| *************************************************************************** | |
| * InvisiClues(tm) * | |
| * The Hint Booklet for * | |
| * Stationfall and The Lurking Horror * | |
| *************************************************************************** | |
| [Copyright by Infocom, Inc. Provided for non-commercial use only, with the | |
| sole intent of making information available that would otherwise be lost. | |
| To whoever presently holds the copyright to the information contained in | |
| this file: if you think the existence of this file violates your copyright, | |
| please complain and the file will be removed. | |
| Typed in from the original hintbook by Paul David Doherty.] | |
| Sample Question | |
| *************** | |
| At home, Jim NEVER has more than one helping of my purple goo! But last | |
| night at the Johnsons' party, he had three helpings of theirs! What's wrong | |
| with my purple goo? | |
| - Have you tried to TASTE MY PURPLE GOO and then to TASTE THE JOHNSONS' | |
| PURPLE GOO? | |
| - Now that you've determined that your purple goo tastes like old sweat | |
| socks, maybe you should EXAMINE MY PURPLE GOO COOKER. | |
| - If you remove the old sweat socks from your cooker, your purple goo will | |
| taste much better. | |
| Stationfall InvisiClues | |
| *********************** | |
| Aboard the S.P.S. Duffy | |
| The Command Module (Levels 1 through 4) | |
| The Command Module (Levels 5 through 7) | |
| The Scientific Sub-Module | |
| The "Village" | |
| Below Level Seven | |
| The Return Trip | |
| General Questions | |
| How the Points Are Scored | |
| For Your Amusement | |
| Aboard the S.P.S. Duffy | |
| *********************** | |
| How do I get past the door on the port side of Deck Twelve? | |
| - You can only open the door by putting a validated Assignment Completion | |
| Form in the slot. | |
| - You can only get your Assignment Completion Form validated if you | |
| complete your mission. | |
| - And your mission is to go to the space station and get that supply of | |
| forms! | |
| Where can I find a forklift to move the pallets of forms? | |
| - Perhaps there's a forklift beyond the door at Deck Twelve. Or, perhaps | |
| there's one aboard the space station. | |
| How can I choose a robot? | |
| - Simple. Put your Robot Use Authorization Form in the slot, then TYPE 1 | |
| or TYPE 2 or TYPE 3. | |
| Which robot should I choose? | |
| - Floyd, of course! | |
| How does the spacetruck operate? | |
| - If you're having trouble getting into the truck, just OPEN THE HATCH | |
| then ENTER THE TRUCK. | |
| - All piloting is done automatically. Just put your Class Three Spacecraft | |
| Activation Form in the slot to activate the truck. | |
| - Both the pilot and copilot seat must be occupied first, though. Get | |
| Floyd from the robot pool. When you sit in one seat, he'll sit in the | |
| other. | |
| - Once you've inserted the form, just type the course you want. | |
| How can I send a message on the SB radio? | |
| - Since the microphone is missing, you can't. | |
| How can I get to the space station? | |
| - By using the spacetruck, of course. See the question about how to | |
| operate the truck. | |
| - The course number is based on the current time (look at your | |
| chronometer, or simply look at the status line on the top of your | |
| screen). A chart of course numbers for each time slot can be found on | |
| the Assignment Completion Form in your _Stationfall_ package. | |
| - Remember to be seated with the hatch closed when the truck launches. Now | |
| just WAIT a few turns, and you'll reach the space station, and then dock | |
| automatically. If you end up in the middle of empty space, you typed the | |
| wrong course number. | |
| The Command Module (Levels 1 through 4) | |
| *************************************** | |
| How can I get the seven-pointed star? | |
| - It's high above you, beyond your reach. You must get higher, somehow. | |
| - Don't go on until you've explored the village. | |
| - It's as easy as A. b. c.! | |
| - A. b. c. as in Arcturian balloon creature! | |
| - See the question about the balloon creature. | |
| - You'll have to figure out how to get the creature to the Chapel. | |
| - You've gotten the balloon to Level Three, but it doesn't enter the | |
| Chapel even when you spray the can there? Well, there must be a reason | |
| for that! | |
| - What are some of the features of the chapel? Go back and read the sign | |
| in the Pet Store again. | |
| - The balloon creature is filled with hydrogen. | |
| - Hydrogen is very flammable. That's why the Hindenburg exploded. | |
| - The creature is terrified of the eternal flame. You'll have to turn it | |
| off. | |
| - Examine the pulpit. | |
| - OPEN THE PULPIT. FLIP THE SWITCH. SPRAY THE CAN. GRAB THE LEASH. TAKE | |
| THE STAR. Yay. | |
| How does the Food Processing and Dispensing Unit work? | |
| - Have you turned it on? | |
