (222) details (289). | |
| 175. Hospital: where (278) details (239) | |
| 176 House: where (235) details (324) | |
| 178. Kennel: where (383), details (386). | |
| 179. Lake: where (330), details (356). | |
| 180. Marble Tower: where (256). details (485) | |
| 181 Maze of Tiny Passacres: where (486) details (474). | |
| 182 Metal Room: where (488) details (341) | |
| 183. Mirror Room: where (438) details (375). | |
| 184. Mound: where (254). details (290). | |
| 185. Paradise: where (323) details (331). | |
| 186. Plain: where (373) details (333) | |
| 187. Pool of Acid: where (234), details (300) | |
| 188. Pothole: where (419), details (333) | |
| 189. Red Room: where (418), details (311) | |
| 190. River Tunnel: where (482) details (445) | |
| 191 Rubber Room: where (437) details (259) | |
| 192. Ruined Stone House: where (235), details (324). | |
| 193. Sanctum of Alchemy: where (241) details (340) | |
| 194. Small, Neat Room: where (489) details (332) | |
| 195. Stained Room: where (370) details (239) | |
| 196. Stairway: where (452), details (416) | |
| 197. Straw-filled Room: where (322) details (333). | |
| 198. Stunningly Fantastic Chamber: where (231) details (374) | |
| 199 East of the Dark Junction | |
| 200. Tiny Passages: where (486), details (474) | |
| 201. Tomb of an Avatar of Litter Muurdox: where (436). details (476) | |
| 202. Tower: where (229), details (476) | |
| 203. Treasure Vault where (453) details (334). | |
| 204. Turkish Bath: where (454), details (239). | |
| 205. Underwater Travel: see (445) | |
| 206, Vault (Moon Crystal): where (346) details (484) | |
| 207. Volcanic Crater: where (345), details (259). | |
| 208, Well (Blocked): where (228) details (455) | |
| 209. Well (Water-filled):where (487) detaiIs (445) . | |
| 210. Windy Cave: where (286), details (374). | |
| 211. Windy Store Room: where (258), details (290) | |
| 212. Work Room of Ziix: where (365). details (435). | |
| ANSWERS | |
| 220. Monday on television. | |
| 221. Wear to ward off (134). | |
| 222. Across the chasm, (158). | |
| 223. inside [121): | |
| 224, Answer his riddles to reach (185). | |
| 225, Extinguish it. See (243). | |
| 226. Treasure. | |
| 227. In the Wardrobe. northwest | |
| of (160) | |
| 228. SW. SW, W from (160). | |
| 229. W, S from the Mound | |
| 230. When (102) is present, see (246) | |
| 231 Beyond the Acid Pool. | |
| 232. Rubber. See (249) | |
| 233 Examine (38) | |
| 234. E, S, S, E from (174) | |
| 235. South of where you start | |
| 236. On a cloud. | |
| 237. North of (168). | |
| 238. In (203). | |
| 239. Nothing special, | |
| 240. Due south of the Bone Room, | |
| 241. Down and due east from the | |
| Great Hall. | |
| 242. Beyond the Pale. | |
| 243. Use Magic. A spell or (25). | |
| 244. Beyond (137). | |
| 245 Gar1ic k eeps off (140) | |
| 246.Hint: read (30), see (257) | |
| 247. Search (87) | |
| 248 Attacks See (255) to avoid this | |
| 249. Wear for insulation. See (260) | |
| 250. Not in this game. | |
| 251. Drop. (1l5) | |
| 252. Examine (66), | |
| 253. Possibly at Cadbury Castle. | |
| See (250). | |
| 254. Where you start. | |
| 255. Wear (41), | |
| 256. In the Grassy Plain. | |
| 257. Say Ollabin, | |
| 258. West and due South from the | |
| Forge, | |
| 259, Scenic but nothing special. | |
| 260. Protects you in (182). | |
| 261. Fifty per treasure, see (11). with bonusses (275), | |
| 262 A treasure | |
| 263. Arcade game. Win every time | |
| by crouching at the left of | |
| the screen and treading on | |
| your opponent's toe, | |
| 264. Search them, | |
| 265. Light the Lamp and carry | |
| it or use (130) | |
| 266 Treasure made of iron | |
| 267. Contains air. See (12). | |
| 268. Repells the Vampire. | |
| 269. Liquifies the 2ombi. | |
| 270. Eat it. See (279), | |
| 271. A red herring. See (281). | |
| 272. In the Sarcophagus. See (277) | |
| 273. W, S, SE, W from the Strw-Filled Rooom | |
| 274. S and E from the Red Room. | |
