| INFOCOM On Line: Transcript edited by Mat*Rat - ANALOG Computing | |
| Brian Moriarity, author of WISHBRINGER and TRINITY spent several | |
| hours on line with us to talk about Infocom Games. We learned a | |
| bit about how they're written, and got a few hints about what | |
| we can expect from them in the future. | |
| Conference Visitors: | |
| Mat*Rat Brian Moriarity Mike Schoenbach Charles F. Johnson | |
| Charles Bachand GRUMMAGE FROGLIPS REPTILIA ICDINC (Tom Harker) | |
| ANDREESSEN JOEPIERCE ISHELLYOU56 TOMMCCOMB POCONO BEEJAY | |
| .<Mat> We're a little early. Things will warm up in a bit. | |
| .Mike Schoenbach> Hi guys. | |
| .Brian Moriarty> Hi. | |
| .<Mat> (Get that, ME EARLY. There's the first of the century!) | |
| > Hi Mike. | |
| > What do you have under construction to follow up Trinity Brian? | |
| > Can you give us any hints at all? | |
| .Brian Moriarty> I'd love to tell you. Unfortunately, we have this policy ... | |
| > of not disclosing products until they're less than ... | |
| > 90 days before ship date. Avoids vaporware. | |
| .<Mat> I have to wait for the CES Infocom party next month? | |
| .Mike Schoenbach> What's a couple of trade secrets between friends? <grin> | |
| .<Mat> This is a "public conference", that's different. :-} | |
| .Brian Moriarty> Yeah, I guess they'll be talking about it at CES. We have .. | |
| > a whole flock of new things coming out. | |
| .<Mat> Hi Charles! Man does Megamax have ME down! | |
| CFJ> Hi folks! | |
| .<Mat> Brian, some of the software from Infocom runs on the..... | |
| > C128, with the enhanced interpreter....... | |
| > but WHY NOT the 130XE? | |
| .Brian Moriarty> The "official" Atari mag mentioned Delphi this issue. | |
| CFJ> Hi Charlie! | |
| .Brian Moriarty> Charles! Nice to see you again! Did you bring lunch? <grin> | |
| .Charlie> Has the party started yet? | |
| .<Mat> Warming up. | |
| .Brian Moriarty> Mat, maybe I should delay answering your question ... | |
| > until everybody is here to listen. | |
| .Charlie> I hope that I don't fall asleep - we had a 3 hour CO | |
| > on CI$ this afternoon. | |
| .<Mat> It will come up again later. Let's be casual for a while? | |
| .Brian Moriarty> About what? (And was the "$" intentional/) | |
| .Mike Schoenbach> Ah, Charlie, don't start with the CI$ stuff when I'm here | |
| > What about the $ource? | |
| .Charlie> Just wanted to see if you were listening - CIS - I stand corrected. | |
| .Charles Johnson> It's easy to fall into the habit of using that $ sign. <hehe> | |
| .Brian Moriarty> Charlie, I hear Pat is "no longer with you." | |
| .Charlie> Correct, he's now a job councelor. | |
| .<Mat> Good ole' Patrick McKelley, the cute little irishman? | |
| > Did he help you hire a replacement then, hee hee? | |
| .Charlie> He needed a change. | |
| .Brian Moriarty> A job counselor? How on earth ... oh, never mind. | |
| .Charlie> CI$ CI$ CIS -- I love it! | |
| .Brian Moriarty> "Cute?" | |
| .<Mat> cute indeed! | |
| .Grummage> Hello, just thought I would pop in for a sec. | |
| .Charlie> Put your feet up and sit a spell. | |
| .Grummage> Sorry got prior commitments. | |
| .Charles Johnson> How's Trinity doing, Brian? Sell well? | |
| > I loved the game, by the way. | |
| .Brian Moriarty> Yes, it has sold tolerably well. Better than we'd hoped. | |
| .<Mat> How do you solve wishbringer in 10 moves or less? | |
| .Brian Moriarty> Mat: I don't think you can. | |
| FROGLIPS> hi just listing for now | |
| .Charlie> And these are official Sysops? | |
| .<Mat> What's the MINIMUM moves to solve Wishbringer? Did you ever... | |
| > calculate that? | |
| .Brian Moriarty> One of our testers did, but I forgot what the result was. | |
| .<Mat> How's Leather Goddesses selling? | |
| .Brian Moriarty> That title did/is doing fairly well. Not a blockbuster. | |
| > But well. | |
| .<Mat> Get much "hate" mail from parents about selling "R" rated code? | |
| .Brian Moriarty> Are you kidding? Oh, we get lots of mail complaining about ... | |
| > LGoP. They complain that it isn't dirty enough! | |
| FROGLIPS> Brian...ever though about a multi-level difficulty approach? | |
| .Brian Moriarty> Well, WISHBRINGER sort of had that, since you could ... | |