| - I guess the answer to "How does the FPU work?" is "It doesn't." | |
| - Like all the other machinery on the station, it has been turned against | |
| human beings by the influence of the alien pyramid. You'll have to look | |
| elsewhere for nourishment. | |
| How does the nanofilm reader work? | |
| - Just put a spool in the reader, then turn the reader on. | |
| - There are three spools to be found: in the Chapel, the Printing Plant, | |
| and Docking Bay #3. | |
| - You've probably noticed that static and bizarre threats are interfering | |
| with your reading of the nanofilm spools. Sorry; nothing you can do | |
| about it. | |
| What does the detonator do and how does it work? | |
| - Examine it. | |
| - Open it. | |
| - This hyperdiode looks kaput. The detonator probably won't work until you | |
| replace it. | |
| - Ah, but what series hyperdiode is it? There's that J-series hyperdiode | |
| in the Studio. You could just go ahead and try using that one... | |
| - The blackened diode is covered with char. | |
| - Why not CLEAN THE BLACKENED DIODE? | |
| - Well, now you know that the J-series hyperdiode isn't correct. (If you | |
| tried to use the J-series hyperdiode, you already know that.) | |
| But...where is there an M-series hyperdiode? Try your reading skills... | |
| - More specifically, take some nanofilm spools to the library. | |
| - The spool on Chapel maintenance mentions an "...iode..." amidst the | |
| static! | |
| - There's a hyperdiode inside the seven-pointed star! Go see that | |
| question. | |
| Is there any way to open the storage bin in the Dome? | |
| - Have you read the commander's log? | |
| - The storage bin key is in the safe. See the question about opening it. | |
| The Command Module (Levels 5 through 7) | |
| *************************************** | |
| How can I get things from the dispenser in the PX? | |
| - First you need a coin. Where might you expect to find coins? | |
| - Don't go on until you explore the village. | |
| - See the question about opening the strong box. | |
| - Now put the coin in the slot, then TYPE 6 or TYPE 9 (depending on which | |
| item you want). | |
| - But the item invariably gets stuck inside the dispenser. And you won't | |
| be able to dislodge it on your own. | |
| - You'll need the ostrich. See the ostrich question. | |
| - Once you've gotten the ostrich into The PX, you have to induce it to | |
| dislodge the stuck item. | |
| - What's the most popular myth about ostriches? | |
| - They stick their heads in holes when frightened! | |
| - So do something to scare the ostrich (i.e., YELL or KICK IT) or simply | |
| SCARE THE OSTRICH. | |
| - An alternative solution: stick the ostrich nip into the dispenser hole. | |
| Are the lights in Station Control important? | |
| - They can tell you which of the station's systems are malfunctioning. | |
| Green indicates a functioning system; yellow signifies a minor problem; | |
| red shows a system with a serious malfunction. | |
| - Monitor the lights as the chrons and days pass by. The situation seems | |
| to get worse and worse... | |
| - ...then, on your third day, all the lights are green again! | |
| - That isn't because all the systems are functioning again (obviously). | |
| The pyramid has "taken over" the systems monitor board to mislead you! | |
| Can I send a "help" message from the Comm Center? | |
| - Push the red button. | |
| - I guess not. | |
| How does the log reader work? | |
| - Place a tape in it. Turn it on. | |
| - There's a log tape in the Commander's Quarters, right next door. | |
| - Once you've read the first entry, just keep pressing the red button to | |
| read the subsequent entries. | |
| - The log reader will overload after being on for about twelve turns. | |
| You'll be warned by a whining noise. The only way to prevent the | |
| overload is to turn off the reader. | |
| How can I open the safe? | |
| - You can't open the safe until you've solved a bunch of other puzzles | |
| first. | |
| - Have you been to the Trading Post. [sic] | |
| - Read the sign and the instruction sheet? | |
| - Don't go on until you've been In Space, beyond the airlock. | |
| - Blow up the safe with the explosive. You'll need the drill, the | |
| explosive, the detonator, and the timer (from the PX dispenser). See the | |
| questions relating to those items. | |
| How can I get the drill bit out of the heating chamber? | |
| - Try TAKE THE MEDIUM DRILL BIT. | |
| - "...the opening is too small for a normal human hand..." | |
| - ASK FLOYD TO TAKE THE MEDIUM DRILL BIT. | |
| What should I do about Oliver? | |
| - Oliver's presence seems to affect Floyd pretty deeply, but you can't do | |
| anything with Oliver until he "wakes up." | |
| - So, ignore Oliver for now. Maybe he'll wake up before the end of | |
| _Stationfall_. | |
| How do I get past the security doors (into the Brig and the Armory)? | |
| - There's an ID reader next to each security door. | |
