| Date: Wed, 11 Jul 90 13:35 MET | |
| From: PETER_T@TUDERA.TUDELFT.NL | |
| Subject: Re: solution Hitch Hiker's Guide | |
| Hi, | |
| This is my solution to HHGTTG. I have indicated the changes by asterisks (*), | |
| so it's easy to delete them after you've read it and agree with it. | |
| Especially, the fifth scenario was missing, which I have added now. | |
| Peter van Turennout (PETER_T@TUDERA.TUDELFT.NL) | |
| Solution for: Hitchhiker's Guide to the Galaxy, submitted by | |
| Doug Howell (IO70833@MAINE) | |
| ----------------------------------------------------------------------- | |
| +=======================================+ | |
| = = | |
| = Hitchiker's Guide To The = | |
| = Galaxy = | |
| = = | |
| +=======================================+ | |
| The first thing you need to do is STAND UP and turn on the light. | |
| Get *gown*. Wear gown. Look in pocket. Eat pill. | |
| *Get screwdriver. Get toothbrush.* | |
| Go south. Get mail. | |
| Lie in front of bulldozer. Read junk mail and wait for Ford Prefect. | |
| When Ford offers his towel to you, refuse it. Wait for Ford to go talk | |
| to Prosser. When Ford returns Prosser will take your place in the mud. | |
| Go south. Go west to pub. Buy the cheese sandwich and wait for Ford. | |
| Drink three of the beers that Ford offers maximum. About the time you | |
| finish your third beer a loud crash will be heard. Leave the pub and | |
| go back to where your house was. On the way you will pass a starving | |
| dog. Give the dog your cheese sandwich. The Vogon construction ships | |
| will arrive about the time you reach your house. When Ford drops his | |
| Sub-etha signalling device, pick it up. Push the green button. | |
| ..... Dark .... Smell (a few times). Look at shadow. | |
| Vogon Hold: *Eat the peanuts Ford is offering to you.* | |
| Remove Gown. Hang Gown on hook. Wait for Ford to sleep. | |
| Get towel, satchel. Put towel over drain. Put satchel in front of | |
| robot panel. Put junk mail on top of the satchel. Push dispenser button. | |
| Press the switch on the case. | |
| *Get gown, wear gown. Get towel.* | |
| Enjoy the Captain's poetry (*right after one of the four lines*). | |
| The captain will speak the second verse of his poetry; remember to write | |
| down the word that you were told about earlier (Switch on case). | |
| Once back in the hold, Type the word (remember to use " " quotes or it | |
| won't work). Get plotter. Wander around if you like, you're going to | |
| the airlock anyhow. | |
| ... Dark .... Listen (a few times). | |
| Go Aft (not port as the program lies). Get Brochure. Read Brochure. | |
| Drop brochure. *Drop all but guide and towel* . Go down. Go aft. Keep | |
| going aft. Get Generator. Go to the Fore End corridor, then head port. | |
| Consult guide on nutrimat. Touch pad. Get tea substitute. Go to bridge. | |
| Drop cup and Generator. Plug small plug into the small receptacle. Put | |
| dangly bit in tea substitute. There are five scenarios (all rather short, | |
| but each important). They come up in random order. You will be in the | |
| dark each time you enter a scenario, so remember to use your five senses. | |
| Upon completion of each scenario you will once again be in the dark place | |
| where you originally entered the HOG, so remember to listen. You may | |
| want to save your game after completing each scenario. | |
| The Bugblatter beast: Dark...(smell). When the beast charges at you, | |
| tell him your name. Run east. Get sharp stone. Cover your head with towel. | |
| Carve your name on the memorial. Remove your towel and the BB should | |
| be asleep. Go SW. Get Nutrimat interface. Wait. Back at HOG, go to | |
| Fore End and drop the Nutrimat interface and asteroid paint chipper. Up. | |
| Push the improbability drive switch again. | |
| Trillian: Dark...(touch). Look at Arthur. Drop plate. Get fluff. | |
| Open handbag. Put fluff in handbag. Get plate. Wait. | |
| Ford: Dark...(see). Open satchel. Get all. North. Offer Arthur towel. | |
| Go to Prosser. Ask Prosser to lie down in front of the bulldozer. Go to pub. | |
| Buy beer and peanuts. Drink three beers. Follow Arthur. Drop satchel. | |
| Put satchel fluff on top of satchel. Wait. | |
| Zaphod: Dark...(see). Search seat. Get toolbox. | |
| Steer boat towards the rocky spire. Wait. Stand up. Go North. Wait for | |
| Trillian. Tell guards not to shoot. Tell trillian to shoot the pile of | |
| rifles. Run to HOG. | |
| *Vl'hurg & G'Gugvunt Leaders: Dark...(listen). This scenario only comes up | |
| when you have had the story about the Vl'hurgs and G'Gugvunts, which in turn | |
| only appears some time after you have given an unknown command. So, put one | |
| in deliberately, if necessary. Get awl. You might listen to the conversation | |
| and wait... When you are in the maze: walk around untill you find a black | |
| particle. Get particle.* | |
| You should have the following: 4 fluffs, ultra-plasmic awl, paint chipper, | |
| Nutrimat computer interface card, and toolbox. When finished with all the | |
| scenarios, pick up the interface card and go to the Nutrimat. Open panel. | |
| Remove circuit board. Put in interface card. Touch pad. Goto bridge. | |
| Plug large plug into the large receptacle. Missiles!! Push switch on | |
| spare drive. | |
| Go to nutrimat. Get tea!! Go to bridge. Drop tea. Remove dangly bit | |
| from the tea substitute. Put dangly bit in real tea. Drop all *(you may keep | |
| your gown and Babel fish)*. Get thing *(if not in your pocket)*. | |
| Push the switch on the drive. | |
| *Sperm Whale. Dark...(keep on looking until your feeling has returned).* | |
| Get pot. Put pot in thing. Wait. ....Dark.... | |
| Get 4 fluffs. (Zaphod's and his toolbox are near the hatch, trillian's is | |
| in her handbag, Ford's is on the satchel, and your gown's pocket fluff.) | |
| Go to bridge. Take flower pot (you may have to get it from thing). Plant | |
| all four fluffs in pot. Drop pot. Wait. Get pot after sprout appears. | |
| Go to Sauna. Eat the fruit from plant. Pay attention to the vision! The | |
| vision tells you what tool Marvin will need to open the hatch. | |
| If tool is not known to you, it will be in the pantry. Get the | |
| real tea. Get no tea. Go to the screening door. Open the door. Drink real | |
| tea before entering the pantry. Enter pantry. Tell marvin to fix the | |
| hatch. You have twelve turns to meet Marvin at the hatch. | |
| *Go to the hatch. Drop all, including your gown, but not the tool you will | |
| give to Marvin. Starboard.* | |
| Give Marvin the tool he asks for. Go out to the hatch and then down the hatch. | |
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