| [The text that follows was taken from the on-line hints in Planetfall (which | |
| were included in some late version, such as the one provided with the | |
| Macintosh version of LTOI I). It wasn't so much written as 'cut-and-pasted', | |
| so it wasn't much of an effort to make it, really. I do not know if this is | |
| identical to the original text of the InvisiClues booklet. | |
| Torbj|rn Andersson, d91tan@Minsk.DoCS.UU.SE] | |
| THE FEINSTEIN | |
| How do I get past Blather? | |
| 1. There's no way to get beyond Deck Eight or the Reactor Lobby. | |
| 2. Really! There's no way! | |
| How can I stop getting demerits? | |
| 1. Scrub harder? | |
| 2. I wouldn't worry too much; demerits aren't that important. | |
| What about Lieutenant Measle? | |
| 1. All he wants is some information for your records. | |
| 2. Ahem. Lieutenant Measle??? | |
| What do I do with the Ambassador? | |
| 1. Enjoy his company. He's just there to liven up the game opening. | |
| How do I get the translator? | |
| 1. You can't. | |
| How do I get the celery? | |
| 1. You can't. | |
| How do I get the Ambassador's map? | |
| 1. The Ambassador doesn't have any map! | |
| What should I do in the Galley? | |
| 1. Try eating the stew. | |
| 2. Did you find the handbook for programming autopilots? | |
| 3. How did you get to a nonexistent place? | |
| How do I get out of the Brig? | |
| 1. The best way to get out is to never get thrown in. | |
| 2. If you don't upset Blather by leaving your post, you'll never get thrown in | |
| the Brig. | |
| 3. Once you're in the Brig, there's no way out. | |
| How can I save the Feinstein? | |
| 1. It might be a malfunction in the Hyperspatial Jump Machinery Room. | |
| 2. Of course, since you can't enter that room, you'll never know. | |
| 3. There's no way to prevent it, and you won't find out until later what | |
| caused it. Best thing to do is try to survive the shipwreck. | |
| Can I open the escape pod bulkhead? | |
| 1. It opens automatically during any emergency. | |
| 2. For example, when the Feinstein begins exploding. | |
| THE POD TRIP | |
| How do I control the pod? | |
| 1. The controls are entirely automated. | |
| 2. Sit back and relax. Let the autopilot do the driving. | |
| I keep getting killed! Help! | |
| 1. Are you standing? | |
| 2. The adjective associated with the web is notable. | |
| 3. Get in the safety web and don't stand until you've landed. | |
| Can I keep the pod from sinking? | |
| 1. Sorry, you can't. | |
| Will I use the emergency provisions? | |
| 1. It's always a good idea in adventure games to take anything that you can | |
| carry. | |
| Can I leave the pod after landing? | |
| 1. Sure. Have you tried opening the door? | |
| 2. You can't reach the door while you're still in the web. | |
| 3. Once the door is open, either UP or OUT works. | |
| 4. Needless to say, don't dally too long. | |
| I keep drowning underwater. Help! | |
| 1. The water is a dangerous place to be. Leave it immediately. | |
| 2. There is light filtering down from above. | |
| 3. Say UP. | |
| THE DORMITORY | |
| What can I do on the Balcony? | |
| 1. The plaque is the only thing of interest there. | |
| Of what use is the ruined castle? | |
| 1. Not much. | |
| What can I do in the Rec Area? | |
| 1. There are some interesting tapes and games there. | |
| 2. Have you noticed the locked door leading north? | |
| Can I unlock the door with the dial? | |
| 1. It's a combination lock. | |
| 2. You could try setting it to every number from 1 to 1000. | |
| 3. The combination can be found in the lab area. | |
| 4. It is in the pocket of the lab uniform. | |
| What use are the four dorms? | |
| 1. They are all identical. | |
| 2. They make good places to sleep. | |
| What about the sanitary facilities? | |
| 1. You won't need to use them. The game isn't THAT realistic. | |
| 2. They are of no importance. | |
| How do I open the padlock? | |
| 1. You'll need a key. | |
| 2. Have you seen a "glint of light" anywhere while exploring? | |
| 3. It's in the crevice in Admin Corridor South. | |
| 4. You can't reach it with your hands. You'll need something else. | |
| 5. The curved metal bar. | |
| 6. It's a magnet. Try holding it over the key. | |
| How do I open the tin can? | |
| 1. Don't develop the next hint until you've found the can opener. | |
| 2. There is no can opener. You must be cheating. | |