| - To use an ID reader, just PUT THE ID CARD INTO THE ID READER. | |
| - Nothing happens. Perhaps your rank isn't high enough to open security | |
| doors. | |
| - Have you read the commander's log? | |
| - See the question about the innocuous machine in Shady Dan's. | |
| - Your rank is 6. Once you have reprogrammed your card for any higher rank | |
| (7 through 10), putting the ID card in the reader will open the door. | |
| Where's the forklift that belongs in the Shipping Room? | |
| - You certainly won't be able to move the pallets to your spacetruck until | |
| you find it. Explore around. | |
| - It seems to be missing. Considering how malevolent all the machinery is | |
| acting, I'd be worried. | |
| How can I decipher that message in the Alien Ship? | |
| - There are clues all over the place! | |
| - A subtle clue comes from examining the alien skeleton. | |
| - A less subtle clue is found in the diary of Professor Schultz. | |
| - But the biggest clue of all is in the Mayor's Office. | |
| - It's the piece of paper in the textbook. That paper is the mayor's | |
| attempt to decipher the dots. | |
| - The aliens communicate not by sounds but by tastes! | |
| - TASTE THE DOTS. | |
| - Still lost? Okay, here's a rough translation: "Fellow Hunji! Sabotage | |
| failed, but I have learned the Zeenak weapon's one weakness. Element | |
| number 78! Reflect the emanations! Air is getting thin but..." | |
| How does the drill work? Where should I use it? | |
| - To drill a hole in, for example, the spacetruck, just type DRILL HOLE IN | |
| SPACETRUCK. | |
| - There are three different size bits scattered around the space station: | |
| the small drill bit that's in the drill when you find it, the medium | |
| drill bit in the heating chamber, and the large drill bit in the PX | |
| dispenser. | |
| - The drill, like all the machinery on the station, is pretty flaky. It | |
| may work several times, but you can only depend on it working ONCE. So | |
| think before you drill. | |
| - You should drill the safe. Do you know why? | |
| - So that you can put the explosive in the hole you drilled. | |
| - Examine the various drill bits. Examine the explosive. | |
| - Obviously, to make a hole big enough for the explosive, you need to | |
| drill with either the medium bit or the large bit. | |
| - But if you use the large bit, you'll have used up your one coin, and | |
| won't be able to get the timer. Therefore, you must use the medium bit | |
| to drill the hole in the safe. See the questions about the detonator and | |
| explosive for more information. | |
| How can I get past the closed iris hatch? | |
| - You won't be able to get past the iris hatch until you've explored the | |
| Command Module pretty well. | |
| - There's a slot next to the hatch. By now, you should know that slots are | |
| for forms. Have you found any applicable form? | |
| - Read the form from the trash can in the Printing Plant. | |
| - It's too crumpled to fit in the slot. There's a way to uncrumple it. | |
| - Have you seen anything whose purpose is to remove wrinkles? | |
| - The presser in the Laundry! | |
| - Open the presser, put the crumpled form in it, close the presser, then | |
| turn it on. But beware: don't leave the presser on any longer than you | |
| have to! | |
| - The form now fits the slot, but gets rejected because it isn't | |
| validated! | |
| - I bet you haven't read the commander's log. | |
| - LOOK UNDER THE BED in the Commander's Quarters. | |
| - STAMP THE VILLAGE ENTRY FORM WITH THE VALIDATION STAMP. You can now open | |
| the iris hatch by putting the form into the slot. | |
| The Scientific Sub-Module | |
| ************************* | |
| Is there anything important in Professor Schultz' notebook? | |
| - It should help you figure out what's going on around here: why there's | |
| no one around, why all the machines are malfunctioning, etc. | |
| - There's also a clue for deciphering the dot-writing in the alien ship. | |
| What is the meaning of the note in the Bio Office? | |
| - It's another clue about what happened aboard the station before you | |
| arrived, and what's continuing to happen. | |
| - If there's any word in the note you don't know, look it up! | |
| - The writer of the note was obviously killed before he finished the note. | |
| (The stains are blood stains.) The only English word that begins with | |
| "bacterioph" is "bacteriophage." | |
| - A bacteriophage is a virus which enters a bacteria and takes over the | |
| bacteria's own DNA in order to turn the bacteria into a "factory" for | |
| producing more bacteriophages. Ultimately, the host bacteria | |
| disintegrates, launching the new bacteriophages. | |
| - You'll learn more from Plato, eventually. | |
| How can I get past the mutants? | |
| - Though dangerous, the mutants are obviously calmed by one thing. | |
| - Have you ever turned on the large box with the pipes and pedals? | |
| - It's an organ. The mutants are lulled by the sound of organ music. | |
