| ADVENTURE QUEST CLUES | |
| 1. How to use these clues. | |
| Listed below are most of the objects, creatures, particluarly [sic] | |
| interesting places and puzzles in Adventure Quest. Look down the list to | |
| locate what you want to know more about and then turn to the entries | |
| indicated by the bracketed numbers to find out more about it. Of course, | |
| when you do turn to the answer, you may find that it just gives a short clue | |
| and that you have to turn to further entries to learn more. | |
| Warnings | |
| Try to only read the clues that you are actually directed to. Otherwise you | |
| may read solutions that you have not yet reached in the game. A few red | |
| herrings have been mixed in with the real clues to reduce the risk of this - | |
| you won't encounter them if you use the clue sheet properly. | |
| A great deal of care has been used to ensure that this sheet is accurate, | |
| but it could differ slightly from the game in one of two places. In such | |
| cases the game is always right! | |
| These clues are strictly copyright (c) 1984 Level 9 Computing. | |
| Objects and Creatures | |
| 2. AGALIAREPT: location (334), details (390). | |
| 3. Bag of Wind: location (241), details (213). | |
| 4. Ball (Silver): location (412), details (394). | |
| 5. BALROG: location (287), details (410). | |
| 6. Bane Fire: location (312), details (218). | |
| 7. Bell: location (211), details (319). | |
| 8. Bible Belt: location (330), details (226). | |
| 9. Black Dots: more information (228). | |
| 10. Black Horror: location (241), details (210). | |
| 11. Boots: location (233), details (214). | |
| 12. Bottle: location (220), details (282). | |
| 13. Brazier: location (325), details (308). | |
| 14. Bridges: more information (310). | |
| 15. Bunch of Keys: location (220), details (338). | |
| 16. Buttercup: location (361), details (361). | |
| 17. Chains: location (370), details (386). | |
| 18. Clam: location (254), details (420). | |
| 19. Cloak: location (434), details (275). | |
| 20. Coals: location (285), details (296). | |
| 21. Coil of Rope: location (321), details (339). | |
| 22. Compass: location (417), details (427). | |
| 23. Dancing Water: location (226), details (330). | |
| 24. Demon Lord: location (334), details (390). | |
| 25. Djinn: location (425), details (333). | |
| 26. Dots (Black and White): more information (228). | |
| 27. Dracula: location (239), details (277). | |
| 28. Dragon: location (272), details (372). | |
| 29. Dryad, location (362), details (362). | |
| 30. Earth-Stone: location (235), details (449). | |
| 31. Egg: location (272), details (258). | |
| 32. Emerald Eye: location (241), details (262). | |
| 33. Face in the Marsh: location (281), details (360). | |
| 34. Fish: location (211), details (318). | |
| 35. Flames and Fires: more information (424). | |
| 36. Fruit: location (203), details (238). | |
| 37. Gallows: location (208), details (337). | |
| 38. Garlic: location (215), details (277). | |
| 39. Ghosts: location (348), details (341). | |
| 40. Giant: location (401), details (394). | |
| 41. Glowing Coals: location (285), details (296). | |
| 42. Hand: location (281), details (336). | |
| 43. Hole under Water: location (363) details (324). | |
| 44. Imp: location (330), details (426). | |
| 45. Jelly-Fish: location (211), details (318). | |
| 46. Keys: location (220), details (338). | |
| 47. Lamp: location (223), details (191). | |
| 48. Lizard: location (201), details (226). | |
| 49. Lung-Fish: location (219), details (236). | |
| 50. Medallion Talisman: location (230), details (240). | |
| 51. Mist-Stone: location (257), details (406). | |
| 52. Nest: location (414), details (258). | |
| 53. Net: location (376), details (318). | |
| 54. Nimrod: location (330), details (361). | |
| 55. Octopus: location (229), details (207). | |
| 56. Ogre: location (241), details (210). | |
