| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * TRINITY(tm) * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Peter Doherty.] | |
| [Thanks to Jay Goemmer and Dave Robeson for filling in the missing answers | |
| to "How do I get a rodent?" on page 19 and to "How can I see the wires in | |
| the access panel? It's dark in there." and "Which is the correct wire?" on | |
| page 27.] | |
| Sample Question | |
| *************** | |
| How do I fold a piece of paper to make it look like a bird? | |
| A. Follow the instructions in your _Trinity_ package. | |
| B. Find better instructions somewhere else. | |
| C. Don't bother; buy another Infocom game instead. | |
| Table of Contents | |
| ***************** | |
| The Kensington Gardens | |
| Beyond the White Door | |
| The Toadstools | |
| The Mercury Door | |
| The Pluto Door | |
| The Neptune Door | |
| The Libra Door | |
| The Mars Door | |
| The Alpha Door | |
| Epilogue | |
| The Quotations | |
| How Points Are Scrored | |
| For Your Amusement | |
| Things You Can Ask the Bird Woman About | |
| Have You Tried...? | |
| The Kensington Gardens | |
| ********************** | |
| Who is the bird woman? | |
| A. She sells bags of crumbs to tourists. | |
| B. She's also a ripe source of information. You can ASK HER ABOUT many | |
| things. | |
| C. Ask her about Trinity, especially. | |
| What's a "p"? | |
| A. It's British slang for pence. | |
| How do I buy a bag of crumbs? | |
| A. INVENTORY. | |
| B. TAKE THE CREDIT CARD THEN GIVE IT TO THE BIRD WOMAN. | |
| C. If that doesn't work, try the seven-sided coin. | |
| Should I feed the pigeons? | |
| A. Feel free. | |
| A roadrunner just took off with my ruby! How do I get it back? | |
| A. Don't just stand there. CHASE THE ROADRUNNER. | |
| B. Too late, eh? Maybe you should ASK THE BIRD WOMAN ABOUT THE ROADRUNNER. | |
| C. Or ASK HER ABOUT THE RUBY. | |
| D. Don't worry about the ruby right now. You'll have a chance to get it | |
| back. | |
| What should I do with the paper bird? | |
| A. It's floating just within reach. | |
| B. TAKE THE PAPER BIRD. | |
| C. EXAMINE THE PAPER BIRD. | |
| D. UNFOLD THE PAPER BIRD. | |
| E. READ THE PAPER BIRD. | |
| How do I get the bubble-making equipment from the boy? | |
| A. You can't. | |
| How do I stop the boy from leaving? | |
| A. If you leave the boy alone, he won't leave. | |
| Who is the woman with the umbrella? | |
| A. EXAMINE HER. You might learn something. | |
| Why won't the sign painter let me use the stepladder? | |
| A. Wait until he climbs down. | |
| B. When he climbs down, show him the gallon of purple paint. | |
| C. Sign painter? Stepladder? Purple paint? | |
| D. Remember the warning in the introductions: Don't let the presence or | |
| absence of questions, or the length of the answers, influence the way | |
| you play. | |
| How do I stop the perambulator from sliding out from under me? | |
| A. Don't stand in it. | |
| How do I get the parasol? | |
| A. Maybe you can dislodge it from the branch. | |
| B. Throw something at it. | |
| C. THROW THE SOCCER BALL AT THE PARASOL. | |
| D. Once you've got the parasol, forget the ball. You won't need it later. | |
| What is a "Wabe"? | |
| A. EXAMINE THE SUNDIAL. | |
| Is there anything useful in the Wabe? | |
| A. EXAMINE THE SUNDIAL. Now you know what a Wabe is. | |
| B. EXAMINE THE GNOMON. | |
| C. It's possible to remove the gnomon. | |
| D. UNSCREW THE GNOMON THEN GET IT. | |
| What do the symbols on the sundial mean? | |
| A. They represent various planets, constellations and characters from the | |
| Greek alphabet. | |
| B. They are, clockwise from seven o'clock: | |
| 1. Omega (last letter of the Greek alphabet) | |
| 2. Mercury (swift messenger of the Roman gods) | |
| 3. Pluto (Greek god of the underworld) | |
| 4. Neptune (Roman god of the sea) | |
| 5. Libra (the Scales; seventh constellation of the Zodiac) | |
| 6. Mars (Roman god of war) | |
| 7. Alpha (first letter of the Greek alphabet) | |
| How can I survive the hydrogen bomb attack? | |
| A. You have to get out of the Kensington Gardens. | |
| B. The exits are hopelessly blocked by nannies and tourists. | |
| C. There's an event you want to witness at the right time and place. | |
| D. Try reading the message on the paper bird. | |
| Is there a way to cross the grass? | |
| A. Walking on the grass is not the answer. | |
| B. Did you notice the bicyclists? | |
| C. The grass didn't bother the bicyclists. If only you could find a | |
| bicycle. | |
| D. Or some other wheeled vehicle. | |
| E. A perambulator, perhaps? | |
| F. You need to get in the perambulator and find a means of propulsion. | |
| G. Nobody will give you a push. But there's a strong wind. | |
| H. Use the umbrella as a sail to move you while you're in the pram. | |
| I. GET IN PRAM. OPEN UMBRELLA. | |
| The wind is blowing the wrong way! What do I do? | |
| A. You need to do what the bird woman is telling you to do. | |
| B. BUY A BAG OF CRUMBS. GET BAG. FEED THE BIRDS. | |
| C. The wind direction mysteriously changes when the roadrunner steals the | |
| ruby. Eerie, isn't it? | |
| What do I do at the Long Water? | |
| A. Examine your surroundings carefully. | |
| B. Get everything you can. | |