| - If you play Zeebo's "Cantata for Organ and Blurble in G-Minor," the | |
| mutants will be lulled to sleep. It will then be safe to enter the | |
| Mutant Lair. | |
| - Incidentally, there are no mutants in _Stationfall_. The [sic] ARE some | |
| mutants in _Planetfall_; perhaps you got confused and picked up the | |
| wrong hint booklet. | |
| Is the holding tank important? | |
| - Have you read the commander's log? | |
| - The alien pyramid was moved to the holding tank, but at some point it | |
| has escaped, or been rescued, by violent means. Hmmm. Where could it be | |
| now? | |
| Is the twenty-prong fromitz board useful? | |
| - If it is, you'll find out then. | |
| The "Village" | |
| ************* | |
| How can I get into the village? | |
| - See the question in the previous section about opening the iris hatch. | |
| What does it mean when the crystal ball glows? | |
| - It means that Auntie Em is in trouble. | |
| - The crystal ball never glows. Remember the warning in the introduction: | |
| if you look at the answers to questions you don't understand, you'll | |
| probably end up learning things which will ruin the game for you. | |
| Is the Arcturian balloon creature useful? | |
| - Learn everything you can about it: read the sign, open the cage, do | |
| things with it... | |
| - There's a spray can in the Pawn Shop. Have you read the label? | |
| - Do you really think that the author would put such a complex creature | |
| into the story if it were useless? | |
| - Try grabbing the leash. | |
| - Have you ever wondered what would happen if you grabbed the leash in the | |
| normal gravity of the station's Command Module? | |
| - Of course, you can't even try until you can figure out a way to move the | |
| balloon creature. | |
| - The spray can contains spores, which are what the balloon creature eats. | |
| - Go into the next room and spray the can. The balloon will zoom in to get | |
| the food. You can use this method to lead the creature around, as long | |
| as the spores hold out. Now you just have to figure out where to lead | |
| it. | |
| Is the textbook in the Mayor's office important? | |
| - Read it! | |
| - Read the piece of paper! It's very useful. | |
| - It relates to something in another area of the space station. | |
| - Have you read Professor Schultz' diary? | |
| - See the question about translating the alien dots. | |
| How does the platinum detector work? | |
| - For one thing, it must be turned on. | |
| - Now just carry it around with you. It will beep if you ever enter a room | |
| where platinum is present. (After a while, the detector will malfunction | |
| and become too hot to hold. Simply turn it off and it will quickly | |
| cool.) | |
| - There's platinum somewhere in the Barbershop. But where? | |
| - Behind the mirror! Break it! | |
| What's a bedistor? Is it useful? | |
| - Considering the bedistor's unit of measurement, it must be a component | |
| is [sic] some kind of electrical system. | |
| - If it's useful, you'll find out when you get to that section of the | |
| story. | |
| What's this innocuous machine in Shady Dan's? | |
| - Have you read the commander's log? | |
| - This is the ID-fixing machine he alludes to. | |
| - To use it, simply TURN IT ON, put your ID in the slot, and TYPE the | |
| number of the rank you'd like. | |
| - For more information, see the question about opening security doors. | |
| How can I open the strong box? | |
| - You won't find the key anywhere. | |
| - This job calls for brute force. | |
| - You won't be able to open the strong box until you understand how Shady | |
| Dan's machine works. | |
| - Once you've gotten into the Armory, it should be easy. | |
| - Just shoot the strong box! | |
| Are the dice or the roulette wheel useful? | |
| - The dice aren't any use at all. | |
| - But the roulette wheel is. | |
| - What sorts of things would you normally do to a roulette wheel? | |
| - TURN THE ROULETTE WHEEL. | |
| Is the ostrich of any use? | |
| - Definitely! | |
| - Read the letter that's also in Doc Schuster's. | |
| - The letter refers to a ceiling panel in the Pet Shop. | |
| - So, go to the Pet Shop and examine the ceiling! | |
| - Open the ceiling panel and take the ostrich nip. Ostrich nip is probably | |
| a lot like cat nip. | |
| - The ostrich will follow you if you're holding the ostrich nip. If you | |
| drop it, though, the ostrich will eat it and be "out" for the rest of | |
| the day. If you want to "ditch" the ostrich while holding the nip, put | |
| it inside a container (like the survival kit) and close it. Or, enter | |
| any room with a bed. | |
| - When you come to the point where the ostrich is useful, you find out in | |
| the question dealing with that topic. | |
| How can I get past the airlock? | |
| - To use the airlock, simply open the inner door, open the airlock, close | |
| the inner door, then open the outer door. | |