| > solve most puzzles either with (easy) or without Magick. | |
| FROGLIPS> yea...that was a good approach... | |
| > but extend it like leather goddess so that it would be | |
| > applicable to different levels of players...eh? | |
| .Brian Moriarty> It's possible. But it takes a lot of code to handle ... | |
| > all the possibilities. | |
| .Charlie> Someone said that there was a connection between Wishbringer | |
| > and Trinity -- the Glow in the Dark stone is radioactive <hehe> | |
| .<Mat> Do the INVISICLUES sell well? Do they approach a significant.. | |
| > percentage of the program copies that sell? | |
| .Brian Moriarty> InvisiClues do okay. But we don't make a whole lot of ... | |
| > money on them. | |
| > We're starting a new Double InvisiClues system, with one book ... | |
| > for both HOLLYWOOD HIJINX and BUREAUCRACY. | |
| .Charles Johnson> When you work on a game for Infocom, is there much.... | |
| > actual programming involved? Or is it mainly just re-working.... | |
| > the already-existing shell? | |
| .Brian Moriarty> No, CJ. Only 5 to 10% of a game's total code comes from ... | |
| > the "generic" shell. The rest is all work. | |
| .<Mat> Will Infocom take advatage of superior graphics on the ST, Amiga | |
| > and Mac II with graphic/text adventures? | |
| .Brian Moriarty> Yes. My next product will look substantially different on ... | |
| > the ST/Amiga/Mac-class machines. But NO, we are NOT currently ... | |
| > doing "graphic adventures" in the usual sense of the phrase. | |
| .<Mat> Does anyone have any other tough gaming questions for Brian? | |
| .Brian Moriarty> Do you want to ask your C128 question again, Mat? | |
| .<Mat> Ok, why are there versions of INFOCOM Games which provide.... | |
| > a more powerful parser, for the C128, using it's extra RAM... | |
| > but not for the 130XE? | |
| .Brian Moriarty> Simple. Our "Interactive Fiction PLUS" games | |
| > (which include Trinity, ... | |
| > A Mind Forever Voyaging, and now Bureaucracy) require a host system ... | |
| > with 1) at least 128K of RAM (512K on the Mac), 2) an 80-column text ... | |
| > display, and 3) a disk drive capable of holding about 275K. | |
| > The C128 is just barely powerful enough. | |
| .<Mat> Oh, the primary limiting factors or lack of 80 column...... | |
| > display and disk storage of greater than 130K "enhanced .... | |
| > density" that Atari uses on their 1050s (even though.... | |
| > they are true double density mechanisms). | |
| > Maybe if the 3.5", 360K floppies and the XEP80 become realities.. | |
| > that woud change? | |
| .Brian Moriarty> Right. But we wouldn't use the 1050 "E-dense" mode anyway, ... | |
| > since there aren't enough users with 1050s out there ... | |
| > and even fewer with 130XEs. | |
| .<Mat> 1050's can't go over 130K without a hardware modification..... | |
| > like the one put out by ICD. | |
| .Brian Moriarty> The XEP80 is a reality, according to Atari. The | |
| > 3.5" drives are ... | |
| > still vaporhardware. But even if both existed, they'd have to be ... | |
| > out there in the tens of thousands before it would make sense ... | |
| > for us to support them. | |
| ANALOG2> We just got in a real XEP80 in the office on Thursday. | |
| .<Mat> The XEP is actually shipping to dealers somewhere? | |
| > Oh, you need me to review it? | |
| .Charlie> Oops! That's better. | |
| > They sent the unit and a disk but NO docs! | |
| .Brian Moriarty> Charlie, I think the docs are ON THE DISK! | |
| .<Mat> So it's likely the 8bit will die of old age before....... | |
| > INTERACTIVE FICTION PLUS hits the machine? | |
| > (Atari 8bits I mean.) | |
| .Brian Moriarty> Unfortunately, that is probably true. But with | |
| > the 520ST coming down ... | |
| > to prices as low as $200 (or less!), does it really matter? | |
| .<Mat> Atari, since the 800XL, has always made "disposable" computers. | |
| > A friend recently tried to sell a $1200 system for $200 and... | |
| > couldn't get it....... | |
| > that was $1200 new, for an 800/810/cassette etc. | |
| .Brian Moriarty> I paid $2000 for myu original 48K Atari 800 system. Today ... | |
