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ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.
This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.
# Acorn_Zip.zip
Acorn Archimedes executable, ported by
Edouard Poor, and dated 6th September 1993
# ZIP_interpreter_binary_r1.1.cpt
Macintosh executable, ported by
Matthew T. Russotto
# ZIP_interpreter_src_r1.1.cpt
Source code for Matthew T. Russotto's
Macintosh port
# jzipstb3.zip
John Holder's JZIP Infocom interpreter, ported to the
Atari 16 and 32 bit computers with MiNT or TOS by
Dancer. Version 2.01f beta 3.
# macZeX.1.1.README
Description of MacZeX.
# macZeX.1.1.binary.sea.hqx
Executable of MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
(source code for an example game with styled text is in
</if-archive/infocom/compilers/inform5/examples#macZeX_GoldSkulX.inf>)
# macZeX.1.1.source.sea.hqx
Source code for MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
# macpic6.c
Code taken from an unreleased version of
Matthew Russotto's Version 6 Zip Infinity
interpreter which can decode the format used by
Infocom for their V6 graphical Mac releases.
# winf_05.zip
WInfocom Beta 1.0 (07aug94), MS Windows
executable, ported by Ido Razon.
# wzip21.zip
MS Windows executable version 2.1,
ported by Ron Murray.
# zip.lha
Amiga executable of AmigaZIP 3.3.

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