| C. Don't take too long. Time is slowed, but not stopped. | |
| D. GO EAST THEN ENTER THE WHITE DOOR to leave the Kensington Gardens. | |
| Beyond the White Door | |
| ********************* | |
| Where am I? | |
| A. Wherever you go, there you are. | |
| How can I get the ichor in the flytrap? | |
| A. You can't. | |
| B. It's a lure to trap people and insects. | |
| C. Good thing you got away in time. | |
| Who is the boy? | |
| A. He blows bubbles. | |
| B. BIG bubbles. After all, he's a BIG boy (physically, not emotionally). | |
| C. Don't annoy him too much. He's bigger than you now. | |
| How can I get the bubble-blowing equipment from the boy? | |
| A. You can't. | |
| What's a pergola? | |
| A. It's a framework for supporting climbing plants. | |
| B. You can climb it, too. | |
| C. Watch out, it twists and turns in more ways than you might expect. | |
| Who is Felix Klein? | |
| A. He was a German mathematician who described a solid with only one | |
| surface, essentially a three-dimensional version of the Mobius strip. | |
| This construct is commonly referred to as a Klein bottle. | |
| B. If you don't know what a Mobius strip is, you can look it up in an | |
| encyclopedia. | |
| Everything is backwards! What happened? | |
| A. If by backwards you mean east is west and left is right then ... | |
| B. ... you flipped the universe (changed its handedness) by your actions. | |
| C. Specifically, by your movement. | |
| D. You moved through the pergola loop, which is really a Klein bottle. | |
| (See previous question for details.) | |
| E. Every time you completely move around the pergola loop, everything | |
| outside changes handedness. | |
| F. This is mostly confusing, but it also comes in handy. | |
| Where can I find a light source? | |
| A. See anything that glows besides the lump? | |
| B. Anything phosphorescent? | |
| C. The log glows. | |
| D. It also disintegrates into an easily carried splinter. | |
| My candle won't stay lit! | |
| A. That's what you get for using cheap candles. | |
| B. There are no candles in this story, cheap or otherwise. | |
| How can I get to the mesa? | |
| A. The tree nearby would be useful if you could cross the chasm on a | |
| branch. | |
| B. But you can't climb the tree. | |
| C. Maybe you can build a bridge. | |
| D. Chop down the tree with the axe. | |
| E. Don't forget to push the tree in the direction you want it to fall in. | |
| F. CHOP THE OAK TREE WITH THE AXE. PUSH THE TREE NORTH. | |
| I need a cutting tool. Where's the nearest hardware store? | |
| A. There are no hardware stores in this story. | |
| B. But there are a couple of cutting tools. | |
| C. One of them is hidden in a dark place. | |
| D. You'll need a light to find it. | |
| E. There's a silver axe at the top of the pergola. | |
| Who is "Wabewalker"? | |
| A. Keep playing. The answer will dawn on you. | |
| How do I open the crypt? | |
| A. You have to move the heavy lid. | |
| B. Aristotle said he could lift the world with a long-enough lever. | |
| C. Use something that's sturdy enough not to break. | |
| D. What you need is inside one of the mushrooms. | |
| E. OPEN THE CRYPT WITH THE SPADE. | |
| An iron door is blocking the tunnel! How do I get out of the barrow? | |
| A. First you have to get past the barrow wight to the north. | |
| B. There's some significance to the hole in the wall. | |
| C. It's a keyhole. | |
| D. There's a key that opens all kinds of locks. | |
| E. A skeleton key. | |
| F. See any skeletons around? | |
| G. In the Ossuary, perhaps? | |
| H. SEARCH THE BONES. | |
| I. When you get the key it will fit in the hole; turning it will open a | |
| secret way out of the barrow. | |
| How do I stop the barrow wight from killing me? | |
| A. Barrow wights don't like light. | |
| B. As long as you have a working light source, he'll leave you alone and | |
| let you pass him. | |
| C. And don't forget that! | |
| How can I carry water? | |
| A. Water would be easy to carry if it weren't a liquid that spilled all | |
| over the place. | |
| B. You can't carry water. Not in its liquid state, anyway. | |
| How can I get the lump of metal? | |
| A. You need to cool off the lump first. | |
| B. You can't use water, since you have nothing to carry liquids in. | |
| C. Use frozen water. | |
| D. Use an icicle. | |
| E. Great, big icicles are hanging in the Ice Cave behind the waterfall. | |
| F. Unfortunately, the melting icicle will slip out of your grasp before | |
| you can carry it to the lump... | |
| G. ...unless you stop the icicle from melting too quickly. | |
| H. Maybe you can refreeze the icicle. There are some places that are cold | |
| enough to do this. | |
| I. High altitudes are cold. | |
| J. You can refreeze the icicle at the Vertex. | |
| K. Take the icicle to the Vertex on the way to the lump. From the Ice | |
| Cave go E. E. E. U. U. The icicle will refreeze. D. D. NE. E. E. will | |
| get you to the crater in time to PUT THE ICICLE ON THE LUMP. (Note: you | |
| might have to go W & NW instead of E & NE.) | |
| The icicles are out of reach! How do I get one? | |
| A. Try solving this problem the way you solved another problem. | |
| B. Throw something at the icicles. One (and only one) will fall for you. | |