| 57. Onion: location (288), details (375). | |
| 58. Orchid: location (345), details (346) | |
| 59. Orcs: more information (252). | |
| 60. Pan Pipes: location (230), details (255). | |
| 61. PHOENIX: location (258), details (225). | |
| 62. Pile of Rocks: location (385), details (356). | |
| 63. Priestess: location (249), details (268). | |
| 64. Quicksand: location (260), details (280), | |
| 65. Rock Pile: locations (385), details (356). | |
| 66. Rope: location (321), details (339). | |
| 67. Ruby: location (404), details (210). | |
| 68. Scroll: location (212), details (379). | |
| 69. Sandworm: location (355), details (381). | |
| 70. Shadows: location (289), details (341). | |
| 71. Sharks: location (293), details (302). | |
| 72. Slab of Rock: location (273), details (391). | |
| 73. Sling: location (220), details (304). | |
| 74. Snakes: location (349), details (255). | |
| 75. Snowman: location (245), details (386). | |
| 76. Sphinx: location (221), details (371). | |
| 77. Spider: location (400), details (408). | |
| 78. Staff: location (409), details (433). | |
| 79. Standing Stones: location (366), details (341). | |
| 80. Star-Stone: location (325), details (365). | |
| 81. Statue: location (250), details (422). | |
| 82. Stones of the Elements: more information (373). | |
| 83. Sun-Dial: location (383), details (404). | |
| 84. Sun-Stone: location (278), details (323). | |
| 85. Sword: location (202), details (317). | |
| 86. Table: location (220), details (359). | |
| 87. Talisman Medallion: location (230), details (240). | |
| 88. Tentacled Creature: location (241), details (210). | |
| 89. Towers: more information (243). | |
| 90. Trident: location (292), details (269). | |
| 91. Unicorn: location (247), details (346). | |
| 92. Vampire: location (239), details (277). | |
| 93. Vampire House: location (239), details (320). | |
| 94. Well: location (220), details (256). | |
| 95. White Dots: more information (228). | |
| 96. Will O'Wisp: location (326), details (222). | |
| 97. Wind-Bag: location (241), details (213). | |
| 98. Wizard. location (200), details (212). | |
| 99. Wolves: location (231), details (244). | |
| 100. Worm: location (355), details (381). | |
| Places | |
| 101. Alcove in Dark Tower: location (286), details (416). | |
| 102. Alter: location (415), details (204). | |
| 103. Bane Fire: location (312), details (218). | |
| 104. Beaches: location (259), details (279). | |
| 105. Black Pillar: location (335), details (319). | |
| 106. Black Tower: location (217), details (344). | |
| 107. Bridge of Rope: location (224), details (261). | |
| 108. Bridge of Stone: location (352), details (410). | |
| 109. Building at End of Road: location (300), details (204). | |
| 110. Cairn-Topped Hill: location (322), details (329). | |
| 111. Canyon in the Desert: location (365a), details (402). | |
| 112. Causeway in the Marsh: location (440), details (405). | |
| 113. Cave: above Volcano: location (227), details (445). | |
| 114. Cave, Massive: location (367), details (319). | |
| 115. Cave, near Snowman: location (398), details (291). | |
| 116. Cave, of the Sun-Dial: location (393), details (391). | |
| 117. Church, under Water: location (254), details (319). | |
| 118. Clearing in the Forest: location (428), details (346). | |
| 119. Crater of Volcano: location (299), details (313). | |
| 120. Coals, glowing redly: location (285), details (296). | |
| 121. Crevasse, under Water: location (248), details (324). | |
| 122. Dark Tower: location (217), details (344). | |
| 123. Desert: location (266), details (367). | |
| 124. Dragon's Lair: location (368), details (418). | |
| 125. Dry Canyon in the Desert: location (331), details (402). | |
| 126. Edge of the Fertile Land: location (266), details (204). | |
| 127. Gallows: location (208), details (337). | |
| 128. Gate of Rock: location (431), details (419). | |
