| This hintsheet was scanned in using Textbridge and most errors corrected | |
| by Jeremy Smith on 03 November 1997 | |
| Look What the Cat Dragged in website (funny magazine) is at:http://www.geocities.com/soho/7691 | |
| ****************************************************** | |
| KNIGHT ORC CLUES. COPYRIGHT (C) LEVEL 9 COMPUTING 1987 | |
| This clue sheet starts with four alphabetical lists of things from | |
| Knight Orc: general hints, objects, creatures and people, and places. | |
| Look down the appropriate list to find what you want to know about; then | |
| turn to the answers corresponding to the bracketed numbers after it. | |
| Note that when words in the answers have capital letters, this usually | |
| means that they can be referenced in turn. | |
| General Hints | |
| 1. A MAP IS NOT NECESSARY. See (950). | |
| 2. Beginning: details (932). | |
| 3. Escaping from enemies: details (594). | |
| 4. Finding things: details (575). | |
| 5. Finishing part 1: details (654). | |
| 6. Finishing the game: details (975). | |
| 7. Fighting: details (837) | |
| 8. Game background: see (1009). | |
| 9. Joust sequence: details (632). | |
| 10. Magic: details (690). | |
| 11. Ordering people about: details (918). | |
| 12. Power gardening: details (779). | |
| 13. Pope: details (683). | |
| 14. Scoring: details (832). | |
| 15. Spells: details (690). | |
| 16. Staying Alive: details (955). | |
| 17. Treasure: details (576). | |
| Objects | |
| 20. Abelmosk: where (600), details (669). | |
| 21. Acid: where (724), details (938). | |
| 22. Amber: where (712), details (824). | |
| 23. Ambrosia: where (516), details (940). | |
| 24. Anthill: where (474), details (829). | |
| 25. Apple: where (570), details (733). | |
| 26. Apple, golden: where (633), details (672). | |
| 27. Archway: where (687) details (931). | |
| 28. Armour: where (486), details (957). | |
| 29. Axe, Green Knight's: where (351), details (930). | |
| 30. Ball and chain: where (377), details (951). | |
| 31. Ball, golden: where (633), details (672). | |
| 32. Ball-point pen: see (613), then (76). | |
| 33. Bar: where (510), details (894). | |
| 34. Bed: where (464), details (752). | |
| 35. Bedding, silver: where (601), details (660). | |
| 36. Beer: where (721), details (764). | |
| 37. Belt: where (631), details (710). | |
| 38. Billet, silver: where (601), details (660). | |
| 39. Birch, silver: where (601), details (660). | |
| 40. Bolts: where (86), details (983). | |
| 41. Book: where (199), details (652). | |
| 42. Bones: where (828), details (860). | |
| 43. Brick, gold: where (46), details (672). | |
| 44. Bridge: where (605), details (968). | |
| 45. Broadsword: where (757), details (694). | |
| 46. Bucket: where (571), details (773). | |
| 47. Burger: see (613), then (202). | |
| 48. Button: where (21), details (844). | |
| 50. Cabinet: where (472), details (934). | |
| 51. Candlestick, silver: where (601), details (660). | |
| 52. Card: see (639), then (158). | |
| 53. Carrier bag: see (613), then (240). | |
| 54. Cask: where (510), details (583). | |
| 55. Chest: where (478), details (758). | |
| 56. Chipboard: see (613), then (89). | |
| 57. Circle of blue: see (626), then (212). | |
| 58. Cliche: where (736), details (707). | |
| 59. Cloak: where (115), details (617). | |
| 60. Club: where (313), details (825). | |
| 61. Coil of rope: where (693), details (959). | |
| 62. Coin, half: where (515), details (843). | |
| 63. Comb, gold: where (633), details (672). | |
| 64. Container, industrial: see (613), then (547). | |
| 65. Cord: where (55), details (710). | |
| 66. Crack: where (776), details (914). | |
| 67. Crash helmet: see (613), then (141). | |
| 68. Crest, gold: where (633), details (672). | |
| 69. Crevice: where (776), details (914). | |
| 70. Cushion: see (626), then (60). | |
| 75. Dagger, in part 1: where (942), details (682). | |
| 76. Dagger, later parts: where (961), details (857). | |
| 77. Database: see (613), then (41). | |
| 78. Deodand: where (678), details (622). | |
| 79. Disk, golden: where (633), details (672). | |
| 80. Dollar, silver: where (601), details (660). | |
| 81. Door, dart-riddled: see (613), then (85). | |
| 82. Door, off scarred corridor: where (477), details (933). | |
| 83. Door, metal: where (540), details (958). | |
| 84. Door, secret: where (463), details (346). | |
| 85. Door, termite-riddled: where (547), details (618). | |
| 86. Door on bridge: where (465), details (983). | |
| 87. Drawbridge, part 1: where (471), detai1s (658). | |
| 88. Drawbridge, supported by ropes: where (485), details (729). | |
| 89. Driftwood: where (650), details (845). | |
| 90. Egg: where (677), details (587). | |
| 91. Eye: where (661), details (936). | |
| 95. Fence: see (613), then (508). | |
| 96. Fibreglass: see (626), then (245). | |
| 97. Filofax: see (626), then (290). | |
| 98. Filter: see (613), then (22). | |
| 99. Finch, gold: where (633), details (672). | |
| 100. Finger, gold: where (633), details (672). | |
| 101. Fire: where (123), details (947). | |
| 102. Fireball: where (661), details (621). | |
| 103. Fireplace: where (508), details (123). | |
| 104. Fish, silver: where (601), details (660). | |
| 105. Fishing rod: where (731), details (809). | |
| 106. Flagpole: where (490), details (615). | |
| 107. Fleece, golden: where (633), details (672). | |
| 108. Fog: see (626), then (21). | |
| 109. Fox, silver: where (601), details (660). | |
| 110. Fruit: see (626), then (25). | |
| 111. Fungus, honey: where (270), details (859). | |
| 115. Garbage heap: where (716), details (848). | |
| 116. Garlic: where (495), details (685). | |
| 117. Gate: where (886), details (952). | |
| 118. Gauntlets: where (802), details (993). | |
| 119. Ghost, gold: where (633), details (672). | |
| 120. Gibbet: where (580), details (615). | |
| 121. Glass: where (510), details (935). | |
| 122. Gold objects: where (633), details (672). | |
| 123. Grate: where (508), details (807). | |
| 124. Gravel: see (613), then (499). | |
| 125. Gravestone: where (499), details (946). | |
| 126. Growbag: see (626), then (172). | |
| 130. Hair: where (426), details (710). | |
| 131. Half coin: where (515), details (843). | |
| 132. Halyard: where (106), details (710). | |
| 133. Hare, silver: where (601), details (660). | |
| 134. Hat: where (677), details (614). | |
| 135. Hatch, inspe~tion: where (476), details (992). | |
| 136. Hawser, hessian: where (561), details (710). | |
| 137. Head, ho~se's: where (943), details (616). | |
| 138. Head, orc's: where (962), details (987). | |
| 139. Heart, gold: where (633), details (672). | |
| 140. Hedge: where (555), details (808). | |
| 141. Helmet: where (411), details (572). | |
| 142. Hemidisk: see (613), then (62). | |
| 143. Herb: where (677), details (866). | |
| 144. Hole, mouse's: where (464), details (973). | |
| 145. Holly: where (351), details (610). | |
| 146. Hologram: see (626), then (101). | |
