| DEADLINE Part One | |
| Here is the solution for solving Infocom's mystery game, | |
| Deadline. All commands which should be typed in exactly as you | |
| see them are in quotes. Directional movements are in brackets. | |
| E.g., "OPEN DOOR" and [N,N,E]. From the front path of the | |
| Robner's estate, go [N] to the front door of the house. Type | |
| "OPEN DOOR" and go [N] into the Robners' house. From inside the | |
| door, go [N,E] and type "CLIMB STAIRS" twice (or you can just go | |
| [U,U]) to get to the second level of the estate. From there, go | |
| [W,W,W,W,N] to the library where you will start the first of a | |
| series of Sherlock Holmes-type activities. In Deadline, you need | |
| to establish the motive and method for the murder beyond all | |
| reasonable doubt before you can arrest the guilty party. If you | |
| don't have an air-tight case, the jury will acquit the defendant. | |
| It is here in the library where we go about establishing the | |
| method by which poor Mr. Robner was done in. First off, type | |
| "EXAMINE RUG" (or just "LOOK RUG"). You will find some mud spots | |
| which is your first clue. Now, "GET THE CUP, PAD, CALENDAR AND | |
| PENCIL" and "RUB PENCIL ON PAD" and then "TURN PAGE OF CALENDAR." | |
| Aha! Perhaps a clue as to the motive? Let's see if we can | |
| substantiate the method a little more...that mud on the rug was | |
| very interesting. Type "OPEN BALCONY DOOR" and go [N] onto the | |
| balcony. Check out the railing by typing "EXAMINE RAILING" and | |
| you will see some scratches, lending credence to the theory that | |
| perhaps the murderer climbed up the balcony from the ground below | |
| where he (or she) got mud on his shoes. Let's have a look below | |
| and check for some indication that the murderer was indeed below | |
| the balcony. | |
| DEADLINE Part Two | |
| To leave the balcony, go [S,S,E,E,E,E,D,D,W,S]. Type "OPEN | |
| DOOR" and go [S] back to the front door. Now go [E,E,SE] to the | |
| shed where you will see a ladder. Type "EXAMINE LADDER." Hmmm! | |
| This ladder- and-balcony theory is looking good! Let's see if we | |
| can prove the ladder was below the balcony. This will have to | |
| wait a while, though, because it's getting late in the morning | |
| and we have to do some more checking in the house before the | |
| reading of the will takes place. And besides that, we need to | |
| talk to Mr. McNabb and he doesn't seem to be in the mood right | |
| now. Go back to the house by heading [N,S,N] and head back | |
| upstairs with [N,N,E,U,U]. Let's see what else we can find | |
| upstairs. Go [S,S] into Dunbar's bathroom. Type "OPEN CABINET" | |
| and "EXAMINE LOBLO." Aha, again! Now we go back downstairs and | |
| see if we can find Mr. McNabb to see if he knows anything about | |
| a ladder under the balcony. Go [N,N,D,D,W,S,S]. Let's take a | |
| break for a while. Type "WAIT UNTIL 11:30." And now for Mr. | |
| McNabb. Let's try the garden path first with [E,NE,E,W]. If | |
| McNabb is not around, just wait for a while or snoop around the | |
| area and he will soon show up. Deadline is very unpredictable | |
| when it comes to the various characters moving around the | |
| scenario. Once you spot McNabb, go to him and say "HEY MCNABB" | |
| followed by "WHAT IS WRONG." He will tell you about some holes | |
| he found in his garden so, naturally, you say "SHOW ME THE | |
| HOLES." He will take off and you "FOLLOW HIM." When he stops, | |
| type "EXAMINE HOLES." Eureka! The ladder was here and the depth | |
| of the holes proves somebody climbed it up to the balcony! To | |
| make sure we cover every angle, type "EXAMINE GROUND" and "DIG | |
| AROUND HOLES." Hmmm...wonder what this could be about? To find | |
| out, type "ANALYZE FRAGMENT FOR LOBLO." Oops, it's later than we | |
| thought! Back to the house for the reading of the will. Go | |
| [N,SW,SE,E] to the house and [N,N,W] into the living room. Now | |
| just "WAIT" for the will to be read. | |
| DEADLINE Part Three | |
| After the will is read, you decide to see if you can roust some | |
| of those present into giving you some clues as to the guilty | |
| party and, perhaps, the motive for the crime. Let's start with | |
| George. Type "SHOW GEORGE THE CALENDAR." He will get very | |
| nervous and start heading out of the room. Type "FOLLOW HIM" | |
| until he finally goes to his room. He will keep telling you to | |
| leave him alone, but just keep following him until he enters his | |
| room. At this point, you decide to see if George knows more then | |
| he's telling. You aren't going to get anything from him here, so | |
| let's go to the balcony and wait to see if he does anything. Go | |
| [W,N,N] to the balcony and type "WAIT 10 MINUTES." Voila! Here | |
| he comes! Wait until he goes behind the bookshelf and then type | |
| "WAIT 4 MINUTES" to give him time to really get his hands into | |
| the cookie jar. When your 4 minutes are up, go [S], "EXAMINE | |
| BOOKSHELF," "PRESS BUTTON," and go [E]. Ha! Caught him | |
| red-handed!! Type "GET WILL," "LOOK SAFE," "GET PAPERS," and | |
| "READ PAPERS." Things are beginning to look up! Let's see if we | |
| can substantiate some of this stuff. Go back to the living room | |
| with [W,S,E,E,E,E,D,D,W,W]. My, isn't this cozy! Type "HEY | |
| BAXTER," "WHAT ABOUT FOCUS." You know he's lying so you "SHOW | |
| PAPERS TO BAXTER." Ah, that's better! Now for some clever | |
| psycho-detective work. Type "SHOW LAB REPORT TO DUNBAR" and | |
| "SHOW LAB REPORT TO BAXTER." Whip around and "ACCUSE DUNBAR." | |
| Hmmm...a tad nervous, isn't she? Perhaps we should go off and | |
| wait to see what develops. Go [E] to leave the room and "WAIT FOR | |
| DUNBAR." Just as we suspected! When she passes you, type | |
| "FOLLOW HER." Once outside the house, she will drop a ticket. | |
| Type "GET TICKET" and "READ TICKET." WOW! This is getting good! | |
| Type "SHOW TICKET TO DUNBAR." You know you've got her on the | |
| run now so head off to the shed to wait and see what develops. | |
| Go [E,E,SE] and "WAIT FOR BAXTER." When they both show up, "SHOW | |
| TICKET TO BAXTER" and "ARREST BAXTER AND DUNBAR." You didn't | |
| believe them for a minute, did you? Due to the dynamic nature of | |
| Deadline, there are several ways to end up accusing Baxter and | |
| Dunbar of the murder. There are also more puzzles to solve, but | |
| this is all that is necessary to put together an air-tight case | |
| against them. If you have other methods of solving Deadline, let | |
| us know! | |
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