| HOLLYWOOD HIJINX (Infocom) | |
| -------------------------- | |
| (You start outside uncle Buddy's house) TURN STATUE WEST, TURN IT EAST, | |
| TURN IT NORTH (the front door is unlocked), N, OPEN MAILBOX, GET PIECE OF | |
| PAPER AND BUSINESS CARD, OPEN DOOR, N, TURN ON FLASHLIGHT, N, EXAMINE MODEL | |
| (a model of Tokyo with Godzilla!), PRESS GREEN, AGAIN, AGAIN, PRESS BLACK, | |
| GAIN (the monster destroys tanks...), PRESS WHITE, AGAIN (and planes), PRESS | |
| GREEN, AGAIN, AGAIN, PRESS BLACK (you smash the tank. The missile misses!), | |
| PRESS BLUE (the monster grabs the ring), PRESS GREEN, AGAIN, AGAIN, PRESS | |
| RED, AGAIN, AGAIN (you melt a hole in the dome), GET *RING*, E, E, S, GET | |
| FILM AND SLIDE, EXAMINE FILM PROJECTOR, REMOVE CAP, DROP IT, TURN ON SLIDE | |
| PROJECTOR, INSERT SLIDE IN IT, FOCUS SLIDE LENS, INSERT FILM IN FILM PROJECTOR, | |
| TURN ON FILM PROJECTOR, EXAMINE SCREEN (this reveal a song title - remember | |
| it!), N, GET YELLOW CARD, W, W, S, W, EXAMINE RED STATUETTE, EXAMINE WHITE | |
| STATUETTE, EXAMINE BLUE STATUETTE (note the number of hands and fingers), | |
| E, E, LOOK BEHIND PAINTING, GET GREEN CARD, EXAMINE SAFE, TURN DIAL RIGHT | |
| 3, TURN IT LEFT 7, TURN IT RIGHT 5 (no more lock!), OPEN SAFE, GET *GRATER*, | |
| E, PLAY XXX (where XXX is the song title you found earlier. A trapdoor in | |
| the floor opens), PUSH PIANO NORTH (you can now move the pillar), D, S, | |
| GET PILLAR, DROP IT, N, U, PUSH PIANO SOUTH, AGAIN (the floor tips up!), | |
| D, N, GET *METER*, S, U, OPEN PIANO, GET VIOLET CARD, W, W, DROP RING;GRATER | |
| AND METER, N, UNLOCK DOOR, OPEN IT, N, GET ORANGE CARD, S, S, OPEN CLOSET, | |
| IN, PULL THIRD PEG (the closet ascends!), OPEN DOOR, OUT, TURN NEWEL (this | |
| locks the stairs), W, S, LOOK UNDER MAT, GET RED CARD, N, E, E, GET SACK, | |
| OPEN WINDOW, OPEN SACK (inside is *FINCH*), W, D, DROP SACK, W, IN, REMOVE | |
| BRICK, DROP IT (a card falls out), GET INDIGO CARD, U, U, U, E, D, GET | |
| *PENGUIN*, U, W, D, D, D, OUT, N, W, D, OPEN CLOSET, IN, GET BLUE CARD, OUT, | |
| READ BUSINESS CARD (ROY G. BIV are the initials of different colours and show | |
| the order in which the cards should be inserted), DROP IT, EXAMINE COMPUTER, | |
| TURN IT ON, INSERT RED CARD;ORANGE CARD;YELLOW CARD AND GREEN CARD IN SLOT, | |
| INSERT BLUE CARD;INDIGO CARD AND VIOLET CARD IN SLOT (watch that phone | |
| number!), U, GET MATCHBOX, E, GET PAPER, PUT IT ON YELLOWED PAPER (ah! a | |
| garden maze map - very useful!), S, GET RED STATUETTE, E, U, W, N, DIAL YYY | |
| (where YYY is the phone no. from the computer - your late aunt gives you a | |
| hint ?!?), S, E, IN, GET SKIS AND BUCKET, PULL SECOND PEG, OPEN DOOR, OUT, N, | |
| W, W, D, GET *TOUPEE*, U, E, E, S, DROP TOUPEE;PHOTO AND LETTER, N, N, N, NW, | |
| GET SHOVEL, NE, N. | |
| Garden Mazen: N, W, N, W, N, W, S, W, W, N, W, S, E, S, E, N, E, S, W, | |
| N, W, S, W, N, W, S, W, N, E, N, E, N, E, E, N, E, S, E, E, S, E, N, E, | |
| N, E, S, S, S, W, W, S, E, N, W, S, DIG IN GROUND, DROP SHOVEL, GET *STAMP*, | |
| N, E, S, W, N, E, E, N, N, N, W, S, W, S, W, N, W, W, N, W, S, W, W, S, | |
| W, S, W, S, E, N, E, S, E, N, E, S, E, N, W, S, W, N, W, N, E, S, E, E, | |
| N, E, S, E, S, E, S, S. | |
| DROP BUCKET, N, E, N, GET BALL, PUT IT IN CANNON, OPEN MATCHBOX, GET | |
| MATCH, LIGHT IT, LIGHT FUSE WITH MATCH (the cannon slides away), OPEN | |
| COMPARTMENT, GET *MASK*, E, E, DROP FLASHLIGHT, WEAR SKIS, D (you fly across | |
| the gap in the stairs and down on the beach!), REMOVE SKIS, DROP THEM, GET | |
| MATCH, LIGHT CANDLE WITH FIRE (the wax starts melting), DIP MATCH IN WAX (so | |
| it won't get wet), S, W, DIVE, D, D, W, U, U, N, LIGHT MATCH (why the matchbox | |
| hasn't become all soggy is beyond me!), LIGHT CANDLE WITH MATCH, N, U, PULL | |
| CHAIN (the hatch opens), BURN ROPE WITH CANDLE, ENTER RIGHT END OF PLANK, Z | |
| (the safe drops on the board - up you go!), DROP ALL BUT CANDLE, GET LADDER, | |
| PUT IT IN HOLE, D, GET LADDER, HANG IT ON HOOKS, EXAMINE SAFE, READ PLAQUE | |
| (note the initials and the lenght of the names, ie. Levy = 4 Left), TURN DIAL | |
| LEFT 4, TURN IT RIGHT 5, TURN IT LEFT 7, OPEN SAFE, GET *FILM* (try putting it | |
| in the projector!), U, GET ALL, U, E, E, GET FLASHLIGHT, W, W, S, GET BUCKET, | |
| FILL IT WITH WATER, SE, SW, S. | |
| S, S, OPEN CLOSET, IN, HANG BUCKET ON THIRD PEG, OUT, U, OPEN DOOR (the | |
| elevator's roof is at level with the floor), IN, Z, Z (the water drains | |
| out of the bucket and you go up), OPEN DOOR, OUT, OPEN PANEL, OPEN TRUNK, | |
| GET *HYDRANT*, GET PEG, READ NOTE (your aunt has a surprise!), D, OPEN DOOR, | |
| IN, PUT PEG IN HOLE (you fall into the basement where your aunt and cousin | |
| happen to be), THROW ZZZ AT HERMAN (keep trying until you find a real weapon. | |
| It knocks Herman out), UNTIE AUNT (you have solved the game!!) | |
| Jacob Gunness - d.13/7-1991. | |
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