| - Of course, if you're not wearing a space suit when you open the outer | |
| door, you'll die from the vacuum. | |
| - See the question about the roulette wheel. | |
| - There's a space suit in the locker in the Flophouse. | |
| - You can now open the outer door of the airlock without rupturing your | |
| lungs. | |
| - Instead, you're swept away into space! You need to wear something else. | |
| - The magnetic boots from the Junk Yard. Now you can open the outer door | |
| and go DOWN into space. (Space is dark. You'll need a light source.) | |
| - Get the headlamp from the Field Office. | |
| Why is the explosive melting? | |
| - Read the instruction sheet from the Trading Post. | |
| - FREZONE must be kept very cold. That's why it's stored out in the vacuum | |
| of space. It melts quickly when exposed to balmy, room temperature air. | |
| - There's something you've probably seen that's good for keeping things | |
| cold. | |
| - You might be overlooking it, because it's also something that's good for | |
| keeping things hot! | |
| - It's the Thermos bottle. Put the explosive inside the Thermos when | |
| you're in Space. Don't forget to close the bottle. The explosive will | |
| now take approximately four times as long to melt. | |
| How does the explosive work? Where should I use it? | |
| - Examine the explosive and read the instruction sheet from the Trading | |
| Post. | |
| - You'll need a timer and a detonator. | |
| - You can get a timer from the PX dispenser. See that question for | |
| details. | |
| - There's a detonator in the storage room on Level Two. See the detonator | |
| question for more details. | |
| - You also need to drill a hole for the explosive in whatever it is you | |
| want to blow up. | |
| - Since the explosive is the width of a pencil, the small drill bit won't | |
| make a wide enough hole. You'll need to use the medium bit or the large | |
| bit. | |
| - If you want to blow up anything that isn't near the airlock, you'll have | |
| to keep the explosive from melting. See the previous question. | |
| - To blow something up, put the explosive in the drilled hole, attach the | |
| detonator to the timer and the explosive, set the timer, and leave the | |
| room. Now you have to figure out what you should blow up! | |
| Below Level Seven | |
| ***************** | |
| How do I get to Levels Eight and Nine? | |
| - I suppose you've tried the elevator as well as the ladder leading down | |
| from Level Seven. | |
| - Since the normal methods don't work, don't worry about it for now. | |
| Hopefully, something will open up. Meanwhile, work on other goals. | |
| - Don't go on unless you've found the key. | |
| - Don't go on unless you've blown up the storage bin. | |
| - Have you read the Dome description carefully since the storage bin | |
| explosion? | |
| - The air shaft grating is loose! Try to open it. | |
| - You can now enter the air shaft, and climb down to the lowest levels. | |
| What is that emu doing in the water tanks? | |
| - The backstroke? | |
| - If you were an emu aboard a space station, where would you go for a | |
| bath? | |
| - What emu? What water tanks? Why are you developing this hint? | |
| How can I open the grating at the bottom of the air shaft? | |
| - Have you tried OPEN THE GRATING? | |
| How can I get past the marauding exercise machine? | |
| - You've been to the Gym, haven't you? | |
| - Read the sign in the gym. | |
| - You can find a jammer in the dark storage room near the Workshop on | |
| Level Five. You'll need the headlamp to see in the storage room. | |
| - To stop the exercise machine, the jammer must be turned on, and it must | |
| be set to 710. | |
| - Oh yes, one other thing. Have you examined the jammer? | |
| - Have you seen anything that might fit those twenty tiny sockets? | |
| - Plug the twenty-prong fromitz board (from the Astro Lab) into the | |
| jammer. This will disable the exercise machine. | |
| How can I survive the charging forklift? | |
| - Take away its credit cards? Seriously, this one's easier than you think. | |
| - Do a LOOK and read the description carefully. | |
| - Especially note the position of the forklift. | |
| - It's right between the arms of the exercise machine. | |
| - Turn off the jammer. The exercise machine will make short shrift of the | |
| forklift (and vice versa, fortunately). | |
| How can I avoid the crazed washing machine? | |
| - I'd take my business to a different laundromat. | |
| - The missing washing machine from the Laundry was probably disassembled | |
| for parts to make more alien pyramids. | |
| - There is no washing machine in the game. | |
| What should I do in the Factory? | |
| - I hate to belabor the point, but any moment now, a godzillion alien | |
| pyramids will be launched from the Factory. Within a few days, each will | |
| find a host ship or station, and create a godzillion more alien | |
| pyramids. By the end of the month, humanity will be interstellar DUST! | |