| 3. There is no way to open the can. | |
| Does the door in the Mess Hall open? | |
| 1. If you mean the locked door in the southern end, yes. | |
| 2. The slot next to the door is important. | |
| 3. You'll need the kitchen access card. | |
| 4. It's located beyond the rift. | |
| 5. It's in the desk in the Small Office. Slide it through the slot. | |
| What is the ladder for? | |
| 1. It is needed to get past a major obstacle. | |
| 2. You've probably seen the obstacle. | |
| 3. The rift. | |
| What use is the kitchen dispenser? | |
| 1. Have you tried pushing the button? | |
| 2. That liquid is food. | |
| 3. You'll need something to catch the liquid. | |
| 4. The octagonal shape of the niche is important. | |
| 5. Open the canteen and put it in the niche. | |
| ADMIN/MECH AREA | |
| What can I do in the Physical Plant? | |
| 1. Nothing. | |
| 2. It's there just for show. Every large complex of buildings needs one. | |
| Is the crack in the floor important? | |
| 1. Yes. | |
| Is the deactivated robot important? | |
| 1. Yes, indeed! | |
| 2. Turn it on. | |
| How do I run the reactor elevator? | |
| 1. The slot in the elevator is important. | |
| 2. You'll need the reactor elevator access pass. | |
| 3. Don't develop further until you've been on the helicopter trip. | |
| 4. Cheating again, eh? There's no way to operate that elevator. | |
| How do I fix the reactors? | |
| 1. Have you opened the repair panel? | |
| 2. Some of the megafuses seem to be burned out. | |
| 3. Try replacing the megafuses with the good ones from the box in Storage East. | |
| 4. Oh, come now. You haven't been to the reactors, have you? | |
| How do I cross the rift? | |
| 1. Jumping is a bad idea. | |
| 2. You'll need an item which you may not have seen yet. | |
| 3. It's behind the padlocked door. | |
| 4. Extend the ladder and put it across the rift. | |
| How can I see in the darkened area? | |
| 1. You'll need a light source. | |
| What is the chemical dispenser for? | |
| 1. Have you tried pushing any of the buttons on it? | |
| 2. The flask can be used to hold the chemical fluid. | |
| 3. The first seven buttons are obviously coolants and catalysts. | |
| 4. The two white buttons produce an acid and a base. | |
| 5. You'll need the coolants and catalysts for the Comm Room problem. | |
| What do I do with the acid and base? | |
| 1. Batteries are made out of acids and bases. | |
| 2. Have you run into any dangerous creatures? You might be able to use the | |
| acid or base as a weapon. | |
| 3. Actually, these two chemicals are totally useless. | |
| Can I fix the disassembled robots? | |
| 1. A repair robot might be of help. | |
| 2. Don't go on until you've repaired Achilles. | |
| 3. There's no way to reassemble those robots. | |
| What about the Plan Room? | |
| 1. There's nothing for you to do in there, but you might pick up some useful | |
| information there. | |
| What about the Systems Monitors? | |
| 1. There's nothing for you to do in there, but you might pick up some useful | |
| information there. | |
| Is there any way to take the hose? | |
| 1. What hose? | |
| ELEVATORS/TOWER | |
| Can I open the Elevator Lobby doors? | |
| 1. Try pushing the red and blue buttons. | |
| 2. Then wait a little while. | |
| How do the elevators work? | |
| 1. The slot on the control panels is important. | |
| 2. You'll need to find the respective access passes. | |
| 3. When you find them, slide them through the slot, and then say PUSH UP | |
| BUTTON or PUSH DOWN BUTTON. | |
| 4. The upper elevator access card is located beyond the rift. | |
| 5. It's in the desk in the Small Office. | |
| 6. Floyd has the lower elevator access card. | |
| 7. He may give it to you when you use another access card in his presence. | |
| Alternately, you can turn him off and search him. | |
| What is the Helipad for? | |
| 1. The helicopters probably land and take off from there. | |
| How do I enter the Helicopter? | |
| 1. Try ENTER THE HELICOPTER. | |
| TELL ME ABOUT THE OBSERVATION DECK | |
| 1. Nice view of another complex of buildings on a nearby island. | |
| Should I do anything with the birds? | |
| 1. Try feeding them. | |
| 2. Birds like insects. | |
| 3. What birds? What insects? | |
| What is the comm. receive console? | |
| 1. Try pressing the button on it. | |