| 129. Gate of Gold: location (353), details (323). | |
| 130. Gate of Silver: location (311). details (365). | |
| 131. Gate of Glass: location (421), details (406). | |
| 132. Glowing Coals on the Ground: location (285), details (296). | |
| 133. Grate: location (216), details (209). | |
| 134. Gulley leading to the Dry Waterfall: location (216), details (377). | |
| 135. Hall of Marble: location (226), details (319). | |
| 136. Hell-Well: location (242), details (246). | |
| 137. Hilltop with Cairn: location (322), details (329). | |
| 138. Hot Passage: location (347), details (296). | |
| 139. Lake: location (351), details (259). | |
| 140. Ledge above the River: location (358), details (204), | |
| 141. Ledge along West Wall of Cave: location (392), details (442). | |
| 142. Marsh: location (429), details (405). | |
| 143. Mills of God: location (361), details (361). | |
| 144. Moor: location (234), details (441). | |
| 145. Oasis: location (223), details (267). | |
| 146. Octopus Lair: location (369), details (207). | |
| 147. Orc Lair: location (444), details (449). | |
| 148. Orc Tower: location (253), details (305). | |
| 149. Pillar in the Desert: location (335), details (319). | |
| 150. Pinnacle rising from the Forest: location (288), details (212). | |
| 151. Pit of the Demon Lord: location (389), details (446), | |
| 152. Pyramid: location (221), details (381). | |
| 153. Quicksand: locations (260), details (280). | |
| 154. Ramp up the Dark Tower: location (443), details (430). | |
| 155. Ravine down from the Moor: location (413), details (319). | |
| 156. Rivers: more information (232). | |
| 157. Road to Ruin: location (361), details (226). | |
| 158. Rocky Outcrop: location (237), details (205). | |
| 159. Rope Bridge: location (224), details (261). | |
| 160. Sheep Track: location (380), details (394). | |
| 161. Sheltered Wadi in the Desert: location (378), details (402). | |
| 162. Snowfield: location (314), details (386). | |
| 163. Snowman's Cave: location (398), details (291). | |
| 164. Stairs behind the Waterfall: location (382), details (430). | |
| 165. Stairs up the Mountainside: location (327), details (305). | |
| 166. Stairs inside the Orc Tower: location (321), details (210). | |
| 167. Stalagmite: location (309), details (438). | |
| 168. Standing Stones: location (366), details (341). | |
| 169. Sun-Dial Cave: location (393), details (391). | |
| 170. Temple to the Sun: location (349), details (249). | |
| 171. Throne Room: location (206), details (390). | |
| 172. Tower - Dark Tower: location (217), details (344). | |
| 173. Tower guarded by Orcs: location (253), details (305). | |
| 174. Tower Room (in the Vampire House): location (384), details (439). | |
| 175. Track up the Mountainside: location (380), details (394). | |
| 176. Tree in the Forest: location (437), details (448). | |
| 177. Underwater Church: location (254), details (204). | |
| 178. Underwater Crevasse: location (248), details (324). | |
| 179. Underwater Hang-gliding School: location (226), details (361). | |
| 180. Vampire House: location (239), details (320). | |
| 181. Volcano Crater: location (299), details (313). | |
| 182. Wadi: location (378), details (402). | |
| 183. Well: location (220), details (256). | |
| Other Clues | |
| 190. Scoring (297). | |
| 191. Seeing in the Dark (276). | |
| 192. All the objects (306). | |
| 193. Brief details of the Route to the Dark Tower (403). | |
| 194. How to get things to the Dark Tower (324). | |
| 195. Why do I get resurrected in a different place each time? See (399). | |
| Answers | |
| 200. On the Pinnacle, when you first visit there. | |
| 201. In the Underwater Hang-gliding School. | |
| 202. Give object (32) to thing (81). | |
| 203. Drop the Staff. | |
| 204. Nothing special happens here. | |
| 205. You're safe here if the Sandworm emerges. See also (251). | |
| 206. In the Dark Tower, beyond the Gate of Glass. | |
