| Typed in by Dave Rees (rees@cs.bu.edu) from the manual included with | |
| the Infocom game "Spellbreaker". | |
| ------------------------------------------------------------------------------ | |
| Sample Transcript and Map | |
| This transcript is not from SPELLBREAKER, but it does show most | |
| of the usual things you can do in the story. It contains several | |
| simple puzzles and their solutions, and it will give you a good idea of how | |
| Infocom's interactive fiction works. The player's sentences appear in | |
| capital letters after each prompt (>). The map represents the terrain | |
| in the sample transcript as you might have drawn it. | |
| [Picture of map. Can be inferred from the transcript, so I won't reproduce | |
| it here]. | |
| Road Near Brook | |
| You're standing on a wide, bumpy north-south road. An impenetrable forest | |
| lies to the east, and a babbling brook runs along the road to the west. | |
| A sign is leaning against a pile of pebbles and small stones. | |
| >READ THE SIGN | |
| The sign has two arrows: one pointing north marked "To | |
| Greener Pastures," and one pointing south marked "To Gornforb's Grocery." | |
| >GO NORTH | |
| Road Near Bridge | |
| A small wooden bridge to the west spans the brook and leads (you can see) | |
| to sunny, open pastures, where birds sing and swoop playfully. A wide road | |
| leading south runs parallel with the brook and disappears into the dark | |
| shadows. An impenetrable forest lies to the east, and north of here is | |
| a marsh. | |
| On the far side of the bridge is a troll, either dead or sleeping. | |
| Guarding the bridge here is a buck-toothed cyclops wielding a mace. He | |
| scowls as you approach. | |
| >WEST | |
| The cyclops roars at you, swings his mace, and tries to bite you. You jump | |
| out of the way. | |
| >INVENTORY | |
| You are carrying: | |
| your spell book | |
| a pouch containing several gold nuggets | |
| The cyclops spits out a horrible assortment of syllables that you barely | |
| decipher as a demand for all your valuables. | |
| >READ THE SPELL BOOK | |
| My Spell Book | |
| gnusto spell: write a magic spell into your spell book | |
| frotz spell: cause an object to give off light | |
| urbzig spell: turn a dangerous object into a harmless one | |
| The cyclops again utters some threatening sounds, this time louder. | |
| >SPELLS | |
| The gnusto spell is yours forever. Other than that, you have the | |
| urbzig spell committed to memory once and the frotz spell committed to | |
| memory once. | |
| The cyclops raises his mace above his head and leans back, preparing to leap | |
| at you and strike you full force with the mace! | |
| >CAST THE URBZIG SPELL ON THE CYCLOPS | |
| The cyclops is replaced by a moth, which flutters away. The mace falls | |
| to the ground. | |
| >TAKE THE MAXE | |
| I don't know the word "maxe". | |
| >OOPS MACE | |
| The mace is much too heavy for you to lift, let along carry. | |
| >WEST | |
| Bridge | |
| Your're standing on a small wooden bridge spanning a babbling brook. You can | |
| see sunny, open pastures west of here, where birds sing and swoop playfully. | |
| As you cross the bridge, the boards creak loudly. | |
| The troll wakes up and pulls a long nasty knife out of his shabby clothes. | |
| He points the knife in your direction as he hisses, "Gold! Give me your | |
| gold!" | |
| >MEMORIZE URBZIG | |
| urbizg spell: Using your best study habits, you commit the urbzig spell | |
| to memory. | |
| The troll jabs the knife in your direction, his blood-red eyes dripping | |
| with greed. "Give me your gold, and maybe you'll live!" he hisses. | |
| >URBZIG TROLL | |
| You speak the words of the spell perfectly, but nothing happens! | |
| The troll seems surprised. "Your magic fails you, eh? Ha!" He adjusts his | |
| grip on the long nasty knife and walks slowly toward you, looking for the most | |
| vulnerable part of you throat. | |
| >GO EAST THEN SOUTH | |
| Road Near Bridge | |
| There is a mace here. | |
| Road Near Brook | |
