| COLOSSAL ADVENTURE CLUES | |
| 1. How to use these clues | |
| Listed below are most of the things, interesting locations and main puzzles | |
| in Colossal Adventure. Look down the list to locate what you want to know | |
| about and then turn to the entries indicated by the bracketed numbers to | |
| find out more about it. Of course, when you do turn to an entry you may find | |
| that it gives a short clue and you have to turn to yet more entries if you | |
| want to know the full story. | |
| Warnings | |
| Try to only read the clue entries that you are actually directed to. | |
| Otherwise you may acidentally [sic] see solutions to problems that you've | |
| not yet reached in the game. A few red herrings have been mixed in with the | |
| real clues to reduce the risk of this - you won't be referred to them if you | |
| use this clue sheet properly, but reading random entries can be misleading! | |
| These clues are strictly copyright (C) 1983 Level 9 Computing. | |
| Things | |
| 2. Axe: where it is (210), details (184). | |
| 3. Bars of Silver: where they are (220), details (144). | |
| 4. Beans: where they are (135), details (190). | |
| 5. Bear: where it is (233), details (202). | |
| 6. Bird: where it is (286), details (260). | |
| 7. Bottle: where it is (200), details (287). | |
| 8. Bunch of Keys: where it is (200), details (236). | |
| 9. Cage: where it is (182), details (197). | |
| 10. Canoe: where it is (135), details (190). | |
| 11. Carpet: where it is (261), details (156). | |
| 12. Chain: where it is (289), details (315). | |
| 13. Chair: where it is (141), details (174). | |
| 14. Chest: where it is (167), details (144). | |
| 15. Clam: where it is (234), details (290). | |
| 16. Coins: where they are (231), details (225) | |
| 17. Crown: where it is (136), details (180) | |
| 18. Cup: where it is (135), details (135) | |
| 19. Diamonds: where they are (147), details (169) | |
| 20. Dragon: where it is (262), details (156) | |
| 21. Dwarf/Dwarves: location (133), details (301) | |
| 22. Dungeon Door: where it is (300), details (142) | |
| 23. Dynamite: where it is (209), details (132) | |
| 24. Eggs: where they are (235), details (188) | |
| 25. Elixir of Life: where it is (155), details (219). | |
| 26. Elves: where they are (138), details (304). | |
| 27. Emerald: where it is (303), details (169). | |
| 28. Fish: where it is (135), details (273). | |
| 29. Food: where it is (228), details (202). | |
| 30. Gold Nugget: where it is (211), details (159). | |
| 31. Grate: where it is (73), details (221). | |
| 32. Hat: where it is (135), details (174). | |
| 33. Jewelry: where it is (193), details (169). | |
| 34. Keys: where they are (200), details (236). | |
| 35. Lamp: where it is (200), details (305). | |
| 36. Magazine: where it is (183), details (263). | |
| 37. Mirror: where it is (237), details (244). | |
| 38. Nugget of Gold: where it is (238), details (159). | |
| 39. Orb: where it is (136), details (180). | |
| 40. Orc: where it is (141), details (239). | |
| 41. Paddle: where it is (149), details (273). | |
| 42. Pearl: where it is (173), details (144). | |
| 43. Pentacle: where it is (155), details (194). | |
| 44. Pillow: where it is (266), details (206). | |
| 45. Pirate: where he is (196), details (201). | |
| 46. Pirate's Chest: where it is (167), details (144). | |
| 47. Plant: where it is (151), details (140). | |
| 48. Platinum Pyramid: where it is (154), details (169). | |
| 49. Rockfall: where it is (205), details (205). | |
| 50. Rod: where it is (170), details (139). | |
| 51. Rug: where it is (261), details (156). | |
| 52. Sceptre: where it is (136), details (180). | |
| 53. Shadowy Figure: where s/he is (267), details (244). | |
| 54. Sharp Sand: where it is (135), details (190). | |
| 55. Skeletons: where they are (130), details (219). | |
| 56. Snake: where it is (214), details (137). | |
| 57. Spelunker's Gazette: where it is (240), details (157). | |
| 58. Spices: where they are (168), details (169). | |
| 59. Spider: where it is (136), details (230). | |
| 60. Table: where it is (141), details (174). | |
| 61. Treasure Chest: where it is (167), details (144). | |
