| ZORK II: THE WIZARD OF FROBOZZ (Infocom) | |
| ---------------------------------------- | |
| (You begin where "Zork I" left off, in 'Barrow') GET LAMP AND SWORD, S, | |
| S, S, SW, S, LIGHT LAMP, SE, ENTER GAZEBO, GET TEAPOT,PLACE MAT,LETTER OPENER,MATCHBOOK | |
| AND PAPER, OUT, S, W, SW, N (keep trying till you reach 'Marble Hall'), | |
| N, FILL POT WITH WATER, N, U, OPEN LID (on the door), PUT MAT UNDER DOOR, | |
| PUT OPENER IN KEYHOLE, REMOVE OPENER AND DROP IT, PULL MAT (the key has | |
| fallen onto the mat), GET KEY, UNLOCK DOOR WITH KEY, OPEN DOOR, DROP KEY, | |
| N, GET BLUE SPHERE, S, D, W, N, HIT DRAGON WITH SWORD (you catch its interest, | |
| and it follows you), S, HIT DRAGON WITH SWORD, S, HIT DRAGON WITH SWORD, | |
| W (the dragon melts the ice and drowns), DROP SWORD, E, N, N, N, OPEN CHEST | |
| (it is jammed. The princess notices you), OPEN CHEST (she leaves. The chest | |
| contains a golden statue), GET DRAGON, S, E, E, D, S (wait till the princess | |
| pushes a brick), E, E, N, IN (wait till you receive the gold key), OUT, | |
| S, S, W, SE (until you reach 'Riddle Room'), ANSWER "A WELL" (the door opens), | |
| E, E, DROP DRAGON AND PAPER. | |
| GET IN BUCKET, FILL BUCKET WITH WATER (it goes up), GET OUT OF BUCKET, | |
| E, DROP TEAPOT, GET RED,BLUE AND GREEN CAKE, EAT GREEN (you shrink), E, | |
| PUT RED CAKE IN POOL (the pool vanishes), GET CANDY, W, EAT BLUE CAKE (you | |
| grow again), NW, SAY TO ROBOT "EAST AND SOUTH", E, S, GET RED SPHERE (a | |
| cage drops before you can grab it), SAY TO ROBOT "LIFT CAGE", GET RED SPHERE, | |
| SAY TO ROBOT "NORTH AND PRESS TRIANGULAR BUTTON" ('Carousel Room' comes | |
| to a stop), N, W, SE (keep trying till you make it), GET TEAPOT, W, GET | |
| IN BUCKET, FILL TEAPOT (you are down again). | |
| GET OUT OF BUCKET, W, W, NW, DROP TEAPOT,ROSE,CANDY AND GOLD KEY, SE, E, E, | |
| GET DRAGON AND PAPER, W, GET NECKLACE, W, NW, OPEN BOX (you find a | |
| Stradivarius), DROP NECKLACE AND DRAGON, N, GET BRICK, S, SW, GET STRING, NE, | |
| NW, W, W, GET RUBY, S, OPEN RECEPTACLE, PUT PAPER IN RECEPTACLE, GET IN | |
| BASKET, STRIKE MATCH, BURN PAPER, WAIT (the balloon floats upwards), WAIT, W, | |
| TIE WIRE TO HOOK, GET OUT OF BASKET, S, READ WHITE BOOK (it explains the use | |
| of magic wands), DROP IT, OPEN PURPLE BOOK (inside is a stamp), GET STAMP, N, | |
| PUT STRING IN BRICK, GET ZORKMID, GET IN BASKET, UNTIE WIRE, WAIT, WAIT, WAIT, | |
| WAIT (the balloon is now at 'Wide Ledge'), W, TIE WIRE TO HOOK, GET OUT OF | |
| BASKET, S, PUT BRICK IN HOLE, LIGHT MATCH, BURN STRING, N (the brick | |
| explodes), S, GET CROWN, EXAMINE CARD, N, GET IN BASKET (the room collapses), | |
| CLOSE RECEPTACLE, UNTIE WIRE, WAIT (until you reach the bottom again), GET OUT | |
| OF BASKET. | |
| N, E, E, SE, DROP CROWN;STAMP;ZORKMID AND RUBY, NW, N, N, W, W, NW, W, | |
| S, GET PORTRAIT, N, GO THROUGH CURTAIN (you are now in 'Small Room'), GO | |
| THROUGH SOUTH WALL, GO THROUGH CURTAIN (you are now in 'Vault'), GET BILLS, | |
| GO THROUGH NORTH WALL (back in 'Safety Deposity'), DROP PORTRAIT AND BILLS, | |
| W, W, GET PORTRAIT AND BILLS, GO THROUGH CURTAIN (to 'West Tellers Room'), | |
| S, E, E, S, S, SE, S, S, D, SW, GET CLUB (now go back to the first 'Oddly | |
| Angled Room'), U, N, N, GET CANDY AND GOLD, KEY, SW, SW, GIVE CANDY TO LIZARD | |
| (it falls asleep), UNLOCK DOOR WITH KEY, OPEN DOOR, S, W, PUT BLUE SPHERE | |
| IN SAPPHIRE STAND, PUT RED SPHERE IN RUBY STAND, W, TURN OFF LAMP, THROW | |
| CLUB AT AQUARIUM (the serpent bites the club by mistake and dies), GET CLEAR | |
| SPHERE, E, PUT CLEAR SPHERE IN DIAMOND STAND (the three spheres vanish and | |
| a black one appears instead), GET SPHERE, S, PUT SPHERE ON PENTAGRAM (a | |
| demon appears, demanding treasures to help you), GIVE GOLD KEY,PORTRAIT | |
| AND BILLS TO DEMON, N, E, N, N, NE, DROP MATCHBOOK, GET VIOLIN,NECKLACE,RUBY,ZORKMID,STAMP,CROWN | |
| AND DRAGON, SW, S, W, S, GIVE VIOLIN,NECKLACE,RUBY,STAMP,ZORKMID,CROWN AND | |
| CROWN TO DEMON (he is satisfied now), SAY TO DEMON "GIVE ME WAND" (he takes | |
| it from the wizard), GET WAND, N, E, N, N, NE, S, POINT WAND AT MENHIR, | |
| SAY "FLOAT" (the menhir does that, allowing you access to 'Kennel'), SW, | |
| GET COLLAR, NE, S, D, SW, SE, NE, NW, SW (the entrance to 'Cerberus Room' | |
| opens. Go to it), D, PUT COLLAR ON DOG (it becomes friendly), E, OPEN DOOR, | |
| S, TURN OFF LAMP (a secret door reveals itself), OPEN SECRET DOOR, S (down | |
| the stairs to "Zork III". You have defeated the wizard!) | |
| TREASURES: Gold Key, Portrait, Bills, Fancy Violin, Pearl Necklace, Ruby, | |
| Priceless Zorkmid,Flathead Stamp, Dimwit Crown, Golden Dragon. | |
| SPELLS: Float - makes things float | |
| Fireproof - ? | |
| Fence - creates a fence around you | |
| Feeble - you become feeble and drop an item | |
| Fear - you leave the room where the wizard is | |
| Filch - he steals one of your items | |
| Fierce - you attack him | |
| Fantazie - you have strange visions. Stay out of 'Topiary'! | |
| Freeze - you cannot move | |
| Fall - makes you fall. Dangerous around bridges etc. | |
| Fudge - ? | |
| Jacob Gunness - d.18/3-1990 | |
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