| This is the solution to the Infocom adventure 'Spellbreaker', | |
| (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) | |
| and Twan Lintermans, Holland | |
| Before we start off, two important things: | |
| 1. At random places a spell won't work and you'll get comments | |
| like "your fingers grow numb". Since there is nothing you can do | |
| about this, I advise you to save frequently. Sometimes 'wait' | |
| will help to make spell casting possible again. | |
| 2. After a while, you'll get tired in the adventure. You will | |
| have to sleep then. Be very careful, because after you wake up, | |
| you'll have forgotten all the spells you learned before you | |
| started sleeping!! | |
| Keeping these things in mind, we can begin: | |
| wait (4 times): s: take bread: s: learn lesoch: lesoch: take cube | |
| [25]: write "1" on cube: learn blorple: blorple 1 [15]: frotz | |
| burin [don't frotz yourself, because this will be very | |
| inconvenient much later in the adventure]: d: d: wait (5 times): | |
| take stained scroll [10]: examine stained: gnusto caskly: learn | |
| blorple: blorple 1: e: s [write down the description of the | |
| 'Ruins room' since you'll need it at the end of the adventure]: | |
| take zipper [10]: open zipper: look into zipper: reach into | |
| zipper: look into zipper: take flimsy scroll [10]: read flimsy | |
| [girgol]: learn blorple: blorple 1: s: take dirty scroll [10]: | |
| read dirty [throck]: gnusto throck: u: wait [until it says: "If | |
| you don't do something soon, you will die!"]: girgol: u (4 | |
| times): take coin: examine coin [500 zorkmid]: w: learn caskly: | |
| caskly hut: take cube [25]: write "2" on cube: e: put | |
| coin,bread,knife in zipper: learn blorple: blorple 2: s: pull | |
| plant (2 times): learn blorple: blorple 1: w: n: learn yomin: | |
| yomin ogre [hay fever!]: plant weed: learn throck: throck plant: | |
| d: take dusty scroll and gold box [20]: u: s: examine dusty | |
| [espnis]: gnusto espnis: open box: take cube [25]: write "3" on | |
| cube: put box in zipper: learn blorple: blorple 3: take bread: | |
| learn blorple: drop all except bread: s: drop bread: take 3: take | |
| bottle: blorple 3: open bottle: look into bottle [damp scroll]: | |
| take damp [10]: read damp [liskon]: take all: gnusto liskon: n: | |
| learn liskon: liskon me: frotz bottle: learn blorple: drop all | |
| except bottle and 3: enter outflow pipe: w: take cube [25]: w: | |
| climb out of pipe: blorple 3: n: take all: write "4" on cube: put | |
| bottle in zipper: learn blorple: blorple 1: e: n: learn liskon: | |
| liskon snake: n: n: learn malyon and espnis: malyon idol: wait: | |
| espnis idol: wait: climb idol: look into mouth: take cube [25]: | |
| d: write "5" on cube: learn blorple: blorple 5: n: take white | |
| scroll [10]: learn blorple: blorple 5: w: examine white scroll | |
| [tinsot]: gnusto tinsot: e: examine blue carpet: take coin: point | |
| at blue carpet: buy blue carpet: offer 300: offer 400: offer 500: | |
| inventory: take blue carpet [10]: learn blorple: blorple 3: learn | |
| tinsot: again: again: put all in zipper: take burin: close | |
| zipper: n: rezrov door: tinsot channel: again: wait (3 times): | |
| tinsot water: climb ice floe: u: take cube [25]: open zipper: | |
| take book: write "6" on cube: e: n [make a note of this location, | |
| since it will prove useful in the future!]: rezrov cabinet: take | |
| moldy book [10]: learn caskly: caskly moldy book [15]: read moldy | |
| book: gnusto snavig: s: w: u: drop carpet: sit on carpet: u: w (4 | |
| times): d: get off carpet: take cube [25]: sit on carpet: wait | |
| [for fun]: u: e (4 times): d: get off carpet: take carpet: d: | |
| write "7" on cube: learn blorple: blorple 3: learn blorple: learn | |
| snavig: drop all: s: take 3: snavig grouper: d: wait [until you | |
| become yourself again]: take all [25]: u: blorple 3: take all: | |