| What is the significance of the giant book? | |
| A. It's a book of records. | |
| B. It records every move you make. | |
| C. "Curiouser and curiouser." | |
| What is the liquid in the cauldron? | |
| A. It's a boiling potion, magically heated. | |
| B. Maybe you can drink the potion. | |
| C. You shold finish brewing it first. | |
| D. There's a formula around here somewhere. | |
| What is the magpie babbling about? | |
| A. Magpies just repeat what they hear. | |
| B. When it's not repeating you, it's repeating something else it's heard. | |
| C. Maybe what is has to say is important. You should listen to it. | |
| D. Hmm. Sounds like a recipe. | |
| E. A recipe for a magic spell! | |
| Where can I find some milk? | |
| A. There are no animals around to provide milk. | |
| B. However, you can get milk from other sources. | |
| C. The source of milk is inside one of the mushrooms. | |
| D. The coconut on the tropical island is a source of milk. | |
| How do I milk a grue? | |
| A. Very carefully. | |
| B. There are no grues in this story. | |
| C. But there are plenty of grues in _Wishbringer_(R), our best-selling | |
| introductory fantasy which _inCider_ magazine called "beautiful and | |
| imaginative" and _Compute!'s Gazette_ praised as "a very enjoyable | |
| game." Look for it at your favorite Infocom dealer. (_Wishbringer is a | |
| registered trademark of Infocom, Inc._) | |
| I still don't have any milk. How do I get some? | |
| A. The milk is inside the coconut. | |
| B. You have to find a way of opening the coconut. | |
| C. Break the coconut with something heavy. | |
| D. DROP COCONUT. BREAK COCONUT WITH AXE. GET COCONUT. Then you can either | |
| drink the milk or pour the milk into something. | |
| Where can I get some honey? | |
| A. Where is honey usually made? | |
| B. In a beehive. EXAMINE THE BEEHIVE. | |
| C. REACH INTO THE BEEHIVE. | |
| D. You'll get a bee the first time. | |
| E. If you reach in a second time, you'll get honey. | |
| F. Don't be too greedy! | |
| How can I get the honey off my hand? | |
| A. You need to dissolve the honey. | |
| B. The honey will dissolve in water. | |
| C. Stick your hand in some water. | |
| D. You should stick your hand in the cauldron so that the honey is added | |
| to the recipe. Ouch! | |
| How can I stop the bee from chasing and killing me? | |
| A. Keep moving. It can't sting you if you are on the run, nor will it | |
| follow you indoors or through toadstools. (This is one of those puzzles | |
| that you don't really have to solve. But if you really want to get rid | |
| of the bee, then continue.) | |
| B. Bees love pollen or other sweet-smelling objects. | |
| C. Move near the flytrap. The bee will get distracted by the ichor and get | |
| trapped and eaten. But first, make sure the flytrap is open. | |
| Where can I find a lizard? | |
| A. Study "The Illustrated Story of the Atom Bomb" carefully. | |
| B. It's inside one of the mushrooms. | |
| C. It's the skink in the underground area. | |
| Where can I find garlic? | |
| A. Garlic is an herb. | |
| B. Maybe there's some in the Herb Garden. | |
| C. LOOK IN THE PILE OF REFUSE. There's a clove of garlic there. | |
| I've got all the ingredients for the spell, but what do I do with them? | |
| A. There's a potion already brewing in the cauldron. | |
| B. Why not dump the items into the cauldron? | |
| C. "Then stand back! 'Cause it go BOOM!" | |
| How do I survive the explosion? | |
| A. Don't be in the room when it occurs. | |
| I have a dead animal in the cage. What happened? | |
| A. It's probably incinerated. Don't leave caged animals in the Cottage | |
| when you brew the potion. | |
| Why are the shades crossing the river? | |
| A. To get to the other side. | |
| How do I cross the river? | |
| A. Remember when you died? (If you don't remember, or haven't died yet, | |
| try the next clue.) | |
| B. Do as the shades do. | |
| C. Of course you have to look like a shade first. | |
| D. You need the proper attire (not London vacation clothes). | |
| E. Since you can't borrow the clothes you need from the shades, maybe you | |
| can get them from a dead body. | |
| F. Open the crypt and get the burial shroud to wear over your clothes. | |
| Then get on the boat and pay the oarsman to cross the river. | |
| G. WEAR THE BURIAL SHROUD. BOARD THE DORY THEN GIVE THE COIN TO THE | |
| OARSMAN. | |
| The oarsman won't take my 20 p. Where can I find a silver coin like the | |
| shades have? | |
| A. The shades have their coins because they were buried with them. | |
| B. Maybe the body on which you found the shroud also has a silver coin. | |
| C. Remove the bandage and look in the mouth. The silver coin is hidden | |
| there. | |
| The Toadstools | |
| ************** | |
| How do I open the doors in the toadstools? | |
| A. You don't; something else does. | |
| B. Watch a toadstool for a while; just WAIT around. | |
| C. The door opens when the shadow is on the door. | |
| D. All you have to do is be in the right place at the right time. | |
| I'm inside a toadstool but the door closed on me. How do I get out? | |
| A. The shadow that opened the door kept moving. | |
| B. The door closed behind you when the shadow moved on. | |