| 2. Apparently, it received a transmission from the Feinstein just before the | |
| ship blew up. | |
| What is the comm. send console? | |
| 1. Read the screen. The message is very interesting. | |
| 2. The message isn't being sent, however. | |
| 3. You can repair the communication system using the chemical dispenser in the | |
| Machine Shop. | |
| 4. The colored light on the enunciator panel refers to one of the colored | |
| buttons on the dispenser. | |
| 5. Keep pouring the proper chemical fluid into the hole on the console until | |
| it is fixed. It will take anywhere from three to five trips. | |
| HELICOPTER TRIP | |
| Where do I find the helicopter? | |
| 1. You need to use the upper elevator to get to it. | |
| How do I unlock the control panel? | |
| 1. Try reading the green spool using the microfilm reader. | |
| 2. According to the spool, you'll find a key in Transportation Supply. | |
| Where is the helicopter access card? | |
| 1. Try reading the green spool using the microfilm reader. | |
| 2. According to the spool, the card would be in Transportation Supply. | |
| How do I use the helicopter? | |
| 1. Unless you have the helicopter control panel key and the helicopter access | |
| card, don't read any further. | |
| 2. Use the key to open the control panel cover. | |
| 3. Use the access card to activate the controls. | |
| 4. Just tell your intended destination to the voice-controlled autopilot, then | |
| sit back and enjoy the trip. | |
| 5. Amazing feat, your managing to get this far, considering the key and card | |
| don't exist. | |
| What destination should I select? | |
| 1. Where would you expect to find people? | |
| 2. A large city, perhaps? | |
| 3. Try the capital city of Resida, Pilandoor. | |
| 4. Don't you feel pretty silly, considering there's no way to even get the | |
| helicopter off the ground? | |
| SHUTTLE TRIP | |
| Where do I find the shuttle? | |
| 1. You need to use the lower elevator to get to it. | |
| How do I operate the shuttle? | |
| 1. You'll need the shuttle access card. By now you should know how to use | |
| these cards. | |
| 2. You can't operate the shuttle after 6000. | |
| 3. Hopefully, you can figure out that you want to be in the control cabin | |
| facing the set of tracks, not the one facing the blank wall. | |
| How do I use the shuttle controls? | |
| 1. First, activate the controls (see previous question). | |
| 2. Pushing the lever up into the "+" position causes the shuttle to | |
| accelerate. Pulling the lever down into the "-" position causes the shuttle | |
| to decelerate. | |
| 3. When the lever is in the central position, the shuttle will continue to | |
| move at its current velocity. | |
| 4. The digital display tells the current velocity of the shuttle. | |
| I always crash at the other station! | |
| 1. You're going too fast. Decelerate sooner. | |
| 2. If you're going faster than 20 when you get to the far station, you'll be | |
| killed. | |
| 3. If you're going between 5 and 20 you will survive, but the shuttle will be | |
| damaged. | |
| SYSTEMS/LIBRARY | |
| What is the medicine for? | |
| 1. Read the label. | |
| The Repair Room door is too small! | |
| 1. It's too small for YOU to get through. | |
| 2. It's "robot-sized". | |
| 3. Ask Floyd to go through the doorway. | |
| Do the Repair Room cabinets open? | |
| 1. You'll have to repair Achilles first. | |
| How can I repair Achilles? | |
| 1. Waldo won't be of any help (unless you're playing SUSPENDED). | |
| 2. Try using the microfilm reader to read the brown spool. | |
| 3. The brown spool is in the Radiation Lab. | |
| 4. Unfortunately, there's no way to get the brown spool to the microfilm | |
| reader. | |
| 5. There is also no way to repair Achilles. | |
| Is there a good fromitz board? | |
| 1. Yes. | |
| 2. Have you been beyond the small door in the Repair Room? | |
| 3. You'll have to ask Floyd to get the good fromitz board. | |
| Is there a good bedistor anywhere? | |
| 1. Yes. | |
| 2. It's in Storage East, just off Mech Corridor North. If you missed it, you'd | |
| better improve your exploring and mapping abilities. | |
| TELL ME ABOUT PLANETARY DEFENSE | |
| 1. The library might tell you something. | |
| 2. Apparently, it is an automatic meteor defense. Perhaps this solar system | |
| has a high meteor density. | |
| 3. The system's discrimination circuit seems to have failed. | |
