| SORCERER | |
| -------- | |
| Another fine Infocom game walkthrough! | |
| Be sure you're ready to give up... | |
| Paul D. Smith | |
| (paul_smith@dg.com) | |
| Version 1.0 | |
| ----------- | |
| * It is probably a good idea to save after each section (except the | |
| Dream section; you can probably make it through that again with | |
| little or no trouble :-) | |
| * If you're not a purist, you can cut the Maze section down | |
| considerably by using the gaspar spell (found in the Guild hall in | |
| Helistar's room--from Belboz's quarters go e -- s -- w). | |
| Then, in the room outside the maze learn fweep and gaspar instead | |
| of 3 fweeps, then gaspar me. Then after you drop the scroll into | |
| the hole, wait for the Dorn to kill you. You will be reincarnated | |
| back where you gaspar'd yourself. | |
| * There are of course lots of fun things you can do. One highly | |
| amusing thing is to meef Belboz's morgia plant before leaving the | |
| Guild hall, then check out the last line in the game after you win | |
| :-) | |
| ------------------------------------------------------------------------------- | |
| Section 1: The Dream | |
| --------------------- | |
| wait | |
| Section 2: The Guild of the Enchanters | |
| --------------------------------------- | |
| frotz me. get up. w. s. s. w. take vial and matchbook. e. | |
| open receptacle. put matchbook into receptacle. close receptacle. | |
| e. take scroll. gnusto meef. w. n. n. w. look behind hanging. | |
| open drawer. take key and journal. open journal. read journal. | |
| << Remember the [CODE] in the journal >> | |
| open vial. drink potion. drop vial and journal and key. e. s. s. | |
| open receptacle. take vial. d. | |
| << Look up the [CODE] in your Infotator, press the colored buttons >> | |
| << on the chest in same sequence as monster colors >> | |
| take scroll. aimfiz belboz. | |
| Section 3: Castle Egreth and Fort Griffspotter | |
| ----------------------------------------------- | |
| ne. learn pulver and izyuk and izyuk and izyuk. e. ne. | |
| pulver river. d. ne. take scroll and guano. gnusto fweep. d. sw. | |
| u. w. w. ne. se. e. lower flag. examine flag. take aqua vial. e. | |
| put guano into barrel. take scroll. w. w. izyuk me. nw. sw. w. | |
| Section 4: The Maze | |
| -------------------- | |
| d. d. s. w. izyuk me. w. w. n. take zorkmid. s. e. izyuk me. e. e. | |
| ne. ne. e. e. wake up gnome. give zorkmid to gnome. e. e. n. n. | |
| sleep. learn fweep and fweep and fweep. fweep. e. n. e. s. s. w. | |
| d. e. e. n. n. u. u. s. e. take scroll. drop scroll into hole. | |
| fweep. w. w. s. e. d. d. w. w. u. u. n. n. d. e. fweep. s. e. n. | |
| d. w. s. w. u. w. wait. wait. take all. s. s. e. take scroll. | |
| gnusto swanzo. w. w. w. search gnome. w. w. sw. sw. s | |
| Section 5: The Amusement Park | |
| ------------------------------ | |
| sw. w. give zorkmid to gnome. w. w. s. take ball. open aqua vial. | |
| drink aqua potion. throw ball at rabbit. gnusto malyon. n. e. e. | |
| ne. | |
| Section 6: The Coal Mine | |
| ------------------------- | |
| s. yonk malyon. learn malyon. malyon dragon. sleep. s. e. | |
| open orange vial. drink orange potion. | |
| give spell book to older self. | |
| << Remember [COMBINATION] given to you by your older self >> | |
| e. turn dial to [COMBINATION]. open door. e. take rope. u. nw. | |
| take timber. nw. w. put timber over chute. tie rope to timber. | |
| drop rope into chute. drop all. climb down rope. take scroll. | |
| golmac me. open lamp. take smelly scroll. e. | |
| younger self, the combination is [COMBINATION]. d. | |
| Section 7: Belboz's Lair | |
| ------------------------- | |
| gnusto vardik. ne. wait. sleep. | |
| learn vardik and meef and meef and swanzo. drop all. s. d. | |
| meef weeds. take crate. n. open crate. wear suit. take book. n. | |
| meef vines. w. w. vardik me. open white door. swanzo belboz. | |
| The End | |
| ------- | |
| Emacs Local Variables: | |
| Emacs mode: Text | |
| Emacs fill-column: 75 | |
| Emacs End: | |
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