| > I could get a much enhanced 130XE system for $300. | |
| .<Mat> Atari is a little TOO HIGH TECH in that they obsolete our.... | |
| > machines before we could depreciate them, in a business..... | |
| > application, for example. | |
| .Charles Johnson> My 800 system is getting _very_ little use these days. | |
| > Especially since it's in a closet! | |
| .<Mat> Yes. I've heard stories about 8bit Ataris and CORVUS as ...... | |
| > GREAT development systems........ | |
| > but NOT EVEN the best of the best on the ST can touch..... | |
| > the 130XE or 800XL, MIO board, and Mac/65. | |
| > Even the main frames at work don't compile as fast. | |
| .Brian Moriarty> STAR RAIDERS is still one of the best, though. | |
| > What's an MIO board? | |
| .Charlie> He doesn't know? | |
| .<Mat> 1 MEGABYTE DMA Ramdisk (parallel bus) for the 8bit Ataris. | |
| .Charles Johnson> (Except that you can do more powerful stuff on the ST!) <grin> | |
| .<Mat> 100K/second file transfer rates. | |
| > More RAM on my 8bit than on my ST! | |
| > And the MIO has room for a piggyback 80 column board...... | |
| > if they _ever_ get that done...... | |
| > and the MIO has printer and rs232 interfaces built in...... | |
| > and a SASI/SCSI interface for a controller and hard drive! | |
| .Brian Moriarty> One megabyte? Good heavens! | |
| > Mac/65. (Sigh.) What a wonderful tool. | |
| .Charles Johnson> Yeah...I'd kill for a MAC/68K. | |
| .<Mat> Ditto! | |
| .Brian Moriarty> No assembler on the C64 even comes CLOSE to Mac/65. | |
| > Take it from someone who looked for one. | |
| .<Mat> A lot of C64 software is developed on the Atari WITH Mac65, such | |
| > as all the 8bit computer eyes software! | |
| .Charles Johnson> Appealing username! Hi, Reptilia! | |
| REPTILIA> Hi, I'm new to Am I coming thru/ | |
| .Brian Moriarty> Loud and clear. | |
| > Speak of the devil. | |
| .<Mat> Hello TOM. Get a nice tan on vacation, or is this Keith? | |
| .Brian Moriarty> (What a weird question that was!) | |
| ICDINC> This is TOM, yes nice tan but in the poor house now | |
| .Charles Johnson> Hehe! | |
| .<Mat> Any questions for Mr. Wishbringer himself? | |
| .Brian Moriarty> (Choking.) | |
| .Brian Moriarty> Back to the Pleistocene. | |
| ICDINC> So how are sales in the Atari 8-bit market Brian? | |
| > 8-bit sales are slow, but surprsingly steady. | |
| > There's a core of a few thousand 8-bitters who ... | |
| > seem to like our stuff. | |
| ICDINC> Ours are doing well but I think we have more 8-bit products | |
| > than Atari now! | |
| .Brian Moriarty> How is Atari going to counter Mac II? | |
| .Charles Johnson> The Mac II is a _nice_ machine. A bit pricey. | |
| .Brian Moriarty> Only pricey when compared to "home" computers. Compared to ... | |
| > minis and mainframes (whose performance it more closely approaches), ... | |
| > it's the bargain of the century! | |
| .<Mat> They are sending out review copies of the XEP80 NOW Tom... | |
| > how's the MIO 80 Column coming? | |
| .Charlie> Brian, Does Infocom use or have they ever looked into any | |
| > type of text compression methods? | |
| .Brian Moriarty> We've been using text compression since Day One. | |
| .Charles Johnson> I know. <grin> I peeked with a disk editor once.... | |
| > hoping to find some clues! Oh well. | |
| .<Mat> Do you still use a proprietary language for everything...... | |
| > then just compile once for each target machine? | |
| .Brian Moriarty> Yes, we do use a proprietary language, ZIL (for Zork ... | |
| > Implementation Language). But no, we do not compile once ... | |
| > for each computer. We compile ONCE, for EVERY computer. The code ... | |
| > is 100% machine independent. Only the interpreters are changed ... | |
| > to protect the innocent. | |
| ICDINC> MAybe you could briefly describe ZIL for us? | |
| .<Mat> Ohhhhh. What Main Frame do you use? Vax, Data General, Cray XMP4? | |
| .Brian Moriarty> It looks like Lisp, with lots of parens and brackets, and ... | |
| > functions called with arguments and optionals, etc, etc. | |
| > Our mainframe is a DECsystem 20. | |
| .<Mat> Sounds like my Mac/65 source code - I have MACROitis. | |
| .Brian Moriarty> (Wish we had a Cray. But doesn't everybody?) | |