| 150. Inscription: where (27), details (437). | |
| 151. Invisibility potion: where (755), details (917). | |
| 152. Ivy: where (471), details (711). | |
| 155. Kalevala: where (516), details (763). | |
| 156. Key, part 1: where (294), details (758). | |
| 157. Key, skeleton: where (507), details (853). | |
| 158. Keycard: where (963), details (998). | |
| 159. Kinnock: see (626), then (944). | |
| 160. Kiosk: where (494), details (997). | |
| 161. Knife, kitchen: where (513), details (682). | |
| 162. Knife, putty: where (115), details (602). | |
| 163. Knitwear: where (330), details (870). | |
| 165. Lamp: where (677), details (696). | |
| 166. Lance: where (577), details (602). | |
| 167. Lassoo: where (370), details (710). | |
| 168. Leaf, gold: where (633), details (672). | |
| 169. Line, red: where (476), details (978). | |
| 170. Line, washing: where (544), details (710). | |
| 171. Loaf, silver: where (601), details (660). | |
| 172. Loot: where (595), details (686). | |
| 173. Lump: see (613), then (195). | |
| 175. Map: where (680), details (586). | |
| 176. Marrow: where (495), details (863). | |
| 177. Mat, welcome: where (561), details (585). | |
| 178. Matting: see (626), then (551). | |
| 179. Mechanism: see (639), then (225). | |
| 180. Medicine: where (802), details (865). | |
| 181. Mousehole: where (464), details (973). | |
| 182. Monolith: see (613), then (274). | |
| 183. Mound: see (626), then (24). | |
| 185. Noose: where (120), details (710). | |
| 186. Nodule, silver: where (601), details (660). | |
| 187. Note, mysterious: where (642), details (760). | |
| 188. Note, part 1: where (88), details (815). | |
| 189. Nugget, gold: where (633), details (672). | |
| 190. Onion: see (626), then (116). | |
| 191. Opening in kiosk: where (160), details (997). | |
| 195. Panel, wooden: where (518), details (688). | |
| 196. Paper, silver: where (601), details (660). | |
| 197. Paper, rolled-up: see (613), then (246). | |
| 198. Pebble: where (699), details (847). | |
| 199. Pedestal: where (474), details (817). | |
| 200. Pen: see (613), then (161). | |
| 201. Perch: where (474), details (425). | |
| 202. Pie, rat: where (513), details (689). | |
| 203. Piece of silver: where (601), details (660). | |
| 204. Plant, on wall: see (639), then (247). | |
| 205. Plaque: where (525), details (869). | |
| 206. Plate, gold: where (633), details (672). | |
| 207. Plate, silver: where (601), details (660). | |
| 210. Poems: where (640), details (775). | |
| 211. Poiqnard: where (942), details (682). | |
| 212. Pond: where (492), details (611). | |
| 213. Pool of Acid: where (724), details (938). | |
| 214. Post: where (516), details (974). | |
| 215. Pumice Stone: where (677), details (879). | |
| 216. Putty knife: where (115), details (602). | |
| 220. Ramp: see (626), then (44). | |
| 221. Rapier: where (942), details (682). | |
| 222. Recess: where (125), details (946). | |
| 223. Reed, good: where (507), details (940). | |
| 224. Reins: where (927), details (710). | |
| 225. Peprogrammer: where (481), details (995). | |
| 226. Ping, in nose: where (138), details' (987). | |
| 227. Ping, silvery: where (880), details (796). | |
| 228. Robes: where (361), details (623). | |
| 229. Pod, golden: where (633), details (672). | |
| 230. Roller: where (561), details (751). | |
| 231. Room dividers: see (954), theii '981). | |
| 232. Rope, bonds: where (787), details (800). | |
| 233. Pope, coil: where (693), details (959). | |
| 234. Pope, slippery: where (465), details (889). | |
| 235. Popes overhead: where (470), details (916). | |
| 236. Royal Oak: where (580), details (791). | |
| 237. Ruler, golden: where (633), details (672). | |
| 240. Sack: where (513), details (705). | |
| 241. Saffron robes: where (361), details (623). | |
| 242. Salver, silver: where (601), details (660). | |
| 243. Scabbard: where (486), details (614). | |
| 244. Scaffoldinq: see (613), then (470). | |
| 245. Scale: where (595), details (814). | |
| 246. Scrolls: where (403), details (734). | |
| 247. Sensor: where (487), details (988). | |
| 248. Sheet of Fibreglass: see (613), then (245). | |
| 249. Shoulder, gold: where (633), details (672). | |
| 250. Signposts: where (479), details (888). | |
| 251. Silver objects: where (601), details (660). | |
| 252. Sixpence, silver: where (601), details (660). | |
| 253. Slab: see (626), then (125). | |
| 254. Sliver, silver: where (601), details (660). | |
| 255. Socket: see (626), then (222). | |
| 256. Sovereign, gold: where (633), details (672). | |
| 257. Soyaburger: see (613), then (202). | |
| 258. Spear: where (727), details (1000). | |
| 259. Spoon, silver: where (601), details (660). | |
| 260. Standard, gold: where (633), details (672). | |
| 261. Star, silver: where (601), details (660). | |
| 262. Statue: where (495), details (590). | |
| 263. String: see (626), then (234). | |
| 270. Table: where (603). details (940). | |
| 271. Teapot, silver: where (601), details (660). | |
| 272. Tether: where (348), details (710). | |
| 273. Thorn hedge: where (555), details (808). | |
| 274. Tomb: where (526), details (803). | |
| 275. Tonic: where (507), details (180). | |
| 276. Tongue, silver: where (601), details (660). | |
| 277. Top, silver: where (601), details (660). | |
| 278. Trapeze: see (62~), then (201). | |
| 279. Tray: where (513), details (615). | |
| 280. Tree, apple: where (495), details (570). | |
| 281. Tree-trunk: see (613), then (280). | |
| 282. Trident: where (677), details (926). | |
| 283. Turnstile: wh~re (876), details (811). | |
| 285. Ventilator: where (1001), details (1008). | |
| 286. Visor: where (818), details (994). | |
| 290. Wallet: where (556), details (574). | |
| 291. Wallflower: where (596), details (603). | |
| 292. War axe: where (351), detetis (930). | |
| 293. Washing line: where (236), details (710). | |
| 294. Welcot'ie 'nat: where (561), details (585). | |
| 295. Wriggly writing: where (684), details (703). | |
| Creatures and People | |
| 300. Adolescent: see (769), then (421). | |
| 301. Amazon Grace: where (649), details (718). | |
| 302. Annihilator: where (641), details (742). | |
| 303. Ants: where (24), details (697). | |
| 304. Arthur: where (516), details (826). | |
| 305. Attila: where (641), details (718). | |
| 310. Ball on a string: see (626), then (335). | |
| 311. Barrow Wight: where (641), deta~s (717). | |
| 312. Boadicea: where (641), details (742). | |
| 313. Brainz: where (513), details (813). | |
| 314. Brunhilde: where (649), details (742). | |
| 315. Chap: see (769), then (379). | |
| 316. Crowd: see (577), details (788) | |
| 317. Custodian: where (730), details (827). | |
| 318. Cutpurse: where (677), details (912). | |
| 320. Dame Luck: where (649), details (868). | |
| 321. Denzyl: where (641), details (918). | |
| 322. Dogs: where (802), details (704). | |
| 323. Donkey: where (603), details (912). | |
| 324. Dragon: where (925), details (976). | |