| 62. Trident: where it is (208), details (268). | |
| 63. Troll: where it is (172), details (284). | |
| 64. Vase: where it is (176), details (206). | |
| 65. Vending Machine: where it is (297), details (242). | |
| Locations | |
| 66. Alcove by narrow passage: location (243), details (131). | |
| 67. Barren Room with Bear: Location (218), details (202). | |
| 68. Bedquilt: location (143), details (148). | |
| 69. Below Deck: location (135), details (149). | |
| 70. Building: location (179), details (198). | |
| 71. Danger Room: location (135), details (190). | |
| 72. Debris Room: location (207), details (226). | |
| 73. Depression with Grate: location (177), details (221). | |
| 74. Dark Room: location (232), details (186). | |
| 75. "Different" Maze: location (192), details (297). | |
| 76. Dungeon Chambers: location (213), details (304). | |
| 77. Dungeon Corridor: location (291), details (223). | |
| 78. East Bank of Hall of Mists Chasm: location (166), details (139). | |
| 79. East Pit (Two-pit Room): location (181), details (203). | |
| 80. Game Room: location (174), details (141). | |
| 81. Giant Room: location (178), details (175). | |
| 81. [sic] Hall of Mists: location (185), details (186). | |
| 83. Hall of the Mountain Kings: location (158), details (195). | |
| 84. Hard Rock: location (135), details (171). | |
| 85. Hilltop Below Pinnacle: location (146), details (212). | |
| 86. Lava Chasm: location (224), details (139). | |
| 87. Maze of "Different" Passages: location (294), details (297). | |
| 88. Maze of "Same" Passages: location (293), details (145). | |
| 89. Maze of Stone Passages: location (295), details (223). | |
| 90. Mirror Canyon: location (227), details (244). | |
| 91. Orange Column in Maze: location (134), details (167). | |
| 92. Oriental Room: location (150), details (186). | |
| 93. Picnic Spot: location (187), details (276). | |
| 94. Pinnacle: location (316), details (316). | |
| 95. Plover Room: location (245), details (282). | |
| 96. Room of Roots: location (141), details (190). | |
| 97. Santa's Grotto: location (199), details (164). | |
| 98. Soft Room: location (204), details (271). | |
| 99. Spiral Stairs: location (272), details (296). | |
| 100. Stairs outside Dungeon: location (272), details (306). | |
| 101. Swiss Cheese Room: location (163), details (280). | |
| 102. Throne Room: location (273), details (141). | |
| 103. Tiny Room: location (141), details (273). | |
| 104. Top of Pinnancle [sic]: location (277), details (230). | |
| 105. Troll Bridge: location (308), details (284). | |
| 106. Two Pit Room: location (246), details (299). | |
| 107. Underground Stream: location (274), details (278). | |
| 108. Volcano: location (251), details (251). | |
| 109. Web Cavern: location (162), details (247). | |
| 110. West Bank of Hall of Mists Chasm: location (248), details (139). | |
| 111. West End of Hall of Mists: location (275), details (153). | |
| 112. West End of Long Passage: location (248), details (275). | |
| 113. West Pit (Two-pit Room): location (181), details (160). | |
| 114. Window at Pit: location (249), details (244). | |
| 115. Witt's End: location (152), details (250). | |
| 116. Y2: location (252), details (279). | |
| Other Clues | |
| 117. Entering the caves (161). | |
| 118. Bypassing the snake (137). | |
| 119. Finishing the first part of the game (310). | |
| 120. Finishing the endgame (317). | |
| 121. All the Treasures (285). | |
| 122. All the magic words (253). | |
| 123. Scoring (298). | |
| Answers | |
| 130. In the dead end, east and north from the Dungeon Corridor. | |
| 131. The passage east is very narrow so you can't carry much through it. The | |
| emerald is the only object small enough. | |
| 132. It explodes when you enter BLAST. For more information see (165). | |
| 133. They appear randomly when you're in the main cave network. | |
| 134. S, E, S, S, S, N, E from the West End of the Hall of Mists. | |
| 135. Not in this game! | |
| 136. In Web Cavern, in the end game. | |
| 137. Free the bird from the cage to chase the Snake off. | |
| 138. In the Dungeon Chambers, in the end game, There are 2 groups. | |
