| A Brief History Of Magic | |
| By Gustar Woomax | |
| Copied right in 927 GUE. All rights reversed. | |
| A POPULAR ENCHANTING book. | |
| The history of magic can be broken down into four distinct periods: the | |
| Empirical Age, the Scientific Age, the Industrial Age, and the Age of | |
| Guilds. Each of these will be explored in some depth in order to give | |
| the reader a sense of the course of events which has shaped the use of | |
| magic in today's society. | |
| The Empirical Age | |
| Primitive cultures had naturally assumed that the disorderly nature of | |
| our world was due to such supernatural causes as magic. With the | |
| founding of the "natural" sciences, however, nature was increasingly | |
| viewed as being orderly. As the sciences progressed, the knowledge and | |
| lore of magic largely disappeared. As early as the 5th century GUE | |
| (Great Underground Empire), however, such students of the mystic arts as | |
| Bizboz and Dinbar thoroughly examined ancient writings on the subject. | |
| Bizboz himself wrote what became the seminal work in Thaumaturgy, "On | |
| the Presence of Incredibly Weird Stuff Going On," in 473 GUE, in which | |
| he claimed to have discovered "for-the-most-part Natural Rules" by which | |
| this "Weird Stuff" is ordered. | |
| This work was ridiculed by the leading scholars of the time, leading | |
| to Bizboz's removal from the faculty at the Galepath University, and, | |
| eventually, to his tragic suicide in 475 GUE. His work, however, | |
| encouraged others in the pursuit of magical knowledge, with mixed | |
| results. Charlatans, claiming to have created magical potions and | |
| powders, regularly fooled the gullible population into buying potions | |
| which claimed to do such things as "reverse hair loss" and "draw Trebled | |
| Fromps in Double Fanucci." Such appeals to public ignorance led King | |
| Duncanthrax in 672 GUE to write the Unnatural Acts, which provided stiff | |
| penalties for those convicted of selling "Unnatural or Supernatural | |
| substances." | |
| The Scientific Age | |
| While the charlatans were at work, serious students took up the cause | |
| of magic, attempting to explain the natural world as a byproduct of the | |
| interrelated workings of the sciences of Physics, Medicine, Chemistry, | |
| Mathematics, and Thaumaturgy. Their success in demonstrating the | |
| so-called first principles of Thaumaturgy, namely Presence, Incantation, | |
| and Unusual Effect, led to a loosening of the Unnatural Acts to allow | |
| what became known as Scientific Thaumaturgy. During this period, the | |
| first chapter of the Guild of Enchanters was founded at the tiny hamlet | |
| of Accardi-by-the-Sea by the great thaumaturge, Vilboz. | |
| During the reign of Frobwit the Flatter (701-727 GUE), the art and | |
| science of Thaumaturgy flourished. The first reliable Incantation | |
| Device, known to scholars as the Hyperbolic Incantation Concentrator, | |
| was produced at the Thaumaturgical Institute in 723 GUE. The long, thin, | |
| portable device, nicknamed the "magic wand" by the lay press, became an | |
| instant sensation among the populace, and gained a certain measure of | |
| respect for the fledgling science. | |
| A major advance in Thaumaturgy occurred when Davmar, working in | |
| newly-crowned King Mumberthrax Flathead's laboratory, discovered a means | |
| by which Incantation could be stored on special Presence-imbued paper. | |
| These so-called scrolls were found, however, to be destroyed during the | |
| spells' Incantation. Nonetheless, scrolls soon replaced the | |
| temperamental and poorly-understood "wand" as the primary means of | |
| Incantation. | |
| The problem of imbuing Presence became a deterrent to the rapid growth | |
| of magical science. The creation of a single powerful scroll could take | |
| literally months for even the most creative and productive thaumaturge. | |
| This roadblock prevented the widespread use of magic for generations. | |
| The Industrial Age | |
| The Industrial Age dawned in 769 GUE with a discovery by a | |
| little-known thaumaturge named Berzio. Berzio, working for years in his | |
| own self-made workshop and often going for days without food, drink, or | |
| sleep, created the means by which Presence could be transferred from a | |
| scroll to a specially impregnated paper by use of a simple spell, which | |
| he named after his dog, Gnusto. This paper, in turn, held the Presence | |
| even after the Incantation had been finished, solving the major problem | |
