| SHOGUN Walkthrough | |
| by Graeme Cree [72630,304] | |
| This is a walkthrough for Shogun, a Graphic Interactive Fiction title | |
| written by Dave Lebling and James Clavell, and published by Infocom. | |
| Like the game, this walkthrough is divided into 18 separate scenes, with | |
| each and every command needed to get through the scene listed. In the one | |
| or two cases where the game produces random results, this is noted. Commands | |
| preceded by a "*" increase the player's score by 5 points. When a command | |
| produces a graphic image, this is noted in a column on the right. | |
| SHOGUN: SCENE 1 - The Erasmus | |
| GRAPHICS | |
| Picture of Erasmus | |
| *STRAIGHTEN THE WHEEL | |
| LASH THE WHEEL | |
| SPECZ, TAKE THE WHEEL | |
| DOWN | |
| FORE Crewmen in their bunks | |
| EXAMINE THE CREW | |
| VINCK, GO ON DECK | |
| GINSEL, GO ON DECK | |
| MAETSUKKER, GO ON DECK | |
| *GRAB MAETSUKKER | |
| AFT | |
| AFT | |
| PORT | |
| EXAMINE THE DESK | |
| *OPEN THE DESK | |
| TAKE THE QUILL AND THE KEY | |
| UNLOCK THE CHEST WITH THE KEY | |
| OPEN IT | |
| TAKE MY RUTTER | |
| READ IT | |
| *WRITE IN IT | |
| PUT MY RUTTER AND THE QUILL IN THE CHEST | |
| CLOSE THE CHEST | |
| LOCK IT WITH THE KEY | |
| STARBOARD | |
| STARBOARD | |
| ASK ROPER ABOUT MY APPLE | |
| EXAMINE ROPER | |
| *TAKE MY APPLE | |
| PORT | |
| *EAT THE APPLE | |
| AFT | |
| EXAMINE THE DESK | |
| *OPEN THE DESK | |
| TAKE THE FLAGON | |
| *GIVE WATER TO THE CAPTAIN | |
| FORE | |
| FORE | |
| UP | |
| UNLASH THE WHEEL | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z [Ginsel should now spot reefs ahead, with an opening to port] | |
| TURN THE WHEEL TO PORT | |
| STRAIGHTEN THE WHEEL | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z [The foresails should now be torn away by the wind] | |
| *RING THE BELL | |
| Z | |
| *RAISE THE FORESAILS | |
| Z [Hendrik should now be washed overboard] | |
| Z | |
| Z | |
| Z [You should now spot a break in the reefs to starboard] | |
| TURN THE WHEEL TO STARBOARD | |
| TURN THE WHEEL TO PORT | |
| TURN THE WHEEL TO PORT | |
| STRAIGHTEN THE WHEEL | |
| TURN THE WHEEL TO STARBOARD [The wheel should now spin out of control] | |
| VINCK, HELP ME | |
| STRAIGHTEN THE WHEEL | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z [You should now spot an opening to port] | |
| *TURN THE WHEEL TO PORT | |
| TOTAL POINTS IN SCENE: 55 | |
| POINTS SO FAR IN GAME: 55 | |
| SHOGUN: SCENE 2 - Anjiro | |
| GRAPHICS | |
| EAT THE FOOD | |
| EXAMINE THE CRUCIFIX | |
| POINT TO THE TRAY | |
| Z | |
| *EAT THE FOOD | |
| WEAR MY CLOTHES | |
| OPEN THE DOOR Mura's House | |
| EAST | |
| WEAR MY BOOTS | |
| EAST Anjiro Harbour | |
| Z | |
| Z | |
| Z | |
| *HIT THE JAPANESE | |
| Z | |
| Z | |
| PRIEST, I AM ENGLISH | |
| PRIEST, I SAILED FROM HOLLAND | |
| *PRIEST, I AM THE LEADER | |
| BOW TO OMI | |
| EAST | |
| ENTER THE BOAT | |
| TAKE THE OAR | |
| ROW EAST | |
| ROW EAST | |
| UP | |
| *AFT | |
| TOTAL POINTS IN SCENE: 20 | |
