| Hints & Solves for Hollywood Hijinx | |
| ----------------------------------- | |
| Brought to you by the Game Master | |
| Please call Hacker's BBS (914) 897-2265 | |
| Intro: So your Aunt Hildegarde has died but in order to inherit her | |
| fortune, you must collect 10 treasures by 9:00 am the next morning. | |
| In this text file, I'll TRY to describe and tell you how to solve | |
| each puzzle and get each treasure. This is all from memory so if | |
| I can't seem to remember how to do it exactly, I'll give you hints | |
| on how to solve it. | |
| (*) - By doing this, you'll end up with another treasure. | |
| 1. How to enter the house: Go north and open the mailbox and get | |
| the paper with the peculiar design on it. Go south, turn the statue | |
| west, then turn it east, then turn it north. Aha.. a click to the | |
| north. | |
| *2. How to negotiate the hedge maze: After entering the house, there | |
| is a thin piece of paper in the dining room. Get it and put it on top | |
| of the other paper with the peculiar design. Now you have the map | |
| to the hedge maze. Be sure to print it out on the printer then good | |
| luck! (Remember to have a shovel with you before you go in) | |
| *3. How to move the cannon: Get the cannonball from the pile and put | |
| it in the cannon. Somewhere in the house you'll find a match. Like | |
| the cannon with the match and it should move. Open the compartment | |
| and get the mask. | |
| *4. Getting the diamond ring from Tokyo: This part is a part I really | |
| don't remember too well. It should be fun for you to figure out how to | |
| do it... but I'll give you some hints anyway. Keep these things in | |
| mind: Do NOT push the red button until I tell you. Keep pushing the | |
| east button until you can't go anymore (due to the encounter with the | |
| Tokyo army & air force). Press the buttons to destroy the tanks & | |
| planes. Do not push red button. Black button kills tanks and white | |
| button destroys planes. Anyways, after you defeat the tanks & | |
| planes, it would be wise to save the game. Next you'll encounter the | |
| rocket. After the truck launches the rocket, push green button then | |
| push black button. Move east again. Now <I forgot> Save game if you | |
| are in the Park but have not yet destroyed the monument. One of the | |
| buttons... Blue I think will get the diamond from the monument. Now | |
| after getting the diamond, keep moving east until the Chihuahua hits | |
| the eastern part of the dome. When that happens <here is where the | |
| red button comes in handy>, push the red button three times. After | |
| the dome has the hole, get the diamond ring. Note: Wear all treasure | |
| that can be worn. | |
| *5. Elevator/Closet: This closet is really an elevator. To go to the | |
| floor you wish, just move the corresponding peg. For ex., basement is | |
| the first peg, foyer is the 2nd peg, and the upstairs in the 3rd peg. | |
| Go to the 3rd floor, exit and turn the newel that is on top | |
| of the stairs. (This will stop the stairs from turning into a slide) | |
| To get to the 4th floor <sawed off peg>, get the bucket, put the | |
| elevator on the foyer floor. Go to the pond in the garden and fill | |
| the bucket with water, go back to the elevator as quick as possible | |
| (use the patio door) and hang the bucket on the 3rd peg. Exit the | |
| closet and go upstairs (providing that you disabled the stairs/slide | |
| mechanism) and go to the elevator entrance on top of the stairs. You'll | |
| be standing on top of the elevator and just wait... the elevator will | |
| move up and you'll be on the 4th floor. To open the chest, open the | |
| panel first. | |
| *6. Computer: Get all the punch cards you can find. There should | |
| be seven total. Turn on the computer and insert the punch cards in | |
| this order: Red, Orange, Yellow, Green, Blue, Indigo, Violet. Look | |
| at the indicator lights. Call the number you get on the phone in the | |
| living room. Go back down to the computer and look in the hopper. | |
| Suprise.. a toupee. Wear it. | |
| *7. Sack on 3rd floor: Get the sack before opening the window. | |
| *8. Chimney: Enter the chimney in the living room. Drop all and | |
| climb the chimney (keep going up until you get to the roof). Go | |
| east, go down and get the penguin. go back up and west, then go | |
| back down. Get everything. All treasures that can't be worn, you | |
| can just leave in the living room. | |
| 9. Screening room: Enter the little booth, put the filmstrip | |
| in the movie projector and the slide in the slide projector. Turn | |
| on the slide projector (take off lens of both machines) and focus | |
| the slide projector. Turn on the movie projector. Look at the | |
| screen. Remember what it tells you. | |
| *10. Piano: At the piano, type what the word(s) that you got from | |
| the screening room. Open the trap door. Down. Go south and get | |
| the pillar from the niche. Go north. You can drop the pillar. Go | |
| up and push the piano south. Go down then north and get the parking | |
| meter. | |
| *11. 1st Safe: Move the painting in the hall from the foyer to the | |
| piano room. Remember the wax candles. Remember the # of fingers | |
| each statue was holding up? That is combination. So, knowing the | |
| colors of our flag, turn the dial accordingly. It goes right, left, | |
| right. | |
| Hey - that is nine treasures. All you need | |
| is one more! <Remember, watch your time!> | |
| To continue: Have these items with you: All | |
| the wax statue candles. | |
| 12. Getting past the gap in stairs: Remember the skis in the | |
| closet? Wear them at the top of the stairs and ski down. At the | |
| beach, get the green match. Light one of the statues with the | |
| fire (not the match). Go south, then west into the underground | |
| cave. | |
| 13. Underwater passage: Drop all but the wax statues and the green | |
| match. Cover the green match with wax (wax is dripping down from | |
| the burning candle). You can drop the burning candle. Go down, down, | |
| west, up, up, now you will be at the surface of the water. Go up | |
| again (should be pitch black). Light the match then once of the | |
| candles. Go north, and up. | |
| *14. Bomb Shelter: This room involves a little thinking. First | |
| of all, pull down the right end (the end below the hatch). Pull | |
| the chain. Burn the rope. Stand on the right end. Wait... Now | |
| drop all... get the ladder, put ladder in hatch. Get all. Down. | |
| Put ladder on hooks (or was it in hooks????)... Look at the | |
| plaque. The Combination is hidden in it. See the first letter of | |
| each of there 3 guy's names? Those are the directions you will | |
| have to turn the dial. Also count the letter in each person's | |
| name and that'll be the number to turn to. | |
| 15. Come on down!!!: You opened the second safe and got the | |
| film reel, note, and peg. You did read the note... did you? You're | |
| almost done with the game. Go back into the house to the closet. | |
| Put the peg in the hole. You should be in the prop room. Your | |
| evil cousin is here. Attack him with any object you see. The first | |
| few attempts will be in vain but do it anyway. Once you injure him, | |
| untie your Aunt. Now you finished Hollywood Hijinx!!!! | |
| Remember, call: (914) 897-2265 | |
| 3/7/87 The Game Master | |
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