| C. Too bad the shadow won't come around again until after the bomb | |
| explodes. You need to stop the shadow on the door. | |
| How can I stop the shadow? | |
| A. Have you been to the Vertex? | |
| B. There's a gnomon missing from the sundial. | |
| C. If you screw the gnomon from Kensington Gardens into the hole, a lever | |
| will appear. Easier said than done. | |
| D. Aristotle said he could lift the world with a long-enough lever. You | |
| can stop the world with your lever! | |
| E. The shadow stops moving when the lever is lowered. Or is it the sun | |
| that stops? | |
| My threads clash. What do I do? | |
| A. Get a better tailor. | |
| B. Seriously, you need to reverse one set of threads. | |
| C. Look around and see if you can make things reverse. | |
| D. The writing on the sculpture in the Arboretum will reverse. | |
| E. To do this, walk completely through the pergola. N. U. S. D. | |
| F. This switches the handedness of everything outside the pergola. | |
| G. If you carry the gnomon with you, it won't switch, and the hole at the | |
| vertex will, allowing you to screw the gnomon into the hole. | |
| H. This will probably mess up your map, but you can fix that by going | |
| through the pergola without the gnomon. | |
| How do I get the shadow to stop on the toadstools? | |
| A. If you don't know how to stop the shadow, look two questions earlier. | |
| B. There is an easy way and a hard way. | |
| C. The hard way is to lower the lever as the shadow moves across a symbol. | |
| D. The easy way is to use the ring. Lower the lever, stopping the shadow, | |
| then turn the ring (and the sun along with it) so that the arrow on it | |
| points to where you want the shadow to stop. | |
| The Mercury Door | |
| **************** | |
| How do I survive in Earth Orbit? | |
| A. You need to bring an air supply along with you. | |
| B. If you could only make a "space suit." You need to be entirely | |
| enclosed. | |
| C. Have you noticed the boy at Promontory? | |
| D. Gotten in his soap dish? | |
| E. If you get in his soap dish, you'll eventually end up inside a bubble. | |
| F. Use the bubble as a space suit, but hurry before it pops. | |
| How do I get to the satellite? | |
| A. You need to change your trajectory, but when enclosed inside a soap | |
| bubble that's hard to do. | |
| B. You can't change your momentum by propulsion because of the bubble. | |
| C. Gravity is too weak; try another fundamental force of nature. | |
| D. Try magnetism. | |
| E. The satellite is metallic, so if you had a strong magnet you might be | |
| drawn there. You never know till you try. | |
| F. Carry the lump of metal -- it's a magnet -- along with you into space. | |
| It will be attracted to the satellite, taking the bubble along with it. | |
| How do I get back to the white door? | |
| A. The satellite is heading in the direction you are coming from. | |
| B. Getting on the satellite will help you get back to the door. | |
| C. You have to enter the white door when it reappears. | |
| D. However, the bubble is anchoring you to the satellite. | |
| E. Break the bubble with something sharp. The backblast of the expanding | |
| air off of the satellite will propel you through the white door. | |
| Big deal! I came, I saw and I left. What's there to do in space? | |
| A. Did you examine your surroundings? | |
| B. EXAMINE THE MOON. | |
| C. It's a crescent moon. Ring a bell? The magpie mentioned a crescent | |
| moon. | |
| D. You are supposed to kill the skink in the light of a crescent moon. | |
| E. Earth Orbit is the perfect location to KILL THE SKINK. | |
| The Pluto Door | |
| ************** | |
| How do I catch the skink? | |
| A. It avoids light. | |
| B. It runs into the crevice to avoid light. | |
| C. You have to put some light source in the crevice to drive it out. | |
| D. The only light source that fits is the splinter. | |
| E. Now it runs away from the crevice because there's still some light from | |
| the splinter. | |
| F. You need to turn on the lantern to track it down. | |
| G. It runs away from the lit lantern, but never runs into the bomb room. | |
| H. If you leave the lantern in the middle underground room while lit, the | |
| skink will go the room with the crevice. It's a creature of habit. | |
| I. Once you've trapped the skink between the two lights it'll be totally | |
| flummoxed and you'll be able to get it. | |
| How do I keep the skink once I've caught it? | |
| A. The skink will eventually jump out of your hands, so you need to carry | |
| it in a container. | |
| B. The wicker of the cage is too widely spaced to hold the skink. | |
| C. Remember that it likes dark places. | |
| D. Your nice dark pocket would be the perfect place to carry a skink. | |
| Where do I kill the skink? | |
| A. Where the magpie says. | |
| B. Under the light of a crescent moon. | |
| C. Finding the moon is your problem. Continue only if you can't find a | |
| moon. | |
| D. It's through one of the mushroom doors. | |
| E. At Earth Orbit, through the mushroom near the waterfall. | |
| How do I fix the talk button on the walkie-talkie? | |
| A. By taking apart the walkie-talkie, getting out your soldering iron, | |