| 325. Druid: where (492), details (701). | |
| 326. Dwarf: where (507), details (912). | |
| 330. Elrond: where (755), details (912). | |
| 331. Elves: where (755), details (830). | |
| 332. Erik Bloodeagle: where (649), details (868). | |
| 333. Eye: where (661), details (936). | |
| 335. Fireball: where (592), details (621). | |
| 336. Fish below bridge: where (653), details (889). | |
| 337. Fiend: where (755), details (910). | |
| 338. Foxy minx: see (769), then (397). | |
| 339. Frog: where (551), details (681). | |
| 340. Fungus the boggit-man: where (641), details (868). | |
| 345. Genghis: where (641), detai1s (718). | |
| 346. Ghost: where (792), details (820). | |
| 347. Girl in Jeans: see (769), then (301). | |
| 348. Goat: where (473), details (615). | |
| 349. Goldberry: where (677), details (924). | |
| 350. Green Horse: where (351), details (573). | |
| 351. Green Knight: where (493), details (966). | |
| 352. Green Sleeves: where (677), details (597). | |
| 353. Grindleguts: where (700), details (455). | |
| 354. Gripper: where (641), details (718). | |
| 355. Grok: where (505), details (770). | |
| 356. Guy: see (769), then (449). | |
| 360. Heathcliffe: where (649), details (742). | |
| 361. Hermit: where (472), details (911). | |
| 362. Herne: where (649), details (718). | |
| 363. Hobbit: where (755), details (608). | |
| 364. Horse, Green: where (351), details (573). | |
| 365. Horse, Hunter's: where (370), details (923). | |
| 366. Horse, Yours: where (577), details (636). | |
| 367. Humanoid Robots: see (613), then (369). | |
| 368. Humans: details (996). | |
| 369. Humans on the Battlements: where (470), details (977). | |
| 370. Hunter: where (479), details (867). | |
| 375. Innkeeper: where (510), details (754). | |
| 376. Jabberwock: where (677), details (910). | |
| 377. Jailor: where (486), details (989). | |
| 378. Jeanie II: where (641), details (868). | |
| 379. John Doe: where (649), details (~l8). | |
| 380. Juggernaut: where (507), details (679). | |
| 385. Kid: see (769), then (320) | |
| 386. Kitten: where (603), details (578). | |
| 387. Knight, Green: where (493), details (966). | |
| 388. Knight, Huge: where (577), details (789). | |
| 389. Knight in White Satin: where (512), details (584). | |
| 390. Kna the ant-warrior: where (641), details (742). | |
| 395. Lad: see (769), then (362). | |
| 396. Lady, bemused: see (769), then (433). | |
| 397. Lady of Shallot: where (649), details (718). | |
| 398. Liquidiser: where (649), details (718). | |
| 399. Little John: where (641), details (742). | |
| 400. Man with a Beard: see (769), then (360). | |
| 401. Meistersinger: where (677), details (798). | |
| 402. Mighty Flynn: where (641), details (718). | |
| 403. Monk: where (530), details (778). | |
| 404. Mouse: where (464), details (949). | |
| 405. Mrs Wallop: where (641), details (821). | |
| 406. Muscleman: where (641), details (742). | |
| 407. Nurse: see (613), then (441). | |
| 410. Odin: where (641), details (718). | |
| 411. Oink: where (523), details (761). | |
| 412. Old guy: see (769), then (449). | |
| 413. Orcs: where (588), details (881). | |
| 414. Owen: where (802), details (666). | |
| 415. Pensioner: see (769), then (324). | |
| 416. Phantom of the Opera: where (641), details (718) | |
| 417. Player: see (700), then (353). | |
| 418. Pope Joan: where (641), details (742). | |
| 419. Professor Mutter: where (507), details (884). | |
| 420. Prophet: where (641), details (718). | |
| 421. Prophet of Greater Manchester: where (649), details (742). | |
| 422. Puppet: where (603), details (679). | |
| 425. Rainbird: where (201), details (579). | |
| 426. Rapunzel: where (555), details (668). | |
| 430. Sam: where (641), details (718). | |
| 431. Schoolboy: see (769), then (430). | |
| 432. Sir Cecil: where (577), details (388). | |
| 433. Susan: where (921), details (718). | |
| 434. Synonym the Wizard: where (641), details (718). | |
| 435. Thud the Barbarian: where (649). details (742). | |
| 436. Transvestite: where (649), details (638). | |
| 437. Troll: where (465), details (968). | |
| 438. Tweedledee: where (603), details (833). | |
| 440. Uruk: where (641), details (766). | |
| 441. Valkyrie: where (664). details (920). | |
| 442. Vampire: where (461), details (982). | |
| 443. Vidcam on a string: see (613), then (333). | |
| 445. Wallop, Mrs: where (641), details (718). | |
| 446. Werewolf: where (802), details (906), | |
| 447 Whippersnapper: see (769), then (332). | |
| 448. Wight: where (641), detail (717). | |
| 449. Wily Wizard: where (649), details (742). | |
| 450. Wolf: where (641), details (719). | |
| 451. Wose: where (507), details (793). | |
| 455. you: where (644), details (919). | |
| 456. youngster: see (769), then (435). | |
| Places | |
| 460. Bar: where (510), details (894). | |
| 461. Barrow: where (580), details (982). | |
| 462. Basin of Fog: see (954), then (213). | |
| 463. Bedroom, north: where (508), details (635). | |
| 464. Bedroom, south: where (508), details (904). | |
| 465. Bridge: where (605), details (968). | |
| 466. Bullbrook: where (895), details (878). | |
| 470. Castle, Crystal: where (606), details (977). | |
| 471. Castle, Ugly: where (580), details (999). | |
| 472. Cave of Hermit: where (580), details (911). | |
| 473. Clearing, part 1: where (580), details (348). | |
| 474. Clearing, later: where (606), details (986). | |
| 475. Cloud: where (535), details (535). | |
| 476. Corridor beyond Exit: where (487), details (978). | |
| 477. Corridor, scarred: where (1004), details (933), | |
| 478. Courtyard of Castle: where (882), details (1008). | |
| 479. Crossroads: where (580), details (902). | |
| 480. Cubicle: see (954), then (513). | |
| 481. Cupboard: where (971), details (980). | |
| 485. Drawbridge: where (702), details (658). | |
| 486. Dungeon: where (604), details (980). | |
| 487. Exit: where (606), details )10U2(. | |
| 490. Fairaround: where (580). details (106). | |
| 491. Forest, part 1: where (698), details (706). | |
| 492. Forest, part 2: where (606), details (713). | |
| 493. Forest lawn: where (580), details (966). | |
| 494. Foyer: where (907), details (997). | |
| 495. Garden: where (606), details (713). | |
| 496. Gate: where (886), details (952). | |
| 497. Gibbet: where (580), details (615). | |
| 498. Gravel: see (954), then (499). | |
| 499. Graveyard: where (606), details (946). | |
| 500. Guardroom: where (892), details (915). | |
| 505. Headquarters cave: where (667), details (905). | |
| 506. Hedge: where (580), details (808). | |
| 507. Hole in the ground: where (603), details (802). | |
| 508. House: where (606), details (1005). | |
| 510. Inn: where (580), details (797). | |
| 511. Jousting field: where (872), details (2). | |
| 512. Keep: where (882). details (899). | |
| 513. Kitchen: where (892), details (915). | |
| 515. Lair: where (804), details (980). | |
| 516. Lake town: where (953), details (974). | |