| 139. Waving the rod creates/destroys a bridge. | |
| 140. Water it. For more information see (215). | |
| 141. It does not exist. | |
| 142. Lock it from the outside for protection. | |
| 143. N, D, W, D, W from the Hall of the Mountain Kings. | |
| 144. Just a valuable treasure. | |
| 145. The Pirate's Chest is hidden here. See (167). | |
| 146. East and up repeatedly from the Depression. | |
| 147. On the West Bank of Hall of Mists Chasm. | |
| 148. Movement east and west is normal. Other directions move you to random | |
| locations in the caves nearby. | |
| 149. It protects you from the orcs. | |
| 150. NE from the Swiss Cheese Room. | |
| 151. In the West Pit of Two-pit Room. | |
| 152. East repeatedly from Bedquilt. | |
| 153. South from here takes you into the "Different" Maze. See (309). | |
| 154. In the Dark Room. | |
| 155. At the bottom of the Spiral Stairs in the end game. | |
| 156. Attack the Dragon with your bare hands to get the Rug. | |
| 157. Leave it somewhere for a bonus. See (115). | |
| 158. Down from the Hall of Mists. | |
| 159. A very heavy treasure with no other use. See (216) for how to get it | |
| out of the caves. | |
| 160. Do something to the plant. See (140). | |
| 161. Find the Grate and enter through it. See (177) for where it is and | |
| (221) for more information. | |
| 162. East from the Stairs in the end game, about 4 locations above the | |
| Dungeon Door. | |
| 163. West from Bedquilt. | |
| 164. Where the fairies make toys. | |
| 165. Don't hold it, or stand beside it, when this happens. For more | |
| information see (254). | |
| 166. West from the main part of the Hall of Mists. | |
| 167. The Pirate's Treasure Chest is near the Orange Column in the "Same" | |
| Maze. For more information see (229). | |
| 168. Some way from the Troll Bridge, roughly northeast from it. | |
| 169. Just a valuable treasure. | |
| 170. In the Debris Room. | |
| 171. A propaganda exercise. | |
| 172. Under the Troll Bridge. Try crossing it | |
| 173. In the clam (east and north from Bedquilt). If you can't open it, see | |
| (189). | |
| 174. It does not exist. | |
| 175. The room is nothing special. However it has a link with the eggs, see | |
| (217), and the gate is difficult to open, see (255). | |
| 176. In the Oriental Room. | |
| 177. Follow the valley south from outside the building. | |
| 178. Reached from the West Pit (Two-pit Room) by climbing the plant. | |
| 179. East from where you start. | |
| 180. One of the Elves' Crown Jewels. A treasure. | |
| 181. Down from the Two-pit Room, west of the Swiss Cheese Room. | |
| 182. In the cobble crawl passage, in and west from the Grate. | |
| 183. In the anteroom, east and east again from Bedquilt. | |
| 184. Throw it at the evil dwarves to get rid of them in the first part of | |
| the game. | |
| 185. West repeatedly and down from the Debris Room. | |
| 186. Just an ordinary room. | |
| 187. East and south repeatedly from the Building. | |
| 188. They are a treasure with a special feature. See (217). | |
| 189. The Trident is needed. | |
| 190. It is no help at all. | |
| 191. Do not touch it! | |
| 192. South from the West End of the Long Passage. | |
| 193. South of the Hall of the Mountain Kings. | |
| 194. It only allows you to see if your lamp is off. There's another use, | |
| too, see (230). | |
| 195. You can get rid of the snake if you try. See (137). | |
| 196. If you are carrying any treasure in the caves, he may appear to rob | |
| you. | |
| 197. It is needed for you to catch the bird. If the bird keeps flying away, | |
| see (256). | |
| 198. Where you should leave treasures to get full points for them. Some | |
| magic words work here. | |
| 199. Greenland, I'm told. | |
| 200. In the building. | |
| 201. When the pirate has robbed you, see (196), he takes the loot to his | |
| treasure chest in the maze. See (167). | |
| 202. Feed the sandwiches to the bear to pacify him. Then see (270). | |
| 203. Fill the bottle with oil. Then see (255). | |
| 204. East of the Swiss Cheese Room. | |
| 205. There are many rockfalls. All of them are impassible. | |