| .<Mat> Someone develops an interpreter for each machine then.... | |
| > in it's native tongue? | |
| .Charlie> Or do you use cross assemblers? | |
| .Brian Moriarty> Right. Each machine has a small (around 8K) interpreter, | |
| > written ... | |
| > in assembly (though lately in C). It never changes. | |
| .<Mat> Ahh, C would make it a bit more portable, eh. | |
| .Brian Moriarty> Each machine runs EXACTLY the same Z-code as every | |
| > other machine. | |
| .<Mat> So the entire game is more like a description language of sorts. | |
| .Brian Moriarty> Yes. It's a virtual stack machine, similar in flavor to ... | |
| > FORTH. | |
| .<Mat> I was going to suggest that word, but I can't say it.... | |
| > much less think in RPN. | |
| ICDINC> What are INFOCOMs views on copy protection for its programs? | |
| .Brian Moriarty> We no longer have CP on any of our products. | |
| > It doesn't work. | |
| .Charles Johnson> Did you ever use CP at Infocom? | |
| .Brian Moriarty> Not on Atari products. Our old Apple, IBM and Mac disks did. | |
| ICDINC> And has it affected sales?? | |
| .<Mat> Your copy protection is unique documentation upon which.... | |
| > the game depends for solvability? | |
| .Brian Moriarty> Never stopped anyone. Packaging works a lot better. | |
| > Right, Mat. We make the package so attractive, you don't WANT to ... | |
| > play the game without it. | |
| .<Mat> How many _NEW_ title announcements can we expect at CES? | |
| .Brian Moriarty> Defintely two major products, to ship immediately. | |
| > Possibly up to three others (including my next title). Maybe more. | |
| .Charles Johnson> Can you tell us anything about your next project, Brian? | |
| .<Mat> Going to have another big bash, like last years BYOB? | |
| > (Bring Your Own BRAIN) | |
| .Brian Moriarty> It's another big fantasy. That's all I can tell you till CES. | |
| > I'm not sure what our plans are. Much depends on Activision. | |
| .Charlie> Were there ever any 'trap doors' left in any of the games by accident? | |
| .Brian Moriarty> "Trap doors?" | |
| .<Mat> Easy solutions one might stumble onto accidentally..... | |
| > that were stuck in for convenience during development. | |
| .Charlie> Type a secret word and have all the rooms labeled, etc. | |
| > But someone somehow forgot about them? | |
| ICDINC> A hackers dream! | |
| .Brian Moriarty> Oh, you mean Secret Commands! (Chuckling.) No, we usually have to ... | |
| > semi them out just to make the games fit! | |
| > However, did you ever ASK THE BIRD WOMAN ABOUT TRINITY? | |
| .<Mat> Have you ever considered a multiplayer game? Two different...... | |
| > people playing two different roles at the same time? | |
| .Charlie> O.K., I'll bite . | |
| .Charles Johnson> No, never tried that one! | |
| .Charles Johnson> Wha' happens? | |
| .Brian Moriarty> Yes, she knows, in a way .... | |
| > There was once a multiplayer version ... | |
| > of ZORK on the mainframe. Someday, maybe we'll do something with it. | |
| .Charlie> He's going to leave us hanging! | |
| .Brian Moriarty> I can't describe what happens, Charlie. Just try it. | |
| .<Mat> How a BBS version? A BBS with simple email.... | |
| > but each caller is a different character....... | |
| > with a different path........ | |
| > the BBS can be run by just about anyone...... | |
| > but the caller must have an INFOCOM character disk..... | |
| > that handles custom communication with the BBS, etc. | |
| .Brian Moriarty> Got it all figured out, eh? <grinning> Probably | |
| > not enough of a ... | |
| > market out there yet. Someday, who knows? | |
| .<Mat> Make the BBS public domain. Sell the PLAYER disks...... | |
| > like crazy. Maybe have a dozen so different rolls one may..... | |
| > choose from at purchase time. | |
| ICDINC> So how much time do you guys spend playing games | |
| > on the mainframe? (vs working) | |
| > (hehe) | |
| .Brian Moriarty> Most of the games we play are on micros. The current favorites ... | |
| > are SHANGHAI on the Mac, and (get ready) SUPER BREAKOUT on the 800! | |
| ICDINC> Wow!! | |
| .<Mat> Have you tried RAMBUG II yet? Nice debugging utility for the 800. | |