| 517. Lawn: where (580), details (966). | |
| 518. Library: where (805), details (990). | |
| 520. Marsh: where (6060), details (634). | |
| 521. Maze where (835) details (691). | |
| 522. Mine, salt: where (901), details (991). | |
| 523. Mountain: where (606), details (986). | |
| 524. Mouse-hole: where (464), details (973). | |
| 525. Mud: where (520) details (634). | |
| 526. Necropolis: where (651), details (803). | |
| 530. Office in Castle: where (822), details (778). | |
| 531. Orc Lair: where (609), details (903). | |
| 532. Outcrop of Rock: where (603), details (974). | |
| 535. Paradise: see (1006), then (540). | |
| 536. Pile of Garbage: where (716), details (848). | |
| 537. Pond: where (492), details (611). | |
| 540. Repair shed: where (1006), details (971). | |
| 541. Repository: where (823), details (581). | |
| 542. River: where (891), details (1007). | |
| 543. Roof of keep: where (831), details (969). | |
| 544. Royal Oak: where (580), details 980). | |
| 545. Salt mine: where (901), details (991). | |
| 546. Scaffolding: see (954), then (470). | |
| 547. Shed in garden: where (495), details (896). | |
| 548. Shed, repair: where (1006), details (971). | |
| 549. Stable: where(663). details (2). | |
| 550. Study: where (822), details (967). | |
| 551. Swamp: where (606), details (885). | |
| 555. Tower: where (580), details (909). | |
| 556. Troll's Lair: where (804), details (980). | |
| 557. Tunnels inside Mountain: where (523), details (986). | |
| 560. Viaduct: where (580), details (654). | |
| 561. Well: where (580), details (582). | |
| 562. Woodland glade: where (492), details (713). | |
| Answers | |
| 570. Shake the Apple Tree. If you still have problems, see (589). | |
| 571. In the Well. See (582). | |
| 572. Wear it for protection. See (313). | |
| 573. Hit it, to trap and temporarily subdue (387). | |
| 574. Get this, and keep it, to subdue (437). | |
| 575. You should not need to make a map in Knight Orc. If you want to | |
| find something, enter e.g "FIND HERMIT" or "GO TO CASTLE". To learn what | |
| important places are worth visiting, see (591) in part 1, or (175) in | |
| later parts of the game. | |
| 576 Objects of great value to humans, who collect them and take them | |
| to specified places in the game to earn 'points'. Orcs can't earn | |
| points. See (122) for gold and (251) for silver. | |
| 577. At the very start of the game. | |
| 578 Catches the (404). | |
| 579. Can be asked about objects, even those far away. Especially the | |
| (201). Can also be recruited, see (970). | |
| 580. In the first part of the game. Once the Joust is over, you can | |
| use N Go TO place", or "RUN TO place" to get there. | |
| 581. Where unused spells are kept. See (10). | |
| 582. You need a rope of some kind to climb down. See (593). | |
| 583. Protected by the Innkeeper. Of no use, but see (598) for fun. | |
| 584. Run away.1 | |
| 585. Look under it. It's good, thick material, ideal for (612). | |
| 586. Lists the important places to visit. | |
| 587. Definitely not a chicken's! Return it to the (324). | |
| 588. All but you are wandering about in (523). | |
| 589. You need help. See (11) and (619) for full details. | |
| 590. Something is written underneath. See (599) to see this. | |
| 591. From the Fairground, you can see the (471). Go there and (620). | |
| 592. Cast the spell of the same name. | |
| 593. Tie any of these, e.g the Halyard, to the (230). | |
| 594. Don't fight creatures yourself. See (627). | |
| 595. Beyond the Dragon in the Mountain. | |
| 596. Plant the Seed in the (495). | |
| 597. A traditional tune. | |
| 598. Try giving it to other people, e.g the (361). Cast fly at it. | |
| 599. Cast fly at it. | |
| 600. North Africa. | |
| 601. Scattered randomly in the second part of the game. | |
| 602. A weapon of little use. | |
| 603. Not in this game. | |
| 604. In the Crystal Castle, south and west of the (213). | |
| 605. In part 2, south and west of the Gate. | |
| 606. In the second part of the game. Once over the Viaduct, (and | |
| still wearing you-know-what), you can use "GO TO place", or | |
| "RUN TO place" to get there. Read (175) to find other places. | |
| 607. Throw it at the Hermit. | |
| 608. Slice thinly and feed to the Dragon. | |
| 609. In the Mountain beyond the Viaduct. See (654). | |
| 610. Just scenery, but see (351). | |
| 611. Shows the name of the Charisma spell, when (325) arrives. | |
| 612. It's useful for reaching the (555). | |
| 613. You're in an adventure game and this is one of the objects. Wear | |
| the visor to see what it looks like 'in character | |
| 614. You need help to remove its contents. See (625). | |
| 615. Examine it and take what you find. | |
| 616. Not needed to complete the game. | |
| 617. People don't like orcs much. See (629). | |
| 618. It conceals a spell name. See (628). | |
| 619. Tell the troll to wait 1 and catch apple. Then shake the tree. | |
| 620. Climb the ivy to see everything from the roof. | |
| 621. Give it orders. When it hits anything it explodes. See (403). | |
| 622. Interesting UK legal term for an animal or object which caused | |
| someone's death and was, in consequence, forfeit to the crown. | |
| 623. Possibly the strangest-ever robes of their colour. | |
| 624. Where you start the second part of the game. | |
| 625. Give it to someone, then take whatever is inside. | |
| 626. See (613). | |
| 627. Try getting away by running to a distant place. Or try (637). | |
| 628. Close it. | |
| 629. Wear it to disguise yourself. | |
| 630. Help! I am trapped in an adventure game factory. | |
| 631. Worn by the Hermit. TO get it, see (646). | |
| 632. There's no way of avoiding this bit of scene-setting, other than | |
| using restore. The best way through is probably to enter E.E.E and press | |
| SPACE twice. | |
| 633. Scattered randomly in the first part of the game. | |
| 634. Where humans drop treasure, to gain points. There is a way to | |
| block the Slimy Daemon's claw. See (670). | |
| 635. There's something funny about this place. See (84). | |
| 636. You can't escape it. See (632). | |
| 637. Giving someone a treasure can placate them, or cause (647). | |
| 638. Some 'female' characters in play-by-phone adventures are not | |
| played by women at all, with potentially amusing consequences. Hence | |
| this individual. See (965), then (314) | |
| 639. You're in an adventure game and this is one of the objects, | |
| disguised by your hitech visor which gives everything a magical 'game' | |
| appearance. This object is intended for use by the game's technicians | |
| and disguised so players won't cheat. Remove the visor to see what it | |
| looks like in reality. | |
| 640. Connected with the Green Knight and, later, the Inscription. | |
| 641. Wandering about in part 1. | |
| 642. Hidden in the Shed. See (877). | |
| 643. Find what fits. See (222). | |
| 644. Surely you know that! Try 'examine me'. | |