| 207. Carry the Bag to defeat the Octopus. | |
| 208. On the stairs up the Mountainside. | |
| 209. You can't move this, or go through it. For what was beyond here, play | |
| our previous game "Colossal Adventure". It was sealed up long before | |
| the time of "Adventure Quest". | |
| 210. Throw the Ruby at the creature in the Orc Tower. | |
| 211. In the Underwater Church. | |
| 212. The Wizard hands you the Scroll. | |
| 213. Open it to blow the Djinn away. See also (207). | |
| 214. They protect against Quicksand. | |
| 215. It's the Onion. | |
| 216. South of the Building where you start. | |
| 217. Out of the Tower Room Window, south across Quicksand. | |
| 218. This is the source of the Demon Lord's power. To destroy it. see (263). | |
| 219. On the Ledge above the River. | |
| 220. In the Building. | |
| 221. In the Desert. From the Edge of the Fertile Land, try: N, N, N, W, N, | |
| LOOK, E, E. | |
| 222. The Will O'Wisp can't harm you directly, and you can't touch it, but | |
| you don't visit there unless you can walk on Quicksand! | |
| 223. In the Desert, beyond the Djinn. | |
| 224. Between the Ledge along the West Wall of Cave and the Orc Lair. | |
| 225. The PHOENIX is your companion. See also (270). | |
| 226. Not in this game. | |
| 227. West, beyond the Dragon. | |
| 228. There are two types of dots: white dots, see (283); and black dots, see | |
| (294). Four of each. | |
| 229. East of the Underwater Crevasse. | |
| 230. At the end of the path leading north past the Unicorn. | |
| 231. In the forest round the Building at the End of the Road. | |
| 232. There are three rivers. The first flows south along a valley from the | |
| Building where you start; the second flows north into the lake in the | |
| crater, see (298); and the third drains south off the Moor, along a | |
| Ravine, falling to the marsh below. see (301). | |
| 233. In the Tower Room of the Vampire House. | |
| 234. Far below the Stone Bridge. See also (290). | |
| 235. Above the Stalagmite. | |
| 236. Each time you take this, it changes what you can breathe. See also | |
| (264). | |
| 237. East of the Pyramid. | |
| 238. It's not too important, but you can eat it. See also (284). | |
| 239. In the Marsh. See also (271). | |
| 240. Carry it when you enter the Throne Room of the Black Tower. Then see | |
| (265). | |
| 241. In the room at the top of the Stairs inside the Orc Tower. | |
| 242. At the bottom of the Volcano Crater. See also (313). | |
| 243. There are two towers; the Orc Tower, see (148) and the Dark Tower. see | |
| (122). | |
| 244. They don't follow you if you leave the Forest. See also (274). | |
| 245. On the Snowfield. | |
| 246. You are attacked by fire elementals but can fight them off with the | |
| sword. See also (275). | |
| 247. In a Clearing in the Forest. | |
| 248. At the north of the lake. | |
| 249. The Priestess lives in the Temple to the Sun. See also (268). | |
| 250. North of the massive Cave. | |
| 251. When the Sandworm emerges beside the Sphinx, this is engulfed. | |
| 252. Orcs are evil goblins who serve the Demon Lord. There are four groups | |
| of these loathsome creatures. The first lot guard their Orc Tower and | |
| will kill anyone who approaches, see (316). The second contingent have | |
| a Lair near the massive cave. The third group are guarding the | |
| Cairn-Topped Hill north of the Moor, see (329). Finally, the Dark Tower | |
| is swarming with Orc soldiers and servants, see (332). | |
| 253. Blocking the Stairs up the Mountainside. | |
| 254. In the Lake. | |
| 255. Play the Pipes to charm the Snakes away. | |
| 256. There' [sic] no reason to visit here during the game. However, if you | |
| can get here with a light - and it stays lit - there is a message for | |
| you to read. | |
| 257. In the Marsh, due east of the Standing Stones and some way from them. | |
| See also (222). | |
| 258. Drop the egg in the burning Nest. | |