| To make matters worse, you've got about three winks of an eye left to | |
| live. | |
| - You must destroy that pyramid! But Floyd won't let you get to the | |
| pedestal. | |
| - You've got to admit that Floyd hasn't been himself lately. | |
| - As hard as it is, you've got to shoot Floyd with the zapgun. It's him or | |
| the galaxy. Your choice. | |
| - Once you've shot Floyd, you've got to destroy the pyramid. But even | |
| zapguns are useless against its awesome powers!!! | |
| - You're not going to know what to do now unless you've deciphered the | |
| alien dot writing. See the question about that. | |
| - To paraphrase, the pyramids emanations are stopped by "element 78." | |
| - Do you know how to read a Period Table of the Elements? | |
| - If not, the element with an atomic number of 78 is...platinum! See the | |
| question about the platinum detector. | |
| - Cover the pyramid with the platinum foil. | |
| - Congratulations. You have completed the story of _Stationfall_. | |
| The Return Trip | |
| *************** | |
| How can I refuel my spacetruck? | |
| - It's not surprising that you don't know. That sort of menial task is | |
| usually done by some grunt, like an Ensign Ninth Class from the | |
| Refueling Division. But explore the space station; you might learn | |
| something. | |
| - Have you read the commander's log? Have you been to the Dome? Have you | |
| found a lilac nanofilm spool? Have you read that spool? | |
| - The first step, obviously, is to open the storage bin. | |
| - See the question about opening the safe. Don't go on until you've | |
| procured the key. | |
| - Now just unlock the storage bin with the key then open it. | |
| - The fuel cells blow up in your face, you say? Hmmm. It must be the work | |
| of that nasty alien pyramid. Perhaps you'd better concentrate on | |
| neutralizing it. But where is it? | |
| - See the question about getting to Levels Eight and Nine. | |
| - Actually, there's no way to refuel the spacetruck in _Stationfall_. | |
| (Presumably, after the destruction of the pyramid, the machinery stops | |
| malfunctioning, and you can send a "Help" message. Or, a routine rescue | |
| party comes to the station after your late return and lack of radio | |
| contact.) | |
| What should I do when the alien ship docks with my spacetruck in mid-trip? | |
| - The alien ship is armed. | |
| - Your spacetruck is unarmed. | |
| - Ergo, you have no choice, unless you enjoy being little bits of atomized | |
| Lieutenant First Class. | |
| Should I continue toward the Duffy once the aliens have boarded the truck? | |
| - The aliens don't know how to program the autopilot; only you do. | |
| - But the aliens have ray guns; you don't. | |
| - So, you'd better follow their orders, unless you want to get pummelled, | |
| charred, and flushed out into space. Or worse. | |
| What does Captain Fussbottom want from me? | |
| - He wants to know how to stop the aliens from taking over the Duffy. | |
| Especially since they keep mumbling, "Today the Duffy, tomorrow the | |
| Galaxy!" | |
| - You must have seen or heard SOMETHING aboard the spacetruck that | |
| demonstrates some weakness on the part of the aliens. | |
| - Remember what happened when the mouse appeared? | |
| - The aliens are terrified of mice. Go to the Duffy's Bio Lab and release | |
| all the lab mice. | |
| How can I stop the aliens from vivisecting Captain Fussbottom? | |
| - You won't be able to stop them until you have the proper, very powerful, | |
| quite deadly weapon. | |
| - Don't go on until you've been to the Navigation Deck. | |
| - Don't go on unless you've docked with the comet. | |
| - Don't go on if you haven't been to the fairy castle and met the twin | |
| princesses. | |
| - Don't go on unless you absolutely ADORE wasting InvisiClues developing | |
| fluid on fake questions. | |
| - | |
| [This space intentionally left blank.] | |
| General Questions | |
| ***************** | |
| What is my goal in _Stationfall_? | |
| - Read the Assignment Completion Form in your _Stationfall_ package! | |
| - For now, that's your goal. | |
| - Once you're aboard the space station, the strange conditions there may | |
| cause you to re-evaluate your goal. | |
| - Have you ever heard any announcements? | |
| - A message arrives, approximately a chron after you wake up on Day 2. Go | |
| to the Comm Center; the message will be displayed on the screen there. | |
| - Now that your original assignment has been cancelled, you can | |
| concentrate on your new goal: figuring out what's going on aboard the | |
| space station, and what to do about it! | |
| - After a while, an event will occur that should tell you a lot more about | |
| what's going on. | |
| - Plato's attack. At this point, Plato will tell you everything you | |
| haven't already figured out. | |
| - Obviously, your goal should be to destroy this pyramid before it can | |
| send out its replicas toward human-occupied space! | |