| 645. Examine it and read what you find. See (658). | |
| 646. Get him off guard; looking the other way. See (674). | |
| 647. A different fight, when someone else steals it in turn. | |
| 648. To discover the secret of perpetual motion, see (671). | |
| 649. Wandering about in part 2. | |
| 650. At the east end of the Bridge. | |
| 651. South of the Graveyard. | |
| 652. Read it to learn one new spell, so see (665). | |
| 653. Pull the rope, hanging from the Bridge. | |
| 654. You need a hundred-foot rope. See (233). | |
| 656. Simply cut it. | |
| 657. Throw it over an opponent, to immobilize them. | |
| 658. Knock safely on the Drawbridge by (675). | |
| 659. Attack. | |
| 660. Treasure. To keep them, see (676). For a use, see (695). | |
| 661. Cast the spell of the same name. | |
| 662. A weapon. To avoid being stunned, see (141). | |
| 663. Beside the Jousting Field. | |
| 664. Flying over the land, carrying bodies back through the Gate. | |
| 665. Wait until you know 85 many as possible. | |
| 666. The worst thing to happen to the Liberals. | |
| 667. In the Mountain: east, north and west from the Archway. | |
| 668. You need some of her Hair. See (656). | |
| 669. Malvaceous evergreen shrub. | |
| 670. Cast cold at the (520). | |
| 671. To learn about perpetual motion, see (648). | |
| 672. Treasure. For a use, see (637). | |
| 673. See the clues for the Fire and the Bedrooms. | |
| 674. Give him something. Then (659). | |
| 675. Throw something at it. | |
| 676. It's a good idea to 'hide' treasures in the Sack. | |
| 677. Not in this game. | |
| 678. In the dictionary. | |
| 679. Avoid it at all costs! | |
| 680. Owned by Grok. See (692). | |
| 681. Kiss it. | |
| 682. A weapon. Useful in fighting, I suppose. | |
| 683. You need one long enough to span the Viaduct. See (693). | |
| 684. In the maze. See (691). | |
| 685. As this game is set inside an adventure game, we needed some | |
| typical adventure game puzzles. The use of the garlic is about as | |
| typical as you get. See (442). | |
| 686. Unimportant: it's just something for the Dragon to guard. | |
| 687. Outside the Mountain Orc Lair, south of where you enter the second part of the game. | |
| 688. Read it to learn the Lightning spell. | |
| 689. Give it to Grok and get the (175). | |
| 690. You can only learn magic in the later stages of the game, after | |
| crossing the viaduct. Use it by, e.g, cast speliname at target. See | |
| (714). | |
| 691. From the entrance, go S, SE, E. Then see (703). | |
| 692. Give him the (202). | |
| 693. Tie together shorter pieces. See (709). | |
| 694. A magical blade, tougher then normal weapons. See (21). | |
| 695. See (637). Better, use to bypass the Troll. See (806). | |
| 696. Light it to see in the dark. | |
| 697. You need help to dispose of the Ants. See (708). | |
| 698. All over the place. | |
| 699. Got from the Frog. See (681). | |
| 700. You. | |
| 701. Follow him. | |
| 702. Each of the castles has a Drawbridge. | |
| 703. The writing is faintly luminous. See (715). | |
| 704. The main offensive weapons people take onto the streets. | |
| 705. Look inside. It's also a useful container. See (676). | |
| 706. Examine the trees, for fun. | |
| 707. Useful in adventure text, in moderation, as they pack a lot of | |
| information into a few words. | |
| 708. Command someone to kill them. See (11). Then join in yourself. | |
| 709. They are (37), (65), (130), (132), (136), (167), (170), (185), (224), (272). | |
| 710. Tie a lot of this type of thing together. See (13). | |
| 711. Climb it. Look. Then climb down. | |
| 712. Guarded by the Ants. See (697). | |
| 713. See details of the objects there. | |
| 714. To learn a spell, you just need to read its name, or a message | |
| describing it. Names are typically short words in capital letters. For | |
| details of the 21 spells, look at every third message starting with | |
| (720), (723), (726) etc. | |
| 715. Read it in the dark. | |
| 716. On the Jousting Field, where you are left after the joust. | |
| 717. Leave it alone: perhaps it will kill some humans for you. | |
| 718. A human, see (368). To avoid them, see (16). | |
| 719. See (717). | |
| 720. To learn about Cold, see (295). For its use, see (785). | |
| 721. In the Inn. The Humans buy it with treasure. | |
| 722. Cast at almost any creature to heal it. | |
| 723. To learn about Death, see (738). For the use, see (810). | |
| 724. Just inside the Crystal Castle. See (470). | |
| 725. Put trellis, painted to match your windows, around the doors, | |
| but don't let anything grow up it. Then see (739). | |
| 726. To learn about Lightning, see (195). For its use, see (836). | |
| 727. Behind the Bar. Don't take it before you need it, see (375). | |
| 728. Eat the Frog. | |
| 729. To learn about magic Knives, see (442). To use, see (816). | |
| 730. Walking around part 2 of the game, checking on things. | |
| 731. In the Gnome's hand. See (212). | |
| 732. To learn Fireball, see (205). To use, see (621). | |
| 733. Examine it to learn (762). | |
| 734. Needed by the Monk for his magic. See (746). | |
| 735. To learn Sword, see (545). For its use, see (849). | |
| 736. Used fairly widely: you can't have too much of a good thing, | |
| though I have tried to keep a sense of proportion. | |
| 737. Makes things bigger. See (176) and, less important, (30). | |
| 738. To learn Slow, see (42). For its use, see (858). | |
| 739. When you're going to sell the house, and not before, plant red | |
| and yellow roses below the trellis. See (745). | |
| 740. You're in an adventure game and this is one of the players. Wear | |
| the visor to see what they look like 'in character | |
| 741. To learn Fly, see (89). For its uses, see (795). | |
| 742. A human, see (368). To avoid them, see (16). | |
| 743. Cast on yourself, this may make humans hate you less. | |
| 744. To learn Jump, see (339). For its use, see (846). | |
| 745. Now plant a couple of container-grown fruit trees. Chose posh | |
| kinds like peach or greengage and just shove them in the ground. No need | |
| for any preparation. See (749). | |
| 746. Destroy them to defeat him. See (732). | |
| 747. To learn Teleport, see (76). For its use, see (839). | |
| 748. It takes one to know one. See (58). | |
| 749. On the day before the house goes on the market, cut a border in | |
| the front lawn and fill it with bedding plants. See (871). | |
| 750. To learn Glow, see (150). For its use, see (782). | |
| 751. Tie something to it. See (582) | |
| 752. Look under it. | |
| 753. To learn Eye1 see (123). For its use, see (799). | |
| 754. Wanders around the Inn, serving Beer to people who arrive with | |
| money and guarding the objects there. | |
| 755. In the northwest corner of Faerie. See (507). | |
| 756. To learn Locate, see (425). For its use, see (812) | |
| 757. Cast Sword, see (735). | |
| 758. Unlock the Chest with the Key and take what you find, i.e (65). | |