| using the talkie diagram to figure out the wiring, and rewiring the | |
| talkie thereby voiding its warranty. | |
| B. You can't. | |
| How do I know what to tune the walkie-talkie to? | |
| A. It starts off tuned to the frequency used by the people testing the | |
| bomb that's underground. | |
| B. You can also use it to listen to radio traffic once you go through the | |
| "alpha" mushroom (seventh on the ring). | |
| My light went out. What happened? | |
| A. Your battery ran out. | |
| B. You should have conserved your light. You'll need it later. | |
| The Neptune Door | |
| **************** | |
| How do I get out of the building? | |
| A. There's a button somewhere that will open the sliding dors. | |
| B. OPEN THE BOX THEN PUSH THE RED BUTTON. | |
| How do I get past the crabs? | |
| A. There sure are a lot of them. | |
| B. You can't. | |
| How do I get the coconut? | |
| A. You need some help to get the coconut. | |
| B. There's a friendly dolphin nearby. | |
| C. The dolphin can't get the coconut until the coconut starts floating on | |
| the water. | |
| D. Then DOLPHIN, GET ME THE COCONUT will work. | |
| What are those messages I keep hearing? | |
| A. You must have flipped the toggle switch in the box. | |
| B. It's the countdown for the bomb that's about to explode on your nice | |
| tropical island. | |
| The Libra Door | |
| ************** | |
| How do I get a rodent? | |
| A. You have to find one that isn't moving. | |
| B. Go to the Cliff Edge. It's a distance NE from the Platform. | |
| C. LOOK IN THE CREVICE THEN GET THE LEMMING. | |
| How do I keep a lemming? | |
| A. The lemming will eventually jump out of your hands, so you need to | |
| carry it in a container. | |
| B. Lemmings hate being trapped and will escape if they can. | |
| C. It'll fit in the cage. | |
| D. You'll have to let the magpie go. | |
| E. PUT THE LEMMING IN THE CAGE THEN CLOSE THE CAGE. | |
| How do I infiltrate the Russian camp? | |
| A. Put on the Russian uniform you got from the guard on the platform. | |
| B. Uniform? Guard? | |
| C. You can't infiltrate the camp. You probably couldn't speak Russian, and | |
| if you could you wouldn't know the password anyway. | |
| D. Password? | |
| What are those messages I keep hearing? | |
| A. They are in Russian. | |
| B. It's the countdown for the bomb that's about to explode in your nice | |
| grim permafrost. | |
| The Mars Door | |
| ************* | |
| How do I survive falling? | |
| A. You need to slow your descent. | |
| B. An umbrella will make a great parachute. | |
| C. OPEN THE UMBRELLA after entering the white door. | |
| Who is the little girl? | |
| A. She's one of the schoolchildren. | |
| B. She likes umbrella-twirling and origami. | |
| How do I survive the bomb? | |
| A. The bomb shelter isn't good enough. | |
| B. You can't survive it. | |
| C. You have to get out the way you came in. | |
| How do I get back to the white door? | |
| A. You need to fly back up to the door. | |
| B. No airplanes available? Try something else. | |
| C. Did you notice the origami around the school? | |
| D. There are origami birds. | |
| E. Birds can fly. | |
| F. The children know how to fold origami, unlike you. | |
| G. Try giving the small girl the piece of rice paper. It used to be a | |
| bird. | |
| H. She refolds it, and the bird now twinkles because it's magical. | |
| I. The girl won't give you the paper bird unless you give her something | |
| she wants in return. | |
| J. GIVE THE UMBRELLA TO THE LITTLE GIRL. | |
| K. The paper bird she refolds will magically enlarge outside the shelter. | |
| The bird will carry you back to the white door if you get on it. | |
| The Alpha Door | |
| ************** | |
| How can I get back through the white door? It closed on me. | |
| A. Run in circles, scream and shout. | |
| B. You can't. | |
| What do the lines on the bookmark mean? | |
| A. It's a circuit diagram. | |
| B. Hold onto it. You'll need it later. | |
| How do I open the access panel? | |
| A. EXAMINE THE ACCESS PANEL. | |
| B. Looks like you'll need a screwdriver. | |
| C. Go get it then come back and open the panel. | |
| What's all the commotion below the shack? | |
| A. The people below are completing some last-minute preparations. | |
| B. They are getting away before the bomb in the shack explodes. | |
| C. You should get away, too. | |
| D. But wait for the others to get away first. If they see you... | |
| How long do I have before the bomb explodes? | |
| A. Consult "The Illustrated Story of the Atom Bomb." | |
| B. Look at your watch. | |
| C. Subtract B from A. | |
| How do I open the wooden box? | |
| A. EXAMINE THE WOODEN BOX. | |
| B. Looks like you need a key. | |
| C. Go get the key then come back. | |
| I don't have time to do everything before the bomb explodes! | |
| A. There's a lot of ground to cover in moving around. Optimize your | |
| movements. | |
| B. If optimizing your movements doesn't help, then continue. | |
| C. If you could only move around faster... | |
| D. The boots you saw in the crypt can help you move faster. | |
| E. Of course, they must be magically energized first. | |
| F. Did you notice the color of the boots? | |
| G. Other items in the story match the color of the boots. | |
