| This transcript is not from Hollywood Hijinx, but it does show | |
| many of the typical commands you might use in the story. It | |
| contains some simple puzzles and their solutions, and it will | |
| give you a good idea of how Infocom's interactive fiction works. | |
| The player's commands appear in capital letters after each prompt | |
| (>). The map represents the terrain in the sample transcript as | |
| you might have drawn it. | |
| [Map can be reconstructed from the transcript.] | |
| You open your eyes after a long nap. Your neck is stiff and your | |
| knees are scrunched up against the seat in front of you. Then, | |
| like a bad dream, you remeber the awful movie you were watching: | |
| "Slash 'n' Chop Sock Hop." Sleep was a blissful escape, and a | |
| sensible alternative to leaving the air-conditioned theater and | |
| returning to the 98-degree, 98-percent humidity outside. But now | |
| the movie is over, everyone has gone home, and you're locked up, | |
| alone, in the theater. | |
| Smoking section, in the seats | |
| You're sitting in a worn red-velvet seat. The main aisle is to | |
| the east. The screen in front of you is blank. On the seat next | |
| to you is a shoebox. Garbage is strewn all over the floor. | |
| >GO EAST | |
| You'll have to stand up first. | |
| >STAND UP | |
| As you stand, you step on spilled popcorn, candy, and soda. Your | |
| sneakers stick to the floor like a fly in molasses. | |
| >GO EAST | |
| You can't move. Your sneakers are stuck to the floor. | |
| >LOOK IN THE SHOEBOX | |
| Inside the shoebox is a pair of roller skates. | |
| >TAKE OFF THE SNEAKERS | |
| (sitting on the seat first) | |
| Okay, you are no longer wearing the sneakers. | |
| >PUT ON THE ROLLER SKATES | |
| (taking the roller skates first) | |
| The roller skates have no laces, so you can't use them. | |
| >INVENTORY | |
| You are carrying a ticket stub and a box of string licorice. | |
| >LACE THE SKATES WITH THE LICORICE | |
| You successfully put on the roller skates using the string | |
| licorice as shoelaces. | |
| >STAND UP THEN GO EAST | |
| Okay, you are now standing. | |
| You skate between the seats and arrive at... | |
| Aisle | |
| An arched doorway to the lobby lies south. Seats are off to the | |
| east and west. | |
| >SKATE SOUTH | |
| You skate up the aisle and arrive at... | |
| Lobby | |
| The front door to the street is to the south. A staircase leads | |
| up to the balcony, and an arched doorway to the downstairs | |
| auditorium lies north. In the corner is a counter where patrons | |
| can buy popcorn, candy, and soda. An usher's uniform is draped | |
| over the counter. | |
| >OPEN THE FRONT DOOR | |
| The front door is locked. | |
| >UNLOCK IT | |
| You don't have the key. | |
| >KNOCK ON IT | |
| There's no answer. | |
| >SEARCH THE UNIFORM | |
| In the uniform you find a flashlight, a white note, and a yellow | |
| note. | |
| >TAKE ALL FROM UNIFORM | |
| flashlight: Taken. | |
| white note: Taken. | |
| yellow note: Taken. | |
| >READ THE WHITE NOTE | |
| "Don't forget to lock all the doors. Signed, the Manager." | |
| >READ THE YELLOW NOTE | |
| "Grampa likes 'High Noon'. Signed, the Projectionist." | |
| >LOOK BEHIND THE COUNTER | |
| All you see is popcorn, candy, and soda. | |
| >GO UPSTAIRS | |
| You can't go upstairs wearing roller skates. | |
| >TAKE OFF THE ROLLER SKATES | |
| Okay, you are no longer wearing the roller skates. | |
| >TAKE OFF THE ROLLER SKATES | |
| Okay, you are no longer wearing the roller skates. | |
| >GO UP | |
| You climb up. The air gets thin. | |
| Balcony. | |
| It's too dark to see anything! | |
| >TURN ON THE FLASHLIGHT | |
| Okay, the flashlight is now on. | |
| From way up here, the screen looks no bigger than a postage stamp. | |
| A rope suspended from the ceiling is tied to a railing around the | |
| balcony. Across the abyss of the auditorium you see a catwalk. | |
| A staircase leads down to the lobby, and a door on the east wall | |
| is closed. Next to the door is a frowning grandfather clock. | |
| >OPEN THE DOOR | |
| The door is locked. | |
| >LOOK AT THE GRANDFATHER CLOCK | |
| The grandfather clock has only one hand, which is pointing to the | |
| right of 10 and to the left of 11. The face on the clock is | |
| frowning. | |
| >READ THE NOTE | |
| Which note do you mean, the white note or the yellow note? | |