| 759. To learn Detect, see (125). For its use, see (840). | |
| 760. Read it to learn a spell. See (771). | |
| 761. Steal his Helmet. Then see (572). | |
| 762. To learn Empathy, see (25). For its use, see (854). | |
| 763. The national epic of the Finns. | |
| 764. Deliciously slimy, but of no help in the game. | |
| 765. To learn Cure, see (176). For its use, see (722). | |
| 766. Loathly and best avoided. | |
| 767. If people can't see you, they can't kill you. | |
| 768. To learn Exorcise, see (227). For its use, see (781). | |
| 769. A peculiar human. If you've not crossed the Viaduct, stop | |
| reading. Otherwise, see (740). | |
| 770. You need his Map, so get the rat Pie from (513). | |
| 771. To learn Grow, see (547). For its use, see (737). | |
| 772. Don't tackle him directly, look at his possessions. See (734). | |
| 773. A container. Treasure is safer inside. | |
| 774. To learn Charisma, see (325). For its use, see (743). | |
| 775. If you liked the rhymes, you might want to read one of the full | |
| translations of "Sir Gawain and the Green Knight" which have been | |
| produced by many authors, including JRRT himself. Or maybe not. | |
| 776. Discovered when the Mouse uses it. See (404). | |
| 777. To learn Shield, see (262). For its uses, see (790). | |
| 778. The mad Monk is dangerous and you have little time. See (772). | |
| 779. You have probably heard of power dressing, breakfasts etc.. | |
| Well, Level 9 have extended the concept to horticulture. For maximum | |
| effect with minimum work, start by covering your whole garden with | |
| grass. This is just about the cheapest and easiest plant to care for. | |
| Then see (725). | |
| 780. To learn Magician, see (22). For its use, see (874). | |
| 781. It cancels spells in the area. See especially (89). | |
| 782. Cast at an object, this makes it act as a light. | |
| 783. To learn Invisibility, see (151) For its use, see (767). | |
| 785. Cools things down. See (101) and (525). | |
| 786. Tell it to go into the (181) and find what's there. | |
| 787. Tied to you at the start. | |
| 788. Charging into them is a good way to go. | |
| 789. May as well attack him; you can't run away. | |
| 790. Cast it on yourself when entering the (470). | |
| 791. Go inside. | |
| 792. Wandering between the Necropolis and the House. | |
| 793. A wild man who, by any other name, would smell as sweet. | |
| 794. Examine it to find the Book. | |
| 795. It's useful when cast on you, e.g to cross the river, and on | |
| other things. See (495) and (470). | |
| 796. Has secret lettering, only visible when in the (101). | |
| 797. Where humans being treasure, for points. Something useful is | |
| hidden here. See (258). | |
| 798. Mentioned as an obscure tribute to John Varley's work. | |
| 799. It's small and mobile. Use for reconnaissance, and (786). | |
| 800. You can't do anything about this. | |
| 801. 20 points per spell learnt, see (690); 30 points for feeding | |
| Grok; 30 points for each of the 3 potential allies you placate and the | |
| same again when the 4 allies are recruited, see (11); 40 points for | |
| solving the paradise puzzle, see (535); plus two bonuses of 100 for | |
| completing the game. | |
| 802. Not in this game. | |
| 803. Something is inside. To open it, see (125). | |
| 804. 'In' the Bridge. See (968). | |
| 805. In the Crystal Castle, north of (530). | |
| 806. Collect several silver objects - I use 'go' to move about and | |
| abandon this with space whenever I pass a treasure. See (819). | |
| 807. Describes a spell, see (753), but you can't read this until the | |
| Fire is dealt with. | |
| 808. Put something on it for protection. See (177). | |
| 809. Tie anything edible to it, then 'drop' this into the water. | |
| 810. Disposes of a few enemies, but do not push your luck. It also | |
| provides a way of instantly going to 'Paradise'. | |
| 811. Scenery: the route by which human players enter the game. You | |
| can never use it, so find another way past. See (487). | |
| 812. Reports where things are. To find what they are, see (425). | |
| 813. A fairly friendly Orc. To avoid his club, see (834). | |
| 814. Give it to the Dragon, or he won't venture out of doors. | |
| 815. Read it. See (658). | |
| 816. Cuts something at a distance. See (235). | |
| 817. Examine it, and use the object on top. | |
| 818. Worn by you, when starting the second part of the game. | |
| 819. Find the Troll and save your position. (The mechanics of this | |
| puzzle are not simple, and there's always a chance that the Troll will | |
| be distracted by people crossing her Bridge, so you might need a couple | |
| of tries to get it right). Then see (873). | |
| 820. Follow it. | |
| 821. The ferocious landlady of the Orcs Head Inn. See (865). | |
| 822. On the other side of the door, off the scarred Corridor. | |
| 823. Inaccessible from the game. | |
| 824. Examine it to learn the spell named in (780). | |
| 825. A weapon. To avoid Brainz hitting you with it, see (834). | |
| 826. Mythic British king, possibly based in Somerset area. | |
| 827. Patrols the game, relighting the Fire and so on. | |
| 828. Near the north Bedroom. See (635). | |
| 829. You need the Amber. See (712). | |
| 830. Pointy-eared weirdos with dubious leanings. | |
| 831. Climb the Ivy which clings to the ugly Castle. | |
| 832. In part 1, you just score 10 points for each foot of rape. For | |
| subsequent scoring, see (801). | |
| 833. Fighting Tweedledum. | |
| 834. You need protection. Wear (141). | |
| 835. Inside the Mountain, east and south of the Archway. | |
| 836. You don't need to use this to finish the game. Just know it. | |
| 837. If you really want to, see (851). For escape, see (627). | |
| 838. Only an indestructible object will do, so use (45) to push it. | |
| 839. Provides rapid movement to target, almost wherever that is. | |
| 840. Gives a clue as to whether target is magical. | |
| 841. E.g if a creature is doing something too quickly. See (404). | |
| 842. The program will automatically select your best weapon, if you | |
| have one. Some spells are useful, too. See (723), (765) etc. | |
| 843. Put it where it fits. See (852). | |
| 844. Push it. If you find this difficult, see (838). | |
| 845. Examine it to learn details of (741). Can't read it? See (856). | |
| 846. Move instantly in stated direction, almost wherever that takes | |
| you. The important use is to use this to reach (545). | |
| 847. Examine it to learn (744). | |
| 848. Rubbish left after the joust. Use the objects which are here. | |
| 849. Creates a Broadsword. See (694). | |
| 850. Traps target's feet in sticky mud. | |
| 851. 'Hit someone' for a single blow, or 'Attack someone' to enter an | |
| ongoing aggression situation. Make sure the enemy is smaller then you. | |
| See (842). | |
| 852. Put (62) in (222) to open (274) ar~d learn (759). See (875). | |
| 853. Use to open the Tomb. | |
| 854. Gives a clue about target's thoughts. | |