| H. The ruby and the emerald. If you don't have the emerald then RESTORE | |
| back to the middle section and complete the magpie's magic spell. | |
| I. PUT THE EMERALD IN THE GREEN BOOT. PUT THE RUBY IN THE RED BOOT. This | |
| will help you move faster when you're wearing the boots. | |
| How can I find the correct frequency to tune my walkie-talkie? | |
| A. The correct frequency is that used by the people you heard earlier at | |
| the bottom of the tower. | |
| B. It's located on another radio. | |
| C. That radio is in the jeep, on the Paved Road leading northwest. | |
| D. ENTER JEEP. LOOK AT RADIO. LOOK AT OVERSIZED DIAL. Don't forget to turn | |
| on the walkie-talkie and raise the antenna or it won't work. | |
| Who are "Able," "Baker" and "Pittsburg"? | |
| A. Consult the map in your Trinity package. | |
| What do I do in the shallow crater? | |
| A. You can search it if you like. | |
| B. But you won't find anything useful. | |
| C. The crater is included only for the sake of historical accuracy. It | |
| marks the place where the Trinity scientists conducted a test explosion | |
| of 100 tons of TNT on May 7, 1945. The test was used to calibrate their | |
| instruments and develop safety procedures for the full-scale test on | |
| July 16. | |
| Where can I find a screwdriver? | |
| A. Consult "The Illustrated Story of the Atom Bomb." | |
| B. Maybe there's still one in the ranch house. | |
| C. Look around the Assembly Room. | |
| D. The screwdriver is under the brown paper in the Assembly Room. | |
| I got bitten by the snake! What do I do now? | |
| A. First aid won't work in time. | |
| B. RESTORE. | |
| How can I search the Assembly Room wihout getting bitten by the snake? | |
| A. Get rid of the snake first. Otherwise you can't. | |
| B. It's hungry, and would rather bite food than you. | |
| C. Find it something to eat. | |
| D. It will eat the lemming. The hard part is feeding the lemming to the | |
| snake. | |
| E. The lemming won't leave the cage if it can see the snake. | |
| F. The lemming won't run towards the snake if it doesn't have to. | |
| G. Put yourself in a position where a freed lemming will have to try to | |
| escape by running past the snake. | |
| H. Did you notice the open closet in the Assembly Room? | |
| I. ENTER THE CLOSET. CLOSE THE DOOR. OPEN THE CAGE. OPEN THE CLOSET DOOR. | |
| I fell in the reservoir and lost what I was carrying. Where did it all go? | |
| A. You dropped it when you fell. | |
| B. It's at the bottom of the dark, murky reservoir. | |
| C. You'll need a light to see down there. | |
| How do I get the binoculars? | |
| A. GET THE BINOCULARS. | |
| B. Oops, you fell into the reservoir. Now the binoculars are at the | |
| bottom. | |
| C. DIVE. | |
| D. You'll need a light to see down here. | |
| E. Don't carry the unlit lantern with you when you fall into the | |
| reservoir. | |
| F. TURN ON THE LANTERN just before you try to GET THE BINOCULARS on the | |
| Windmill. | |
| G. Or DROP THE LANTERN outside the reservoir, go for the binoculars, then | |
| get the lantern and go diving for the binoculars with a lit lantern. | |
| I have a dead animal in the cage. What happened? | |
| A. It's probably drowned. Don't take caged animals with you when you get | |
| the binoculars or go diving. | |
| What's the purpose of the vessel hanging in the steel frame? | |
| A. The mysterious vessel is included for the sake of historical accuracy. | |
| "Jumbo," as it was affectionately known, was built to contain the | |
| Trinity device and prevent the loss of its precious plutonium in the | |
| event of a misfire. In the end, the scientists decided not to use | |
| Jumbo, and hung it near the shot tower to see what would happen to it. | |
| (The steel framework was utterly demolished, but Jumbo survived more or | |
| less intact.) | |
| B. Don't worry. You don't need Jumbo to complete the story. | |
| How do I prevent the roadrunner from eating all my crumbs? I need to drop | |
| the bag of crumbs so it doesn't get ruined by water. | |
| A. Don't leave the bag unattended and accessible around the roadrunner. | |
| B. Gary drops the bag at the bottom of the tower on his way from the jeep | |
| to the ranch, while the roadrunner isn't in sight. | |
| C. Suzanne leaves the bag of crumbs on the edge of the reservoir. The | |
| roadrunner never goes there. | |
| D. Amy hides the bag of crumbs in the closet. | |
| E. Liz puts the bag of crumbs in the cage, and closes the cage while she's | |
| still in the closet with the lemming. | |
| F. Max is cruel. He puts the roadrunner in the cage and leaves the bag | |
| outside the cage. | |
| How do I get into the shelter or blockhouse? | |
| A. You can't. You'll get caught if you try. | |
| Where do I find the key to the lock? | |
| A. The people who locked the box probably have it. | |
| B. It is in one of the outposts. | |
| C. There's only one place you can see into without being caught. | |
| D. You can see into the south shelter, while hiding behind the shed. | |
| E. LOOK IN THE SHELTER. | |
| F. You're too far away to see anything clearly. | |
| G. There is a way to make things look closer. | |
| H. Use the binoculars. | |