| .Brian Moriarty> No. I always used OMNIMON. | |
| .<Mat> Try RAMBUG II sometime, it can grow on you. | |
| .Charles Johnson> I have to ask - who was responsible for that fiendish.... | |
| > "untangling/unangling cream" business in LGoP? That.... | |
| > one drove me nuts!!! | |
| .Brian Moriarty> The cream, like all of LGoP, was Steve Meretzky's. | |
| ICDINC> Brian, what machines are your biggest sellers? | |
| .<Mat> C64? | |
| .Brian Moriarty> IBM, Apple // and C64. Together, about 75% of our business. | |
| ICDINC> How do ST, AMIGA, 8-bit Atari compare? | |
| > Also MAC? | |
| .Brian Moriarty> Amiga is rather weak, perhaps because we have no | |
| > pix (those dolts). | |
| > Mac is getting stronger, because there are so many MACers now. | |
| > Atari ST and 8-bit sales are roughly the same. | |
| .<Mat> Aside from the games you've written personally, what INFOCOM..... | |
| > game do you play most, like best? | |
| ICDINC> So do you release on all machines at once? | |
| .Brian Moriarty> ICD: Yes. All versions come out on the same day. | |
| > Mat: My favorite is Enchanter. Zork II is also very good. | |
| > I should admit, though, that I haven't played several of them. | |
| .<Mat> Just out of curiosity...... | |
| > what computer/terminal program are you using now? | |
| .Brian Moriarty> Right now, I'm on a Compaq Plus running Crosstalk. | |
| ICDINC> So is being a sucessful author everything you dreamed back | |
| > in ANALOG days? | |
| .Brian Moriarty> It's a lot more work than I thought it'd be. | |
| .<Mat> And not enough groupies? | |
| ICDINC> And the fame and fortune??? | |
| .Brian Moriarty> Believe me, groupies are no picnic. | |
| ICDINC> (hehe) | |
| .Brian Moriarty> Fame? Ha! I've gone from Unknown to Obscure. | |
| > Fortune? Well, they pay better than ANALOG ... but doesn't everyone? | |
| ICDINC> Do all Infocom authors work at the main office or do some work at home? | |
| .Brian Moriarty> We basically all work at the office, though | |
| > there are signs of ... | |
| > that beginning to change. | |
| > We are thinking about porting our development system to ... | |
| > one of the new high-powered micros, possibly a Mac II. | |
| .<Mat> Yeah! I'd LOVE to get paid to work at home all the time! | |
| ICDINC> I personally have a hard time working at home. | |
| > To many distractions. | |
| .<Mat> I don't, at 3AM when all the kids are sleeping - do my best.... | |
| > work then. | |
| .Brian Moriarty> It's all a question of discipline. | |
| > I think I'd get more work done at home, given the chance. | |
| ICDINC> How many authors presently write for Infocom? | |
| .Brian Moriarty> I wrote Crash Dive! at home. Remember, Charlie? Mike was very ... | |
| > suspicious. | |
| .Brian Moriarty> We have seven full-time authors now. | |
| ICDINC> Does Activision handle marketing and sales then or is that Infocom? | |
| .Brian Moriarty> We do packaging and marketing. AVision does most of sales. | |
| .<Mat> Where do you come up with the bizzarre ideas for these programs.. | |
| > .. and how do you develop ideas? Flowcharting? (Ackus) | |
| .Brian Moriarty> Every author has his/her own method of developing a story. | |
| > We don't brainstorm as much as you might think. | |
| ANDREESSEN> Is the Tandy CoCo going to be supported by Infocom anymore? | |
| .Brian Moriarty> We still support the Coco. | |
| > I know MOONMIST was released for Coco. | |
| ICDINC> How did you become affiliated with Infocom? | |
| ANDREESSEN> Are new games (Bureaucracy, Leather Goddess - Phobos, etc) | |
| > gonna have CoCo versions? | |
| .Brian Moriarty> I came to Infocom from ANALOG, as you may know. | |
| > I think there's a CoCo LGoP. B'Cracy is too big, won't fit. | |
| ICDINC> They just called ANALOG and asked if anyone was interested | |
| > in being famous?? | |
| ANDREESSEN> I dunno if anyone already asked this, but what kind of | |
| > new games are coming from Infocom? | |
| .Brian Moriarty> No. Charlie used to give me printouts of the Atari mail on CIS. ... | |
| > One day, there was this note from Dan Horn, who was head of their micro engineering dept. | |
| > He was looking for an 8-bit hacker. Desperately. So I wrote him a note. | |
