| This is a port of ZIP 2.0 by Mark Howell to the Apple IIGS. The port was done | |
| by Matt Ackeret (unknown@guest.apple.com or unknown@apple.com). Please contact | |
| me, Matt Ackeret, with any problems you encounter in using the program. | |
| This program is an interpreter for the Zcode virtual instruction set used | |
| by Infocom for their interactive fiction text adventure games and for games | |
| produced with the Inform freeware compiler. This interpreter works with | |
| version 1 through 5 games. | |
| Also included with this archive is an older version of one of the freeware | |
| Zcode games, "curses". (The file is named "oldcurses.z3", the extention | |
| ".z3" signifying that it is a game using version 3 of the Zcode format. | |
| There is a file on ftp.gmd.de in the if-archive/ area describing the Zcode | |
| format at a technical level.) I am including an "older version" because the | |
| newer version is showing some cosmetic bugs (as described further below).. | |
| You can download the newer version and use it with this program, it just won't | |
| look perfectly. I hope to fix some of the problems soon. | |
| This interpreter can be used with the game files from the two "Lost Treasures | |
| of Infocom" sets available. Big Red Computer Club (their address is given | |
| at the end of this file) sells a version of Lost Treasures of Infocom I for | |
| the GS, though you can use the data files from any version (since they are | |
| identical). The HFS and MSDOS FSTs will allow you to get the data files from | |
| the Mac and IBM versions of LTOI. That is, you can buy another computer's | |
| "version" and use the datafiles on your GS. For example, I own the CDROM | |
| version of Lost Treasures of Infocom II (marketed for Macs and IBMs) and use | |
| the data files with my port of ZIP on my GS. | |
| As well as the "Lost Treasures of Infocom" games, there is a freeware | |
| compiler called Inform which allows one to write NEW interactive fiction | |
| games that are output in the same Zcode format, thus usable with any | |
| interpreter that works with the Infocom games. There are several games | |
| available on ftp.gmd.de, the official ftp site for Interactive Fiction stuff. | |
| Also check out the rec.arts.int-fiction and rec.games.int-fiction newsgroups. | |
| There may also be a GS port of Inform so you can write new games on that ftp | |
| site. If not, porting it with Orca/C is a painless process (I ported a much | |
| earlier version). | |
| What my port of ZIP supports --- | |
| o) Versions 1 through 5 games. (Most of the Infocom games are version | |
| 3, a few are version 5.) There are a few version 6 games, | |
| such as Zork Zero, and a few "extra" games included on the | |
| LTOI (Lost Treasures of Infocom) II CD. These games are | |
| combination graphical/text and are far less | |
| computer-independent than the fully text games are. However, | |
| it looks as if ZIP may be upgraded to support version 6 games | |
| too, and I will likely upgrade my GS port to support version 6 | |
| games at that point. | |
| o) Extended keyboards -- In the games that allow the use of | |
| function keys (ewww), I support function keys. Command-1 | |
| through Command-0 (aka openapple-1 through openapple-0) also | |
| work. Function keys are used in Beyond Zork, for example, | |
| for frequently used commands. Check out your documentation | |
| to see how to redefine the function keys. | |
| Limitations in the current version of my port -- | |
| o) The timeout mechanism, used in Border Zone, is not supported. | |
| You can still play the game, but it never "times out" the entering of commands, | |
| like it should. Since this timeout feature was only used in one game as far | |
| as I know, it's not been too high on my list. | |
| o) Some of the games that do more extensive cursor repositioning don't | |
| seem to always work. That is, there are some cosmetic problems in playing | |
| Beyond Zork with this version of ZIP. It is still playable, but it does not | |
| look perfect. Hopefully this will be fixed. Please report bugs of this type | |
| to me (unknown@guest.apple.com or unknown@apple.com). | |
| o) I was hoping to make this interpreter launchable from EITHER the | |
| Finder (or another graphical-launcher) or a shell. I haven't finished my | |
| customizations for the former, so it's only a shell utility currently. In | |
| future version(s), if you launch it from the Finder, then Standard File will | |
| be used for all requests to get/put files... Simply changing the filetype | |
| will allow running it from either environment. As I said, this is NOT here yet. | |
| If anyone is interested in getting the source code and making | |
| improvements and/or fixes, please contact me. Eventually the code will be | |
| integrated into the main ZIP distribution set, but that integration hasn't | |
| happened yet. | |
| Version history: | |
| 1.0a1 November 27, 1994 | |
| I have had the interpreter at its current level of | |
| functionality for many months, intending to "get around" to implementing more | |
| features. I intended to add the Finder/shell dual launchability this weekend | |
| and added some code for this feature. Then I didn't feel well for a few days | |
| of this long Thanksgiving weekend.. I thought that releasing it at its current | |
| state would be better than keeping it hidden longer. It is definitely very | |
| usable at this point. I've been using it to play Moonmist and other LTOI | |
| games for a while. | |
| Why am I calling this version "1.0a1"? Simply because it's my first | |
| public release and is not 100% finished. "Beta" is used to signify all | |
| features implemented, but bugs still existing. When the dual-launching | |
| functionality and timeout capability is added, I'll bump it to beta, then | |
| increment the minor version number on subsequent releases. | |
| Again, please contact me, Matt Ackeret (unknown@guest.apple.com | |
| unknown@apple.com) with any suggestions or descriptions of problems you have | |
| with this program. | |
| ---- end of main document ---- | |
| Here is the contact information for the Big Red Computer Club. I have no | |
| affiliation with them except as a customer. They have tons of good Apple II | |
| software that used to be sold by other companies, as well as some programs | |
| they've published themselves. One note for fans of older games is that they | |
| have all of the AtariSoft games available for $5 each. Great deal! | |
| Big Red Computer Club | |
| 423 Norfolk Ave, | |
| Norfolk, NE | |
| 68701 | |
| (402) 379 4680 | |
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