| I. LOOK IN THE SHELTER THROUGH THE BINOCULARS. | |
| How do I get the key? | |
| A. You can't enter the shelter to get it without being caught. | |
| B. Maybe someone or something will get it for you. | |
| C. Surely not one of the GIs. | |
| D. Not the thin man in the hat. | |
| E. How about your pal, the roadrunner? | |
| F. ROADRUNNER, GET ME THE KEY. | |
| Can I do anything with what's inside the box without getting caught? | |
| A. Yes. | |
| B. You need the walkie-talkie turned on and tuned to the correct frequency | |
| when you open the circuit breaker. | |
| C. Listen closely to what they say over the walkie-talkie. There are two | |
| pieces of information you need to know. | |
| D. You need to know the circuit that you've broken. WARNING: the circuit | |
| changes each time you open the breaker for the first time in the game. | |
| POS=positive, INF=informer, GND=ground, or DET=detonator. | |
| E. CLOSE THE BREAKER before they scrub the test and come get you! | |
| F. Did you hear what they said about scrubbing the test? | |
| G. If the circuit goes dead AFTER the autosequencer starts (at zero minus | |
| 45 seconds), they will let it go, thinking it's just a damp line. | |
| How do I get back up to the top of the tower without getting arrested? | |
| A. You need to not be seen by the people manning the searchlight. | |
| B. If you could knock out or divert the searchlight long enough they won't | |
| get a confirmed sighting on you. | |
| C. It helps a lot to have your walkie-talkie on and tuned while you try to | |
| attempt to regain the tower. | |
| How do I prevent the roadrunner from waking up the dog while I'm there? | |
| A. You can put the roadrunner in the cage. | |
| B. You can also drop the bag of crumbs (with crumbs in it) for the | |
| roadrunner to eat. However, this only lasts for a few moves before the | |
| roadrunner starts to bother the dog. | |
| How do I get rid of the searchlight? | |
| A. You'll get caught if you try to damage the searchlight. | |
| B. The searchlight isn't the problem. The people using it are. | |
| C. Maybe you can divert them. | |
| D. Did you notice that the roadrunner picks a fight with the German | |
| shepherd? | |
| E. The people in the blockhouse move the searchlight to see what all the | |
| commotion is about. | |
| F. If you leave right after the roadrunner hops up on the dog you won't | |
| get caught, but neither will you make it to the tower before the | |
| searchlight is moved back. | |
| G. There's a clever way to delay the fight. | |
| H. If there are crumbs left in the bag, dropping the bag will keep the | |
| roadrunner occupied eating crumbs long enough for you to get back to | |
| the tower before the roadrunner picks a fight with the dog. Just in | |
| time for you to climb the ladder when the searchlight moves away. | |
| I. WAIT at the dog until the roadrunner appears and starts pecking on the | |
| dog. DROP THE BAG OF CRUMBS. The roadrunner will start eating the | |
| crumbs. NE. NE. NE. NE. U. U. E. You can also drop the bag before the | |
| roadrunner shows up. In this case he'll go straight for the bag and | |
| leave the dog alone until he's finished the crumbs. | |
| How do I sabotage the bomb? | |
| A. You need to open the access panel in the shack and cut a wire without | |
| having the test stopped by the people running it. Piece of cake. | |
| How can I see the wires in the access panel? It's dark in there. | |
| A. You can turn on your lantern. | |
| B. Or you can PULL THE CHAIN to turn on the light bulb in the shack. | |
| Which is the correct wire? | |
| A. There are two pieces of information you need. | |
| B. You need to read the circuit diagram for the color coding of the | |
| wires. | |
| C. You need to know which circuit they will ignore being cut. See the | |
| question about what's inside the box. | |
| D. RD is red, WH is white, ST is striped, and BL is blue. | |
| E. Check the circuit diagram to see which circuit is which color and cut | |
| that colored wire. | |
| I sabotage the bomb but still lose. Why? | |
| A. You may not have known which wire to cut. Did you read the diagram and | |
| open the circuit breaker? | |
| B. You may have figured out the wire color incorrectly. (Note: the | |
| identity of the "correct" wire changes. Be very careful when you | |
| RESTORE.) | |
| C. You may have cut the wire too soon. You should cut the wire AFTER the | |
| autosequencer has taken over the countdown. Listen carefully to the | |
| countdown on the walkie-talkie. | |
| Epilogue | |
| ******** | |
| What's going on? | |
| A. Read the Emily Dickinson quote. | |
| What do I do now? | |
| A. Feel free to do what you like. | |
| B. Read all the text carefully, and don't type new commands until you've | |
| read all the text on the screen. Otherwise you may miss the ending. | |
| The Quotations | |
| ************** | |
| 1. LOOK AT THE SUNDIAL in the Wabe. The quotation is from Lewis Carroll's | |
| _Through the Looking-Glass_. | |
| 2. LOOK AT THE SYMBOLS on either sundial. The quotation is from "The | |
| Gospel of St. Matthew" in The New Testament. | |
| 3. Watch a bubble pop at Inverness Terrace or the Promontory. The quote is | |