| 275. 50 initially. 200 for the Crystal, -1 per SAVE, | |
| -10 per death, plus fifty each for the | |
| achievements listed in (285) | |
| 276. SE of the Stained Room. | |
| 277. Read the Book. See (283) | |
| 278. South of the Straw-filled Room | |
| 279. You Shrink. See (288). | |
| 280. You grow See (287). | |
| 281. Turn (121) instead | |
| 282. SAVE and RESTORE are like | |
| any other spells. They do | |
| not work if iron Is near. | |
| Drop any iron objects that | |
| you may own and move away | |
| from them to a place where | |
| there is nothing made of | |
| iron. Then SAVE and.RESTORE | |
| will work OK. | |
| 283. Say Obis beside (122) | |
| 284. Wear it to dodge better | |
| 285 Each treasure owned or in (176); | |
| entering the caves; reaching (189); | |
| reviving Kellf; bridge building; | |
| killing Mummy and leaving with | |
| the Crystal | |
| 286. SW and S from the Forge. | |
| 287. Bad for you. | |
| 288. And can use (137). You lose | |
| hit points, temporarily. | |
| 289. Spectacular scenery. | |
| 290, Dig | |
| 291. An Iron weapon. | |
| 292. Avoid this There is no | |
| point in fighting it. | |
| 293. Part of the Safe | |
| 294. SE and E from the Crypt: | |
| 295. Light it to see in | |
| dark. Examine it. See (8) | |
| 296. Due north of the Crypt. | |
| 297. Nowhere. | |
| 298. Buy it. | |
| 299, Say Satarh and visit the | |
| House, | |
| 300. Drop (40) to neutralise it. | |
| 301. Wear them to carry more. | |
| 302. Eat it to carry more. | |
| 303. Dig at (184) | |
| 304. Due west of the Great Hall. | |
| 305. Open the gate with (85). | |
| 306. E E, NE, N from the Castle | |
| Entrance. | |
| 307. SE. E, E from the Circular | |
| Lamplit Room. | |
| 308. Appear when you take (101) | |
| 309, Cute. Almost worth 9.95 by itself | |
| 310. Yeuch! | |
| 311. Don't CROSS the Line. See (327)instead | |
| 312 E, E, SE, N, E from the Castle Entrance | |
| 313. E. E, SE from the forge, | |
| 314. U, U, NW from the Chimney. | |
| 315. Plays no part in the game | |
| because Aspinall forgot it. | |
| 316. Forget the Dial. See (281), | |
| 317. Several objects protect you | |
| In combat e.g by absorbing | |
| blows of your opponent, See (329) | |
| 318 Drop in (187) | |
| 319. A very effective weapon. | |
| See (328) to carry it | |
| 320. Very literal. See (311). | |
| 321. North of the Lake or North | |
| and NE from the Pothole. | |
| 322. From the east end of the | |
| Great Hall. go D,E,S,S,D. | |
| 323. Coming Soon. | |
| 324. Leave treasures here. | |
| 325. When creatures or people are | |
| killed in combat they may | |
| return as ghosts and attack | |
| again, Killing ghosts gains | |
| little, so run away If | |
| you can. To avoid creating | |
| ghosts, see (337) | |
| 326. Above the Fire see (335) | |
| 327. Rub it out | |
| 328. Wear (70) first | |
| 329. Ring, Sh eld and Chain Mail. | |
| 330. S,E,N,N from the Pothole, | |
| 331. Not in this Game | |
| 332. Shrink. See (353) | |
| 333. Nothing special | |
| 334. Open the Safe. See (316) | |
| 335. Extinguish it, see (243) | |
| then tackle the Grill | |
| 336, W, S from the Straw-Filled | |
| Room | |
| 337. Avoid fights if possible and see (358) | |
| 338. N, E, NW, W from the Mound. | |
| 339. Unlocks the Gate. | |
| 340, Buy everything | |
| See (351). | |
| 341. Electrified see (357) | |
| 342. in the Lake. See (356) | |
| 343. You can't use magik ii any | |
| iron object is nearby (on | |
| the ground/ carried/ worn), | |
| If magik fails, examine all | |
| the objects around, drop | |
| any that are iron and move | |
| away before trying another | |
| spell,Note that weapons or | |
| armour may be made of iron. | |
| 344. Try a gruesome adventure. | |
| 345. From tne Mound, go N, E, U, U and N. | |
| 346. East of Flashing Lights | |
| 347, its hit points dodge etc. are set | |
| equal to yours on entry, See (354). | |
| 348. Wear it to protect your skin from (39) | |