| 259. There are two beaches, on the north and south sides of the crater Lake. | |
| To travel between them, you need to cross the lake, under water, see | |
| (264). To open the door from the north beach, see (307). | |
| 260. In the Marsh, some way east of the Standing Stones, and South of the | |
| Vampire House. | |
| 261. Cross this to retrieve the Earth-Stone when the Orcs have stolen it. If | |
| the orcs are pursuing you, see (295). | |
| 262. Give it to the Statue to be rewarded. See (85). | |
| 263. The PHOENIX helps, if it is following you. | |
| 264. Taking the Lung-Fish switches what you can breathe between air and | |
| water. Thus it is possible to take it, jump down into the river, cross | |
| the lake under water, drop the Lung-Fish and take it again befor [sic] | |
| climbing up to the beach on the north shore. | |
| 265. Wave it. Then see (416). | |
| 266. Due north of the Building where you start. | |
| 267. A source of water. Look in the pool, too. | |
| 268. Her temple is blockaded by creatures of the Demon Lord, but she can | |
| help if you get rid of them. | |
| 269. When dropped, it draws water from the Earth. In this way, it created | |
| the oasis. For its purpose in the game, see (302). | |
| 270. Let it follow you when you seek our [sic] the Demon Lord in the Black | |
| Tower. | |
| 271. From the Standing Stones, move: E, E, S, S, S, W, W, IN. | |
| 272. In the Dragon's Lair. | |
| 272. On the north side of the Dry Canyon, fairly near the Oasis. | |
| 274. They're really very timid. Throw things to scare them off. | |
| 275. The insulation Cloak protects you in the Hell-Well. See (296) for more | |
| information about it. | |
| 276. Find the lamp, light it and carry it: See (47). See also (318). | |
| 277. Eat the Garlic for protection against Vampires. | |
| 278. West of the Bridge of Stone, on the Alter. | |
| 279. There are two beaches. Anything dropped in the river is washed up on | |
| the south beach. You need to reach the north beach, see also (259). | |
| 280. You'll drown without the water-proof Boots | |
| 281. In the Marsh. | |
| 282. It can be filled with liquid. See also (303) | |
| 283. These mark teleport destinations. They have no use in themselves. | |
| 284. This warms you slightly on the Moor. See (308) for how to get warm | |
| permanently. | |
| 285. In the Hot Passage. | |
| 286. From the Throne Room, move: N, W, W, W, S, E. | |
| 287. On the Bridge of Stone, if you've taken the Sun-Stone. | |
| 288. Up repeatedly from the Grate or Gulley. | |
| 289. Below the Standing Stones. | |
| 290. Either jump down from the east side of the chasm (west of the Hot | |
| Passage), or (better) smite the Bridge of Stone from under the Balrog's | |
| feet with the sword. | |
| 291. Move Out to return to the Snowfield. Try throwing things. See also | |
| (339). | |
| 292. In the pool at the Oasis. | |
| 293. In the lake. | |
| 294. These mark teleport exits. The exit below each Black Dot takes you to | |
| the corresponding White Dot, far away. This is one way of returning for | |
| objects which you may have left behind, earlier in the game. | |
| 295. Cut it with your sword. | |
| 296. Throw the cloak onto the glowing Coals so you can walk on them. | |
| 297. Scoring is for: each "Stone of the Element" owned, with bonusses for | |
| getting deeper into the game, and completing your task in the Dark | |
| Tower. Points are lost for taking a long time, and for being killed. | |
| 298. When the ledge gives way, you must climb up. The river ends in rapids | |
| which descend to the lake, and you'll die if you can't breathe water. | |
| 299. Between the Cave above the Volcano and Hell-Well. | |
| 300. IN from where you start. | |
| 301. There are steps down into the Ravine on its west side, at the southern | |
| edge of the Moor. | |
| 302. Carry the Trident to fend off Sharks. | |