| I've reached the space station. Where is everybody? | |
| - Explore around! There are clues. | |
| - The cup of coffee is still hot when you arrive. Whatever happened must | |
| have happened recently. | |
| - Read the commander's log. Read the diary and note in the Scientific | |
| Sub-module. Visit the alien ship. Note the behavior of various | |
| machinery. | |
| - See the previous question. | |
| Explain to me how the elevator in the Command Module works. | |
| - To summon the elevator, just PRESS THE BUTTON next to the elevator shaft | |
| entrance. When the elevator arrives, ENTER THE ELEVATOR. Then TYPE 3, or | |
| whatever number level you want to go to. | |
| - The elevator will not go to Level Eight or Level Nine. It's up to you to | |
| figure out why. | |
| - It's useless to enter the elevator shaft when the elevator isn't there. | |
| - Warning! Using the elevator after Day 2 is fatal! | |
| What can I do about those kripping (pardon the language) hull welders? | |
| - They won't follow you if you leave the room before they reach you. | |
| - Once you've found the zapgun, you can shoot them. There are four hull | |
| welders; once you've shot them all, they won't bother you anymore! | |
| Is there a light source anywhere? | |
| - Yes. | |
| - In the village. | |
| - There's a headlamp in the Field Office. | |
| Where can I find food? | |
| - There's a survival kit in the spacetruck. It contains two blobs of goo | |
| and some blue soup. | |
| - There's more food in the village. | |
| - Exactly where you'd expect to find food: the Grocery and the Greasy | |
| Straw. | |
| - There's taffy in the plastic bag at the Grocery, and nectar under the | |
| counter of the restaurant. | |
| - If you're miserly with your food, not gulping it down the moment your | |
| tummy growls, you should have enough to last you into Day 4. | |
| Where is it safe to sleep? | |
| - It's safe to sleep anywhere there's a bed: the various barracks and | |
| officer's quarters, the Sick Bay, the Flophouse... | |
| How many different dreams are there? | |
| - Six. | |
| Why is my ID card scrambled? | |
| - The information on the ID card is magnetically stored. | |
| - It was scrambled by the magnetic boots. You can't carry the boots and | |
| the card at the same time without munging the card. | |
| Help! Plato keeps killing me! | |
| - Yes, but at least he's giving you a lot of interesting information! | |
| - There is a way to stop him, even though you're paralyzed. | |
| - Have you noticed that you can talk? | |
| - Floyd is completely torn between his two friends, you and Plato. | |
| - Ask Floyd to help you. That will provide the little extra incentive | |
| Floyd needs to side with you over Plato. (FLOYD, TAKE THE STUN GUN or | |
| ASK FLOYD TO STOP PLATO or FLOYD, HELP ME.) You can do this on any of | |
| the turns between Plato's first and second stun gun shots. | |
| Help! Oliver keeps killing me! | |
| - Who would have thought that a sleeping, baby robot could be so deadly? | |
| - Who would have thought that the Mets would become World Champions in | |
| 1969? | |
| - Who would have thought that a washed-up B-movie actor could become | |
| President? | |
| - Who would have thought that a normally honest person like you would be | |
| cheating by looking at hints to a fake question like this one? | |
| Good golly gosh! The whole space station blows up early on Day 4. | |
| - Do you know why? | |
| - There's no way to prevent this. You'll have to stop the pyramid from | |
| launching its replicas before then. | |
| How the Points Are Scored | |
| ************************* | |
| Use this section only as a last resort. The information below may give away | |
| the answers to puzzles you have not yet solved. | |
| Points Action | |
| 5 arriving at Docking Bay #2 | |
| 3 waking up on Day 2 of the story | |
| 3 getting the medium drill bit | |
| 6 opening the iris hatch into the village | |
| 4 turning the roulette wheel | |
| 3 getting the ostrich nip | |
| 4 getting the reflective foil | |
| 5 entering the Armory | |
| 5 getting the coin | |
| 6 getting the timer | |
| 7 getting the M-series hyperdiode | |
| 7 surviving Plato's attack | |
| 3 entering the "vac yard," a.k.a. In Space | |
| 3 putting the explosive in the hole in the safe | |
| 7 getting the key | |
| 2 entering Top of Air Shaft | |
| 2 entering the Factory | |
| 5 winning the game | |
| 80 TOTAL | |
| For Your Amusement | |
| ****************** | |
| Expose this section only after you have completed the game. If you look at | |
| this section before finishing the game, you may learn the answers to puzzles | |
| you have not yet solved. | |
| Have you tried... | |
| ...reading the pallets of boxes in the Forms Storage Room? Opened a box? | |
| ...to destroy the forms in the Forms Storage Room (or the Shipping Room)? | |
| ...picking Rex or Helen and then tried to complete the game? | |