| 855. Give it to the Valkyrie. | |
| 856. Exorcise the spell on it first. | |
| 857. Inscribed on it are the details of (747). | |
| 858. Slows target. See (841). | |
| 859. Good at killing trees. | |
| 860. Drop it to learn (738). | |
| 861. She will follow. Repeat this until you're a long way from the | |
| Bridge and almost out of Treasure. Now drop your remaining silver and | |
| run back to the Bridge. When there, see (898). | |
| 862. Command someone else to do this, too. | |
| 863. If only it were bigger. See (771). | |
| 864. Only works when you know every spell. Then see (874). | |
| 865. The landlady of the Inn is famous for "Old Mrs Wallops Original | |
| Formula Orcs Blood Tonic" which is, alas, not to found in this game. It | |
| is said to have a unique flavour, but no survivor has been willing or | |
| able to disclose the details. | |
| 866. Very tasty! Give to the Dragon, so you can sneak past. | |
| 867. You need his Lassoo. To knock him down, see (250). | |
| 868. A human player, see (368). To avoid them, see (16). | |
| 869. Clean it to learn (732). Having problems cleaning? See (862). | |
| 870. Wear to keep warm. | |
| 871. The idea is to get a nice, simple effect which promises a lot of | |
| potential, hence the almost-empty trellis, and that will look really | |
| good for exactly a month. See (893). | |
| 872. In the area where you start. | |
| 873. Let her steal something from you. Then move away. See (861) | |
| 874. Cast it at yourself to earn promotion and the right to recruit | |
| the (425). If you have, congratulations on getting this far: | |
| 875. Command the Troll to carry out the actions involving the Coin, | |
| while you go south and await results. | |
| 876. Just beyond the Exit. | |
| 877. Do you live in a field? See (887). | |
| 878. A good example of why, if buying a house near flowing water, you | |
| must find out for certain where it is flowing from. | |
| 879. This is 'The rock that floats'. | |
| 880. Below the Bridge. See (889). | |
| 881. Marvellous people. Dirty, untrustworthy, violent and evil. | |
| 882. In the ugly Castle, on the other side of the Drawbridge. | |
| 883. Home. | |
| 884. It seems incredible that, when a company donates money to UK | |
| education, such teachers react by to boycotting their products. | |
| 885. Think about the Mud, Plaque and Frog. | |
| 886. Versions of this can be found in both parts of the game. | |
| 887. Shut that door. | |
| 888. On opposite sides of the Road. See (897). | |
| 889. Pull the Rope. Doesn't achieve anything? See (862). | |
| 890. Too many cooks spoil the Broth. | |
| 891. Flowing north-south down the middle of the part 2 landscape. | |
| 892. In the Mountain: east, north and east from the Archway. If you | |
| have a headache, see (834). | |
| 893. Then the bedding plants stop flowering, the trees shrivel and | |
| the roses get terminal greenfly. But it's no longer your problem. | |
| Grindleguts would approve! | |
| 894. Where humans gather to buy beer. You'll find the (258) here. | |
| 895. Bracknell. | |
| 896. There IS something here. See (877). | |
| 897. Tie any rope to them to dismount the (370). | |
| Open the Door and enter the Lair. Now see (290). | |
| 899. From the roof you can see everything, see (575). Keep away from the knight. | |
| 900. Many hands make light work. | |
| 901. Hidden in the Mountain. See (913). | |
| 902. Be careful of the Hunter! Look at the Signposts, see (888) | |
| 903. See details of Grok, Oink and Brainz. | |
| 904. Look under the bed, catch the Mouse. See (914). Then see (181). | |
| 905. Say hello to Grok. See (770). | |
| 906. The half-Coin looks like a half-Moon and confuses it. | |
| 907. Trigger the 'foyer alarm'. Ugh. The Foyer is past the red Line. | |
| 908. See (742). | |
| 909. Consider Rapunzel. See (668). | |
| 910. Lead it to the Dragon, so they can fight. | |
| 911. Outwit the Hermit, Orc-fashion, and rob him. See (646). | |
| 912. Tastes delicious. | |
| 913. Cast Jump to reach there. | |
| 914. Every time the Mouse escapes, wait for it to return and put | |
| something in the escape route to block it. See (928). | |
| 915. Take everything here. | |
| 916. Cut them to lower the Drawbridge. See (729). | |
| 917. Bypasses many obstacles as, once drunk, no one can see you... | |
| Unlike Old Mrs Wallops Tonic; when drunk, you can't see anyone (865). | |
| 918. In part 1, only Denzyl will obey your orders. For the second | |
| part, see (929,'. | |
| 919. You are Grindleguts the orc, as described in Peter McBrides' | |
| introductory short story. Your initial aim is to escape over the broken | |
| viaduct to orc mountain. See (8) for more details. | |
| 920. A flying necrophile, who exists only to collect dead bodies and | |
| transport them to Paradise for resurrection. | |
| 921. Wandering about aimlessly in all parts of the game. | |
| 922. Don't accept his offer; he cheats. Do something slightly | |
| different instead. See (939). | |
| 923. Deadly. But deal with the man and you deal with the horse. | |
| 924. Don't eat her special fudge. | |
| 925. In a windin9 tunnel in the Mountain, roughly SE of the Archway. | |
| 926. When thrown, turns into a deadly bolt of lightning. | |
| 927. Defeat the Green Knight, then take them. See (922). | |
| 928. Close the door and try to catch it again. See (941). | |
| 929. Creatures must be subdued (956) and then recruited (225), before | |
| they will obey your orders; though 'beings' created by magic will obey | |
| automatically, see (333) and (335). You need the abilities of some of | |
| the following creatures to finish the game: (324), (337), (380), (404), | |
| (425) and (437). | |
| 930. A good weapon, but probably not worth the trouble of keeping. | |
| 931. Examine its Inscription to learn a spell, see (750). | |
| 932. Once through the Joust, see (632), you need to find where things | |
| are. See (575). Next, the idea is to use 'find' and 'run' to dash about, | |
| collecting bits of Rope to tie together. See (683). Finally, you need to | |
| cross the Viaduct, see (560). | |
| 933. Don't open it unless prepared for a lightning bolt. See (948). | |
| 934. A bit irrelevant, really. | |
| 935. For beer. Leave it in the Inn. | |
| 936. If you command it to move about, you get a report of wherever it | |
| goes - without any risk to you. See also (945). | |
| 937. A poetic clue to a spell name. See (750). | |
| 938. Fly above the Acid. Notice that Button? See (844). | |
| 939. Hit the Horse. Then take the (224) and run away. | |
| 940. Not in this game. | |
| 941. Drop the Sack for it to hide inside. Then see (949). | |
| 942. Somewhere around. Use the find command. | |
| 943. Part of the green Horse, but see (351). | |
| 944. A brand of toothpaste, I think. | |
| 945. Send it into the Mousehole, to find what is hidden there. | |
| 946. The Coin matches the Recess. See (852). | |
| 947. Heats the Grate. See (123). | |