| 303. Fill it when water is nearby, then drink the water if you are thirsty | |
| in the Desert. See also (340). | |
| 304. You need a sling stone too. Use (4). See (394). | |
| 305. Don't approach the Tower unless you have got rid of the Orcs. See | |
| (316). | |
| 306. The magic items are the Stones-of-the-Elements, see (373), and the | |
| Medallion Talisman of Good. For other objects, see (315). | |
| 307. Oil it, see (354). Then unlock it, see (357). | |
| 308. Drop the Brazier to warm yourself. See also (341) | |
| 309. In the massive Cave. | |
| 310. There are two bridges. One is of Rope, see (107) and the other is of | |
| Stone, see (108). | |
| 311. In the Dark Tower, above the Gate of Gold. | |
| 312. In the Pit. | |
| 313. To descend the Volcanic Crater, wait in the Cave above the Volcano | |
| until fires leap to NE and SW. Then move DOWN every other turn, e.g: | |
| D, LOOK, D, INV .. etc. Take the insulation Cloak on the way. | |
| 314. At the top of the Stairs up the Mountainside. | |
| 315. Water-proof Boots, Bottle, Brazier, Bunch of Keys, insulation Cloak, | |
| Egg, Emerald Eye, Ruby, Lung-Fish, Fruit and see (328). | |
| 316. Bypass the Orc Tower via the Sheep Track. Scare off the Giant. Then get | |
| the Snowman to help you, see (386). | |
| 317. A valuable weapon. Carry it with you. Examples of its uses are (336) | |
| and (408). | |
| 318. Catch the luminous Jelly in the Net to provide light under water. | |
| 319. Just scenery. | |
| 320. Move Out to return to the Causeway. I hope you've eaten the Garlic! | |
| See also (217) to reach the Black Tower. | |
| 321. In the Orc Tower. | |
| 322. To the north of the bleak Moor. See also (374). | |
| 323. Insert the Sun-Stone into the Gate of Gold. See also (435). | |
| 324. Things dropped at the west end of the Crevasse, under water, are sucked | |
| away. See (342) for where they end up. You can also throw things off | |
| the ledge in the Snowman' [sic] Cave, and out of the Vampire House | |
| window, to move them forwards. | |
| 325. On the Cairn-Topped Hill. | |
| 326. In the Marsh, due east of the Standing Stones. | |
| 327. Up from the east end of the Sheltered Wadi in the desert. | |
| 328. Jelly-Fish, Lamp, fishing Net, Onion (Garlic really), Orchid, Pan | |
| Pipes, Staff of the Seasons, Coil of Rope, Scroll and silver Ball. See | |
| also (350). | |
| 329. Escape down the steep hillside. | |
| 330. Not in this game. | |
| 331. West of the Wadi. | |
| 332. Avoid them! Perhaps you could use the (50) to give yourself more time. | |
| 333. If you push past the Djinn, or rub the lamp when he is inside, he will | |
| zap you to random locations in fury. This could leave you under water. | |
| See also )343). | |
| 334. In the Throne Room. | |
| 335. In the Desert. From the Edge of the Fertile Land, move: N, N, E, E. | |
| 336. Cut the skeletal Hands with the Sword. | |
| 337. Warning scenery. Don't go any nearer to the Orc Tower while it's | |
| guarded. | |
| 338. The keys are useful for unlocking things. See (386) and (357). | |
| 339. Tie the Rope to the Stalagmite in the Snowman's Cave so you can go | |
| down. Then see (298). | |
| 340. Fill the bottle with oil from the Wadi, too. See also (259). | |
| 341. The Ghosts drain your life energy. Drop the Brazier to dispel them. | |
| 342. The foot of the Black Tower. | |
| 343. Open the Wind-Bag to blow the Djinn away. | |
| 344. The Lair of the Demon lord, AGALIAREPT. You must use the | |
| Stones-of-Elements to gain entry, then use (50). Then, head for the | |
| Bane-Fire in the Pit. | |
| 345. In the Gulley. See (359). | |
| 346. Give the Orchid to the Unicorn and follow it. | |
| 347. West of the bottom of Hell-Well. | |
| 348. Below the Standing Stones. | |
| 349. On top of the Pyramid. See (76) and (255). | |
| 350. Sling, Snowman, Sun-dial, Sword, Table, Trident and Wind-Bag. Early | |
| versions of the game have a Compass, too. | |