| ...saying HELLO to Rex and Helen? | |
| ...falling asleep while still on the Duffy? | |
| ...to smell, kiss, scold, tickle, kill, and kick Floyd? | |
| ...talking to Floyd when he's turned off? | |
| ...searching Floyd when he's turned off? | |
| ...to put something in Floyd (while he's turned on)? | |
| ...asking Floyd to sit in the pilot seat? When he's in it? | |
| ...telling Floyd "yes" when he asks if he can pilot the spacetruck? | |
| ...turning on the SB radio in the spacetruck? | |
| ...pressing the red emergency button in the spacetruck? After all your | |
| fuel is gone? | |
| ...typing a course into the spacetruck's controls, then leaving the truck? | |
| ...launching the truck with the hatch open? Without being in a seat? | |
| ...typing in the wrong course and then waiting for the air to run out? | |
| ...examining the Thermos bottle? | |
| ...to give any of the food items to Floyd? | |
| ...exercising in the Gym, both in and out of the exercise machine? | |
| ...looking behind the dryer? | |
| ...putting the J-series hyperdiode into the seven-pointed star? | |
| ...examining the eternal flame while it was on? | |
| ...turning on the Food Dispensing Unit in the Mess Hall? In the morning, | |
| afternoon, and evening? | |
| ...to throw the cup of coffee? | |
| ...reading the magazines in the Library? | |
| ...examining, searching, or entering the shrubbery in the Dome? | |
| ...to LOOK UNDER THE BED when you're in it? | |
| ...shaking the dispenser while there's an item lodged in it? | |
| ...getting into the trash can? | |
| ...drilling something (such as DRILL SAFE) before finding the drill? | |
| ...kissing Plato? | |
| ...reading Plato's volume of poetry? Have your [sic] tried to take it? | |
| ...asking Plato to open the safe, reach into the dispenser, take something | |
| from the heating chamber, get the seven-pointed star, open a security | |
| door, or destroy a hull welder? | |
| ...looking into the crystal ball? | |
| ...reading the posters in the Recruitment Office and the Travel Agency? | |
| ...using a simulation booth (by entering it and turning it on)? | |
| Repeatedly? | |
| ...to enter the cage in the Pet Store? | |
| ...spraying the can while hanging from the leash? | |
| ...smelling the balloon creature? | |
| ...scaring the ostrich while in the Robot Shop? | |
| ...giving the ostrich nip to Floyd? | |
| ...opening the airlock (wearing the space suit) with the ostrich or the | |
| balloon creature present? | |
| ...rolling the dice, repeatedly, in both one-gee and zero-gee areas? | |
| ...reading through all the Stellar Patrol ranks by typing 1 through 10 on | |
| the innocuous machine? | |
| ...to type a rank less than 1? | |
| ...to SHOOT ME, MY HANDS, PLATO, THE BALLOON CREATURE, THE OSTRICH, THE | |
| DISPENSING MACHINE, THE PULPIT, A SHRUB, or A BED? | |
| ...to shoot Oliver, with Floyd turned both on and off? | |
| ...shooting something you were holding? Something Floyd was holding? | |
| ...to SHOOT THE ZAPGUN WITH THE ZAPGUN? | |
| ...drilling your hand, the balloon creature, the ostrich, or the | |
| dispensing machine? | |
| ...smelling anything while wearing the space suit? | |
| ...falling asleep wearing the space suit? | |
| ...detonating the explosive without leaving the room? | |
| ...getting into the exercise machine while it was attacking you in | |
| Computer Control? | |
| ...shooting Floyd a second time in the Factory? | |
| ...to TURN ON FLOYD after shooting him in the Factory? | |
| ...typing DIAGNOSE in the Factory? | |
| ...climbing onto the pedestal in the Alien Ship? In the Factory? | |
| ...typing SAVE, RESTORE, RESTART, QUIT, SCRIPT, UNSCRIPT, or VERSION with | |
| Floyd present (and not turned off)? | |
| ...reading through all the footnotes? (There are 14 of them.) | |
| ...typing HELP? | |
| ...pouring something nonsensical (such as POUR BOOTS)? | |
| ...asking WHAT IS A GRUE? | |
| ...talking to anything inanimate (for example SMALL DRILL BIT, TELL ME | |
| ABOUT PLATO)? | |
| ...to clean the floor (anywhere) and the window (in the spacetruck)? | |
| ...asking Floyd to open the safe, kill the welder, get the seven-pointed | |
| star, reach into the dispenser hole, or open a security door? | |
| ...showing something to Floyd and then responding "yes" to his question? | |
| ...asking Floyd to get in the exercise machine, pilot the spacetruck, or | |
| take the balloon creature's leash? | |
| ...asking Floyd to wear anything (such as the boots, Patrol uniform, | |
| etc.)? | |
| ...to PLAY WITH FLOYD? How about later in the game, right before he | |
| disappears to the Factory? | |
| ...asking Plato about: Floyd, Plato, Oliver, the volume of poetry, the | |
| bedistor, the reflective foil, or the pattern of dots (in the alien | |
| ship)? | |
| ...asking Floyd about: Plato, Floyd, Oliver, any of the hyperdiodes, | |
| Hucka-bucka-beanstalk, the reflective foil, or the pattern of dots? | |
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