| 206. If lying on the ground, the pillow protects the vase when you drop it. | |
| 207. In, west and west from the Grate. | |
| 208. Beyond the gate north of the Giant Room. See (255) to open the gate. | |
| 209. In the Colossal Cavern at the start of the end game. | |
| 210. The first dwarf throws it at you. Keep it! | |
| 211. South of the Hall of Mists. | |
| 212. It really is unclimable [sic]. You reach the top in the end game. | |
| 213. North and South of the Dungeon Corridor in the end game. | |
| 214. In the Hall of the Mountain Kings. | |
| 215. The bottle can be filled at the River, Reservoir etc. Water the plant | |
| twice to make it grow. Then see (258). | |
| 216. Go to Y2 and say PLUGH. | |
| 217. The eggs return to the Giant Room when you say FEE (return), FIE | |
| (return), FOE (return), and finally FOO. See (257) for how to use this. | |
| 218. Across the troll bridge, east to the fork and down repeatedly. Then in. | |
| 219. Drop the Elixir of Life on the Skeletons in the end game. | |
| 220. South of Y2, north of the Hall of the Mountain Kings. | |
| 221. Unlock the grate with the key from the Building. Then enter. | |
| 222. You can catch it in the cage. If it flies away, see (292). It's quite | |
| useful, see (137). | |
| 223. From the top of the ladder in the Maze of Stone Passages, move east and | |
| down before heading west. | |
| 224. West of the Dungeon Corridor in the end game. | |
| 225. They are a treasure, and also have a use. See (242). | |
| 226. Saying XYZZY returns you to the building. | |
| 227. West, up and north from west Two-pit Room. | |
| 228. At the Picnic Spot in the Forest. | |
| 229. A diagonal move (eg. SW) is needed to reach it. See (259) as well. | |
| 230. When the Spider is staring at the pentacle, throw it off the pinnacle. | |
| 231. Down the well in the Building. | |
| 232. Northeast from the Plover Room. | |
| 233. In the Barren Room. | |
| 234. East and North from Bedquilt. | |
| 235. In the Giant Room. | |
| 236. Unlocks things. See (221) and (270). | |
| 237. In Mirror Canyon. | |
| 238. In the low room, south of the Hall of Mists. | |
| 239. Leave it strictly alone! | |
| 240. West twice from Bedquilt. | |
| 241. It is a treasure. | |
| 242. When you drop coins beside the vending machine, it replaces your lamp | |
| batteries. See (297) for the location. | |
| 243. North and West of the Oriental Room. | |
| 244. The mirror is just there to confuse you by showing your shadowy | |
| reflection at the Window onto the Pit. | |
| 245. East of the Alcove, through a narrow crack. | |
| 246. West of the Swiss Cheese Room. | |
| 247. Don't climb the web until you're [sic] got rid of the Spider, see | |
| (230). | |
| 248. West of the East bank. | |
| 249. There are actually two of these. The main one is west of Y2. | |
| 250. Leave something here for a bonus, see (57). Move south repeatedly to | |
| leave. | |
| 251. Scenery at the extreme north of the "world". It can't be passed. | |
| 252. North twice from the Hall of the Mountain Kings. | |
| 253. XYZZY, PLUGH and see (264) for more. | |
| 254. Drop it beside the sleeping dwarves and retreat southwest, first. | |
| 255. Having filled the bottle, use it to oil the Giant Room Gate. | |
| 256. The rod frightens it off. Don't carry this when you're trying to catch | |
| it. | |
| 257. If you were to pay the troll with it, and then use its "power"... | |
| 258. Climb it. | |
| 259. It only appears when the pirate has robbed you, and his loot is beside | |
| it. | |
| 260. Take it to the Snake. See (9) and (137). | |
| 261. Under the dragon, SW and W of the Hall of the Mountain Kings. | |
| 262. On the rug, SW and W of the Hall of the Mountain Kings. | |
| 263. Leave it somewhere for a bonus, see (115). | |
| 264. FEE, FIE, FOE, FOO and see (281) for more. | |
| 265. ABRA, CADABRA and SESAME. | |
| 266. In the Soft Room. | |
| 267. Visible from the Window at the Pit. | |
| 268. A treasure with another function, see (290). | |
| 269. It protects you from ghosts. | |
| 270. Unlock the bear with the Keys. Then see (311). | |
| 271. The vase can be dropped here, though there's not much point in this. | |