| 351. At the end of the river, see (339). | |
| 352. West of the Hot Passage. | |
| 353. In the Dark Tower, above the Gate of Rock. | |
| 354. Use oil from the Bottle. | |
| 355. In the Desert. It gets closer as you try to escape. See (387). | |
| 356. Push the Rocks down on the Orcs guarding their Tower. See (386). | |
| 357. Use the key to unlock the door from the north Beach. | |
| 358. Above the River, see (339) to get there. Drop everything and climb up. | |
| 359. Drop the Table below the Orchid and you can reach it. | |
| 360. One of the Dark Tower's defences, activated if you look for trouble in | |
| the marsh. To fend it off, see (397). | |
| 361. Dunno. | |
| 362. In "Dungeon Adventure". | |
| 363. At the west end of the underwater Crevasse. | |
| 364. Norman Tebbit. | |
| 365. Insert the Star-Stone into the Gate of Silver. See also (435). | |
| 365a. North and West from the Rocky Outcrop. | |
| 366. Down and South from the Ravine on the bleak Moor. | |
| 367. North of the north Beach, beyond the door. | |
| 368. West of the north end of the massive Cave. | |
| 369. East of the Underwater Crevasse. | |
| 370. Holding the Snowman. | |
| 371. It prevents access to the Pyramid. See (396). | |
| 372. You need to put out its fire. See (388). | |
| 373. Corresponding to the elements of Earth, Fire, Air and Water, the four | |
| stones are the Earth-Stone, Sun-Stone, Star-Stone and Mist-Stone. The | |
| first 8 regions of the game correspond to a repeated sequence of the | |
| same elements in the same order. | |
| 374. From where you enter the Moor, move: N, W, N, N. | |
| 375. Eat it. This is really Garlic. | |
| 376. One [sic] the south Beach. | |
| 377. See (209) for the Grate, and (359) to get the Orchid. | |
| 378. North from the Rocky Outcrop in the Desert. | |
| 379. Read it. See (193) for more detail on what it means. | |
| 380. Curving west of the Orc Tower on the mountainside, it joins the Stairs | |
| up the Mountainside above and below the tower - bypassing it. | |
| 381. The worm gets closer as you move in the desert, but gets further away | |
| if you do anything else. Thus it can be controlled. See (387). | |
| 382. Leading down from the Moor to the Marsh. See (413). | |
| 383. In the sun-Dial Cave. | |
| 384. South and Up from where you enter the Vampire House. | |
| 385. On the Stairs up the Mountainside, above the Orc Tower. | |
| 386. Use the keys to unlock the Snowman. Then (395). | |
| 387. From the Edge of the Fertile land, move: N, N, N, W, N, LOOK, E, E, E. | |
| The Worm emerges on the sand below you, while you are safe on the Rocky | |
| Outcrop. It engulfs the Sphinx. | |
| 388. Throw a bottle of water at it. | |
| 389. From the Alcove, move: W, N, E, N, N, N, D, D, N. | |
| 390. Use the Talisman. See (240). | |
| 391. Say Open Sesame. | |
| 392. From the north Beach, move: North through the door, W, W, N. | |
| 393. Behind the Slab of Rock, north of the Dry Canyon. | |
| 394. Wave the Sling to scare the Giant, who remembers what happened to | |
| Goliath. You need the silver Ball, too. | |
| 395. Take the Snowman with you, then go and push the Pile of Rocks. | |
| 396. Use the Sandworm to shift it. See (381). | |
| 397. Drop or throw something to make ripples and disturb the "reflection". | |
| 398. Above the Snowfield. | |
| 399. Adventure Quest takes you on a long journey to the Dark Tower, through | |
| 8 different regions. To save unnecessary travel, you are always | |
| resurrected near the middle of the region where you "died". For | |
| example, death in the Desert is followed by resurrection near the Oasis | |
| in the Desert. | |
| 400. At the top of the Stalagmite, guarding the Earth-Stone. | |
| 401. Blocking the Sheep-Track. | |
| 402. As in the rest of the Desert, you get thirsty and need water to drink. | |
| 403. Search the Forest, solving the puzzles and locating everything useful. | |
| Then cross the Desert, and see (411). | |