| in spell production. The euphoria which greeted this discovery was | |
| tempered by the finding that very powerful spells could not be | |
| transferred in this way. Nevertheless, spell "books," which were capable | |
| of holding dozens of spells, were produced in great number, leading to | |
| the founding of a new industry. | |
| Another advance in Thaumaturgy occurred with the finding that certain | |
| liquids and powders could be imbued with the magical Presence. Such | |
| potions are of great interest, although their limitations have prevented | |
| them from supplanting scrolls as the primary method of Incantation. The | |
| first of these potions, which obviates the need for food and drink, was | |
| given the name BERZIO, in honor of the great thaumaturge. | |
| The Age of Guilds | |
| As the use of magic became more prevalent, so did the problems | |
| inherent in its use. Since magic had become available to people in all | |
| professions, conflicts arose. One famous issue involved the question of | |
| whether the plumber's FIZMO spell ("cause stopped-up pipes to unclog") | |
| could be sold as a digestive aid by physicians. The issue came to a head | |
| in the aftermath of the Endless Fire of 773 GUE, so named because it | |
| burned for 4 weeks after destroying the city of Mareilon. It was later | |
| found to have been started by a civil servant who thought he was casting | |
| the ZEMDOR spell ("turn original into triplicate") but who, instead, | |
| cast the ZIMBOR spell ("turn one really big city into lots of tiny, | |
| little ashes"). | |
| This led Lord Dimwit Flathead (the Excessive) to issue a series of | |
| 5,521 edicts over the following few weeks, which had the effect of | |
| severely limiting access to magic (and, incidentally, lawyers). | |
| Henceforth, all magic was entrusted to the various Guilds of Enchanters, | |
| which by now existed in many small communities. Each Guild, whose elders | |
| comprised the so-called Circle of Enchanters, was empowered to form | |
| schools for the training of new Enchanters. This official sanctioning of | |
| the Guilds led to the formation of numerous other chapters, with | |
| membership in the various Guilds in excess of 2,000 by the year 800 GUE. | |
| Despite the fall of the Great Underground Empire in 883 GUE under the | |
| feeble-minded reign of Wurb Flathead, the Guild of Enchanters remains | |
| virtually unchanged in character today. | |
| Today's Enchanter | |
| Since the fall of the Empire, magic has again become a mysterious art, | |
| practiced primarily by trained Sorcerers, although a few spells, such as | |
| UMBOZ ("obviate need for dusting") and NERZO ("balance checkbook"), have | |
| been approved for over-the-counter sale. Upon graduation from an | |
| accredited Thaumaturgical College, an Enchanter is given a spell book | |
| with a few spells, none of which has great power. As an Enchanter | |
| continues his or her studies, new spells may be obtained; these may be | |
| copied into a spell book for use whenever the occasion warrants. | |
| The Enchanter's job is not as easy as is commonly thought. An | |
| Enchanter must memorize a spell written in a spell book before casting | |
| it. (Spells on scrolls and those which have been permanently etched in | |
| the memory by training needn't be memorized.) Moreover, if an Enchanter | |
| needs to use a particular spell twice, it must be memorized twice, since | |
| the effort of casting it makes it a jumble in one's memory. In fact, | |
| even a night's sleep will make an Enchanter forget any memorized spells. | |
| But, in spite of the rigors of spell casting, the personal rewards are | |
| great, and the job of Enchanter remains a popular and well-respected | |
| vocation. | |
| An Afterthought | |
| The most fitting words regarding the history of magic were written | |
| over a century ago by the renowned historian Ozmar in 821 GUE. He wrote: | |
| "The greatest irony is this: that the ancients of our kind were nearer | |
| to knowing the truth about Science than those who called themselves | |
| Scientists. Science has taught us much and given us new words for old | |
| mysteries. But beneath these words are mysteries, and beneath them more | |
| mysteries. The pursuit of Magic has given these mysteries meaning and | |
| provided for our people great benefits unrealized as yet by Science. One | |
| day, perhaps, a great union will be formed between Magic and Science, | |
| and the final mysteries will be solved." | |
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