| POINTS SO FAR IN GAME: 75 | |
| SHOGUN: SCENE 3 - Yabu | |
| SEBASTIO, I AM JOHN BLACKTHORNE | |
| SEBASTIO, I SAILED FROM HOLLAND | |
| SEBASTIO, I AM THE PILOT | |
| *SEBASTIO, I SAILED THE STRAITS OF MAGELLAN | |
| GRAB CRUCIFIX | |
| *BREAK THE CRUCIFIX | |
| BOW TO YABU | |
| TOTAL POINTS IN SCENE: 10 | |
| POINTS SO FAR IN GAME: 85 | |
| SHOGUN: SCENE 4 - Pit | |
| [NOTE: This scene has a random element. Either you or Vinck | |
| may draw the short straw when deciding who is to be killed. This | |
| walkthrough assumes that Vinck draws the short straw. If you | |
| draw the short straw, simply replace commands 6 & 7 (STOP VINCK), | |
| with the single command WAIT. Then take up the transcript again, | |
| beginning with the command ATTACK SAMURAI.] | |
| GRAPHICS | |
| YELL Omi looking down into pit | |
| EXAMINE OMI Closeup of Omi | |
| Z | |
| TAKE A STRAW | |
| Z | |
| STOP VINCK | |
| *STOP VINCK | |
| ATTACK THE SAMURAI | |
| *ATTACK THE SAMURAI | |
| Z | |
| KILL THE SAMURAI | |
| UP | |
| *OMI, HAI | |
| *LIE DOWN | |
| GET UP | |
| NORTH | |
| REMOVE MY BOOTS | |
| REMOVE MY CLOTHES | |
| DROP BOOTS AND CLOTHES | |
| ENTER THE TUB | |
| *WASH ME | |
| TOTAL POINTS IN SCENE: 25 | |
| POINTS SO FAR IN GAME: 110 | |
| SHOGUN: SCENE 5 - Rodrigues | |
| GRAPHICS | |
| EXAMINE YABU Picture of Yabu | |
| EAST | |
| Z | |
| RODRIGUES, YES | |
| *RODRIGUES, I TRAINED AT TRINITY HOUSE | |
| *RODRIGUES, THE LATITUDE IS 50 DEGREES NORTH | |
| *TELL RODRIGUES ABOUT THE ERASMUS | |
| ENTER THE BOAT | |
| EXAMINE THE ARCHER | |
| *EXAMINE THE ARCHER | |
| TELL RODRIGUES ABOUT THE ARCHER | |
| UP | |
| Z | |
| AFT | |
| PORT | |
| TOTAL POINTS IN SCENE: 20 | |
| POINTS SO FAR IN GAME: 130 | |
| SHOGUN: SCENE 6 - Voyage to Osaka | |
| GRAPHICS | |
| Wave crashing on deck | |
| EXAMINE RODRIGUES Closeup of Rodrigues | |
| UNTIE LINE | |
| FORE | |
| *GRAB GUNWALE | |
| *SHIP THE OARS | |
| *ROW | |
| AFT | |
| TAKE THE HELM | |
| STRAIGHTEN THE HELM | |
| TURN THE HELM TO STARBOARD | |
| STRAIGHTEN THE HELM Rodrigues washed overboard | |
| TAKE THE OAR AND THE RING | |
| *THROW THE OAR TO RODRIGUES Rodrigues grasping the oar | |
| Z | |
| FORE | |
| *LOWER THE ANCHOR | |
| LOWER THE SKIFF | |
| ENTER THE SKIFF | |
| *ENTER THE SKIFF | |
| ENTER THE SKIFF | |
| ROW EAST | |
| EXIT THE SKIFF | |
| SOUTH | |
| SOUTH | |
| SOUTH | |
| NORTH | |
| *LOOK DOWN | |
| POINT TO RODRIGUES | |
| DOWN | |
| Z Yabu climbing down rockface | |
| Z | |
| Z | |
| Z | |
| TAKE THE KIMONO | |
| TEAR THE KIMONO | |
| *TIE THE STRIPS TOGETHER | |
| LOWER THE ROPE | |
| *POINT TO LOINCLOTHS | |
| *SEARCH FOR LEDGE | |
| *POINT TO LEDGE | |
| Z | |
| Z | |
| TOTAL POINTS IN SCENE: 55 | |
| POINTS SO FAR IN GAME: 185 | |
| SHOGUN: SCENE 7 - Toranaga | |
| GRAPHICS | |
| Osaka Castle | |
| Toranaga mending falcon wing | |
| BOW | |
| *SIT DOWN | |
| EXAMINE TORANAGA | |
| EXAMINE HIRO-MATSU | |
| ALVITO, SPEAK LATIN | |
| *POINT TO ALVITO THEN SAY TEKI | |
| EXAMINE ALVITO | |
