| The Solution to Journey made by Erik Futtrup, Denmark | |
| ======= | |
| (revised 4/6-1993), thanks to Paul David Doherty | |
| email: futtrup@daimi.aau.dk | |
| Part I | |
| ------ | |
| Shop: Buy Map | |
| Tavern: Accept Minor | |
| Path: Minar scout, right, Minar scout,Praxis:Examine bodies | |
| proceed, scout, follow smoke | |
| Hut: Tell truth, look around | |
| Stream: Esher: Examine stream, find gold, find gold, | |
| cast elevation at Tag | |
| Lake: Proceed | |
| Cave: Cast glow on staff, enter pool | |
| Nymphs: Hide, in smelly cave: take torch, treasury: take | |
| amulet, proceed, put amulet in pool | |
| In smelly cave: dive and get amulet, back with Minar | |
| River: Cross upstream | |
| Mountain: Either use glow on map or: Left,Right,Right,Left,Left, | |
| Left | |
| Part II | |
| ------- | |
| Caves: Proceed past door with rune. Be sure to go as far | |
| Forward as possible, Back, Cast Tremor | |
| Prison: Cast Flare, Cast Elevation on Bergon | |
| Orcs: Cast Mud | |
| Stairs, Left: Cast Elevation and Wind. | |
| Stairs, Right: Exit | |
| After Snake: Bergon: Return | |
| Praxis: Lightning on Stump, down, back | |
| Tag: Say: "b'ran Agrith" (in caves, you can | |
| can ask Hurth about Elves) | |
| Praxis Route: Down, go around, examine walls, Esher do his job. | |
| By Elves: Cast Rain | |
| Part III | |
| -------- | |
| Around Orcs: Gate: Read Runes (Backwards!!), Say:"Lorem" | |
| Past Orcs: Cast Tremor, Cast Elevation, Procede,Cast Tremor | |
| To Help Bergon: Mix Reagent & Water | |
| Mines: Old Mine (Return) | |
| New Mine: Examine walls, back, in, examine walls | |
| Get Red Rocks | |
| Right: Crude Path: Hurth Down | |
| Ornament Path: Use Key, Use Reagent with Fire | |
| Part IV | |
| ------- | |
| Trees: Cast Flare | |
| Go Milky Way: | |
| Control Room (CR): Examine controls | |
| Pits: Cast wind (notice symbols - differs from game to game) | |
| CR: Left dial: Source, Right dial: Destination (it is a | |
| kind of teleporter). | |
| CR: Teleport pick-axe from pit 2 to pit 1 using the dials. | |
| Pits: First Pit : Mine rock | |
| CR: Left dial : pit 1 | |
| Right dial: pit 3 | |
| Quickly: Back, down | |
| Ruin: Accept Umber | |
| In Cell: Use Reagent with Fire at stones | |
| Out: Cast flare to call attention | |
| The Others: | |
| Orcs: Inventory, Use Red Rock, Run for it | |
| Part V | |
| ------ | |
| Bird: Mix Air and Water | |
| Cave: Stay, Get Advice, Examine Sack, Mix Black Reagent | |
| with Fire, Use it on Staff, leave | |
| Town: | |
| Shop: Trade telescope for gray stone | |
| Tavern: Invisibility spell (notice <name> - differs from game to game) | |
| Inn: Check In | |
| Warf: Hire <name>'s ship | |
| Town: Sleep out | |
| Notice: The colours of the reagents differs from game to game, so | |
| it may not be the same as in the following: | |
| Cell: Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff | |
| Ship: Relax, Cast Elevation on Tag, Cast Wind Spell | |
| Demon: Mix Yellow Coarse with Red Coarse. Add White Coarse | |
| Solved: 1989-10-03 (C) | |
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