| > You see, I'd just applied for a position as a game designer. Personnel | |
| > turned me down. (Snicker.) | |
| > So I snuck in through the Micro Group. | |
| .Charlie> And Mike took away my CIS account afterwards. | |
| .<Mat> "Desperately seeking hacker. Must like bits more than bytes." | |
| .Brian Moriarty> I think Mike was not happy. | |
| ICDINC> Does Infocom also do games? (Graphics etc.) Sorry for my ignorance. | |
| .Brian Moriarty> We did a graphics oriented game called Fooblitzky once. | |
| .<Mat> I heard about it. How did it do? | |
| .Brian Moriarty> We never pushed it very hard. We sold all the | |
| > copies we printed, but we didn't print very many. | |
| > Steve Panak made it sound like the Second Coming. | |
| .Charles Johnson> I have a copy, and I really enjoyed it. A departure | |
| > for Infocom. | |
| .<Mat> You didn't think it lived up to the INFOCOM image? Or you...... | |
| > just didn't think it'd sell well? | |
| .Brian Moriarty> Some people felt one. Some felt the other. Some thought both. | |
| > It cost us a lot of $. | |
| ICDINC> Sounds like one of those TS upper mgmt decisions. | |
| .<Mat> How were the reviews for it in other magazines? | |
| .Charlie> What other magazines? | |
| .Brian Moriarty> Most of them were vague. Antic was distinctly unimpressed. | |
| .<Mat> The ones for non-Atari computers. You know, Games'R'Us....etc. | |
| .Brian Moriarty> A+ (the Apple mag) kind of liked it. Most of the reviews ... | |
| > just described the play of the game, and raved about the package. | |
| .<Mat> There isn't a whole lot more you can write in a game review. | |
| .Brian Moriarty> Oh, Antic occasionally gets rather opinionated. | |
| > Ever see their review ... | |
| > of Tom Hudson's Buried Bucks? | |
| .Joe> Well, changing the subject, and probably re-asking this question... | |
| > Is CORNERSTONE still a "live" product? | |
| .Brian Moriarty> We still sell copies of the IBM version. There is, by the way, ... | |
| > a very nice version for the ST floating around. | |
| > It was shown at Winter CES at the Atari booth. | |
| .Joe> I always thought that it was better than it was given credit | |
| > but then again, 90% of the reviews you get are directly related | |
| > to amount of advertising bought in the PC market | |
| .Brian Moriarty> This is true. Marketing is impossibly expensive in | |
| > the PC market. | |
| .<Mat> Send a FREE copy to Jerry Pournelle! There's some free...... | |
| > advertising .... if it's good. | |
| .Joe> hahaha | |
| .Charles Johnson> I must have missed something. What's Cornerstone? | |
| .Joe> "I'm writing this in the early 18th century, due to Byte's | |
| > excessive lead time, your reading it now" | |
| .Brian Moriarty> Very valuable advertising, too. People are clamoring for just ... | |
| > a wee mention in Chaos Manor. It's read by more people than ... | |
| > any other column in ANY computer magazine. | |
| .<Mat> You sure? I know i've got at least 5 or 6 people reading.... | |
| > my Database delphi column now! | |
| > And growing more every day! | |
| .Brian Moriarty> Cornerstone, Charles, is Infocom's IBM PC database system. | |
| > Only $99.95 at fine dealers everywhere! | |
| .Charles Johnson> Ah! Now I recall reading about it. Is the ST version.... | |
| > going to be sold too? | |
| .Brian Moriarty> It does exist. Whether or not we sell it depends on ... | |
| > how we perceive the ST market. Right now, there doesn't seem to be ... | |
| > enough potential to make it worth our while. | |
| .Charles Johnson> That's a shame. I still haven't found a decent DB for my ST. | |
| .Brian Moriarty> It beats the living s--- out of every other ST database, | |
| though! | |
| .Joe> Shhhhhh Frank Cohen might hear | |
| .Brian Moriarty> Who? | |
| ICDINC> Thanks for the interesting info Brian,, (pun intended) gotta go. | |
| .<Mat> Brian, have you ever used Zoooooooooom RACKS? | |
| .Charles Johnson> Author of RegentBase. | |
| .Joe> I tried to convey humor - it didn't work | |
| .jh> (hmmm...should I get a ST or IBM?) | |
| .Charles Johnson> I laughed, Joe. :-) | |
| .Brian Moriarty> Whos is RegentBase author? No, haven't seen ZoomRacks. | |