| 4. This is probably why the Feinstein was destroyed. You'd better repair it. | |
| 5. Open the access panel. | |
| 6. Figure out which board is malfunctioning and remove it. | |
| 7. It's the second board. Take it and put the good fromitz board in the | |
| resulting empty socket. | |
| TELL ME ABOUT THE COURSE CONTROL | |
| 1. The library might tell you something about it. | |
| 2. Apparently, the entire planet was moved into a more favorable but less | |
| stable orbit. This system ensures that the planet stays in the proper orbit. | |
| 3. The course control system seems to be malfunctioning. If the planet was | |
| approaching its sun, it would explain the melting ice caps and water level | |
| rise. | |
| 4. You'd better repair this system. | |
| 5. Try opening the cube and removing the fused bedistor. | |
| 6. You'll need a tool. | |
| 7. Use the pliers from the Tool Room to remove the fused bedistor. | |
| 8. Put the good bedistor into the cube. | |
| Why is this Physical Plant so big? | |
| 1. True, this plant is larger than its counterpart in the Kalamontee Complex, | |
| even though the Lawanda Complex is slightly smaller. | |
| 2. Perhaps there is a large section of the Lawanda Compex that you haven't | |
| seen yet... | |
| 3. ...such as the cryo-chambers, buried deep underground. | |
| How do I use the computer terminal? | |
| 1. Firstly, turn it on. | |
| 2. To select an item in the menu, use the TYPE command. For example, to select | |
| item 2, type TYPE 2. | |
| 3. Typing TYPE 0 returns you to the next highest menu level (except, of | |
| course, if you are at the Main Menu, which is the highest level). | |
| How do I use the microfilm reader? | |
| 1. It must be turned on. | |
| 2. The colored spools are spools of microfilm. | |
| 3. Put one in the opening in the reader. | |
| How do I summon the librarian? | |
| 1. You can't. | |
| 2. Really! | |
| PROJCON AND LAB | |
| What is the signficance of SanFac F? | |
| 1. Haven't you realized by now that these SanFacs are of no interest? | |
| What about the ProjCon Office? | |
| 1. The library might be of some help. | |
| 2. It was the main office for the Project. | |
| Is the logo important? | |
| 1. It also appears on the lab uniform. | |
| 2. It's yet another little hint about what's going on. | |
| Is the mural important? | |
| 1. Examination reveals that there might be an area behind it. | |
| 2. But don't worry about it now. | |
| 3. When the time comes, you'll know it. | |
| Who is Burstini Bonz? | |
| 1. Wasn't he the great Respectivist artist who became famous for painting | |
| awesomely phenomenal murals during the 89th century? | |
| What is the laboratory area for? | |
| 1. The library might have some information on that. | |
| 2. It is the laboratory built to find a cure for the Disease. | |
| Is the Bio-Lab safe to enter? | |
| 1. Try it. | |
| 2. Nope, I guess it wasn't. Hope you did a SAVE first. | |
| Is the Radiation Lab safe to enter? | |
| 1. Try it. | |
| 2. Nope, I guess you can't. Hope you did a SAVE first. | |
| Where is the radiation suit? | |
| 1. It might be down near the Reactors. | |
| 2. Find a light source, then use the Reactor Access Stairs. | |
| 3. There's a lamp in the Radiation Lab. | |
| 4. Going in circles? There's no radiation suit anywhere. | |
| What is the card in the Bio-Lab? | |
| 1. Floyd will tell you when he sees it. | |
| 2. It's for the Miniaturization Booth. | |
| Can I get the card from the Bio-Lab? | |
| 1. You'll die trying. | |
| 2. Floyd's a robot. He might be tougher. | |
| 3. He'll volunteer to get the card if he has a good enough reason. | |
| 4. Do you know what the card is and what you would use it for? | |
| 5. The Miniaturization Booth is for repairing the Computer. | |
| 6. Show Floyd the computer printout, or let him see the warning light in the | |
| Computer Room. | |
| 7. Then take him into Bio-Lock East and do what he says. | |
| COMPUTER/ENDGAME | |
| What does the computer do? | |
| 1. The library might have something on it. | |
| 2. It runs the automated Project... | |
| 3. ...which is trying to find a cure for the Disease. | |
| Is the printout important? | |
| 1. It appears that the Project was incredibly close to a successful conclusion. | |
| 2. Then the computer broke down. | |
| 3. If you've been in the Repair Room, you'll know that summoning the repair | |