| write "8" on cube: n: learn blorple: blorple 8: w: learn tinsot: | |
| tinsot fragment: take fragment: learn blorple: put all in zipper | |
| except book: take 4: blorple 4: n: take compass rose [10]: learn | |
| blorple: blorple 4: w: put rose in carving: take rose: n: touch | |
| nw rune with rose: nw: touch w rune with rose: w: touch ne rune | |
| with rose: ne: rezrov alabaster: w: take cube [25]: take burin: | |
| write "9" on cube: learn blorple: blorple 9: s: sit on green | |
| rock: take fragment: give fragment to green rock: sit on green | |
| rock: look [this piece of the adventure is random, so I can't | |
| give the exact commands: Once you're on the green rock, you can | |
| move around on the lines on the ground, using commands like: | |
| rock, west. You should try to get in the same location as the | |
| brown rock, since he's carrying a cube on his back! Every time | |
| you let the green rock move one location, the brown rock moves | |
| one location too. You should try to get the brown rock into a | |
| corner, because when he makes his move then, you can always get | |
| to him! The best way to do this is to map the area and use two | |
| different coins, representing the green and the brown rock, so | |
| you can keep track of their whereabouts. I found out that the | |
| best way to start is: w.ne.s.e and then you're on your own, but | |
| it's random, so it could be different when you play it! Good | |
| luck!]: jump on brown rock: take cube [25]: write "10" on cube: | |
| learn blorple: blorple 10: d: learn snavig: drop all: take 10: | |
| take book: d: snavig grue: d: climb on pillar: take cube [25]: | |
| wait [until you are yourself again]: learn blorple: blorple 10: | |
| d: take all: write "11" on cube: learn blorple: blorple 11: n: | |
| take box: examine box [notice the figures on the box, which are | |
| different for every cube you put in the box: this gives you the | |
| chance to know which cube you should use, when you've given them | |
| different names from the names I use: see the list below]: put 10 | |
| in box: take 10: throw box at outcropping: learn blorple: blorple | |
| 10: u [this is one of the directions you can't use normally, | |
| although it seems to be there: this leads you to where the gold | |
| box is and works with all these exits, provided you put the | |
| corresponding cube in the box first!]: take box and cube [25]: | |
| write "12" on cube: put all in zipper: take 7 and book: learn | |
| blorple: blorple 7: s: ask belboz about me [He will ask you a | |
| question to find out if you're not the cloaked figure: answer | |
| this question correctly! If the program recognizes the answer, | |
| but it's not the right one, you'll find out that you did | |
| something wrong when you try to open the cabinet, much later in | |
| the adventure!! Belboz should give you a key.]: ask about cube: | |
| ask about figure: learn blorple: take 9: blorple 9: e: rezrov | |
| door: put all in zipper: take book: [if you want to save before | |
| the next puzzle, you'll have to do it here, since 'save' won't | |
| work once you're in the outer vault!]: n: [* this puzzle is | |
| random too, so I'll try to explain it: There are 12 cubes here | |
| and you should try to find the most powerful one. This can be | |
| done using the jindak spell, which makes the pile with the | |
| powerful cube glow more brightly. You only get three chances to | |
| use the jindak spell! The trick is to make three piles of four | |
| and compare two of them. The one that glows more brightly is the | |
| pile with the powerful cube in it. Now swap two cubes from this | |
| pile with two from the other pile and jindak again. This way | |
| you've just two cubes left that can be the powerful one. Swap one | |
| of these with any of the cubes in the other pile and jindak. Now | |