| .<Mat> Cray, get a cray! | |
| .Charles Johnson> Frank Cohen is one of the authors of Regent Base, Brian..... | |
| .Joe> jh - buy a Personal System/2 and be unique | |
| > unique in the fact that you will be the only person outside of | |
| > a fortune 500 company to have one | |
| .Charles Johnson> a program that's supposed to be functionally equivalent to... | |
| > RBASE 5000. ("Supposed".) | |
| .Brian Moriarty> ST Cornerstone screams, especially on a 1040. | |
| .Charles Johnson> I want it! | |
| > I'll pay! | |
| .Brian Moriarty> But wait! There's more! ... Now how much would you pay? | |
| > (Personal System/2. Blah.) | |
| .Joe> Blah blah | |
| > We still need a way to indicate sarchasm in ascii | |
| .Charlie> Brian is into DEC Rainbows. | |
| .Brian Moriarty> I wrote WISHBRINGER on a DEC Rainbow, in terminal | |
| > mode. Love the keyboard. | |
| > Now use a VT220, which has the same keyboard. | |
| .<Mat> VT220 do graphics? How about the VT200, graphics terminal too? | |
| .Joe> I'd still like to have a DEC Rainbow just for the keyboard | |
| .Brian Moriarty> No pix on VT220. Well ... not exactly (being mysterious). | |
| > No better keyboard, in my opinion. Most here use VT131s. Ugh. | |
| .Joe> I wonder if the VaxMate 286 machine has a Rainbow | |
| keyboard (now getting way off the subject) | |
| .Brian Moriarty> Yes, most of the DEC mini/micros have a VT220-style board. | |
| .jh> Bye...and thanks for all the fish. | |
| .Brian Moriarty> (We wish!) | |
| .Charlie> So long. | |
| .Joe> Quick, someone loan me $10K so I can buy a VaxMate then | |
| .Brian Moriarty> Just get a VT220! About $1.5K. | |
| .Joe> No wonder everyone is buying ST's to use as Vt220's | |
| > $1500 for a terminal is way outta line - even with god's gift to keyboards | |
| .Brian Moriarty> My opinion of the ST keyboard is better left unsaid here. | |
| > They got the layout right, at least. | |
| .Charles Johnson> I think you just said it all, Brian. | |
| .Joe> type type/ mush mush | |
| .Chris> Geez, been on since last august and this is the first conference | |
| > i've been on | |
| .Brian Moriarty> It's like squeezing an old banana. | |
| .Chris> to put it mildly | |
| .Charles Johnson> Everybody together - "I Hate the ST's Keyboard!" | |
| .Joe> Never quote me on this, but it's still better than the | |
| > Tandy 1000 keyboard I use all damn week | |
| .Brian Moriarty> I understand the Megas are better. True? | |
| .Chris> I like the ST keyboard, the keys are so bouncy! | |
| > mega's are detached, bri | |
| .Brian Moriarty> I want a computer, not a trampoline. | |
| .Charles Johnson> Well, it's looking like maybe not! They couldn't get the low.... | |
| > price from the OEM on the improved keyboards. | |
| .Chris> if anyone saw the new amiga 2000, their keyboard layout is | |
| > next to the same as the ST's, even the letter print on each | |
| > keypad is similar | |
| .Brian Moriarty> (Joe: You're right about the 1000. Yech.) | |
| > The A2000 keyboard is quite nice. | |
| .Brian Moriarty> Too bad they crippled it with ridiculous IBM compatibility. | |
| .Joe> The A2000 might be interesting if there was something to | |
| do with it other than look at "neat graphics demos" | |
| .Brian Moriarty> The A2000 will be the box developers use to write | |
| > games for the A500. | |
| > Yes, Amigas have HARDWARE support for multitasking. | |
| .Joe> THe A500 won't sell unless they match the ST's price. | |
| > The buying public looks at price beyond all else | |
| .Brian Moriarty> They just might, Joe. The A500 is really cheap toproduce. | |
| .Joe> Well, if they do, I'll buy one and "run neat graphics demos on it" | |
| .Brian Moriarty> Chris, is it 68020? | |
| > With math co-pro? | |
| .Charles Johnson> Do the new Amigas have hardware memory protection? .... | |
| > that's vital for a true multi-tasking OS. | |
| .Chris> i believe so | |
| .Brian Moriarty> No, the A500 has Kickstart in ROM, with 512K of real RAM. | |
| .Joe> the new amiga's are nothing new above the a1000 except for | |
| > the fact that the OS is ROMMED | |
| > Amiga Rev 1.1 you might say | |
| .Chris> and i think they have 1 meg of memory, compute! is making a big | |
