| ENCHANTER - The step-by-step solution | |
| This is a step-by-step solution to Marc Blanc's and Dave Lebling's | |
| "Enchanter", the first chapter of the Enchanter saga. | |
| It's a rather short solution, so you won't see all the locations, and | |
| some puzzles are not solved. Please refer to this type of solution only | |
| if you're absolutely stuck on a puzzle! | |
| The points you get for an action are given in brackets {like this}. | |
| ne. n. open oven. get bread. get jug. s. ne. se. ne. fill jug. sw. se. | |
| sw. sw. s. read scribbled scroll. gnusto rezrov. ne. ne. e. e. learn | |
| rezrov. rezrov gate {20}. | |
| e. n. n. frotz book {20}. e. e. e. e. e. learn rezrov. rezrov gate. n. | |
| get crumpled scroll. read it. gnusto krebf. e. learn nitfol. nitfol frog. | |
| look under lily pad. read damp scroll. gnusto cleesh. w. s. w. w. w. w. | |
| w. u. learn rezrov. rezrov egg {5}. learn krebf. krebf scroll {10}. get | |
| faded scroll. read it. gnusto zifmia. d. s. s. s. s. drink water {15}. e. | |
| d. open door. n. read writing. pull block. e. get stained scroll. read | |
| it. gnusto exex. w. s. u. drop book. e. get lighted portrait {25}. get | |
| black scroll. read it. w. get book. gnusto ozmoo. eat bread {10}. n. get | |
| box. s. w. u. get into bed. (while you sleep you have an interesting | |
| dream). examine bedpost. get up. push button {20}. get gold leaf scroll. | |
| read it. gnusto vaxum. | |
| d. e. e. e. s. se. learn exex. exex turtle. learn nitfol. nitfol turtle. | |
| say to turtle "follow me". nw. n. e. u. say to turtle "se. get scroll. | |
| nw" {25}. get brittle scroll. read it. say to turtle "thanks". d. w. | |
| drink water. | |
| learn ozmoo. drop brittle scroll. w. w. n. n. e. e. (you are now in a | |
| cell). ozmoo me. z {35}. d. open south cell door. s. get all. cut rope | |
| with dagger {25}. open box. get vellum scroll. read it. gnusto melbor. | |
| drop box. learn melbor. melbor me. n. e. e. n. read dusty book. read | |
| legend of terror. examine rat tracks. reach into hole {25}. read frayed | |
| scroll. gnusto gondar. n. | |
| sleep. eat bread. drink water. learn zifmia. learn vaxum. learn cleesh. | |
| w. (now walk through the Halls of Mirrors until you see the bedraggled | |
| adventurer). zifmia adventurer {10}. vaxum adventurer. (go to the Guarded | |
| Door east of the North Gate and SAVE your game). point at door {35}. z. | |
| cleesh adventurer. n. (now, if there's no map or badly worn pencil in | |
| the Map Room, you have to try again). drop dagger. get map and pencil. | |
| read map. | |
| s. w. s. s. s. s. s. get brittle scroll. w. w. d. d. s. e. ne. se. draw | |
| from f to p. sw. sw. rub from v to m. rub from b to r. draw from j to b. | |
| get powerful scroll. read it. ne. nw. nw. w {50}. drop pencil and map. | |
| eat bread. drink water. drop jug. u. u. | |
| e. e. n. n. n. e. e. learn gondar. learn cleesh. kulcad stair {10}. read | |
| ornate scroll. izyuk me. e {10}. gondar dragon. cleesh monster. guncho | |
| krill {50}. | |
| Now you have a full score of 400 points. You've ended the evil of Krill, | |
| and are now a member of the Circle of Enchanters. Congratulations! | |
| (c) 1989 by Paul David Doherty, Lindenallee 4, D-1120 Berlin | |
| "Enchanter" (c) 1983 by Infocom, Inc. (Revision 16, 831118) | |
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