| >YELLOW | |
| "Grampa likes 'High Noon'. Signed, the Projectionist." | |
| >TURN THE HAND RIGHT TO 12 | |
| As you turn the hand on the clock to 12, the face on the clock | |
| begins to smile. Just as you get to 12, the clock bongs noisily, | |
| Grampa laughs, and the door opens. | |
| >EAST | |
| Projection Booth | |
| This is a very small room. A blue projector points out a window | |
| down towards the screen below. Next to the projector are 4 reels | |
| of film. | |
| >LOOK AT THE REELS | |
| Three of the reels - the red, white, and blue reels - are marked | |
| "Slash 'n' Chop Hop." One reel - the orange one - is marked | |
| "Don't let the audience see this!" | |
| >TAKE THE ORANGE REEK | |
| [Sorry, but this story doesn't know the word "reek."] | |
| >OOPS REEL | |
| Taken. | |
| >PUT THE ORANGE REEL IN THE FILM PROJECTOR | |
| Okay, the orange reel is now on the projector. | |
| >TURN ON THE PROJECTOR | |
| The projector is now on, and the film begins to roll. | |
| >LOOK AT THE SCREEN | |
| The film was shot in the lobby of this theater! A model dressed | |
| as an usher says to the camera, "Try our popcorn: it's really | |
| yummy!" Then the model reaches into the mounds of popcorn, takes | |
| a handful, and eats it, smiling. Suddenly there's a crunch, and | |
| the model stops smiling. She pulls a key out of her mouth, says | |
| "Oh, gross me out!" and throws the key back into the mounds of | |
| popcorn. Several people off-camera snicker at the model, someone | |
| yells "Cut!" and the film ends. | |
| >W. D | |
| Balcony | |
| Lobby | |
| You see a pair of roller skates here. | |
| >LOOK | |
| Lobby | |
| The front door to the theater is to the south. A staircase leads | |
| up to the balcony, and an arched doorway to the downstairs | |
| auditorium lies north. In a corner is a counter where patrons | |
| can buy popcorn, candy, and soda. An usher's uniform is draped | |
| over the counter. You see a pair of roller skates here. | |
| >SEARCH THE POPCORN | |
| In the mounds of popcorn you find a key, which you take. | |
| >UNLOCK THE FRONT DOOR WITH THE KEY | |
| The key doesn't fit the front door. | |
| >EXAMINE THE KEY | |
| You see nothing interesting about the key. | |
| >U. L | |
| Balcony | |
| From way up here, the screen looks no bigger than a postage | |
| stamp. A rope suspended from the ceiling is tied to a railing | |
| around the balcony. Across the abyss of the auditorium you see a | |
| catwalk. A staircase leads down to the lobby, and a door on the | |
| east wall is closed. Next to the door is a frowning grandfather | |
| clock. | |
| >TAKE THE ROPE | |
| You grab onto the rope, though it is still tied to the railing. | |
| >UNTIE ROPE | |
| Okay, the rope is now untied. | |
| >JUMP OFF THE BALCONY | |
| Johnny Weissmuller would be proud. Holding onto the rope, you | |
| swing in a magnificent arc across the cavernous room. Just when | |
| you think you'll hit the seats below, you land feet-first onto a | |
| catwalk. With monumental stupidity, you then let go of the rope, | |
| which swings away out of reach. | |
| Catwalk | |
| This is a small, rickety platform. The downstairs auditorium is | |
| far below you. A ladder leads up. | |
| >UP | |
| Catwalk | |
| This is a small, rickety platform. The downstairs auditorium is | |
| far below you. A ladder leads down, and another leads up. | |
| >G | |
| Catwalk | |
| This is a small, rickety platform. The downstairs auditorium is | |
| far below you. A ladder leads down, and another leads up. | |
| >G | |
| Catwalk | |
| This is a small, rickety platform. The downstairs auditorium is | |
| far below you. A ladder leads down. Inexplicably, a door is set | |
| into the wall here, hundreds of feet above the floor. | |
| >OPEN THE DOOR | |
| The door is locked. | |
| >UNLOCK THE DOOR WITH THE KEY | |
| The door is now unlocked. | |
| >OPEN THE DOOR | |
| As you open the door, you are hit with the heat and the humidity. | |
| You get dizzy. You step back, teeter for a moment, grasp for a | |
| railing that isn't there... and wake up. Your neck is stiff and | |
| your knees are scrunched up against the seat in front of you. | |
| Then, like a bad dream, you remember the awful movie you were | |
| watching: "Meltdown on Elm Street." | |
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