| you know which cube is most powerful! See to it that you learn | |
| the blorple spell before you jindak for the last time! Blorple | |
| the powerful cube right away!! As an example I'll give you the | |
| commands that worked with me: take x1,x2,x3,x4,x7,x8: put x7,x8 | |
| in first: learn jindak (3 times): learn blorple: jindak [However, | |
| the first pile is glowing more brightly:so the powerful cube is | |
| either x5,x6,x7,x8]: take x7,x8: put x7,x8 in second: take | |
| x9,x10: put x9,x10 in first: jindak [However, the first pile is | |
| glowing more brightly:powerful is x5 or x6]: take x6: put x6 in | |
| second: take x12: put x12 in first: jindak [However, the first is | |
| glowing more brightly: cube x5 is the powerful one!!]: take x5: | |
| blorple x5 :one final note: when the piles glow with identical | |
| brightness, the powerful one is in the pile you're holding | |
| yourself! *]: [getting the cube is 25 points]: d [after blorple | |
| powerful cube]: take key: unlock cabinet with key [here you find | |
| out if you answered the question from Belboz correctly!]: open | |
| cabinet: take vellum scroll [10]: examine vellum scroll: learn | |
| all spells: again (6 times): [remember the description before? | |
| Leave everything in the room the way it was when you first | |
| entered it, otherwise you're memory will be confused and you die | |
| using blorple]: put book in cabinet: close cabinet: lock cabinet | |
| with key: rezrov door: blorple .. [powerful cube]: u: open sack: | |
| take flimsy scroll: take burin: copy flimsy on vellum: take sack: | |
| empty zipper in sack: put flimsy in zipper: close zipper: drop | |
| zipper [this way you leave everything as you encountered it | |
| before, remember?]: take 12: blorple 12: e: wait (3 times): take | |
| knife: wait (6 times) [until it says: Chortling gleefully, it | |
| prepares to jump into the hypercube!]: girgol: take 11: put sack | |
| in tesseract: wait. [This gives you 600 out of 600 points and | |
| solves the adventure completely!!] | |
| List of spells and their effect: | |
| blorple explore an objects mystic connections | |
| lesoch gust of wind | |
| yomin mind probe | |
| rezrov open even locked or enchanted objects | |
| frotz cause something to give off light | |
| gnusto write a magic spell into a spell book | |
| malyon animate | |
| jindak detect magic | |
| caskly cause perfection | |
| girgol stop time | |
| throck cause plants to grow | |
| espnis sleep | |
| liskon shrink a living thing | |
| tinsot freeze | |
| snavig shape change | |
| List of cubes, where they lead to and the figures they show when | |
| you put them in the gold box: | |
| 1 packed earth moles | |
| 2 soft room rabbits | |
| 3 water room dolphins | |
| 4 changing room butterflies | |
| 5 air room eagles | |
| 6 boneyard worms | |
| 7 string room spiders | |
| 8 light room fireflies | |
| 9 no place owls | |
| 10 dark room grues | |
| 11 fire room salamanders | |
| 12 magic room unicorns | |
| x5? sand room turtles (powerful cube from vault) | |
| List of possible questions that Belboz might ask you, with their | |
| proper answers | |
| Question: Which of our esteemed colleagues was fabled for his | |
| skill at Double Fanucci? | |
| Answer: Forburn | |
| Question: In Borphee, who was famed for his skill with fireworks | |
| displays? | |
| Answer: Dimithio | |
| Question: Of the necromancers, who other than (harumph) myself is | |
| best-known? | |
| Answer: Berknip | |
| Question: Who wrote the Coconut of Quendor? | |
| Answer: Gustar | |
| Question: Who invented the golmac spell? | |
| Answer: Barbel | |
| Question: Which mage had the motto, "The hardest trick is making | |
| it look easy?". | |
| Answer: Barsap | |
Xet Storage Details
- Size:
- 10.6 kB
- Xet hash:
- 377a6e6b4ffb0d1492450419468651cee648d63c46659b36bee680d8b81dae72
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.