| WISHBRINGER (Infocom) | |
| --------------------- | |
| (You begin on a hill outside the mail office) S, WAIT (Mr. Crisp gives you | |
| an envelope for the 'Magick Shoppe'), GET ENVELOPE, N, W, W, YES, N, W (the | |
| grave-digger leaves), E, D, GET BONE, U, S, E, E, E, GIVE BONE TO POODLE, | |
| N, WAIT (Miss Voss asks you to give Crisp a letter), GET NOTE, N, LOOK IN | |
| FOUNTAIN, GET COIN, N, N, N, N, E, U, W, N, U, E, S, U, OPEN DOOR, IN, WAIT, | |
| WAIT (an old lady enters), GIVE ENVELOPE TO WOMAN (she asks you to read | |
| it for her), OPEN ENVELOPE, READ LETTER TO WOMAN, WAIT (she offers you a | |
| can), GET CAN, WAIT, WAIT (she asks you to find her cat and then escorts | |
| you out. Everything outside has become a nightmare), D, N, W, D, S, E, D, | |
| BREAK BRANCH, GET IT, W, OPEN CAN (the snake inside scares the troll away), | |
| GET CAN, SQUEEZE IT, DROP CAN, GET WISHBRINGER, OPEN GATE, S, S, W, S, LOOK | |
| IN PIT (a platypus tries to climb out), PUT BRANCH IN PIT, GET BRANCH (the | |
| creature draws an "X" in the sand), DROP BRANCH, DIG IN SAND (you uncover | |
| a whistle), GET WHISTLE, BLOW IT (you float to the island), W (the platypus' | |
| father is the king), WAIT (he offers you a hat), GET HAT, WAIT, BLOW WHISTLE | |
| (back again), S, YES, E, D (the ghosts can't catch you here), N, E, PUSH | |
| BUNK, DROP ALL, U (into the cell), GET BLANKET, D, GET ALL, N, E, PUT BLANKET | |
| ON GRUE (which keeps on sleeping), OPEN FRIDGE, GET WORM, W, W, OPEN STUMP, | |
| U, N, E, E, S (you see the white house from "Zork I" and the mailbox), OPEN | |
| MAILBOX, WAIT, WAIT, WAIT, N (the mailbox follows you), E, GIVE HAT TO PELICAN | |
| (you hear a magic word), W, W, S, S, LOOK IN FOUNTAIN, PUT WORM IN FOUNTAIN | |
| (the piranha eats it), GET TOKEN, E, BUY TICKET, IN, SHOW TICKET TO GRAVEDIGGER, | |
| N (they're showing a 3D-movie), EXAMINE FLOOR (how convenient! 3D-glasses!), | |
| GET GLASSES, OUT, YES, E, WAIT, WAIT (the mailboxes are fighting), S, PUT | |
| TOKEN IN SLOT, PUSH JOYSTICK WEST, AGAIN, PUSH IT SOUTH, AGAIN, PRESS BUTTON, | |
| YES, YES (you fly to 'Hilltop'), SAY (the magic word. The drawbridge is | |
| lowered), S (princess Tasmania is chained to the floor), WAIT (Mr. Crisp | |
| takes you to the torture chamber), GIVE NOTE TO MR CRISP (he exits), GET | |
| COAT, LOOK IN COAT, GET KEY, UNLOCK CHAIN WITH KEY, PULL LEVER (Tasmania | |
| is free), GET NOTE, READ IT, OPEN HATCH, U, U, WEAR GLASSES (you're in the | |
| lab from the film), GET BROOM, EXAMINE PANEL, PUSH SECOND SWITCH, D, REMOVE | |
| GLASSES, PUSH PAINTING (the controlling system for the bridge was hidden | |
| behind this), TURN CRANK, N, N, E, ALEXIS;HEEL (the dog lets you pass), | |
| OPEN DOOR, IN, GET STEEL KEY, OUT, N, UNLOCK DOOR WITH STEEL KEY, IN, WAIT | |
| (the door slams shut), S, SMASH CASE WITH BROOM, EXAMINE SCULPTURE (it has | |
| a hole in its forehead), INSERT WISHBRINGER IN SCULPTURE (the old lady enters, | |
| asking you not to. She is actually the old lady's evil sister, so ignore | |
| her!), YES, YES (you are at 'Magick Shoppe' with Chaos the cat), KNOCK ON | |
| DOOR (the old woman comes out and congratulates you. The game is completed!) | |
| Jacob Gunness - d.25/3-1990 | |
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