| > deal over it, they never put the ST on their cover | |
| .Brian Moriarty> The big change is Cost Of Goods. Dramatically lower. | |
| .Chris> i think they put the amiga on it twice already | |
| .Brian Moriarty> Who advertises more? | |
| .Joe> What do you expect, Compute! is basically a CBM magazine, | |
| > has been for some time | |
| .Brian Moriarty> The A2000 has 1 meg. A500 only 512, I think ... | |
| > If it takes hold, A500 will be the ultimate game machine. | |
| .Joe> The A500, according to AmigaWorld (I'll withhold comments | |
| > on that publication) has 512K and an external expansion edge connector | |
| .<Mat> We got multitasking, within the confines of an accessory! | |
| .Charles Johnson> Well....we got kind of a "pseudo/imitation multitasking"... | |
| > with accessories! | |
| .Joe> Speaking of ST multi-tasking, I wonder what ever happened | |
| > to OS9 LLevel II 68K for the ST? Anyone hear anything? | |
| .Brian Moriarty> But who wants MT on a home computer? Really?] | |
| > Joe, OS-9 was pulled from distribution (poor sales). But ... | |
| .<Mat> I could pull down a window and work on a spread sheet...... | |
| > while i'm waiting on the SLOW ST compilers. | |
| > That's MT. | |
| .Joe> The only multi-tasking I need is the ability to transfer | |
| > files and play a game at the same time to keep from getting bored | |
| .Chris> right, joe | |
| .Brian Moriarty> Microware (the inventors) may resell it again later. | |
| .<Mat> I don't know about any MT software for the ST other..... | |
| > than what Steve Beckemeyer wrote, and that is NOT public domain! | |
| .Joe> Hmmm - I don't know all that much about OS9, but all of the | |
| > Coco hacks at work tell me how great it is all the time... blah blah | |
| .Brian Moriarty> Mat, stop using compilers. Use FORTH! | |
| .Joe> Stomp out FORTH in your lifetime | |
| .Charles Johnson> Hey, there's an idea. How about a desk accessory Infocom game? | |
| .Charles Johnson> FORTH hate I. | |
| .Joe> Modula/2's my game, insanity reigns | |
| .Brian Moriarty> (Sigh.) Go ahead. Type squiggly brackets to your | |
| > heart's content. | |
| > Modula is rather nice. But it's not interactive. | |
| .<Mat> FORTH hate really dup dup dup I emit emit emit emit emit etc.... | |
| .Charles Johnson> Real men code in assembly! ;-) | |
| .Joe> "we got one of those FORTH weirdo's here, don't touch him, | |
| > you might catch something" | |
| .<Mat> REAL men code in Hexadecimal! | |
| .Charles Johnson> Octal!!! | |
| .<Mat> BINARY! | |
| .Joe> no, real men code in OCTAL a | |
| > EBCIDIC | |
| .Charlie> Flip switches! | |
| .Charles Johnson> Punch cards! | |
| .<Mat> OK, we got any more serious conferencing left in us? | |
| .Joe> probablty not Mat | |
| .<Mat> while ( TODAY != FRIDAY); /* WAIT */ | |
| > PARTY(YOUR, BUNS, OFF); | |
| .Brian Moriarty> And you bought ... ? | |
| .<Mat> Then someone else will Go Ahead. | |
| .Charles Johnson> Have you played the new B'cracy game, Brian? How do _you_... | |
| > like it? | |
| .<Mat> Well, this conference is now 2 hours old. Brian is about.... | |
| > ready to go I think. Any final comments Brian? | |
| .Brian Moriarty> No, I have not played it enough to comment intelligently. | |
| > ... Except that I'm still waiting for someone to publish ... | |
| > a game as perfect as Atari 800 STAR RAIDERS. | |
| /s cfj,infocominc Don't encourage the little snip! | |
| .Charles Johnson> Yeah, the ST Star Raiders doesn't hold a candle! | |
| .<Mat> You don't like Star Raiders ST? | |
| .Joe> Meaning, you wan't Star Raiders on the ST in 16K of code or less | |
| .Charles Johnson> OK, Joe, talk to ya later! | |
| .Joe> -exit stage left | |
| .Joe> - signed off - | |
| .Brian Moriarty> Thanks, Chris. A pleasure being among Atarians. | |
| .Chris> huh? | |
| BEEJAY> Hello. | |
| .Charles Johnson> Hi, Beejay...we're just winding down here. | |
| .Brian Moriarty> Well , gotta go, everyone. So long! | |
| .Chris> okay dokay. goodnitey nite | |
| .Charles Johnson> Thanks for stopping in, Brian! | |
| .Brian Moriarty> Bye all, it's been fun etc. | |
| .Brian Moriarty> - signed off - | |
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