| robot didn't help. | |
| 4. You'll have to fix the computer yourself. | |
| 5. Use the Miniaturization Booth. | |
| Does the Miniaturization Booth work? | |
| 1. You'll need the proper access card, of course. | |
| 2. It's in the Bio-Lab. | |
| 3. Once you've activated the booth, type the damaged sector number. | |
| 4. Have you read the printout? | |
| 5. The damaged sector is 384. Type TYPE 384. | |
| 6. You will then be miniaturized and teleported into the damaged sector, where | |
| you can attempt to effect repairs. | |
| I am at Station 384. What now? | |
| 1. Explore around. | |
| 2. Have you seen and examined the relay? | |
| 3. You'll have to figure out a way to remove the speck. | |
| 4. The laser. | |
| 5. You must destroy the speck without harming the relay. | |
| 6. The dial must be set to 1, so that the beam will pass harmlessly through | |
| the red translucent exterior of the relay. | |
| 7. You'll have to shoot the speck a number of times to destroy it. | |
| Can I talk to the giant spider? | |
| 1. Yes. | |
| 2. Play STARCROSS. | |
| How do I get past the giant microbe? | |
| 1. Try shooting it with the laser. | |
| 2. That won't have any effect while the laser is set to 1, of course. | |
| 3. If you don't keep shooting the microbe, it will get close enough to eat you. | |
| 4. Repeated shootings of the microbe merely hold it at bay, and sooner or | |
| later you're killed when sector 384 comes to life. | |
| 5. Has the microbe become interested in anything besides you? | |
| 6. The microbe is attracted to the warmth of the laser. | |
| 7. When the laser gets warm enough, throw it over the edge of the strip, into | |
| the void below. The microbe will leap after it. | |
| How do I get back from the Strip? | |
| 1. Go to Station 384. | |
| How do I get out of the Lab Office? | |
| 1. Opening the door right off isn't a healthy idea. | |
| 2. There are some buttons on the wall... | |
| 3. To get a clue, search the desk. | |
| 4. Have you opened the desk? | |
| 5. Put on the gas mask, then press the red button. | |
| 6. Then, move fast. You don't have a millichron to spare. | |
| How do I get rid of the mutants? | |
| 1. You can't kill them. | |
| 2. There's only one way to lose them. | |
| 3. You're very close to the end of the game. | |
| 4. Did you hear an announcement? | |
| 5. Remember the mural? | |
| 6. Go to the ProjCon Office. | |
| 7. Go south into the elevator and push the button. | |
| GENERAL QUESTIONS | |
| What do I do with my ID card? | |
| 1. It's useless. | |
| Why did my things go when I slept? | |
| 1. Do you normally go to sleep holding things? You dropped them while you were | |
| sleeping. Check the floor of the room where you slept. | |
| How do I read the native language? | |
| 1. It's actually a phonetic version of English. | |
| 2. "X" is used in place of "TH" and "C" is used in place of "CH". | |
| 3. Double vowels signify the long vowel sound, and single vowels indicate the | |
| short vowel sound. | |
| I keep starving to death. Feed me! | |
| 1. Didn't you take the survival kit from the safety pod? | |
| 2. Of course, that doesn't last long. | |
| 3. There's a can of spam and eggs in Storage West. | |
| 4. Unfortunately, there's no way to open it. | |
| 5. You'll have to get into the Kitchen. | |
| 6. It's just south of the Mess Hall. | |
| Where can I sleep? | |
| 1. Civilized people usually sleep in beds. | |
| 2. If you sleep elsewhere, you might be devoured (by grues?). | |
| 3. There are beds in the four dorms, and the Infirmary. | |
| 4. Of course, the bed in the Infirmary is a bad idea for other reasons. | |
| Where can I find a light source? | |
| 1. Have you tried burning the towel? | |
| 2. Okay, that didn't work. There IS a lantern somewhere. | |
| 3. It's in the Radiation Lab. | |
| 4. You can't enter the Radiation Lab and survive without a radiation suit. | |
| 5. There is no radiation suit. | |
| 6. There is no way to get a light source into the dark rooms. | |
| What is a grue? | |
| 1. Ask the game. | |
| Do the teleportation booths work? | |
| 1. Of course! But you'll have to find the teleportation access card first. | |
| 2. It's in the lab area, which you may not have been to yet. | |
| 3. It's in the pocket of the lab uniform. | |
| 4. Slide the card thru the slot, then press the button corresponding to the | |
| booth you want to teleport to. | |