| *MOVE AWAY FROM THE OUTER DOOR | |
| EXAMINE ISHIDO Closeup of Ishido | |
| TOTAL POINTS IN SCENE: 15 | |
| POINTS IN GAME SO FAR: 200 | |
| SHOGUN: SCENE 8 - Prison | |
| EXAMINE THE APELIKE MAN | |
| ATTACK THE APELIKE MAN | |
| ATTACK THE APELIKE MAN | |
| *ATTACK THE APELIKE MAN | |
| TAKE THE GRUEL | |
| BOW TO THE BULLDOG-LIKE MAN | |
| EAT THE GRUEL | |
| Z | |
| EXAMINE THE OLD PRIEST | |
| *SPEAK SPANISH TO THE OLD PRIEST | |
| ASK THE OLD PRIEST ABOUT HIMSELF | |
| *ASK DOMINGO TO TEACH ME JAPANESE | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| *GET IN THE LINE | |
| Z | |
| WEAR THE CLOTHES | |
| Z | |
| Z | |
| Z | |
| Z | |
| WEST | |
| *DUCK | |
| Z | |
| *GET IN YABU'S PALANQUIN | |
| TOTAL POINTS IN SCENE: 30 | |
| POINTS IN GAME SO FAR: 230 | |
| SHOGUN: SCENE 9 - Mariko | |
| GRAPHICS | |
| *WOMAN, KONNICHI WA | |
| TELL MARIKO ABOUT DOMINGO | |
| EXAMINE MARIKO Closeup of Mariko | |
| *SMILE AT YAEMON | |
| Z | |
| Z | |
| Z | |
| *ASK MARIKO ABOUT THE PREDICTION | |
| TOTAL POINTS IN SCENE: 15 | |
| POINTS IN GAME SO FAR: 245 | |
| SHOGUN: SCENE 10 - Escape | |
| GRAPHICS | |
| Caravan preparing to depart | |
| WEST | |
| ENTER | |
| *EXAMINE KIRI | |
| EXIT | |
| WEAR THE SANDALS | |
| EAST | |
| Z | |
| *EXAMINE KIRI | |
| Z | |
| SOUTH | |
| SOUTH | |
| Z | |
| Z | |
| *ACT CRAZY Blackthorne dancing | |
| *TAKE THE PARCHMENT | |
| *GIVE IT TO KIRI | |
| SING | |
| SING | |
| SING | |
| STOP | |
| SOUTH | |
| SOUTH | |
| *SOUTH | |
| GET UP | |
| GET IN MARIKO'S LITTER | |
| EAST | |
| [At this point you will have to pass through the maze of Osaka | |
| city streets, whose layout changes from game to game. Before | |
| reaching the harbour at the far end you must deal with an ambush | |
| and find your detachment of ronin. Explore the map until your | |
| group comes under arrow attack, then:] | |
| GET OUT OF THE LITTER | |
| *GRAB MARIKO | |
| Z Toranaga pulling out an arrow | |
| Z | |
| GET UP | |
| ATTACK THE MAN | |
| *ATTACK THE MAN | |
| Z | |
| Z | |
| [At this point, the attack is beaten off. Continue mapping the | |
| maze until you link up with your ronin. | |
| *[Direction] (You meet your ronin here, and get 5 points) | |
| [Continue on through the maze, exiting onto the harbour at the | |
| east side of town. Mariko will then tell you the plan, and ask | |
| if you understand.] | |
| MARIKO, YES | |
| EAST | |
| EAST | |
| MARIKO, YES | |
| *HELP MARIKO | |
| *MIZU | |
| INVENTORY | |
| *THROW KNIFE AT THE MAN | |
| DUCK | |
| TAKE THE KNIFE | |
| *THROW KNIFE AT GRAY | |
| GET UP | |
| TOTAL POINTS IN SCENE: 65 | |
| POINTS IN GAME SO FAR: 310 | |
| SHOGUN: SCENE 11 - Earthquake | |
| GRAPHICS | |
| Z | |
| Z | |
| MOVE | |
| *GRAB TORANAGA Blackthorne saving Toranaga | |
| GRAB MARIKO | |
| DOWN | |
| *BOOST MARIKO | |
| UP | |
| Z | |
| Z | |
| INVENTORY | |
| *GIVE MY SWORDS TO TORANAGA Blackthorne giving sword | |
| *PEE IN THE FISSURE | |
| Saigawa Zataki | |
| TOTAL POINTS IN SCENE: 20 | |