| 404. Give the Sun-Dial to the Priestess and accept the Ruby in return. | |
| 405. It's guarded by skeltal [sic] Hands (42) and also by (33). Avoid the | |
| Quicksand, too. To get through it safely, see (436). | |
| 406. Insert the Mist-Stone into the Gate of Glass. See also (435). | |
| 407. Have you got the Emerald Eye? See (262). | |
| 408. The Spider guards the Earth-Stone. The Sword will keep it at bay | |
| (almost). | |
| 409. On the top of the pinnacle. | |
| 410. Smite the Bridge of Stone with the Sword to topple the Balrog into the | |
| Abyss. | |
| 411. Solve the secrets of the Orc Tower, Pyramid and Djinn (in roughly this | |
| order), before entering the Snowman's Cave and exploring the territory | |
| beyond. See (423). | |
| 412. In the Tree in the Forest. | |
| 413. From the Cairn-Topped Hill, move: D, S, S, S, S, E, D, D. | |
| 414. South of the Glowing Coals. | |
| 415. West of the Bridge of Stone. | |
| 416. Hide in the Alcove after you've temporarily thwarted the Demon Lord, | |
| while His Orcs run off to search for you elsewhere. | |
| 417. On the Pinnacle, in early versions of this game. | |
| 418. You must get rid of the Dragon. See (388). | |
| 419. Insert the Earth-Stone into the Gate of Rock. See also (435). | |
| 420. You can open it with the trident but, alas, it seems that someone has | |
| already taken its pearl. | |
| 421. In the Dark Tower, above the Gate of Silver. | |
| 422. Got the Emerald Eye? See (262). | |
| 423. Get the Lung-Fish from the Ledge, ferry everything across the Lake and | |
| open the door from the north Beach. Get the Sword and Earth-stone | |
| (twice). Send your valuables to the Black Tower. Then visit the Dragon, | |
| see (432). | |
| 424. Fires leap from the Volcanic Crater to one-third of the locations on | |
| the path round it each time. They slowly spiral clockwise. See (313). | |
| There are living fire elementals in Hell-Well, see (246). | |
| 425. South of the Dry Canyon. | |
| 426. A printer made by Nascom. | |
| 427. An assembler produced by Nick. | |
| 428. South and East of where you start. | |
| 429. Below the Stairs behind the Waterfall. | |
| 430. Nothing special happens here. | |
| 431. Above the Ramp up the Dark Tower. | |
| 432. Down the Volcano, defeat the Balrog and reach the bleak Moor. Visit the | |
| Cairn-Topped Hill, down to the Marsh and eventually reach the Black | |
| Tower. From here, it's all up to you! | |
| 433. Drop the Staff-of-the-Seasons to produce Food. | |
| 434. Half-way up the path round the Volcanic Crater. | |
| 435. Each stone matches a gate in the Black Tower (work out which alchemical | |
| element matches each gate/stone pair). | |
| 436. From the Standing Stones, dispel the Shadows and go to the Vampire | |
| House. See (271). Then, if you take the Boots, you are safe from | |
| Quicksand. | |
| 437. From where you strart [sic], move: W, W, W, S, S, S. | |
| 438. Climb up it. | |
| 439. Out of the window takes you to the Dark Tower. Try throwing things. | |
| 440. From the Standing Stones, move: E, E, S, S, S, W. | |
| 441. This is a very cold place. To keep warm, see (308) or (36). | |
| 442. Before you head north across the massive Cave, visit here to chase the | |
| orc archer away. See also (449). | |
| 443. Out and south from the Tower Room of the Vampire House. | |
| 444. Across the Bridge of Rope, east of the Ledge along the West Wall. | |
| 445. A good place from which to study the Volcanic Crater in safety. | |
| 446. Here is the Bane-Fire, see (218). | |
| 447. It's 3.30 am. Nearly finished! | |
| 448. Drop everything and then climb up it. | |
| 449. Visit the Orc Lair after an orc has stolen the Earth-Stone from you. | |
| The orcs will be all celebrating, so if you avoid their feast hall you | |
| should have no trouble in retrieving the Stone. See also (419). | |
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