| 272. West from the Lava chasm in the end game. | |
| 273. Never heard of it! | |
| 274. Above Web Cavern. Feeds into the Reservoir. | |
| 275. South from here takes you into the "Different" Maze. | |
| 276. Don't drop litter! | |
| 277. Above the Spiral Stairs. | |
| 278. Follow it west to emerge safe by the Reservoir. | |
| 279. Say PLUGH here to return to the building. See (283) as well. | |
| 280. The exits NW and S only let you pass some of the time. | |
| 281. PLOVER is the last one. They all work if you say them in the right way | |
| and, for some, in the right place. | |
| 282. Say a magic word here. | |
| 283. The magic word mentioned in (281) works too! | |
| 284. Normally, you lose a treasure to the troll in payment for crossing. | |
| Give one to him. To cross NE without paying see (319) and to return | |
| free see (311). | |
| 285. There are 15 in the first part of the game. See (302) for details. | |
| 286. In and repeatedly west from the Grate, in a splendid chamber. | |
| 287. It can be filled with liquids. See (215) and (79). | |
| 288. The rod frightens it. You can open it if you know how. See (312). | |
| 289. Restraining the bear. | |
| 290. The trident allows you to open the clam. | |
| 291. Between the "Stone" Maze and the Dungeon Door. | |
| 292. The rod frightens it. | |
| 293. South from the West End of the Hall of Mists. | |
| 294. South from the West End of the Long Passage. | |
| 295. At the top of the ladder in the end game. | |
| 296. They climb from the pit to the Top of the Pinnacle. | |
| 297. The "Different" Maze holds the Vending Machine. See (309) to find it. | |
| 298. You score 30, minus 10 per death, plus 30 for reaching the Hall of | |
| Mists, plus 50 for reaching the end game. 5 points for finding each | |
| treasure, plus 10 for owning or collecting it - the crown jewels count | |
| 50 each, though. There are also bonusses of 9 for not using Quit, and 1 | |
| for not using Save - and 5 for leaving the right object in the right | |
| place. 20 for exploding the dynamite, 80 for killing the evil dwarves, | |
| 100 for surviving the blast, 100 for each group of elves rescued and | |
| 100 for finishing the game. A total of 1100. | |
| 299. Try going down into the pits. | |
| 300. Between the stairs and the Dungeon. | |
| 301. Wandering dwarves are always hostile. Either run away (they won't | |
| follow outside the central part of the caves) or throw the axe at them. | |
| Let sleeping dwarves lie. | |
| 302. The first five are: a gold nugget, bars of silver, jewelry, diamonds | |
| and the emerald. See (307) for more. | |
| 303. In the Plover Room. | |
| 304. Unlock the live elves with the key. To save the skeleton elves, see | |
| (219). | |
| 305. Light the lamp to see in darkness, and turn it off in light to save | |
| batteries. It is just possible to finish without needing new batteries, | |
| but if you do need them see (242). | |
| 306. The dungeon door is here. See (142). | |
| 307. Platinum pyramid, gold eggs, ming vase, trident, pearl, and see (313). | |
| 308. From the Oriental Room, west, southwest, north. | |
| 309. From the West End of the Long Passage, S, Climb, at Vending Machine, N, | |
| Up, out again. | |
| 310. Collect all the treasures (see 121) and the endgame will start | |
| automatically. | |
| 311. Take the bear and throw it at the troll. | |
| 312. Use the trident. | |
| 313. Coins, chain, rug, pirate's chest, and spices - plus the 3 elvish crown | |
| jewels in the end game. | |
| 314. Use the aqualung. | |
| 315. It locks up the bear, but it is very valuable - one of the treasures. | |
| 316. It rises from a hilltop and is totally unclimbable - though the endgame | |
| involves visiting the top via a central spiral staircase. | |
| 317. Use the dynamite to blast the evil dwarves, escape the flood via the | |
| maze of stone passages, rescue all three groups of elves, into Web | |
| Cavern and dispose of the spider, up the web with the crown jewels and | |
| out of the cave. | |
| 318. Smash the vase. | |
| 319. Give the gold eggs. | |
| 320. Jump through the window. | |
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