| A sign is leaning against a pile of pebbles and small stones. | |
| >WEST | |
| Just as you're about to step into the babbling brook, you see giant | |
| electric eels light up in anticipation of electrocuting and devouring you. | |
| You step back away from the brook. | |
| >SOUTH | |
| Road Outside Gornforb's | |
| The wide, bumpy road continues north and south here. Nestled among | |
| the thick forest foliage is a stone building with a closed black door and | |
| no windows. Above the door is a sign. | |
| >READ THE SIGN | |
| "Gornforb's Grocery | |
| Open Every Day | |
| (Proprietor May be Napping-Knock Several Times)" | |
| >KNOCK ON THE DOOR | |
| You knock on the door. | |
| >AGAIN | |
| You knock again on the door. | |
| >AGAIN | |
| You knock again on the door. | |
| Suddenly the door opens, and you hear a voice inside say "Come in, come in!" | |
| >GO INTO THE HUT | |
| As you step into the hut, the door shuts quickly behind you, leaving you in | |
| total darkness. You can't see a thing. | |
| Darkness | |
| A voice in the dark mumbles something about not being able to find a match. | |
| >FROTZ THE SPELL BOOK | |
| There is an almost blinding flash of light as the spell book begins to glow! | |
| It slowly fades to a less painful level, but the spell book is now quite | |
| usable as a light source. | |
| Gornforb's Grocery | |
| You're standing in a nearly empty store. A closed black door leads west. | |
| Several empty glass jars, an empty bag, and a pencil are all you see on the | |
| dusty shelves. | |
| Gornforb, the storekeeper, continues to look in all the empty jars. "I | |
| think there's a match in here somewhere." | |
| >TAKE THE EMPTY BAG | |
| "No, no," say Gornforb. "No bag unless you buy something." Gornforb looks | |
| about and picks up the pencil. "Here. This will cost you 100 gold | |
| nuggets." | |
| >OFFER 1 GOLD NUGGET | |
| "2 gold nuggets, and not a zorkmid cheaper!" says Gornforb sternly. | |
| >BUY THE PENCIL | |
| Gornforb takes 2 gold nuggets from you, hands you the pencil, and opens | |
| the door. "Thank you, come again, come again." | |
| >GORNFORB, GIVE ME THE PAPER BAG | |
| "Help yourself, take it if you want it, thank you, come again, come again." | |
| He stands by the door, impatiently waiting for you to leave. | |
| >TAKE THE BAG | |
| Taken. | |
| "Good day, good day," says Gornforb impatiently. | |
| >LEAVE THE STORE | |
| As you step outside, the black door slams shut behind you. | |
| Road Outside Gornforb's | |
| >NORTH | |
| Road Near Brook | |
| A sign is leaning against a pile of pebbles and small stones. | |
| >TAKE PEBBLES THEN PUT THE PEBBLES IN THE BAG | |
| Taken. | |
| Okay, the pebbles are now in the bag. | |
| >WRITE "GOLD" ON THE BAG | |
| Okay, the bag now has "gold" written on it. | |
| >N.W. | |
| Road Near Bridge | |
| There is a mace here. | |
| Bridge | |
| As you cross the bridge, the boards creak loudly. The troll hears you | |
| coming and quickly puts his long nasty knife to your throat. "This time | |
| you shall not live!" | |
| >SHOW THE BAG TO THE TROLL | |
| The troll's blood-red eyes bulge disgustingly when he sees the word | |
| "gold" on the bag. He drops his knife and reaches for the bag. | |
| >PUT THE BAG INTO THE BROOK | |
| "Gold!" shrieks the troll with pleasure, as he dives into the brook after | |
| the bag. Suddenly you hear another shriek, this time of agony; some | |
| thrashing in the water below you; and then all is quiet, save for the singing | |
| of the birds to the west. | |
| >GO WEST | |
| Greener Pastures, Near the Bridge | |
| This is the edge of one of the most idyllic spots in the land. Rare and | |
| beautiful birds quickly encircle you, sensing no maliciousness in your | |
| heart. They look at you with curiosity and wonder, and then hundreds | |
| of them grab hold of your clothes and lift you up up up over magnificient | |
| fields of green and gold to a destination not discussed in this sample | |
| transcript. | |
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