| How does the laser work? | |
| 1. You must be holding it to fire it. | |
| 2. It has six settings. Each setting produces a different colored beam. | |
| 3. The battery in it when you find it won't last very long. | |
| 4. You'll need a fresh battery. | |
| 5. Open the laser, remove the old battery, and put the new battery in. | |
| Where do I find a new laser battery? | |
| 1. Have you tried making one? | |
| 2. Some batteries are made by mixing acids and bases. | |
| 3. However, there's no way to make your own battery. There is a fresh battery | |
| lying around somewhere. | |
| 4. It's in Lab Storage. | |
| What are megafuses for? | |
| 1. They're electrical components. | |
| 2. They're usually used for repairing Reactor systems. | |
| What are fromitz boards for? | |
| 1. They're electrical components. | |
| 2. They're usually used for repairing Planetary Defense systems. | |
| What are bedistors for? | |
| 1. They're electrical components. | |
| 2. They're usually used for repairing Course Control systems. | |
| Doctor, doctor! Why am I so sick? | |
| 1. You'll find out when you get to the Library. | |
| 2. You have contracted the Disease. It is fatal. | |
| 3. The medicine in the Infirmary might help a bit. | |
| 4. But your only long-term hope is to help bring the Project to its ultimate | |
| goal. | |
| I finished, but without 80 points! | |
| 1. You didn't repair all the broken systems. | |
| 2. Consult the Systems Monitors. | |
| 3. You must repair the Communication System, the Planetary Defense System, and | |
| the Course Control System in order to get the optimum ending. | |
| How can I talk to Floyd? | |
| 1. He has to be on, of course. | |
| 2. Talk to him the same way you would talk to any other character in the game: | |
| FLOYD, EAT THE CAKE (for example). | |
| MISCELLANEOUS | |
| How to get all 80 points | |
| 1. This section should only be used as a last resort, or for your own interest | |
| after you've completed PLANETFALL. | |
| 2. 3 points for entering the Escape Pod. | |
| 3. 3 points for entering the Crag. | |
| 4. 2 points for turning Floyd on for the first time. | |
| 5. 2 points for firing the laser for the first time. | |
| 6. 4 points for entering Storage West. | |
| 7. 4 points for entering Admin Corridor North. | |
| 8. 4 points for entering the Kitchen. | |
| 9. 4 points for entering the Tower Core. | |
| 10. 4 points for entering the Kalamontee Platform. | |
| 11. 4 points for entering the Lawanda Platform. | |
| 12. 1 point for taking the kitchen access card. | |
| 13. 1 point for taking the shuttle access card. | |
| 14. 1 point for taking the upper elevator access card. | |
| 15. 1 point for taking the lower elevator access card. | |
| 16. 1 point for taking the miniaturization access card. | |
| 17. 2 points for Floyd's death. | |
| 18. 6 points for fixing the communications system. | |
| 19. 6 points for fixing the planetary defense system. | |
| 20. 6 points for fixing the course control system. | |
| 21. 4 points for entering the Strip Near Station. | |
| 22. 4 points for entering the Auxiliary Booth. | |
| 23. 8 points for fixing the computer. | |
| 24. 5 points for entering the Cryo-Elevator. | |
| Have you tried...? | |
| 1. Don't expose these amusing suggestions until you've finished Planetfall. | |
| They may give away the answers to puzzles in the game. | |
| 2. Reading the graffiti in the Brig? | |
| 3. Attacking, talking to, or throwing something at Blather? | |
| 4. Attacking or talking to the ambassador? | |
| 5. Touching, eating, smelling, or looking at the slime? | |
| 6. Scrubbing the slime? | |
| 7. Eating the celery? | |
| 8. Examining the games and tapes in the Rec Area? | |
| 9. Looking under the table in the Mess Hall? | |
| 10. Kicking, attacking, rubbing, or kissing Floyd? | |
| 11. Throwing acid at the mutants? | |
| 12. Reading your chronometer? | |
| 13. Taking off your chronometer or pouring acid on it? | |
| 14. Getting into bed in the Infirmary? | |
| 15. Scrubbing yourself? | |
| 16. Reading the towel? | |
| 17. Removing your uniform while Blather or Floyd are present? | |
| 18. Destroying the mural? | |
| 19. "Stealing" the lower elevator card from Floyd and then showing it to him? | |
| 20. Giving Floyd the Lazarus breast plate? | |
| 21. Typing ZORK? | |
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