| 948. Wear some things to earth the current, see (28) and (30). | |
| 949. Listen to what it's saying, see (723). Then recruit it; you'll | |
| need its help later, see (6). | |
| 950. One of the main puzzles of Knight Orc is something you should | |
| NOT do: i.e make a map. As you'll realise if you try mapping, only the | |
| named locations have puzzles - see (4) for details -and it's a waste of | |
| time to map the whole game. The interior areas (of which the Mountain is | |
| the largest) are small enough to "map" in your head. Finally, please | |
| note that future Level 9 games will not need detailed mapping, either. | |
| 951. This is metal and trails on the ground. See (964). | |
| 952. The exit from 'Paradise'. You can't enter, except when dead. | |
| 953. Not in this game. | |
| 954. The 'real' appearance of game scenery. Wear the Visor to see | |
| it's more conventional appearance. See (8). | |
| 955. Avoid fighting; See (3) to escape. Pun away a lot. Then, later | |
| in the game, learn and use the Shield and Cure spells. | |
| 956. Subduing a creature involves catching it, see (404); getting | |
| past its defences, see (324) and (437); or proving your worth. see | |
| (425). Denzyl, of course, doesn't need subduing. | |
| 957. Wear this to be completely enclosed in metal. See (964). | |
| 958. To open it, you need authorization. See (158) | |
| 959. Is this a hundred foot long yet? If not, see (693). If so, it's | |
| long enough to span the Viaduct. See (972). | |
| 960. To catch it, see (914). | |
| 961. In the Scabbard. To remove it from there, see (614). | |
| 962. Beyond the Viaduct. See (654). | |
| 963. Has been lost, and slid away inside a small place. See (181). | |
| 964. With (28) and (30) together, you are completely protected by earthed metal. See (82). | |
| 965. Wear the Visor to see him/her in character. | |
| 966. Outwit the Knight, Orc-fashion. See (922). | |
| 967. Defeat the mad Monk indirectly. See (246). | |
| 968. Give a silver treasure to the Troll, as payment for crossing her | |
| Bridge. To subsequently outwit the Troll and gain entrance to her Lair, | |
| see (806). | |
| 969. From here, you can see all the important places in part 1. | |
| 970. Once you're a Magician, see (780), anyway. See also (929). Its | |
| main purpose is to solve the very last puzzle, see (997). | |
| 971. You need to get past the metal Door. See (958). | |
| 972. The idea is to throw it through the Ping (226). If you are | |
| unable to throw it far enough, see (979). | |
| 973. See (464) to trap the Mouse, and use the (333) to discover what | |
| what's hidden in the hole. | |
| 974. Very scenic. | |
| 975. Learn all the spells (690), recruit all the useful creatures | |
| (929) and get everyone to the Exit. See (985). | |
| 976. He won't go outdoors without protection. See (245). Get him to | |
| dispose of bothersome Humans, and then take his smoke to (247). | |
| 977. Deflect the Humans' attacks with (777). Then see (88). | |
| 978. The Line stops artificial creatures leaving, until it is deactivated (992). | |
| 979. Tie the Rope to the Spear and throw this. | |
| 980. Take everything and keep it. | |
| 981. Prove a tactile equivalent for walls. See (8) | |
| 982. The Vampire attacks unless you've got the (116). Groan.. But see | |
| (685) for game background. Lure another creature inside, to be told | |
| about (729). | |
| 983. Open the Door to reach the Troll's Lair. See (968). | |
| 984. How should I know? | |
| 985. Get (324) to the Sensor to trigger it, deactivate the red Line | |
| (992) and go to the Foyer. Then see (997). | |
| 986. See entries for the individual objects, creatures and rooms you | |
| find here. See also (545). | |
| 987. Outside the Orc Lair, where you want to be. See (962). | |
| 988. A smoke detector. To trigger it, consider bringing the (324). | |
| 989. His Ball and Chain are actually quite useful. See (951). | |
| 990. Read the Panel to learn a spell. See (726) | |
| 991. A spell is described here. See (735). | |
| 992. Command the Troll to open the Hatch, look inside it and put the | |
| Mouse inside to chew the wires. | |
| 993. The original coin-op machines were excellent. | |
| 994. All humanoids in this game are wearing Visors, but this is the | |
| only one that we are concerned with. When worn, it alters the appearance | |
| of objects to correspond to the magical scenario of the game. When | |
| removed, you see 'reality'. See (1009). | |
| 995. Needed for recruiting creatures. See (11). | |
| 996. Xenophobes who hate Orcs. Keep clear.' | |
| 997. Command the Troll to put the Rainbird in the Kiosk, so it can peck the button there. | |
| 998. Carry it to open a Door, see (83). To get it where you need it, see (855). | |
| 999. Visit the Roof of the Keep, and open the Drawbridge to get to the Chest. | |
| 1000. Attach to the Rope. See (959). | |
| 1001. Remove your Visor in the Forest (492). | |
| 1002. The way out of the game: your destination. See (985). | |
| 1003. Eat it very carefully. | |
| 1004. South and east-ish of the Acid Pool. | |
| 1005. See entries for the Grate and Bedrooms. | |
| 1006. Where the Valkyrie takes you - remove the Visor. | |
| 1007. An obstacle, unless you fly. | |
| 1008. Just scenery. | |
| 1009. To avoid you accidentally reading the game background, it has | |
| been encyphered. To read it, simply replace each letter by the following | |
| one: thus "dwznokd" means "example". If you do read this section, please | |
| don't tell new players about it. | |
| Jmhfgs Nqb szjdr okzbd hm z etkk-rhydc zcudmstqd fzld, rszeedc ax qnans. | |
| Rn xnt zqd mns nmkx zm nqb, ats z qnans nqb. Qnansr zmc btrsnldqr zkhjd | |
| vdzq etkk-ezbd uhrnqr, nmsn vghbg zqd oqnidbsdc hlzfdr ne sgd lzfhbzk | |
| kzmcrbzod, zmc sgd zbbhcdms zs sgd dmc ne ozqs 1 knnrdmr xntq nmd. | |
| Sgdqdzesdq, qzhrhmf sgd uhrnq rgnvr znt "qdzkhsx", vgh::d vdzqhmf hs | |
| kdsr xnt rdd vgzs hr fnhmf nm hm sgd fzld. Hs'r mns ltbg etm adhmf z | |
| qnans nqb, adbztrd zkk sgd nccr zqd rszbjdc hm ezuntq ne sgd gtlzm | |
| btrsnldqr, rn xntq zhl hr sn drbzod hmsn sgd vnqkc ntsrhcd. Mnv okzx | |
| nm.. | |
| Spoiler Space for this... | |
| Knight Orc takes place in a full-sized adventure game staffed by robots. | |
| So you are not only an orc, but a robot orc. Robots and customers alike | |
| wear full-face visors, onto which are projected images of the magical | |
| landscape and the accident at the end of part 2 loosens your one. | |
| Thereafter, raising the visor shows you "reality" while wearing it lets | |
| you see what is going on in the game. It's not much fun being a robot | |
| orc- because all the odds are stacked in favour of the human customers- | |
| so your aim is to escape into the world outside. Now play on!! | |
Xet Storage Details
- Size:
- 49.7 kB
- Xet hash:
- d382fe29df646f24630c7db0a68efebb99471d4df9e3d5bed837a776d0f00e9d
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.