| 349, Put (78) in (81) and turn. | |
| 350. From the Pothole, go D, SE. | |
| S, E and W, | |
| 351. Give Nezzon three objects. | |
| See (359), | |
| 352. My hero. | |
| 353. E a t (104) | |
| 354 You can bias the odds e.g. by | |
| using (104), (114) and (120) properly | |
| 355. Axe, Dagger, Sword and Magik. | |
| 356. Drain it See (349), | |
| 357. Wear (144) | |
| 358 Dispose of things properly, not by brute force | |
| 359. As useless as possible. | |
| 360. Appears when you enter the | |
| Room of Mirrors. See (347). | |
| 361. This is not a game where you win by attacking | |
| every creature you meet, because their ghosts may | |
| return to fight again. Equip yourself properly for | |
| combat with armour (317) and weapons (355). If | |
| you decide to fight with magik (CAST ZAP) do not | |
| carry iron weapons etc. Note that you can retreat | |
| sometimes and that it's a good idea to use (114) if | |
| badly injured | |
| 362 From the Circular Lamplit Room, go W, SW and N | |
| 363, North of the Beautiful Room | |
| and south of the Crypt | |
| 364. W and NW from the Mound | |
| 365. From the Windy Store Room, go D, E, E, NE. | |
| 366 In the Sanctum of Alchemy see (340) | |
| 367. Remove it with (45) | |
| 368. W of the Straw-Filled Room | |
| 369. Mostly harmless | |
| 370. From the east end of the Great Hall, go D, E, S, S, | |
| E, S, S, S, D | |
| 371. South of the Stairway or NW | |
| of the Great Hall. | |
| 372. Behind the Tapestry. | |
| 373. West of the Mound | |
| 334. Scenic. | |
| 375, Tackle your reflection. See | |
| (360) | |
| 376. Uncomfortable iron armour. | |
| Wear (90) first. | |
| 377. Kills any single creature | |
| permanently (their ghost | |
| does not return). | |
| 378. A musical. | |
| 379. See (326) and (75). | |
| 380.Magik does not work if iron is present, see (343) | |
| All spells require energy from the caster's body | |
| so you lose 1 hit point whenever you try to cast | |
| a spell, whether it works or not. Each spell is | |
| associated with a particular object, its focus, and | |
| will only work if you have this. Thus for example, | |
| if you want to CAST ESCAPE, you had better carry | |
| the dulcimer. See the game cover for details. Examine | |
| the Lamp (86) for details | |
| 381 Wear for protection against heat. (see 135) | |
| 382. D, E, S, S from the east | |
| end of the Great Hall, | |
| 383. From the Stained Room, go | |
| N, W, N, N and E. | |
| 384. Grows a bridge. See (395) | |
| 385. Grow a beanstalk. See (9) | |
| 386, Kill the dog. See (405). | |
| 387, Drink it. See (407). | |
| 388. Normally this returns you to the Grassy Mound | |
| where you start. See (406). | |
| 389. Drop for a free Extinguish spell. | |
| 390. Explains how to deal with (102) | |
| 391. Insert the Pills.See (399). | |
| 392. Implacably hostile. Just | |
| about the only creature you | |
| can't avoid fighting. | |
| 393. Examine it. | |
| 394. Drop it in the Lake | |
| 395. Drop it beside the chasm | |
| and see (409) | |
| 396. Play the Dulcimer | |
| 397. Extinguish them. Drop (25). | |
| 398. Read it. See (390). | |
| 399. Give the Meat to (52) | |
| 400. Read it when you've taken (21) to the right place. | |
| See (395) | |
| 401. Cast Escape while holding the dulcimer See (388). | |
| 402. Drop it inside for (71). | |
| 403. E from the Circular Lamplit | |
| Room. | |
| 404. Take the Acorn, See (395) | |
| 405. Poison the Meat. See (391) | |
| 406. When cast on the Mound, it | |
| returns you to where it was | |
| used before, Thus it can be | |
| easily used to ferry things | |
| to and from places deep in | |
| the caves. | |
| 407. Restores your "hit points" | |
| to their start values. | |
| 408. Pills, see (111). | |
| 409. Read the Scroll. | |
| 410. Every other thing in (422). | |
| 411. Open with care! 20). | |
| 412. Alkali See (113). | |
| 413 Magnetic. See (423). | |
| 414. SE of the Crypt | |