| from Alexander Pope's "An Essay on Man." | |
| 4. Wait for the air raid sirens in the Kensington Gardens. The quote is | |
| from Henry David Thoreau's article "A Natural History of | |
| Massachusetts." | |
| 5. LOOK AT THE SUNDIAL on the Vertex. The line from Arthur Rimbaud's poem | |
| "Enfance" means "There is a clock that makes no sound." | |
| 6. LOOK AT THE SCULPTURE in the Arboretum. Clarke's quotation is from his | |
| book _Profiles of the Future_. Dave Lebling's version appears in the | |
| _InvisiClues_ hint booklet for _Spellbreaker_. | |
| 7. LOOK AT THE CHILDREN in Nagasaki. The quotation is from Hawthorne's | |
| _American Notebooks_. | |
| 8. LOOK AT THE SPHERE in the Shack. The quotation is from "The Tail" | |
| chapter of Herman Melville's _Moby Dick_. | |
| 9. READ THE POEM on the bookmark. The anonymous ditty is noted in several | |
| books about the history of the Trinity Test and Los Alamos. | |
| 10. ENTER THE DOOR in the shack. The quotation is from David Byrne's song | |
| "Once in a Lifetime," from Talking Heads' album _Remain in Light_. | |
| 11. EXAMINE THE THIN MAN. The lines appear in "Song of Myself," from Walt | |
| Whitman's _Leaves of Grass_. | |
| 12. The epilogue quote is from an untitled Emily Dickinson poem (number 376 | |
| in Johnson's _Complete Poems_). | |
| 13. The quote on the bottom of the sundial in the package is from another | |
| untitled Emily Dickinson poem (Johnson 1478). | |
| 14. The phrase "All prams lead to the Kensington Gardens" is from J. M. | |
| Barrie's _The Little White Bird_. | |
| How Points Are Scored | |
| ********************* | |
| Action Points | |
| GET THE BALL 1 | |
| GET THE GNOMON 5 | |
| BUY A BAG OF CRUMBS 1 | |
| GET THE UMBRELLA 5 | |
| GET THE PAPER BIRD 3 | |
| Kensington Gardens Total 15 | |
| GET THE SPLINTER 1 | |
| GET THE AXE 1 | |
| SCREW THE GNOMON INTO THE HOLE 5 | |
| GET THE GARLIC 1 | |
| GET THE CAGE 1 | |
| GET THE SPADE 1 | |
| GIVE THE UMBRELLA AND PAPER TO THE GIRL 3 | |
| PUT THE LEMMING IN THE CAGE 1 | |
| PUSH THE TREE NORTH 3 | |
| GET THE COCONUT 3 | |
| GET THE SKELETON KEY 1 | |
| GET THE LANTERN 1 | |
| GET THE SKINK 3 | |
| GET THE WALKIE-TALKIE 1 | |
| TURN THE KEY IN THE HOLE 1 | |
| GET THE ICICLE 1 | |
| PUT THE ICICLE ON THE LUMP OF METAL 3 | |
| GET THE LUMP OF METAL 1 | |
| KILL THE SKINK 3 | |
| REACH INTO THE HIVE 3 | |
| BREAK THE COCONUT WITH THE AXE 1 | |
| POUR THE MILK INTO THE CAULDRON 1 | |
| PUT THE DEAD SKINK INTO THE CALDRON [sic] 1 | |
| PUT GARLIC IN CAULDRON 1 | |
| PUT MY HAND IN THE CAULDRON (honey on hand) 1 | |
| GET THE EMERALD 1 | |
| MOVE THE LID WITH THE SPADE 3 | |
| GET THE BURIAL SHROUD 1 | |
| GET THE SILVER COIN 1 | |
| PUT THE EMERALD IN THE GREEN BOOT 1 | |
| Wabe Total 50 | |
| GET THE CARDBOARD SLIP 1 | |
| LOOK AT THE DIAGRAM 3 | |
| GET THE RUBY 1 | |
| PUT THE RUBY IN THE RED BOOT 1 | |
| LOOK AT THE OVERSIZED DIAL 3 | |
| TURN WALKIE-TALKIE TO ?? 3 | |
| GET THE STEAK KNIFE 1 | |
| OPEN THE CLOSET DOOR (snake eats lemming) 3 | |
| GET THE SCREWDRIVER 1 | |
| GET THE BINOCULARS 1 | |
| LOOK IN THE SHELTER THROUGH THE BINOCULARS 3 | |
| BIRD, GET THE KEY 3 | |
| GET THE KEY 1 | |
| OPEN THE BOX WITH KEY 1 | |
| CLOSE THE BREAKER 1 | |
| OPEN THE ENCLOSURE WITH THE SCREWDRIVER 3 | |
| CUT THE ?? WIRE WITH THE STEAK KNIFE 5 | |
| Trinity Site Total 35 | |
| GRAND TOTAL 100 | |
| For Your Amusement | |
| ****************** | |
| (after you've finished the story) | |
| Things You Can Ask the Bird Woman About | |
| TRINITY or PLUTONIUM | |
| ROADRUNNER (before and after you see it) | |
| WATCH | |
| RUBY (before and after you see it) | |
| LONDON | |
| SOCCER BALL | |
| ROUND POND | |
| LONG WATER | |
| STATUE OF QUEEN VICTORIA | |
| BAG OF CRUMBS | |
| GNOMON | |
| PIGEONS | |
| CHANGE | |
| CREDIT CARD | |
| PERAMBULATOR | |
| BOY | |
| GRASS | |
| PAPER BIRD | |
| PIECE OF RICE PAPER | |
| UMBRELLA | |
| ALBERT MEMORIAL | |
| HERSELF | |
| WABEWALKER | |
| Have You Tried... | |
| to stand in the perambulator? | |
| to give the credit card or small coin to the oarsman or the bird woman? | |
| to hit the small boy or the giant boy? | |
| to put things in the Klein bottle, then going to the top of the pergola? | |
| to read the book in the cottage several times? | |
| to look inside the hole in the tunnel wall? | |
| to eat the skink? | |
| to pet the roadrunner? | |
| to ask the roadrunner to look under the brown paper? | |
| to look at the boy in the photo in the wallet in the jeep? | |
| to sit on the missile at Long Water? | |
| to eat a toadstool? | |
| to unscrew the underground bomb? | |
| to refer to: | |
| The river as Styx? | |
| The fin as Jaws? | |
| The dolphin as Flipper? | |
| The rodents as lemmings before you recognize the species? | |
| The Japanese city as Nagasaki (or Hiroshima) while falling? | |
| The oarsman as Charon? | |
| The thin man as Oppenheimer? | |
| to die by: | |
| Kissing the wight? | |
| Jumping in the chasm with an open umbrella or inside a bubble? | |
| Chopping at a bomb with the axe? | |
| Jumping off the cliff with the lemmings? | |
| Going to the Russian buildings in the tundra? | |
| Reaching into the beehive a third time? | |
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