| POINTS SO FAR IN GAME: 330 | |
| SHOGUN: SCENE 12 - Journey to Yedo | |
| [NOTE: This scenario has a random element. Yoshinaka's movements | |
| vary. The Commands marked with [Random] must be executed at a time | |
| when Yoshinaka is not in the hall to see you. If he is in the hall, | |
| wait a turn] | |
| GRAPHICS | |
| REMOVE SANDALS | |
| REMOVE SOCKS | |
| REMOVE KIMONO | |
| DROP ALL Mariko & Anjin entering tub | |
| ENTER THE TUB | |
| ENTER THE TUB | |
| *MARIKO, WASH ME | |
| TAKE THE DICTIONARY | |
| EXAMINE IT | |
| EAST | |
| Z | |
| Z | |
| Z | |
| N | |
| W [Random] | |
| *SCREW MARIKO | |
| E [Random] | |
| S | |
| *W | |
| TOTAL POINTS IN SCENE: 15 | |
| POINTS IN GAME SO FAR: 345 | |
| SHOGUN: SCENE 13 - Ochiba | |
| *CHECK MY SWORDS | |
| BOW TO OCHIBA | |
| *GIVE CAMELLIA TO OCHIBA | |
| OCHIBA, YES | |
| Z | |
| Z | |
| *ISHIDO, I AM A SAMURAI | |
| Z | |
| Z | |
| Z | |
| Z | |
| TOTAL POINTS IN SCENE: 15 | |
| POINTS IN GAME SO FAR: 360 | |
| SHOGUN: SCENE 14 - Departure | |
| Z | |
| ATTACK YAMAZAKI | |
| G | |
| G | |
| G | |
| *G | |
| Z | |
| Z | |
| Z | |
| TOTAL POINTS IN SCENE: 5 | |
| POINTS IN GAME SO FAR: 365 | |
| SHOGUN: SCENE15 - Seppuku | |
| GRAPHICS | |
| ENTER | |
| KISS MARIKO | |
| EXIT | |
| EAST | |
| SOUTH | |
| Z | |
| Z | |
| Z | |
| Z Mariko about to commit seppuku | |
| Z | |
| Z | |
| Z | |
| *HELP MARIKO | |
| TOTAL POINTS IN SCENE: 5 | |
| POINTS IN GAME SO FAR: 370 | |
| SHOGUN: SCENE 16 - Ninja | |
| GRAPHICS | |
| EAST | |
| TAKE ALL | |
| WEST | |
| SOUTH | |
| *ASK YABU ABOUT THE PLAN | |
| YES | |
| FOLLOW YABU | |
| G | |
| G | |
| G | |
| G | |
| LOOK | |
| *D | |
| *HIDE | |
| NORTH | |
| TELL MARIKO ABOUT YABU | |
| SOUTH | |
| SOUTH | |
| WEST | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| Z | |
| *MARIKO, FOLLOW ME | |
| *SHOOT NINJA Blackthorne shooting Ninja | |
| EAST | |
| CLOSE THE IRON-BARRED DOOR | |
| LOCK IT | |
| NORTH | |
| NORTH | |
| NORTH | |
| CLOSE THE SECRET DOOR | |
| BOLT IT | |
| BOLT IT | |
| BOLT IT | |
| OPEN THE BALCONY DOOR | |
| HIT THE TOP CATCH WITH THE PISTOL | |
| HIT THE TOP CATCH WITH THE PISTOL | |
| HIT THE BOTTOM CATCH WITH THE PISTOL | |
| HIT THE BOTTOM CATCH WITH THE PISTOL | |
| OPEN THE BALCONY DOOR | |
| LOAD THE PISTOL | |
| Z | |
| Z | |
| Z | |
| Z Mariko caught in explosion | |
| Z | |
| Z | |
| Z | |
| GET UP | |
| *BLESS MARIKO | |
| TOTAL POINTS IN SCENE: 30 | |
| POINTS IN GAME SO FAR: 400 | |
| SHOGUN: SCENE 17 - Yokohama | |
| GRAPHICS | |
| EXAMINE VINCK | |
| Z | |
| Z | |
| Z | |
| *HELP VINCK Blackthorne carrying Vinck | |
| TOTAL POINTS IN SCENE: 5 | |
| POINTS IN GAME SO FAR: 405 | |
| SHOGUN: SCENE 18 - Aftermath | |
| OPEN THE SCROLL | |
| *READ IT | |
| TELL TORANAGA ABOUT THE SCROLL | |
| Z | |
| TORANAGA, YABU BETRAYED YOU | |
| *TORANAGA, YABU LET IN THE NINJA | |
| *TORANAGA, I AM KASIGI YABU | |
| Z | |
| Z | |
| TOTAL POINTS IN SCENE: 15 | |
| FINAL GAME POINT TOTAL: 420 | |
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