| 415. From the Turkish Bath, go | |
| W, SW and N. | |
| 416. Give Xiiz a treasure. See (425) | |
| 417. From the Chasm, go W, W, SW | |
| and NW | |
| 418. N, E, S from the Kennel. | |
| 419. Due east of the Mound. | |
| 420. Wear the Gas Mask. | |
| 421. Roughly NE of where you | |
| start beyond the Metal | |
| Gate or north of the Lake. | |
| 422. Silver Bars, Black Ball | |
| Book, Box. Brooch,Cloak, | |
| Iron Coins, Crucifix, | |
| Crown, Dulcimer, Medallion, | |
| Mermaid,Necklace, Opal. | |
| Pearl, Diamond and Emerald. | |
| 423, Wave It in (208). | |
| 424. Stretch the Waders. | |
| 425. (30) is best because you | |
| can get it back easily | |
| 426. Take the Red Moon Crystal | |
| to the Ruined Stone House, | |
| 427. North of the River Tunnel. | |
| 428. Use to move the Grill. | |
| 429. Play it, see (152),and use | |
| it for Magik, see (10) | |
| 430, N, NW from the Bone Room. | |
| 431. You want to drain the Lake. | |
| See (38) and then (349) | |
| 432. The Crucifix comes in handy | |
| and see (441), | |
| 433. Wear it when handling (33) | |
| and see (445). | |
| 434. Provided light so long as | |
| you remain inside. | |
| 435. Accept his offer. | |
| 436. From the Turkish Bath. go | |
| W, SW, N and W. | |
| 437. West of the Dark Junction. | |
| 438. Up and due North from the | |
| Stained Room, | |
| 439, South of the Pothole. | |
| 440. Due north of the Beautiful | |
| Room . | |
| 441. Bring the Glowing Sphere. | |
| 442. South to the Stone House | |
| take everything and go back | |
| to th e M ound. See (450). | |
| 443. in the Box. Take carel | |
| 444. A weapon. Also needed for | |
| ZAP, | |
| 445. To survive underwater, you | |
| need (64) (67) and 139). | |
| 446. Say Ollabin | |
| 447, Beyond the cave lake: SE, | |
| D W and S from the | |
| Beautiful Room. | |
| 448. Inside the Bottle. | |
| 449. Capture the Wind. | |
| 450. To the Lake: E. E S. E. N. | |
| N and search the i3ushes. | |
| See (458). | |
| 451 Light 169) and extinguish | |
| 452. Inside the Marble Tower, leading | |
| down to the Maze | |
| 453. From the Windy Store Room, | |
| go D. E and SE. | |
| 454. from the Stone Kennel, go | |
| N. E, N and W. | |
| 455. Wave (82). | |
| 456. Bribe the Giant. | |
| 457. Bribe Mandana. | |
| 458, insert the Handle and turn | |
| it. See (468) | |
| 459 Wave it to cr;ate a great | |
| wind. See (471). | |
| 460. In the Sarcophagus. | |
| 461. Very literal see (311) | |
| 462. Throw it to extinguish the Dragons' fire. | |
| 463. East of the Metal Room, | |
| 464. Play it for (32) and use as a focus | |
| for Escape | |
| 465. Try the Fan. See (459) | |
| 466. SW from the Treasure Vault | |
| 467. In the Blocked Well. Use (82) to get them | |
| 468 North onto the drained lake, and open the | |
| oyster. N and SW to the Metal Gate and | |
| open it with the Key. Now you have access | |
| to the whole castle. Good luck! | |
| 469. To survive under water, see | |
| (12). Or take the Bottle | |
| and see below (470). | |
| 470 Fill with water for Kellf | |
| 471 Wave to defeat the Dragons | |
| 472 Keep clear if you have the Emerald | |
| 473 Fill the bottle with water and give it to him | |
| 474 Go SE, SW from the base of the Staircase | |
| 475 Take to the Ruined Stone House to win | |
| 476 Say Obis to open it | |
| 477 From the Windy Store Room, go D and due S | |
| 478 All over the place | |
| 479 In the Chimney, beyond the Grill | |
| 480 Absorbs hostile blows | |
| 481 See (369) | |
| 482 From the Circular lamplit Room, go SE, E, S and D | |
| 483 Quite big, see (1) | |
| 484 East of the Flashing Lights and guarded by Dragons | |
| You need (61) | |
| 485 Say Humkaat to enter | |
| 486 Below the Stairway | |
| 487 E, E, SE, N from the Forge | |
| 488 South of the Vast Circular Lamplit Room | |
| 489 From the Pothole, go D, SE and continue Down | |
| 490 T&G, for blocking Ford jobs at Dundee. | |
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